Trebuchet MS Posted August 30, 2015 Report Share Posted August 30, 2015 "Sworm - A fiend archetype that goes for the deck-out win condition. They summon themselves in defense then have hand and graveyard traps to prevent leaving the field. They then have an XYZ monster that can restock the deck while emptying your opponent's." Sworm GuardianLV3 FIRE[Fiend/Effect]You can Normal Summon this card in face-up Defense Position. When this card is Summoned: Banish the top 3 cards of your opponent's Deck. When a Fiend-Type monster you control is targeted for an attack: You can discard this card; until the end of the Damage Step, the attack target cannot be destroyed by battle or card effects.0/1800Sworm BurrowerLV3 FIRE[Fiend/Effect]You can Normal Summon this card in face-up Defense Position. When this card is Summoned: Banish the top 3 cards of your opponent's Deck, then if a monster was banished this way, you can Special Summon 1 "Sworm" monster, except "Sworm Burrower", from your Graveyard.0/1500Sworm InterceptorLV3 FIRE[Fiend/Effect]You can Normal Summon this card in face-up Defense Position. When this card is sent to the Graveyard: Banish the top 2 cards of your opponent's Deck. During either player's turn, if your opponent activates an Effect Monster's effect while you control a "Sworm" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it.0/1700Sworm SpyLV3 FIRE[Fiend/Effect]You can Normal Summon this card in face-up Defense Position. If you control a face-up Defense Position "Sworm" monster, except "Sworm Spy", this card cannot be targeted for an attack. This card can attack your opponent directly. When this card inflicts battle damage to your opponent: Banish the top 2 cards of your opponent's Deck, then if both banished cards are Monster Cards, banish the top 2 cards of your opponent's Deck.100/1300 Sworm AllyLV3 FIRE[Fiend/Effect]You can Normal Summon this card in face-up Defense Position. When this card is Summoned, or when its battle position is changed: Banish the top 2 cards of your opponent's Deck. During either player's turn, if a "Sworm" monster(s) you control is targeted by an opponent's card effect: Banish the top 2 cards of your opponent's Deck for each "Sworm" monster being targeted by that effect.0/1400Sworm MastermindRank 3 FIRE[Fiend/Xyz/Effect]2 Level 3 "Sworm" monstersWhen this card is Xyz Summoned: Banish the top 5 cards of your opponent's Deck. All "Sworm" monsters you control gain ATK equal to their original DEF. Once per turn: You can detach 1 Xyz Material from this card; shuffle all cards in your Graveyard into the Deck, and if you do, banish cards from the top of your opponent's Deck equal to the number of cards shuffled into the Deck this way. You can only control 1 face-up "Sworm Mastermind".100/2300Excavating SwormNormal SpellExcavate the top 5 cards of your Deck, you can add 1 excavated "Sworm" card to your hand, also send the remaining cards to the Graveyard. You cannot activate the effects of cards sent to the Graveyard this way for the rest of this turn. You can only activate 1 "Excavating Sworm" per turn. Heavy SwormContinuous SpellYou can banish 2 "Sworm" cards from your Graveyard, then target 1 Spell/Trap Card on the field; destroy it.Sworm CycleNormal SpellDiscard 1 "Sworm" monster; draw 2 cards. You can only activate 1 "Sworm Cycle" per turn. You cannot Special Summon during the turn you activate this card. Sworm SacrificeQuick-Play SpellTribute 1 "Sworm" monster you control, then target 1 monster your opponent controls; destroy that target, and if you do, banish cards from the top of your opponent's Deck equal to the destroyed monster's Level/Rank. Steel SwormNormal TrapUntil the end of this turn, "Sworm" monsters you control cannot be destroyed by battle. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; until the end of this turn, "Sworm" monsters you control cannot be destroyed by card effects. Permi-SwormCounter TrapIf you control a face-up Defense Position "Sworm" monster and your opponent activates a Spell/Trap card: Send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it, then banish the top 3 cards of your opponent's Deck. So, yeah, I love mill, but it's a shame that it's not viable in Yugioh due to the sheer number of Graveyard interactions. The Graveyard's more or less become everyone's secondary hand - maybe primary for certain Decks. Then I saw the Battle for Zendikar Eldrazi and had the big idea of milling by banishing from the Deck. Certain archetypes won't exactly mind their cards being banished, but it will be a big bother to many others. To emphasize their main archetype goal, they have zero offensive presence without their boss monster, but have the ability to NS in Defense Position so they have their decent DEF scores at ready from the get-go. The boss' main ability to perform Psychic Spiral on the opponent requires you to have a loaded Graveyard for maximum mileage, so I had some Grave-filling mechanics to complement it. The archetype will be developed and expanded over time. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 1, 2015 Author Report Share Posted September 1, 2015 Bump Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 3, 2015 Author Report Share Posted September 3, 2015 Bump Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 4, 2015 Author Report Share Posted September 4, 2015 Now with Counter Trap. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 6, 2015 Author Report Share Posted September 6, 2015 Added an excavating tutor and reworked the draw spell. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.