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[AGM] Nine Point Eight - The Funereal Flower Archetype


Tojin

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More S/T support to follow later. If you know where the title's from, you will get points. It's also related to the naming scheme.

 

Funereal Flower

EARTH and DARK Plant-Type monsters. The EARTH monsters have effects that activate when your opponent's cards hit the Graveyard, the DARK monsters have destruction effects. They have tons of Spell Card support, with cards that function similarly to Necrovalley, Black Whirlwind, and Gateway of the SS in their arsenal.

 

Funereal Flower - Calla

Level 4

DARK/Plant/Effect

1800/1400

When this card is Summoned, you can target 1 Spell/Trap card on the field: destroy it, and if you do, give control of this card to your opponent. If this card switches control while face-up on the field, destroy it during the End Phase of the turn where its control switched.

 

Funereal Flower - Lily

Level 3

DARK/Plant/Effect

1600/200

When this card is Summoned, you can target 1 Monster on the field: destroy it, and if you do, give control of this card to your opponent. If this card switches control while face-up on the field, destroy it during the End Phase of the turn where its control switched.

 

Funereal Flower - Carnation

Level 1

DARK/Plant/Effect

1000/0

When this card is Summoned, you can give control of it to your opponent, and if you do, draw 1 card, then destroy this card.

 

Funereal Flower - Daisy

Level 2

DARK/Plant/Effect

1200/1200

When this card is destroyed by battle, you can destroy the monster that destroyed this card, then inflict damage to your opponent equal to this card’s ATK on the field.

 

Funereal Flower - Myrtle

Level 4

EARTH/Plant/Effect

1400/1800

When a Spell/Trap card your opponent controls is destroyed, you can activate this effect: add 1 “Funereal” Spell card from your Deck to your hand. You can only activate the effect of “Funereal Flower - Myrtle” once per turn.

 

Funereal Flower - Cypress

Level 3

EARTH/Plant/Effect

200/1600

When a monster card your opponent controls is destroyed (by battle or by card effect), you can activate this effect: add 1 “Funereal Flower” from your Deck to your hand. You can only activate the effect of “Funereal Flower - Cypress” once per turn.

 

Funereal Flower - Lisianthus

Level 1

EARTH/Plant/Effect

0/1000

When a card your opponent controls is destroyed by a card effect, you can activate this effect: draw 1 card. You can only activate the effect of “Funereal Flower - Lisianthus” once per turn.

 

Funereal Flower - Chrysanthemum

Level 5

EARTH/Plant/Effect

800/2500

When a “Funereal Flower” monster you control OR a monster your opponent controls would be destroyed by battle during either player’s turn, you can activate this effect: “Funereal Flower” monsters you control cannot be destroyed by battle once per turn. This effect lasts until the End Phase.

 

Funereal Flower - Kalanchoe

Level 6

EARTH/Plant/Effect

1800/2400

When a “Funereal Flower” monster you control OR a monster your opponent controls would be destroyed by a card effect during either player’s turn, you can activate this effect: “Funereal Flower” monsters you control cannot be destroyed by your opponent’s card effects once per turn. This effect lasts until the End Phase.

 

Funereal Flower - Iris

Level 2

EARTH/Plant/Effect

1200/1200

When this card is Summoned, give control of this card to your opponent, and if you do, destroy it, then you can Special Summon 1 level 4 or lower “Funereal Flower” monster from your hand or Graveyard. You can only activate the effect of “Funereal Flower - Iris” once per turn.

 

Funereal Flower - Cream Rose

Level 5

DARK/Plant/Effect

2500/800

When this card destroys an opponent’s monster by battle, you can activate this effect: send 1 monster on the field to the Graveyard, then if that monster is a “Funereal" monster, you can Special Summon 1 “Funereal Flower” monster from your hand or Graveyard with a different name from the sent monster.

 

Funereal Flower - Stargazer

Level 6

DARK/Plant/Effect

2400/1800

When a “Funereal Flower” monster you control not named “Funereal Flower - Stargazer” sends a monster to the Graveyard by a card effect, you can activate this effect: send 1 Spell or Trap card on the field to the Graveyard, then if the sent card was a “Funereal” card, you can add 1 “Funereal” Spell/Trap card with a different name from the sent card from your Deck or Graveyard to your hand.

 

Funereal Flower - Magnolia

Level 7

EARTH/Plant/Effect

2000/2700

This card cannot be Normal Summoned or Set. Must first be Special Summoned by sending 2 face-up "Funereal Flower" monsters you control to the Graveyard. If you summon this card this way, those cards cannot be removed from the Graveyard this turn. Each time a card on your opponent’s side of the field is destroyed (whether by battle or by card effect), gain 500 LP for each card destroyed. Once per turn, you can Special Summon a "Funereal Flower" monster from your hand or Graveyard. You can only control 1 face-up “Funereal Flower - Magnolia.”

 

Funereal Flower - Myosotis

Level 7

DARK/Plant/Effect

2700/2000

This card cannot be Normal Summoned or Set. Must first be Special Summoned by sending 2 face-up "Funereal Flower" monsters you control to the Graveyard. If you summon this card this way, those cards cannot be removed from the Graveyard this turn. Once per turn, you can target 1 card on the field; destroy it. Each time a card on your opponent’s side of the field is destroyed (whether by battle or by card effect), inflict 500 damage to your opponent.  You can only control 1 face-up “Funereal Flower - Myosotis.”

 

Funereal Garden

Field Spell

When this card is activated from your hand, you can add 1 "Funereal" card from your Deck to your hand. All “Funereal Flower” monsters you control gain 500 ATK and DEF. Cards destroyed by the effects of “Funereal” cards cannot be banished and are unaffected by card effects, except for the effects of “Funereal” cards. You can destroy this card; activate 1 “Funereal” Field Spell from your Deck. You cannot activate this effect during the turn this card was activated.

 

Funereal Cemetery

Continuous Spell

When a card is destroyed on your opponent's side of the field (whether by battle or by card effect), place 1 Funeral Counter on this card. You can remove Funeral Counters from this card to activate effects.

1 Counter: Target 1 face-up "Funereal Flower" monster you control; it gains 500 ATK until the End Phase.

3 Counters: Add 1 "Funereal Flower" monster from your Deck to your hand.

5 Counters: Special Summon 1 "Funereal Flower" monster from your hand or Graveyard. If the Summoned monster is level 4 or lower, you can Special Summon 1 "Funereal Flower" monster from your Deck whose DEF is equal to the Summoned monster's ATK.

 

 

Funerary Procession

Normal Spell

Add 1 "Funereal Flower" monster from your Deck to your hand. During your Main Phase, if this card was not sent to the Graveyard this turn, you can banish this card from your Graveyard to Special Summon 1 level 4 or lower "Funerary Flower" monster from your Graveyard. You can only activate 1 "Funerary Procession" effect per turn, and only once that turn.

 

Funereal Petal Storm

Quick-play Spell

Target 1 card on each side of the field, including at least 1 “Funereal Flower” monster; destroy them. If both destroyed cards were “Funereal Flower” monsters, you can draw 1 card.

 

Funereal Blast

Normal Spell

Activate only if you control at least 3 “Funereal Flower” monsters. Destroy all cards your opponent controls.

 

Funereal Blossom Whirlwind

Continuous Spell

When a “Funereal Flower” monster is Normal or Special Summoned, you can add 1 “Funereal Flower” monster with less ATK than the summoned monster from your Deck to your hand. If you activate this effect twice in one turn, destroy this card. When this card is destroyed by a card effect, except its own, you can add 1 “Funereal” Spell/Trap card from your Deck to your hand.

 

Funereal Sorrowing Meadows

Field Spell

When this card is activated from your hand, you can add 1 "Funereal" card from your Deck to your hand. “Funereal” monsters you control gain 300 ATK and DEF. Once per turn, when a card your opponent controls is destroyed by a card effect, you can activate 1 of the following effects, depending on the type of card destroyed:

  • Monster: Inflict damage to your opponent equal to the destroyed monster’s ATK on the field.

  • Spell/Trap: All face-up monsters you control gain 500 ATK until the End Phase.

You can destroy this card; activate 1 “Funereal” Field Spell from your Deck. You cannot activate this effect during the turn this card was activated.

 

Funereal Glade

Field Spell

When this card is activated from your hand, you can add 1 "Funereal" card from your Deck to your hand. “Funereal” monsters you control gain 400 ATK and DEF. Once per turn, you can discard 1 card to target 1 card on the field; destroy it.  You can destroy this card; activate 1 “Funereal” Field Spell from your Deck. You cannot activate this effect during the turn this card was activated.

 

Funereal Revivifying

Normal Spell

Shuffle 3 “Funereal” cards from your Graveyard into the Deck, then draw 1 card.

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For a lot of the "Funereal Flower" monsters, I don't think you need to put "once per turn" in its effect twice. Remove the first instance.

 

They do as advertised, with destruction and "once it enters the Graveyard" effects allocated as per the prompt. The archetype's still unfinished though, as the prompt calls for heavy Spell support, and you kinda only have 1 Spell Card.

 

I'll review again when the Set is complete, but everything seems to be alright for now.

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[spoiler=Text Wall]

Funereal Flower - Calla
Level 4
DARK/Plant/Effect
1800/1400
You can target 1 Spell/Trap card on the field: destroy it. You can only activate the effect of “Funereal Flower - Calla” once per turn.
 
Funereal Flower - Lily
Level 3
DARK/Plant/Effect
1600/200
You can target 1 monster on the field: destroy it. You can only activate the effect of “Funereal Flower - Lily” once per turn.

These 2 cards don't quite sit well with me. While a lot of cards exist with a way to destroy opposing cards, there is often some sort of activation requirement or drawback that goes with them. These don't seem to have any; there is no cost to the effect, can be summoned easily, and their ATK is reasonably high. Let's compare them with a few existing cards:

  • "Infernoid Patrulea" & "Infernoid Harmadik": Have the same ATK, Level, and type of removal as those 2. They however have some restriction to their summoning. Furthermore, they cannot attack the turn you activate their effect. 
  • "Shaddoll Dragon" & "Shaddoll Squamata": Requires to be sent to the Graveyard and flipped, respectively. While their own archtype can do this reasonably well, others might not, making them somewhat less splashable.
  • "Archfiend Eccentrick": It can destroy either type of card, based on its placement on the field. However it also destroys itself in doing so. As such you must Pendulum Summon it in order to use its effect again (with any risks that come with it).

Some suggestions to tone them down a bit:

  • Their effects require the banishment of a "Funeral" card;
  • A tribute is required to activate the effect;
  • Send a card from your hand to the Graveyard;
  • Require them to be in a certain Battle Position with low stats;
  • Forced destruction on summon, possibly destroying your own cards;
  • Et cetera.

Funereal Flower - Carnation
Level 2
DARK/Plant/Effect
1200/1200
If you control another “Funereal Flower” monster, you can send 1 card in your opponent’s hand to the Graveyard. You can only activate the effect of “Funereal Flower - Carnation” once per turn.

This effect lacks clarity: Does it let you chose which card is discarded, or is the discard at random? In case of the former, I'd like to list a few cards with a similar effect. "Confiscation", "The Forceful Sentry", "Delinquent Duo", and "Trap Dustshoot". Besides a neglible 'cost' these hand destructors have something else in common: They are all banned. As a monster this card is easier to recur... I seriously hope sending the card is at random.
 
Should the effect discard a card at random instead, then it still seems very potent; other cards either require you to inflict battle damage to the opponent, destroying an opponent's monster, the Tribute of a monster, or involve your own hand as well. One thing of note here is that the battle reliant monsters often have low ATK (mostly below 1500).
 
Lastly I cannot entirely place this effect among the others. It has almost no synergy with the archtype; most of the other cards require monsters to be sent from the field to either player's Graveyard (i.e. monsters your opponent controls mean thay should be on the field). With all of that adding up, I think it might be better to scrap this card from the archtype,or rework its effect entirely. For example: Give control of it to the opponent, after which it blows up; triggering the effect of the other monsters.
 

Funereal Flower - Daisy
Level 1
DARK/Plant/Effect
1000/0
When this card is destroyed by battle, you can destroy the monster that destroyed this card, then inflict damage to your opponent equal to this card’s ATK on the field.

Nowadays, battle destruction a bit uncommon, possibly making this card a tad underwhelming. But it has some merit in the fact that its effect does not target. There are no problems with this card in my opinion.
 

Funereal Flower - Myrtle
Level 4
EARTH/Plant/Effect
1400/1800
When a Spell/Trap card your opponent controls is sent to the Graveyard by a card effect, you can activate this effect: add 1 “Funereal” Spell/Trap card from your Deck to your hand. You can only activate the effect of “Funereal Flower - Chrysanthemum” once per turn.
 
Funereal Flower - Cypress
Level 3
EARTH/Plant/Effect
200/1600
When a monster your opponent controls is sent to the Graveyard by a card effect, you can activate this effect: add 1 “Funereal Flower” from your Deck to your hand. You can only activate the effect of “Funereal Flower - Kalanchoe” once per turn.

Given the fact these require your opponent to have established a field first, as well as the possibilty to miss timing (When ...: You can ...), I'd say these are reasonable for what they do. Maybe a tad slow. Though I wonder why these cards sport a "Once per turn" clause that is not directed at themselves...
 

Funereal Flower - Lisianthus
Level 1
EARTH/Plant/Effect
0/1000
When a card your opponent controls is destroyed during either player’s Battle Phase, you can activate this effect: draw 1 card. You can only activate the effect of “Funereal Flower - Lisianthus” once per turn.

Its effect requires you or your opponent to be in the Battle Phase; the time during the duel where only  a few of this archtype's cards can destroy something. So that is already one issue regarding synergy. Next up are its low stats; this basically means it must have been summoned this turn to gain its effect, as it is unlikely to survive your opponent's turn. Given this archtype has little swarm options, it can be hard to actually get this card on the field and a way to get rid of an opponent's card during the battle phase... It basically means using "Mystical Space Typhoon" to blow up opponent's card during the Battle Phase; in order to gain a single draw.
 
Taking everything into consideration, I'd say this card can get away with a buff or two.
 

Funereal Flower - Chrysanthemum
Level 5
EARTH/Plant/Effect
800/2200
When a “Funereal Flower” monster you control OR a monster your opponent controls is sent to the Graveyard during either player’s turn, you can activate this effect: “Funereal Flower” monsters you control cannot be destroyed by battle this turn.

Funereal Flower - Kalanchoe
Level 6
EARTH/Plant/Effect
1800/2500
When a “Funereal Flower” monster you control OR a monster your opponent controls is sent to the Graveyard during either player’s turn, you can activate this effect: “Funereal Flower” monsters you control cannot be sent to the Graveyard by your opponent’s card effects this turn.

These cards have the advantage that they can trigger from the destruction of your own cards as well. Their Level might however get in the way, as there does not seem to be an easy way to provide Tribute fodder. You could potentially summon them using "Lonefire Blossom", but there are way better options to fetch ("Tytannial, Princess of Camellias" can stop your opponent's targeting spells, and has a rather useful ATK of 2800).
 
 Also, I am not entirely sure about how useful the effect of "Funereal Flower - Kalanchoe" is. Monsters are sent to the Graveyard by game mechanic after they are destroyed... So, if I am not mistakening, this effect only works against cards that send to the Graveyard; which are a tad uncommon. This, however, is not something I am 100% sure about; given there are no cards with a similar effect.
 

Funereal Flower - Iris
Level 2
EARTH/Plant/Effect
1200/1200
During either player’s turn, when a card is sent from your opponent’s hand to the Graveyard, you can Special Summon 1 level 4 or lower “Funereal Flower” monster from your hand. You can only activate the effect of “Funereal Flower - Iris” once per turn.

Initially I read over this card, so the hand destruction done by "Funereal Flower - Carnation" did not make much sense. That aside, this card only works together with that specific card (and of course some, possibly unsynergetic, existing cards). Jumping through hoops in order to trigger its effect (It can be hard to get rid of cards in your opponent's hand), you get to Special Summon 1 Level 4 or lower "Funeral Flower" monster... This card seems not worth running in its current state.
 

Funereal Flower - Cream Rose
Level 5
DARK/Plant/Effect
2200/800
When this card destroys an opponent’s monster by battle, you can activate this effect: send 1 monster on the field to the Graveyard, then if that monster is a “Funereal" monsterd, you can Special Summon 1 “Funereal Flower” monster from your Graveyard with a different name from the sent monster.

2200 ATK while not low, is cerainly not high for a monster that requires a Tribute Summon (or aid from other cards to be summoned), especially if it is supposed to destroy things by battle (which clashes with some of the other cards in the archtype; "Funereal Flower - Stargazer" and "Funereal Garden" to be more precise). In return you get non-targeting non-destruction removal, which is nice I suppose. But the issue with battle destruction is that you first need to be able to overpower the opponent (assuming they have no battle destruction protection), as well as avoid any backrow that might stop your attack ("Mirror Force" for example). 
 
Then if you give up 1 of your own monsters (possibly this card self), you can Special Summon another from the Graveyard. This has some merit, but given the initial flaw, I think this effect has little utility.
 

Funereal Flower - Stargazer
Level 6
DARK/Plant/Effect
2500/1800
When a “Funereal Flower” monster you control not named “Funereal Flower - Stargazer” sends a monster to the Graveyard by a card effect, you can activate this effect: send 1 Spell or Trap card on the field to the Graveyard, then if the sent card was a “Funereal” card, you can add 1 “Funereal” Spell/Trap card with a different name from the sent card

Usable ATK, and the ability to get rid of Spell/Trap cards, but the activation requirement might be a tad hard to fullfil. You have only 3 different monsters capable of doing so; the bosses cause it to miss timing (not to mention it might actually be a cost, rather than effect). Also, the effect does not state where you get your Spell/Trap card from. Not the worst card of the bunch, but certainly not the best.
 

Funereal Flower - Magnolia
Level 7
EARTH/Plant/Effect
2000/2700
You can Special Summon this card from your hand by sending 2 face-up “Funereal” cards you control to the Graveyard. If you summon this card this way, those cards cannot be removed from the Graveyard this turn. Each time a card on the field is sent to the Graveyard by the effect of a “Funereal” card you control, gain 500 LP for each card sent, then if the sent card was a “Funereal” card, you can Special Summon 1 “Funereal Flower” monster from your hand or Graveyard. You can only control 1 face-up “Funereal Flower - Magnolia.”

Not quite sure whether this deck really wants/needs the LP gain, but that is not the reason to run this card. Reviving "Funereal Flowers" is. But even so, it is not quite useful. The archtype has only 2 members that can trigger this card's revival effect ("Funereal Flower - Lily" and "Funereal Flower - Cream Rose"), and they are often better used to get rid of your opponent's monsters.
 
Given your opponent is more likely to destroy your monsters - who probably is not using "Funereal Flower" cards - you most likely won't be able to revive your cards (and that is assuming they even use card effects to send them to the Graveyard). With so little to work with, I'd say this card is rather underwhelming. Making it trigger on any effect that sends a "Funereal Flower", would seem more usable... Though you might need to add some other restriction in such a case to avoid issues were you get an immortal field. Once per turn, not being able to summon monsters with the same name, etc.
 

Funereal Flower - Myosotis
Level 7
DARK/Plant/Effect
2700/2000
You can Special Summon this card from your hand by sending 2 face-up “Funereal” cards you control to the Graveyard. If you summon this card this way, those cards cannot be removed from the Graveyard this turn. Once per turn, you can send 1 card on the field to the Graveyard. Each time a card is sent to the Graveyard by the effect of a “Funereal” card you control, inflict 500 damage to your opponent.  You can only control 1 face-up “Funereal Flower - Myosotis.”

Allright, while most cards in the archtype seem rather weak, this card is moreso on the other side of the spectrum; being extremely strong. It sports a great 2700 ATK, is reasonably easy to summon ("Lonefire Blossom", Normal Summon, Special Summon it by its effect), and has a strong effect. Its effect can get rid of (almost) any sort of card on the field. This due to the fact it bypasses targeting protection and protection against destruction. Not only that, it also deals damage to your opponent in doing so. There is almost no reason not to run this card in a Deck that runs "Lonefire Blossom"... But is such power for so little investment desirable for the game?
 
I am of the opion it is just too strong. You could think of various ways to restrain it. For example:

  • Disallow summons other than by its own effect (and "A Wild monster Appears!" I suppose);
  • Let its effect target;
  • Its effect cannot be used the turn it is summoned (requiring it to survive a turn);
  • Add a cost.

Funereal Garden
Field Spell
All “Funereal Flower” monsters you control gain 500 ATK and DEF. Cards sent to the Graveyard by the effects of “Funereal” cards cannot be banished and are unaffected by card effects, except their own and the effects of “Funereal” cards.

The card is quite similar to "Necrovalley", only weaker. "Necrovalley" works on any card in the Graveyard, not just the ones that got sent there by a certain card(s). The only reason to run this specific card over "Necrovalley" is the small ATK and DEF gain, as there is not a lot of interaction with cards that are in the Graveyard; making the exception sort of moot.


 
With all individual cards taken care of, I think the only thing that is left is are some final words on the archtype itself. The archtype has a few very powerful cards (that are better of in another deck), but as a whole the archtype seems just lacking. There doesn't seem to be an easy way to get certain monsters on the field, while also getting your opponent's cards in the Graveyard ("Raigeki" and alike can help, but they don't work with all cards). 

 

Also the fact that the cards need to be sent to the Graveyard can get in the way of this archtype's utility. Pendulum monsters on the field don't go to the Graveyard. This gives the archtype a terrible matchup against "Qli", "Performapal", "Majespecter", "Igknight" and whatnot. Cards which banish other cards that would be sent to the Graveyard pose the same problem.

 

Lastly, the varying levels also mean they need to rely on Synchro monsters or their Main Deck to get answers against certain threads which might not be favourable. Luckily Plant-Types have some of the best Tuners, though I wonder to what extend this archtype benefits from it; considering this archtype seems to have problems getting started.

 

Here are some suggestions to patch up this archtype's weaknesses a bit, while still following the 'rules' of the archtype:

  • Add some cards which give control of "Funereal Flowers" to the opponent. This way you can still trigger the effects of your cards if your opponent uses Pendulum Monsters. A slight benefit for you can still be applied;
  • Let the DARK monsters self-destruct. Combined with the above idea, you get to sent cards your opponent's field to the Graveyard by an effect regardless of what they run. Also, since a "Funereal Flower" gets sent to the Graveyard, you get to activate some of their stronger effects. You could possibly add some benefit to them being sent to the Graveyard as well, speeding the Deck a little bit up.
  • Focus on a common goal (almost) all cards relate to. Currently your archtype is all over the place with how they send (2 involve the hand, 1 must destroy things by battle), while most trigger only when sent from the field.

There you have it. A lot of words describing my thoughts about this archtype and its members. I hope you find some usage in my words, or at least take them in consideration.

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First of all, thank you very, very much, Yemachu, for the massive in-depth review. I'm still rather new to making Yugioh cards, so this helps me a ton.

 

  • For Calla and Lily, I was thinking of changing it to an on-summon effect, instead of being OPT, while still having it so you can't summon multiple of either in the same turn and pop a bunch of cards. I was also thinking of making them act kinda like Mystic Box on summon; summon them, pop a valid target, switch control to your opponent's side, then have them self-destruct at the End Phase. Does that sound good?

 

  • Carnation, in hindsight, was a bad idea. I think switching control and then having it destroy itself would work nicely. Thanks for the suggestion.

 

  • Lisianthus definitely needs a rework, and I think making it trigger once per turn when a card is destroyed on your opponent's side of the field would work better. I would also make it so you can only control one at a time, to prevent drawing a bunch of cards off of popping one of your opponent's cards.

 

  • Kalanchoe I will reword to prevent destruction, rather than sending, just to make it more clear.

 

  • I think I'll give Iris a Mystic Box-like effect, but with summoning a low-level (4 or lower) Flower from your hand or graveyard instead of destroying a monster.

 

  • Cream Rose will be getting an ATK buff. As for other cards interfering with it, I assume Stargazer either misses timing or makes Cream Rose miss timing, but Garden doesn't interfere with it at all, since it specifies that cards sent by Funereal cards are still affected by Funereal cards in the grave.

 

  • Stargazer was supposed to add from the grave, my bad.

 

  • Magnolia certainly needs a buff, but I'm not sure what to give it. Any thoughts on the matter?

 

  • Myosotis is way too strong, looking at it now. I think I'll make it a NOMI and have it target and destroy instead of send (which might also become a Scrap Dragon-like effect). I'll keep the burn though.

 

  • Garden was meant to be a Necrovalley clone, like the prompt specified, though I think I'll give it a searching ability when it's activated. Would that be too OP or no?

 

 

As a final statement, let me say two three things:

  1. This archetype is not finished. The prompt calls for heavy spell support, which I will make at a later date (probably this weekend).
  2. I will be changing the activation conditions to "when a card is destroyed on your opponent's side of the field", rather than what I have now.
  3. Again, thanks a ton for the huge review. I promise to use your advice well and keep it in mind when designing future cards (when applicable).
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