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(Repost) Number Extended Beyond 107: The Return [47/892] Update 9/18/15


Ms.Nimbat

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Yes, I have decided to bring this collection back because I feel that I can complete this entire collection Between 107 (Galaxy_Eyes Tachyon Dragon) and 1000 (Numerronius).I am determined to complete this collection. However, I have been experiencing some lack of ideas for this collection (no surprise there) and hopefully I will be able to come up with new Numbers to fill this collection. Of course you can also help out by suggesting me some number monsters that could be added to the collection. Of course, the card arts will be provided and drawn by me, so there's no worry for that. If need be, you can describe what your suggested monster should look like. Just send me a PM if you have a suggestion. And one more thing, MOST of the numbers monsters have had their effects revised and edited and/or remade entirely since their first debut in 2014. Now, without further-a-do, THE RETURN OF THE NUMBERS!!!!... Go!
 

!!!IMPORTANT!!!

Ok, so this Numbers Beyond 107 collection is gonna have to come to a close again. School's kinda getting to me, sense I have to keep up with art projects, homework and just school in general that's occupying me from continuing this collection. I know that not a lot of people wanted to help out with this project, and I'm not mad at you, but for those who've came to this topic to check out the new cards, Thank you for taking your time to view the new updates and checking out the cards that get updated, Thank you thank you THANK YOU so much so at the very least viewing them. If you didn't want to leave a comment about them, that's fine. But anyways, hopefully when I break away from all the stressful school work and not making my hand hurt like hell, then I'll most likely continue this collection, make another repost about this, etc. But thank you so much for your time. Now if you still want to comment or criticize some of these numbers in the collection, go ahead an do so before the topic has reached it's 2 week limit and gets locked, remember not to be a jerk about the criticism. Thanks again and a big thanks to Ems97 and Draconus297​ for sending suggestions to me and keeping this collection as alive as possible.

 

 

 

[spoiler=Number 108: Barian Pride]p211VxP.jpg

Number Location: Center of Shield

2 Level 6 monsters
You can also Xyz Summon this card by using a "Number C" monster you control as an Xyz material (Xyz Materials attached to that monster also become Xyz Materials on this card.). Once per turn, you can banish 1 "Number" or "Number C" monster from your Extra Deck whose number is between 101 and 107. This card gains that monster's name, effect, and original ATK and DEF. You can only control 1 "Number 108: Barian Pride".

 

Note: based off the "Barians" from "Yu-Gi-Oh Zexal"

 

[spoiler=Number 110: Gagaga Buccaneer]uQ0SQ1C.jpg

Number Location: Cutlass D-Guard

2 Level 4 "Gagaga" monsters
This card can attack all monsters your opponent controls once each. Once per turn, you can detach 1 Xyz material to activate one of these effects:
- If this card is in Defense position, inflict 1000 damage to your opponent.
- If this card destroys a monster during the Battle Phase, Draw 1 card.
- All "Gagaga" monsters you control can inflict piercing damage for the rest of this turn.
You can only control 1 "Number 110: Gagaga Buccaneer".

 

[spoiler=Number 111: Beta Gardna]XRoXeXV.jpg

Number Location: Left Eye

2 Level 5 monsters
You can also Xyz Summon this card using a Rank 3 or lower Xyz monster you control. (Xyz materials of that monster also become Xyz materials on this card.) Once per Main Phase, you can detach 1 Xyz material: increase this card's DEF by 2000. If a face-down defense position monster you control would be destroyed, you can destroy this this card instead.

 

[spoiler=Number 113: Embodiment of Chaos]xw2Lqmm.jpg

Number Location: Pulmonary Artery

3 Level 1 monsters
This card cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material: add 1 Infestation counter (max. 1) to all monsters your opponent controls. Once per turn, you can remove 1 Infestation counter from a monster your opponent controls, and if you do, take control of that monster. If you control "Number 331: Embodiment of Insanity", this card gains these effects: -All monsters your opponent controls must attack this card if possible. -Your opponent also takes battle damage that you take during the Battle Phase.

 

[spoiler=Number 123: Conscience Cozer]mlfQ3zt.jpg

Number Location: Small Sign

3 Level 3 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster on the field; flip that target face-down. All monsters that were flipped face-down by this effect cannot be flipped face-up (except during the Battle Phase) while this card is on the field.

 

[spoiler=Number 131: Hangeman]W75bakX.jpg

Number Location: Face Sack

2 Level 7 monsters
If you have at least 1 Pendulum card in your Pendulum Zones, this card along with other Pendulum monsters you control cannot be destroyed by card effects. Once per turn, you can detach 1 Xyz material: Add 1 Pendulum monster from your Deck, Graveyard or face-up in your Extra Deck to your hand.

 

[spoiler=Number 149: Duo-Genesis]xsYfDpu.jpg

 

Number Location: Middle of Spiraled Crest

 

2 monsters with the same Level
(This card's original Rank is treated as 8)
When this card is Xyz Summoned: You can Special Summon 1 Level 8 or lower Fusion or Synchro monster from your Extra Deck ignoring it's Summoning conditions. Once per turn: You can detach 1 Xyz material from this card, then target 1 Fusion or Synchro monster on the field or in your Graveyard; return it to the Extra Deck, and if you do, this card gains that monster's name and effects until this effect is activated again. You can only control 1 "Number 149: Duo-Genesis".

 

[spoiler=Number 156: Nomadarous, the Prefect Astromancer]h57GGSk.jpg

Number Location: Bottom Right side of Helmet
 

2 Xyz monster with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
This card cannot be destroyed by battle or card effect. Neither player takes battle damage from battles involving this card. Each time this card is targeted for an attack: It gains the attacking monster's ATK and DEF until the end of the Battle Phase. Once during either player's turn, when another card or effect is activated that targets this card: You can target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. If this card would be destroyed, you can detach 1 Xyz material from this card instead.

 

Note: Based off the "Prefect Armor" from "Halo 4"

 

[spoiler=Number 210: Gamble Master 21]ZUsGuoO.jpg

 

Number Location: Right Sleeve
 

2 Level 4 monsters
Once per turn, if you have more cards in your hand than your opponent, you can detach 1 Xyz material: Both players must shuffle 3 cards from their hands, or their entire hand if less than 3, to their Deck, then draw 3 cards, and if you do, declare 1 card type (Monster, Spell, or Trap), then both players reveal the cards they drew; The player with the least amount of cards of the declared type gains 1000 LP, OR: Both players gain 500 LP if tied. You can only control 1 "Number 210: Gamble Master 21".

[spoiler=Number 214: Galaxy-Eyes Prime Tachyon Dragon]8ejRrMi.jpg

Suggested by: ems97

Number Location: Right Horn

3 Level 8 monsters
You can also Xyz Summon this card using "Number 107: Galaxy-Eyes Tachyon Dragon" or "Number C107: Neo Galaxy-Eyes Tachyon Dragon" you control as an Xyz material. (Xyz materials of that monster also become Xyz materials on this card.) This card's maximum number of attacks per Battle Phase equals the number of Xyz Materials it has. Once during the start of either players Battle Phase, you can detach 1 Xyz material: Negate all card effects that your opponent activates until the end of the Battle Phase.

 

[spoiler=Number 221: Dark Flare Vortegon]PjNyIfp.jpg

Number Location: Forehead

2 or more (max. 5) Level 4 FIRE monsters
When this card attacks, this card gains 400 ATK. Once per turn, you can detach 1 Xyz material: target 2 of your banished Pyro-Type monsters and return them to your Deck. During the End Phase, if this card destroyed a monster your opponent controls, you can send 1 Pyro-Type monster from your hand to the Graveyard. You can only control 1 "Number 221: Dark Flare Vortegon".

 

[spoiler=Number 246: Decom-Virus]h7WgnRU.jpg

Number Location: Center

3 Level 1 monsters
Once per turn, you can detach 1 Xyz material: target 1 card you control; destroy that target and inflict damage to your opponent equal to it's original ATK. If this card is destroyed, you can target 1 Effect monster your opponent controls; equip this card to that target. The equipped monster cannot attack or activate it's effect(s).

 

[spoiler=Number 297: Void-Eyes Composite Dragon]HTQnGeF.jpg

Suggested By: Draconus297

Number Location: Left Horn


2 or more Level 8 Dragon-Type monsters
When this monster is Xyz Summoned successfully, place 1 Gravity Counter on all face-up monsters your opponent controls. Monsters lose 100 ATK and DEF times their Level or Rank for every Gravity Counter on them. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: target 1 monster with 1 or more Gravity Counters on it, and increase this monster's ATK and DEF by the target monster's original ATK until the End Phase of this turn. If this monster with no Xyz Materials is destroyed, you can Special Summon 1 Level 8 "Void-Eyes" monster from your hand or Graveyard.

 

Note: This card is a part of Draconus297's Void-Eyes set. If you want, you can check it out here: http://forum.yugiohcardmaker.net/topic/339947-void-eyes-black-hole-dragon-support-written/

 

[spoiler=Number 298: Chibi Spark]TrIfSIm.jpg

Number Location: Right Shoulder

3 Level 4 Thunder-Type monsters
During your Standby Phase: you can target 1 Level 4 Thunder-Type monster in your Graveyard; attach that target to this card as an Xyz material. Once per turn: You can detach 1 Xyz material from this card; target up to 2 Thunder-Type monsters in your Graveyard and return those cards into your Deck, and if you do, you can Normal Summon 1 Thunder-Type monster from your Hand. Once per turn: You can detach 7 Xyz from this card; Banish all cards on your opponent's field. Your opponent cannot activate cards or effects in response to this card's activation. You can only Special Summon 1 "Number 298: Chibi Spark" once per turn.

 

[spoiler=Number 314: Anti-Meklord Chrono Mekanikle]b6YOVRW.jpg

Number Location: Right Shoulder Piece

2 or more "Meklord" monsters with the same level
(This card's original Rank is always treated as 1)
This card is unaffected by the effects of Xyz monsters. Once per turn, you can Select 1 Xyz monster your opponent controls, and equip that target to this card. This card gains ATK and DEF equal to the monsters' combined ATK and DEF. Once per turn, if this card is equipped with an Xyz monster, you can detach 1 Xyz material: destroy it and 1 card your opponent controls. This card cannot attack the turn you use this effect.

 

[spoiler=Number 331: Embodiment of Insanity]m8E67i4.jpg

Number Location: Pulmonary Artery

3 Level 1 monsters
This card cannot be destroyed by battle. Once per turn, you can detach 1 Xyz material: add 1 Crisis Counter on all monsters your opponent controls. Once per turn, you can remove all Crisis counters on the field; inflict 300 damage to your opponent for each Crisis counter removed. If you control "Number 113: Embodiment of Chaos", this card gains these effects: -All monsters your opponent controls must attack this card if possible. -Your opponent also takes battle damage that you take during the Battle Phase.

 

[spoiler=Number 347: Shadow Self]lwZtd2H.jpg

Number Location: Right side of face

2 Level 5 DARK monsters
This card cannot be destroyed by battle while it has Xyz materials. Any battle damage you take from battles involving this card is also inflicted to your opponent. Once per turn, you can detach 1 Xyz material: Banish 1 monster in either player's graveyard; this card gains ATK equal to the banished monster's original ATK points until the End Phase. If this card with no Xyz materials is destroyed, you can destroy 1 monster your opponent controls. You can only control 1 "Number 347: Shadow Self".

 

[spoiler=Number 359: Unformed Spawn]lxx7JV4.jpg

Number Location: Right side of face

2 or more (max. 5) Level 4 Normal monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz material from this card; activate the following effect based on the number of Xyz materials attached to it. •1: Add 1 Level 6 or lower Normal monster from your Deck to your hand. •2: Draw 2 cards •3: Target up to 3 Normal monsters in your Graveyard; shuffle those cards into the Deck. •4: Target 2 Normal monsters in your Graveyard; Special Summon 1 Rank 4 Xyz monster from your Extra Deck, and if you do, attach the targets to that card as Xyz materials. •5: Banish all cards that this card destroys by battle this turn. You can only control 1 "Number 359: Unformed Spawn".

Note: Design based off "Unformed Void".

 

[spoiler=Number 398: Cursed Armor of Yin-Storm]qm5cU0H.jpg

Number Location: Center Breastplate

3 Level 4 monsters
Once per turn, you can either: Target 1 Xyz monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. The equipped monster's ATK and DEF are doubled. Twice per turn, you can detach 1 Xyz material: target 1 Equip Spell card you control and 1 card your opponent controls; destroy those targets.

 

[spoiler=Number 403: Contamination]4XCQ5Da.jpg

Number Location: Forehead

2 Level 3 monsters
You can also Xyz Summon this card using a Rank 4 or lower Xyz monster you control. (Xyz materials of that monster also become Xyz materials on this card.) Once per Main Phase 2, you can detach 1 Xyz material: target 1 monster in either player's Graveyard; either Special Summon that target to your field or remove it from play. If this card is destroyed by battle or card effect, target 1 monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of the equipped monster. When this card leaves the field, destroy the equipped monster.

 

[spoiler=Number 440: Blackwing - Storm of the West]uK8ZQro.jpg

Suggested by: ems97

Number Location: Left Wing


2 level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card; target 1 Level 4 or lower "Blackwing" monster from your Deck, and if you do, Special Summon that target in Defense Position, but it's effects negated. You cannot Special Summon any other monster(s) during the turn you activated this effect except for "Blackwing" monsters.

 

[spoiler=Number 444: Gamble Master Bingo]UT19Mp7.jpg

Number Location: Center of head piece

3 Level 7 Machine-Type monsters
During your Standby Phase: roll a six-die; add Bet Counters to this card equal to the result. Once per turn: You can remove 1 Bet Counter from this card; both players must declare a number from 1 to 6, then roll a six-sided die. If a declared number is guessed correctly: Remove all Bet Counters from this card; the player who guessed correctly gains LP equal to the number of Bet Counters removed from this card times 500. If this card would be destroyed: You can detach 1 Xyz material from this card instead.

 

[spoiler=Number 483: Gimmick Puppet Voodoo Doll]334DI3r.jpg

Number Location: Left Shoulder
 

2 Level 8 monsters

Once per turn, you can detach 1 Xyz materials: target 1 monster on the field; destroy that target, and if you do, inflict damage to your opponent equal to it's original ATK. If this card is targeted for an attack while it has no Xyz materials, destroy this card and you take no further battle damage for the rest of this turn. If this card would be Special Summoned from your Graveyard: Return it to your Extra Deck, instead. You can only Special Summon "Number 483: Gimmick Puppet Voodoo Doll" once per turn.

 

[spoiler=Number 492: Avatar of Numbers]dd2bMvw.jpg

Number Location: Center of Orb

3 Level 4 monsters
Once per turn, you can banish 1 Xyz monster in your Extra Deck or Graveyard. This card gains that monster's name, effect and original ATK and DEF. You can only control 1 "Number 492: Avatar of Numbers".

 

[spoiler=Number 501: Dead Zone]EHMHQlv.jpg

Number Location: Left side of Manta Ray

 

3 Level 3 monsters

Once per turn: You can detach 1 Xyz material from this card; target 2 Zones on your opponent's field (Monster, Spell&Trap, and/or Field), and if you do, your opponent cannot use those Zones as long as you control this face-up card. If there are cards in the targeted Zones: destroy those cards to resolve this effect. When this card leaves the field: Target 3 Level 3 monsters in your Graveyard; shuffle them into the Deck. You can only Special Summon 1 "Number 501: DeadZone" per turn.

 

[spoiler=Number 540: Therndok]8Hyo0HQ.jpg

Suggested by: my mother (yes, it's true)

Number Location: Forehead


2 Level 3 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster in either player's graveyard; Special Summon that target to your field; banished it when it leaves the field. You can only control 1 "Number 540: Therndok".

 

Note: Based off "Therndok" from the movie "Beetlejuice"

 

[spoiler=Number 543: Crystal Exterminator]TNwtEGb.jpg

Number Location: Left side of head piece

2 Level 4 monsters
Once per turn, you can detach 1 Xyz material: banish all Pendulum cards in both player's Pendulum Zones; inflict damage to your opponent or gain Life points equal to the number of Pendulum cards banished x 300.

 

[spoiler=Number 580: Time Waster]b1luimT.jpg

Number Location: Front of Crown

3 Level 7 monsters
Once per turn if your opponent controls an Xyz monster(s), you can detach 1 Xyz material: detach all Xyz materials from all Xyz monsters your opponent controls; this card gains ATK points equal to the number of Xyz materials detached by this effect times 200 until your next End Phase.

 

[spoiler=Number 625: Pendolium, Onyx and Diamond]ki3qQGk.jpg

Number Location: Left Forearm

2 Pendulum monsters with the same level
During the turn you Pendulum Summon, this card gains ATK and DEF for each monster Pendulum Summoned x 300 until the End Phase. If a Pendulum card you control is destroyed, you can detach 1 Xyz material: Destroy 1 card on the field, then Special Summon 2 "Pendolium Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) on your opponent's side of the field. Monsters you control can attack directly if the only monsters your opponent controls are "Pendolium Tokens".

 

[spoiler=Number 642: Instrument of Infatuation]5Tc21NX.jpg

Number Location: Center of Visor

3 or more Level 2 monsters
This card gains 500 ATK and DEF for each Xyz material attached to this card. Once per turn, if this card attacks or is attacked: You can negate the attack; take control of the monster that this card is battling, but it cannot attack this turn. During the End Phase, if you control a monster that your opponent owns: Attach that monster to this card. If it is an Xyz monster, then it's Xyz Materials also become Xyz Materials on this card. During your Standby phase: Detach 1 Xyz materials from this card, OR: Destroy this card if it has no Xyz Materials. You can only control 1 "Number 642: Instrument of Infatuation".

 

[spoiler=Number 656: Devorous, the Flames of the Apocalypse]QxTTKES.jpg

Number Location: Center Core
 

3 or more Rank 5 or higher Xyz monsters with the same Rank
This card unaffected by your opponent's card effects. While this card is face up on the field, all cards that are sent to the Graveyard are banished instead. Negate any card effect that would move a banished card, other than itself, to a different place. If this card would be destroyed, you can detach 1 Xyz material from this card instead, and if you do, banish 1 card your opponent controls. This card cannot attack your opponent directly and your opponent cannot attack you directly while you control this card. During the End Phase, banish the top 2 cards of your opponent's Deck. You can only control 1 "Number 656: Devorous, the Flames of the Apocalypse".

 

Note: Inspired by "Iblis" from the game "Sonic the Hedgehog (Sonic 06)".

 

[spoiler=Number 673: Gimond, the Tin Supplyman]d2BsOAV.jpg

Number Location: Belt Buckle

2 Level 4 Machine-Type monsters
During your Standby Phase, add 2 Gearspring Counter to this card. Once per turn, you can detach 1 Xyz material and remove as many Gearspring Counters from this card: Draw 1 cards for each 2 Gearspring Counters removed. You can only control 1 "Number 673: Gimond, the Tin Supplyman"

 

Note: Design based off "Honeydew" from the Youtube Channel "YOGSCAST Lewis & Simon".

 

[spoiler=Number 715: Dracoxious, the Supreme Dragon Emperor]Fjscp97.jpg

 

Suggested by: ems97

Number Location: Arm Blade

3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 6 or higher Dragon-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) When this card is Xyz Summoned: Dragon-Type monsters you control are unaffected by card effects until the end of this turn. Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Graveyard, but all battle damage it inflicts is halved. You can only Xyz Summon "Number 715: Dracoxious, the Supreme Dragon Emperor" once per turn.

 

[spoiler=Number 721: Veridian MK-V]pSLJzia.jpg

Number Location: Left side of shuttle

2 Level 5 monsters
During your Main Phase 2, if this card has Xyz materials, it loses 200 ATK. Once per turn, you can detach 1 Xyz material; destroy 1 monster your opponent controls that has equal or more ATK than this card. if this card reaches 0 ATK due to it's own effect, destroy this card. You can only control 1 "Number 721: Veridian MK-V"

 

[spoiler=Number 731: Bassel, the Dub Djinn]5pI4DoI.jpg

Number Location: Cutlass D-Guard

2 Level 4 monsters
Once during either player's turn, you can detach 1 Xyz material: all monsters you control gain 1000 ATK and DEF until the End Phase. If a "Djinn" monster you control would be destroyed, you can detach 1 Xyz material instead, and if you do, destroy 1 card your opponent controls.

 

[spoiler=Number 748: Shaddoll Instructor]pYlrFkW.jpg

Number Location: Chest

3 Level 4 "Shaddoll" monsters
When this card is Xyz Summoned, you can target up to 3 "Shaddoll" cards in your Graveyard; return those cards to the Deck. Once per turn, you can detach 1 Xyz material to activate 1 of these effects:
- Fusion Summon 1 "Shaddoll" Fusion monster from your Extra Deck by tributing it's Fusion materials from your Hand or field.
- Send 2 "Shaddoll" cards from your Deck to your Graveyard.

 

Note: This card is NON CANON to the "Duel Terminal" story.

 

[spoiler=Number 777: Gamble Master Casino]V0ir3xr.jpg

Number Location: Slot Machine

3 Level 7 monsters
Once per turn, if your opponent has more cards in their hand than you do, you can detach 1 Xyz material: roll 2 six-sided dice. If the results equal below 7, discard 1 card from your hand. If the result equal 7, draw 2 cards. If the results equal over 7, destroy 1 card on your opponent's side of the field.

 

[spoiler=Number 813: Living Decoy]PBZ4AIv.jpg

Number Location: Front of Bomb

2 Level 4 monsters
Once per turn, you can detach 1 Xyz material: target 1 monster on the field; destroy that target. If this card is destroyed and sent to the Graveyard or banished, Special Summon 3 "Decoy Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). Your opponent cannot attack directly and must attack any "Decoy Tokens" you control if possible. When a "Decoy Token" on the field is destroyed, inflict 1000 damage to your opponent.

 

[spoiler=Number 819: Craft Scorpion]Qws1xB5.jpg

Suggested by: my mother (yes, it's true)

Number Location: Stinger

3 Level 2 monsters
Once per turn, you can detach 1 Xyz material: Banish 2 monsters from your hand and/or Graveyard, and if you do, Special Summon 1 Level 5 or higher monster from your Deck. It's ATK is halved until it leaves the field. This card gains 500 ATK for each monster banished by this effect.

 

[spoiler=Number 856: Zxeris MK-IV]Gy1vkCM.jpg

Number Location: Right Abdominal muscle

2 Level 4 Machine-Type monsters
If your opponent declares an attack on another monster you control: You can detach 1 Xyz material from this card; change the attack target to this card. This card cannot be destroyed by battle during the turn you activate this effect. This card can attack twice during the Battle Phase. If this card was Special Summoned from the Graveyard: You can attach up to 2 Machine-Type monsters in your hand to this card as Xyz Materials.

 

[spoiler=Number 861: Prototype CK-0]sjjzdSo.jpg

Number Location: Back or right hand

3 Level 4 monsters
Once per turn, this card cannot be destroyed by battle. Once during either player's turn, you can detach 1 Xyz material: target 2 monsters on the field: gain Life points equal to half the first target's ATK, then inflict damage to your opponent equal to half the second target's ATK. You can only control 1 "Number 861: Prototype CK-0".

 

Note: Based off the Youtuber "Cyberknight8610".

 

[spoiler=Number 869: Ghostrick Hive]wkjPROS.jpg

Number Location: Center Chest

2 Level 4 monsters
You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Number 869: Ghostrick Hive". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz material from this card; Special Summon 2 "Ghostrick" monsters from your Graveyard in face-down position. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand. You can only control 1 "Number 869: Ghostrick Hive".

 

Note: Based off "Candyman" from the Horror movie "Candyman".

 

[spoiler=Number 894: Syrenis, Seeker of Souls]ZD0nJXD.jpg

Number Location: Right Eye

3 Level 8 monsters
Once per turn, you can detach 1 Xyz material:Special Summon 1 of your banished monsters, but it cant attack for the turn and is banished when it leave the field. Once per Battle Phase, if this card is targeted for an attack or card effect, you can destroy 1 monster that was Special Summoned by this card's effect; negate the attack and end the Battle Phase.

 

[spoiler=Number 913: D/D Hydra]A9pO8bI.jpg

Number Location: Front of Core

3 Level 4 monsters
This card can attack three times during the Battle Phase. If you would take damage from a "Dark Contract" card you control, you can inflict that damage to your opponent instead. Once per turn, you can detach 1 Xyz material: Target 1 "D/D" Pendulum monster in your Graveyard or face-up in Extra Deck; Special Summon that target, but it is destroyed during the End Phase. This card gains ATK and DEF equal to half the Special Summoned monster's ATK and DEF until the End Phase. You can only control 1 "Number 913: D/D Hydra".

 

[spoiler=Number 930: Aeon Mage]44vw3nz.jpg

Suggested by: Draconus297

Number Location: Side of hat


2 or more Level 6 monsters
When a card effect, except the effect "Aeon Mage", is activated, place 1 Aeon Counter on "Temple of Endless Aeons". You can detach 1 Xyz Material from this card: select 1 monster your opponent controls and banish it, and if you do, place 1 Aeon Counter on "Temple of Endless Aeons". Once per turn, you can select one monster your opponent controls: remove Aeon Counters from "Temple of Endless Aeons" equal to the target monster's Level or Rank, and attach it to this card (if the target monster is an Xyz monster, attach all of its Xyz Materials to this monster, as well).

Note: This card is a part of Draconus297's Aeon set. If you want, you can check it out here: http://forum.yugiohcardmaker.net/topic/321060-aeons/?p=6461446 

 

[spoiler=Number 953: Words of Life]EdToYsq.jpg

Number Location: In the middle of it's halo

3 Level 8 monsters
Once during either player's turn, you can detach 1 Xyz material: roll a six-sided die and apply the resulting effect:
1. Reveal all set cards on the field. Flip them back face-down during the End Phase.
2. Your opponent controls this card until the End Phase.
3. No monsters can be destroyed this turn.
4. No monsters can attack this turn.
5.Target 1 monster your opponent controls, take control of it until the End Phase.
6. All other card effects are negated this turn.

 

Note: The words in the card art read "Live","Obey", "Stop", "Truth", "Love" and "Lies".

 

[spoiler=Number 999: Galaxy of Dyson]ZZPOku5.jpg

Number Location: Center of head piece

4 Level 9 monsters
You can also Xyz Summon this card using "Number 9: Dyson Sphere" you control as an Xyz material. (Xyz materials of that monster also become Xyz materials on this card.) This card cannot attack your opponent directly. Once per turn, you can detach 2 Xyz materials: banish all monsters in both player's Graveyards. If this card is targeted for an attack while this card has at least 2 Xyz materials, negate the attack. (This is a quick effect) Once per Battle Phase, you can detach 1 Xyz material from this card: inflict damage to your opponent equal to the number of monsters removed from play times 200. You can only control 1 "Number 999: Galaxy of Dyson".

 

 

 

 

Feedback is appreciated. No hate comments, please.

Thank You.

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So basically number 156 has all of the effects on him, and he is quite easy to summon. You can use for example two Daigusto Emeralds and get him in. And he cannot be destroyed by battle which is fine 0/0 so ok. Even being able to boost himself up to the point of opponent creature is tolerable. But that last effect makes it strong. Try balancing it a little.

 

As for the other card I actually do not see it used. Cause of its condition to be summoned, cause of lack of the materials and such. He can totally change the game with that banishing things. But he is ok as far as balance wise. So pretty neat.

 

And I would like to tell you that using your own artwork is very awesome feeling so I keep you a tombs up on that. You can even try to add some color to them. Here's a hit I will give you a source I am using to improve: Hit youtube and go and check dude call Sycra. You will improve so much in a short period of time. Good Luck.

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@Cole Brzina: I appreciate the your feedback. I do understand that 156's last effect is unbalanced. What would you suggest to add to his last effect? A "Once per turn" clause maybe? As for 656, I wanted it to be like a boss monster. I do appreciate the fact that he could change the game with his effects. As for summoning, I don't know what was going through my mind at the time. Would it be better if I made it a bit easier to summon? Lastly, I really really appreciate that you like that I draw the card arts for my number monsters. Im still trying to improve my style, and soon I'll add color to them. Ill be sure to check out Sycra whenever I get the chance.

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Purely because of numbers 210, 444, and 777, i now want to make a set of cards that can summon them with relitive eas xD

Anything in particular you liked about those cards (or anything else in here)?

 

I know I critiqued 214 a couple months ago, but cbb to dig it up right now.

 

210 works if you have hand advantage over your opponent, and applies a toned down version of Artifact Durendal's hand shuffling effect, along with a LP boost (if you have less than your opponent). Though, get an idea of what they're playing and you can probably figure out how much of each card they're likely to have when you trigger this.

 

At best, you get 1000 LP, likely mess up your opponent's strategy [though the converse is true if you trigger this when they have a brick hand; you might end up helping them] and see what other cards they have in store.

 

----

440 is Blackwing support, though given how they function, they certainly will not have problems summoning this within the first turn or so; especially that they have Kris the Crack of Dawn and a lot of other stuff. 

 

Just as a sidenote though, Blackwings are still Synchro oriented so the restriction won't bother them too much. Effects might be negated, but it's still a free SS for stuff like Gale to come out, and form more Synchros.

 

Although, keep in mind that cards cannot be targeted while in the Deck; hand, field and Graveyard you can, though.

 

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483 is an improved variant of 15 (for the most part), since it can blow up ANY monster as opposed to those that were Special Summoned (however, the game is SS oriented nowadays, so that point would be moot). Although, you can only trigger this card's effect once per turn, but it still has enough to run over stuff anyway.

 

(It is slightly stronger than that of C15 stat-wise, just so you're aware of that)

 

Then, it has a Utopia-esque effect, except it blocks damage after it blows itself up.

 

However, do note that you can still revive this with Junk Puppet, get a 2600 attacker and then if your opponent decides to pop this, damage protection (as it has no mats at this point). That, or some other generic revival card.

 

I could suggest restricting its SSing from the Graveyard, or having you bounce back to the ED if it would get killed.

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Purely because of numbers 210, 444, and 777, i now want to make a set of cards that can summon them with relitive eas xD

 I am already working on a Gamble Archtype for these monsters already. They're almost done and I might post them on the forums.

 

 

 

Anything in particular you liked about those cards (or anything else in here)?

 

I know I critiqued 214 a couple months ago, but cbb to dig it up right now.

 

210 works if you have hand advantage over your opponent, and applies a toned down version of Artifact Durendal's hand shuffling effect, along with a LP boost (if you have less than your opponent). Though, get an idea of what they're playing and you can probably figure out how much of each card they're likely to have when you trigger this.

 

At best, you get 1000 LP, likely mess up your opponent's strategy [though the converse is true if you trigger this when they have a brick hand; you might end up helping them] and see what other cards they have in store.

 

----

440 is Blackwing support, though given how they function, they certainly will not have problems summoning this within the first turn or so; especially that they have Kris the Crack of Dawn and a lot of other stuff. 

 

Just as a sidenote though, Blackwings are still Synchro oriented so the restriction won't bother them too much. Effects might be negated, but it's still a free SS for stuff like Gale to come out, and form more Synchros.

 

Although, keep in mind that cards cannot be targeted while in the Deck; hand, field and Graveyard you can, though.

 

----

483 is an improved variant of 15 (for the most part), since it can blow up ANY monster as opposed to those that were Special Summoned (however, the game is SS oriented nowadays, so that point would be moot). Although, you can only trigger this card's effect once per turn, but it still has enough to run over stuff anyway.

 

(It is slightly stronger than that of C15 stat-wise, just so you're aware of that)

 

Then, it has a Utopia-esque effect, except it blocks damage after it blows itself up.

 

However, do note that you can still revive this with Junk Puppet, get a 2600 attacker and then if your opponent decides to pop this, damage protection (as it has no mats at this point). That, or some other generic revival card.

 

I could suggest restricting its SSing from the Graveyard, or having you bounce back to the ED if it would get killed.

-210, 777, and 444 are all going to be a part of an archtype that Im currently making. So that's why I changed 210's effect entirely to gaining LP.

-440 is ems97's idea, so credit goes to him for the idea.

-And I know 483 is not the brightest Gimmick Puppet, buuut he's there either way. I will go ahead and make those changes to his effect anyway.

I appreciate your feedback and I hope to see more of it as the Collection continues.

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1) Are there any stories of some sort behind the Numbers given to the card, or are we supposed to figure them out? I am aware that some, like 777, are probably obvious.

2) Predictions/(somewhat obvious) Suggestions for future Numbers:

555 will be a Gogogo monster

666... well, obviously, it would be the devil.

1) Most of the number monster I make are just out of the top of my head, or are inspired by other things from movies, video games, books, ect. None of them have crazy stories, but if one does get a crazy story, I'll let you know.

 

2) You and I dont know what number 555 is going to be yet, but I'll take the Gogogo idea into consideration.

3) Fun Fact: Number 656 was actually supposed to be Number 666, but was changed for obvious reasons.

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