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[Leaderboard] Queen DeVille Vs. Xander Royce


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Rules:
All Leaderboard rules apply.
PM the card to me.
Cards due 8:11am PDT on 7/25.
First to 3 votes or most votes 48 hours after card posting wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
My opponent and I have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a card that supports one or more of the Sacred Beasts.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

 

Card A

X4ssdNE.png

2 Level 3 monsters

When this card has no Xyz Materials, destroy it. You can detach 2 Xyz materials from this card and discard 2 cards from your hand; add 1 Level 10 Pyro, Thunder, or Fiend-Type monster that cannot be Normal Summoned from your Deck to your hand. When this card is sent to the Graveyard, you can activate one of the following effects: ●  Special Summon 3 "Phantasmal Martyr" Tokens (1/DARK/Fiend/0/0) to your side of the field ● Target 3 cards in your Graveyard; place them in your Spell/Trap Zone as Continuous Spell Cards ● Target 3 cards in your Graveyard; place them in your Spell/Trap Zone as Continuous Trap Cards

 

Card B

2gv7uck.png

Vessel of the Heilige
Level 1 / DARK
Spellcaster / Effect
Once per turn: You Tribute this card and pay 2000 Life Points; add 1 "Hamon, Lord of Striking Thunder", 1 "Uria, Lord of Searing Flames" or 1 "Raviel, Lord of Phantasms" from your Deck to your hand, then activate 1 of the following effects based on the card added to the hand this way.
• "Hamon, Lord of Striking Thunder": Activate 3 Continuous Spell Cards from your Deck, but their effect(s) are negated.
• "Uria, Lord of Searing Flames": Activate 3 Continuous Trap Cards from your Deck, but their effect(s) are negated.
• "Raviel, Lord of Phantasms": Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position.

 

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so really both are instant *insert a Sacred Beast here*. one requires paying 2000 life points, while the other needs you to get out a 2 mat rank 3. one requires having the set up in your deck, the other in your grave. (for Hamon and Uria at least). though, in my opinion Raviel is the best Sacred Beast, and both cards just make the tokens for his summon. eh... if the 2 mat rank 3 gets Fiendished, you still have something, while with the level 1, you have nothing.... i think... card B.

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so really both are instant *insert a Sacred Beast here*. one requires paying 2000 life points, while the other needs you to get out a 2 mat rank 3. one requires having the set up in your deck, the other in your grave. (for Hamon and Uria at least). though, in my opinion Raviel is the best Sacred Beast, and both cards just make the tokens for his summon. eh... if the 2 mat rank 3 gets Fiendished, you still have something, while with the level 1, you have nothing.... i think... card B.

You do realize Card A is the Xyz right? Just confirming before the vote due to the way you worded your comment
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so really both are instant *insert a Sacred Beast here*. one requires paying 2000 life points, while the other needs you to get out a 2 mat rank 3. one requires having the set up in your deck, the other in your grave. (for Hamon and Uria at least). though, in my opinion Raviel is the best Sacred Beast, and both cards just make the tokens for his summon. eh... if the 2 mat rank 3 gets Fiendished, you still have something, while with the level 1, you have nothing.... i think... card B.

 

Fiendish cannot stop Card B from resolving, fyi.

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You do realize Card A is the Xyz right? Just confirming before the vote due to the way you worded your comment

 

a 2 mat rank 3.

 

Fiendish cannot stop Card B from resolving, fyi.

eh. i'd say it makes up for it with the cost.. plus if you want to set uria up with card a, it takes a way from it's fuel, then Uria would get those 3 traps back... but card b gives uria +3000.
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eh. i'd say it makes up for it with the cost.. plus if you want to set uria up with card a, it takes a way from it's fuel, then Uria would get those 3 traps back... but card b gives uria +3000.

 

Both cards give Uria +3000 ATK because of its Summoning condition, the funk are you trying to say here? Whatever, disregarding your vote for the time being, unless you want to clarify on what the funk you're talking about, and maybe actually answering Queens question.

 

EDIT: Yeah, I see what you mean by "Card B gives Uria 3k ATK", forgot that Card A does that, but the basic way of Summoning Uria is by sending 3 cont traps to the grave so he will always have 3k ATK, no matter on how the traps got onto the field.

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3 is not a reliable Rank for Trap Monsters or anything else specific. So we have to consider its usage as direct support, where that Rank also is unreliable generically, which forces you to make a Rank 3 engine specifically to get this thing out. It is also very cost-heavy with that -2.

Card B interacts more directly with the deck. With generic support like One for One and Creeping Darkness, fast set-up and more reliability in being an Ignition effect. Still requires the combo pieces in activating from the deck, but the payoff is promising.

 

B gets my vote for fitting more into the mold of the deck.

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0-2 Card B

EDIT: Yeah, I see what you mean by "Card B gives Uria 3k ATK", forgot that Card A does that, but the basic way of Summoning Uria is by sending 3 cont traps to the grave so he will always have 3k ATK, no matter on how the traps got onto the field.

Card A actually doesn't directly give Uria stats. It treats the cards placed on the field as Cont Traps, but when sent to the Grave, they treat themselves as the normal cards they are. Therefore, if you run say a BA engine and you are pulling this off first turn with a Tour Guide and discard BAs, it will have 0 ATK
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Card A does something super duper cool. It searches Darkness Neosphere. Though that is not its original intended use, the fact it is and option is funking awesome. Additionally, residing in the extra deck makes it far more accessible than card B.

 

As for card B... I just think it is too blatant of "lol get the guy you want and summon it" and is simply too fast in my opinion, while also being able to thing the deck of spell and trap card.

 

Vote goes to card a.

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Card A is easily accessible as an Extra Deck monster, and while yes it does require that the card dies [by virtue of its self-destruction effect] + you ditch 2 cards, I feel it's a fair cost for getting access to the Sacred Beast + fulfilling their summon requirements.

 

Regarding the usage of graveyard cards as Cont. Spell/Trap Cards. while yes, they will make Uria/Hamon easier to summon, they won't count as such.

 

That, and it can be search other stuff besides the Beasts.

Like Giga mentioned, you can grab Neosphere off of this, or some other semi-Nomi of your choosing.

 

(Not sure if any other Pyro or Thunder ones exist, at least those that are actually good).

 

BAs can make this (although it's not really ideal, given their self-destruct mechanics) along with some other Rank 3s.

 

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Card B is pretty much a 1-card SB set-up.

You Tribute this card (along with a 2K LP payment), add a SB of your choice and get all of the materials out at once.

 

Leads to deck thinning, and a 3K+ beater for very minimal effort.

Doesn't really sit well here, given that.

 

It helps with their speed, yes, but it's a bit too fast for what it does.

 

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Card A gets it, due to balancing reasons.

While it may find a bit less usage than B does, at the very least, it's not a 1-card instant enabler.

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Card A looks like it was built with BA in mind. Tour Guide + Discard 2 is 3 cards, which is the amount of investment used to summon a Sacred Beast. That will be the most optimal way to use this card, and that is that. The float is pretty phenomenal, but given how this is an 1100 ATK Xyz with nothing else to do but fetch a Sacred Beast, I feel it is fine. Also what's rather hilarious about this as mention is it searches other things. Most notably, Darkness Neosphere, which has already been proved by one of the people in this thread to be effective in BA. It also can fetch Infernoid Onucu, although I don't see Infernoid making this efficiently anytime soon, but it further supports my point. It has a bit of potential in many ways and I think its cute enough to have its place.

 

Card B feels rather lazy. Tribute, pay 2k, get your Sacred Beast. This feels a bit too fast and really, you also got a free Deck thin. Even then, it seems harder to get out. Keep in mind Card A comes in the Extra Deck which means you get access to it at any time, whereas Card B you got One for One, but what else that's actually effective? Feels a little less practical and in a time where you want to have access to your power cards as soon as possible, it really feels short and at the same time scary if it was accessed to. Not really feeling it.

 

Card A gets my vote for promoting options and being adjusted accordingly in terms of power. On paper it seems underwhelming, but in practice it will be rather interesting

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