(GigaDrillBreaker) Posted July 23, 2015 Report Share Posted July 23, 2015 Rules:All Leaderboard rules apply.PM the card to me.Cards due 7/24 at 6:20pm PDTFirst to 3 votes or most votes by 7/26 at 8:30pm PDT wins.If there are no votes after the deadline, next vote wins.All voters must elaborate on their votes.My opponent and I have the right to refuse votes, but must explain why we don't accept it.Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Create a pendulum pair for an archetype that lacks pendulum monstersRewards:The winner gets a rep from the loser.All voters get a rep for voting. Entry A: Neo-Spacian Flare Beetle3/FIRE/Insect500/500Scale: 2Pendulum Effect: When you Normal Summon a "Neos" monster, you can Special Summon 1 "Neo-Spacian" from your hand. When you Normal Summon a "Neo-Spacian" monster, you can Normal Summon a "Neos" monster from your hand.Monster Effect: This card's name is treated as "Neo-Spacian Flare Scarab" while this card is face-up on the field. When this card is returned to the Deck for the Summon of a "Neos" Fusion monster, that monster gains the following effect:- When this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. Neo-Spacian Drillhog3/EARTH/Rock900/300Scale: 5Pendulum Effect: When a "Neos" Fusion monster would leave the field by its own effect or by your opponent's card (by battle or by card effect); you can Special Summon 1 "Neos" monster from your Deck in face-up Defense PositionMonster Effect: This card's name is treated as "Neo-Spacian Grand Mole" while this card is face-up on the field. When this card is returned to the Deck for the Summon of a "Neos" Fusion monster, that monster gains the following effect:- At the start of the Damage Step, if this card battles a Special Summoned monster; you can return that monster to the owner's hand Entry B:You cannot Pendulum Summon monsters, except Insect-Type Monsters. Once per turn: You can target 1 "Inzektor" card you control; equip it to an "Inzektor" monster you control.Once per turn: You can equip 1 "Inzektor" monster from your hand of Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can return this Equip Card to the hand to send 1 "Inzektor" monster from your Deck to your Graveyard.You cannot Pendulum Summon monsters, except Insect-Type Monsters. Once per turn: You can target 1 face-up "Inzektor" card you control, and 1 "Inzektor" monster in your Graveyard; destroy the first target, and if you do, Special Summon the second target in face-up defense position.You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. You can return this card equipped to an "Inzektor" monster to your hand; equip 1 "Inzektor" monster from your hand or Graveyard to the equipped monster. You can only use this effect of "Inzector Giga-Cicada" once per turn. Link to comment Share on other sites More sharing options...
Queen of the Abyss Posted July 23, 2015 Report Share Posted July 23, 2015 Wynaut? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 23, 2015 Author Report Share Posted July 23, 2015 accepted Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 24, 2015 Author Report Share Posted July 24, 2015 Cards are up, voting can now commence. Link to comment Share on other sites More sharing options...
VCR_CAT Posted July 24, 2015 Report Share Posted July 24, 2015 Entry A's pendulum effects are both fairly dysfunctional. Flare Beetle doesn't work particularly well; while you Normal Summon a "Neos" monster (Neos-Alias or Neos himself) you get a Neo-Spacian from the hand. Except for the fact that it's a pendulum card; why would you to Special Summon the material from your hand with that effect when you can already Special Summon the material using Pendulum Summoning as a mechanic. So even if you Pendulum Summoned Neos-Alias and then Normal Summoned him to turn him into Neos, you should already have the other material on the field. It's a useless effect. Meanwhile the other pendulum effect is also pointless; because if you're using Neos-Alias you should still just be able to Normal Summon it again using Pendulum Summoning, but Neos Vanilla requires 2 tributes, how would you be able to use him. And say you don't have another Pendulum Card in your scale and you need another method for an additional summon; neither effect allows you to summon a Neos fusion in one turn because Neos-Alias needs to have his Gemini effect active in order to actually do that, and that's a two-turn setup either way. Flare Beetle's effect accomplishes nothing and does little to improve the deck besides be a Pendulum monster. The monster effect compliments Flare Neos' role quite nicely, however, and that role is being a big beatstick. Drillhog's pendulum effect is equally confusing. The way you have it worded it implies it negates the monster from leaving the field, but then does nothing of the sort and just lets you get a Neos on the field. If I were to ignore the wording and assume you meant "When it leaves the field" actually compliments the deck more by making Neos more live in the deck and easier to summon. Unfortunately his Pendulum Scale does not, and while you had the opportunity to make Neos a lot more live and usable, it's missed by the poor scale of 5. Drillhog's pendulum effect is a little redundant on Grand Neos, and Magma Neos is already better for multiple-removal (and you picked the Pendulum Monsters for that job). Entry B's pendulums, meanwhile, are much more thought-out in how they impact the deck. There's a danger in letting Inzektors setup easily, but with the Hornet loop gone the deck has lost a lot of what made it really good in the first place and has become fairly fragile in the process. Giga-Cicada gets dangerous in recycling Hornet, though. Granted it does have that hard OPT, but it's starting to get back into the dangerous days of Hornet abuse. The effects are functional and work very well towards Kamen Riders, but there's a bit of danger of them possibly being abusable. Unfortunately with how complex Inzektors can get, you won't understand this until you actually test the cards. My vote goes to Entry B. The cards themselves are more thought-out and functional to the existing archetype, and work towards making the theme more playable in the current game. Entry A has some ideas, but the card effects themselves feel rushed and lacking depth while not addressing any of the major issues that Neo-Spacians actually have, and in the end are not totally functional towards the strategy. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 24, 2015 Author Report Share Posted July 24, 2015 0-1, Entry B in the lead Link to comment Share on other sites More sharing options...
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