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[Leaderboard] Dragon Sage vs Renegade


Northern Sage

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Rules:

-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.

Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

 

Rewards:

-The winner gets a rep from the loser.
-All voters get a rep for voting.

 

Deadlines:
-The deadline for entries is July 18th, 11:59 P.M. GMT+1.

-The contest ends on July 21st, 11:59 P.M. GMT+1.

 

Requirement:

The challenger may pose a requirement, which I can accept or deny.

Create a retrain of a Normal Monster with an effect based on the Normal Monster's description.

 

Entries:

 

 

Card A:

KVGtNiS.jpg

 

You can Set this card from your hand in your Spell/Trap Card Zone as a Trap Card. During either player's turn, if this Set card is destroyed: You can target 1 monster on the field; Send that target to the Graveyard, then your opponent gains 500 Life Points. You can only activate the effect of "Trapped Treasure Chest" once per turn.

Card B:

KgfF2oJ.jpg

 

 

(This card is always treated as a "Ninja" monster)
If your opponent Special Summons a monster and they control more face-up monsters than you do: Destroy the Special Summoned monster and Special Summon this card from your hand. You can banish this card in your Graveyard; destroy the monster with the most ATK that your opponent controls(if it's a tie, you choose). You can only activate 1 of this card's effects per turn.
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Oh boy, this is an amazing premise. Let's get cracking.

 

Card A

A monster disguised as a treasure chest that is known to attack the unwary adventurer.

 

So, what we're expecting is for this card to take the opponent largely by surprise. And it does. Disguising as a S/T and giving value when blown up punishes the opponent for clearing things out blindly by getting rid of a monster in a way that doesn't destroy, hence circumventing indestructibility. Your opponent gets a solace of a measly 500 LP, which is hardly enough to refund their loss in advantage.

 

The cooler part of this is that it can trigger even if you blow it up yourself. Scrap Dragon and Artifacts grin at the value to be had. So even if your opponent is being careful enough and not blindly MST'ing it, you can still spring the trap yourself.

 

Card B

A silent and deadly warrior specializing in assassinations.

 

Starts off as a hand trap that provides a decent swing in advantage as it fields itself while taking out a recently Summoned monster. Sure, 1700/1200 for LV5 isn't stellar, but that's a pretty sweet effect to make up for it. The fact that your opponent needs to control more monsters than you before you can field it, however, isn't as stellar, since this means a reduced lifespan for new Ansatsu.

 

Oh, wait, there's more! He can banish himself from the Graveyard for a Hammer Shot, giving you an invisible 1-for-1. Best part is that this can be very easily set up or recycled since there are several ways to put monsters into the Graveyard from hand, Deck, or Banished Zone. All in all this makes for a single card singlehandedly taking down 2 or 3 monsters over time without even needing to engage in battle.

 

The Verdict

Slightly difficult choice. Both cards are pretty dece, though I worry a little bit about Ansatsu's potential early-game, where you're likely to control no monsters on turn 1 and the condition is fulfilled easily. Getting the drop on an opponent's early Extra Deck play from nowhere and then being able to set up a play of your own means a fair bit of monster investment lost and more indirect card advantage. Then after you use it for whatever you need, Ansatsu is still ready for another kill. Doesn't sit well with me. I'd have to give the vote to Card A.

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Card A can be set in the S/T zone, much like an Artifact or Toy Magician.

Much like with the former, pop this and your opponent loses a monster (sin the SS stuff).

 

While yeah, they gain 500 LP because of it, at least it gets around Stardust and other stuff that can't be destroyed (or negate them).

That, and the LP isn't that much of compensation, especially when some boss gets taken off the field + it screws up plays.

 

Flavor-wise, it works here.

 

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Card B kills SSed monsters while you're at a disadvantage, and then can banish itself to kill even larger monsters.

Given how the game is nowadays, that first one will be triggering rather often; especially during turn 1 if you have this in hand.

 

Even if it dies (which is likely, given 17/12 stats on Level 5 isn't great + opponent will likely have more monsters than you from [1]), you can still blow up an opponent's boss from the Graveyard.

 

In all, it goes well with the ninja theme; but indeed there is some concern over its capabilities; given it can essentially kill two monsters on its own.

(Then again, it is backed by the Ninja support cards, so there's something to take into consideration)

 

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In all, both cards retained their original flavor text, so you're both around equal in that regard.

 

Overall, factoring in balance/creativity and all that stuff, A gets it.

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I just realized that I couldn't really say anything new, so here's just my perspective on the matter. Most of it is going to be covered by the above, though.

 

Trapped Treasure Chest is a solid alternative to the classic destruction cards, and the necessity of being destroyed itself is mitigated by the fact that A) your opponent will probably be indiscriminately nuking your backrow and B) it's not exactly difficult to pop it yourself. I like it, and would probably splash it into Decks that need a way to deal with power plays.

 

The new Anasatsu has some insane implications to it. Your opponent just went for an early power play with any swarming archetype? NOPE! The big turnaround for a losing Duel via something like Gorz or Megarock? NOPE! Then there's the destruction from the Graveyard, which is just begging for a Miracle Dig loop. THEN, there's its compatibility with Ninjas! It smells fishy to me.

 

My vote to Trapped Treasure Chest.

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