TF2_The_Scout Posted June 22, 2015 Report Share Posted June 22, 2015 Defense Lawyer ScopesLevel 4Warrior/EarthTunerATK: 1400 DEF: 1800 If you control a "Law" monster with a different name: You can Special Summon this card and, if you do, add 1 "Plea" card from your Deck to Hand. You can only use the effect of "Defense Lawyer Scopes" once per turn.-------------------------------------------Defense Lawyer MooreLevel 4Warrior/EarthTunerATK: 1400 DEF: 1800 If "Miranda Warning" was activated this turn: You can Special Summon this card and, if you do, draw 1 card.You can only use this effect of "Defense Lawyer Moore" once per turn. If this card is sent to the Graveyard as Synchro Material for a "Law" monster: You can target 1 card on the field and place it on top of its owner's Deck.-------------------------------------------Prosecution Lawyer ChipmanLevel 3Warrior/EarthATK:1800 DEF:1400 If this card was Normal Summoned: You can add 1 "Law" monster from your Deck to Hand. If this card is sent to the Graveyard as Synchro Material for a "Law" monster: You can target 1 monster on the field and return it to Hand.-------------------------------------------Prosecution Lawyer JonesLevel 3Warrior/EarthATK:1800 DEF:1400 If a "Law" monster was Special Summoned this turn: You can target 1 "Law" monster in your Graveyard and discard this card; Special Summon the targeted monster. Once per turn(except the turn this card was sent to the Graveyard): You can banish this card; Add 1 "Plea" card from your Deck to Hand.-------------------------------------------Lawful BailiffLevel 5Warrior/EarthATK:2000 DEF:1500 If your opponent targets "Court of Lawful Justice" with a card effect: You can Special Summon this card and, if you do, negate that effect and send that card to the Graveyard. Once per turn: You can pay 500 LP: Special Summon 1 "Law" monster from your Graveyard. You can only special summon Synchro monsters from your Extra Deck the turn this effect is activated.-------------------------------------------Court of Lawful JusticeField Spell "Law" monsters cannot be destroyed by battle. Once per turn: you can pay 800 LP; Add 1 "Law" or "Plea" card from your Deck to Hand.-------------------------------------------Lawful Search WarrantQuickplay Spell Declare 1 card name; Flip all cards on the field face-up(flip effects are not triggered at this time) and send all cards of the declared name to the Graveyard and Set any cards flipped face-up by this effect.------------------------------------------Miranda WarningQuickplay Spell If your opponent adds a card from their Deck to Hand(except by drawing): add 1 "Law" card from your Deck to Hand, then discard 1 card in your opponent's hand.-------------------------------------------Plea for ArraignmentSpell Shuffle 2 "Law" tuner monsters in your graveyard into your deck; add 1 "Law" or "Plea" card from your deck to hand.------------------------------------------- Order in the Lawful CourtContinuous Trap While you control "Court of Lawful Justice", you take no Battle Damage. If you do not, all Battle Damage inflicted to you is doubled.-------------------------------------------Special Plea-Change of VenueTrap If your opponent's monster declares an attack, and all monsters you control are "Law" monsters: Set all monsters you control and shuffle them. Your opponent's monster must then re declare the attack. If the attack target is the same, destroy that monster and take damage equal to the attacking monster's ATK. If not, shuffle the attacking monster into the Deck.-------------------------------------------Special Plea of InsanityTrap If you control a "Lawful Judge" monster: Set all monsters you control and shuffle them. Your opponent then declares a card name and targets 1 card you control. If it is the declared monster, you take damage equal to its ATK. If not, your opponent takes damage equal to the targeted monster's ATK.-------------------------------------------Plea for Evidence SuppressionCounter Trap If a card effect is activated that would cause a "Law" card to leave the field: Pay 1000 LP; Negate that effect and destroy it. If this card is in your Graveyard: You can pay 1000 LP and declare a card name. If your opponent has a card of the declared name in Hand, that card is banished.-------------------------------------------Lawful Arrest WarrantCounter Trap If a "Law" monster would leave the field by an opponent's card(by battle or by card effect): Negate that effect or attack and destroy all cards with that card's name in your opponent's Hand, Deck, or field.------------------------------------------Plea of Good FaithTrap During the End Phase, if a "Law" Synchro monster was sent to the Graveyard: Return it to your Extra Deck and Special Summon 2 "Law" monsters from your Graveyard.-------------------------------------------Lawful Court OfficerLevel 9Warrior/EarthSynchroATK:2900 DEF: 2000 When this card is Synchro Summoned: Add 1 "Law" card from your Deck to Hand. If a "Law" monster is targeted(by an attack or by an opponent's card effect): You can discard 1 card; Negate that attack or effect and shuffle it into its owner's Deck. You can only use this effect once per turn.-------------------------------------------Lawful Judge JudyLevel 7Warrior/EarthSynchroATK: 2300 DEF:1600 1 "Law" tuner+1 or more non-tuner monsters When this card is Synchro Summoned: You can add 1 "Plea" card to Hand from either your Deck or Graveyard. Once per turn, if you control another "Law" monster: You can target 1 Set card on the field and return it to Hand. The targeted card cannot be activated in response to this effect.-------------------------------------------Lawful Judge JamesLevel 7ATK: 2400 DEF: 1600 1 "Law" tuner monster+1 or more non-tuner monsters When this card is Synchro Summoned: Shuffle 3 "Plea" cards in your Graveyard and then draw 1 card. Once per turn: You can add up to 3 "Law" or "Plea" cards from your Deck to Hand. Pay 1000 LP for every card added to Hand this way.-------------------------------------------Supreme Lawful JusticeLevel 11Warrior/EarthSynchroATK 3500 DEF: 2600 1 "Law" tuner monster+1 "Law" Synchro monster When this card is Synchro Summoned: All "Law" Synchro Monsters gain 500 ATK. Once per turn: You can pay 1000 LP and apply 1 of these effects:-Special Summon 2 Level 4 or lower "Law" monsters from your Deck.-Special Summon 1 "Law" Synchro monster from your Extra Deck. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted June 23, 2015 Author Report Share Posted June 23, 2015 Bump Link to comment Share on other sites More sharing options...
JamesXCx Posted June 23, 2015 Report Share Posted June 23, 2015 Hello, this thread is really nice thought, but it would be better and more fun to read if you'd add some pictures.I like the idea of adding "Law" monsters, it seems fresh and cool.I won't go much into the monsters, they seem well balanced.Court of Lawful Justice is really fun card, I like it.I'm not much into Synchro and Tuner monsters, so I'm not really experienced to judge it hard.Hope more of people that can give more constructive criticism see this thread.My favorite card from here is: Lawful Judge James hehe Link to comment Share on other sites More sharing options...
Woloa Posted June 24, 2015 Report Share Posted June 24, 2015 This is a pretty alright set. Its a lot more fleshed out than my Dimensional Prisoners are, at the very least. Risk vs reward and all that, I generally like that system, that's why I made those gambler cards that I need to get around to shoving into my fanfiction cards topic. Link to comment Share on other sites More sharing options...
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