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[Leaderboard] Divine Dragon Sage vs Instinct (Rematch)


Northern Sage

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Rules:

-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.

Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

 

Rewards:

-The winner gets a rep from the loser.
-All voters get a rep for voting.

 

Deadlines:
-The deadline for entries is May 23rd, 11:59 P.M. GMT+1.

-The contest ends on May 26th, 11:59 P.M GMT+1.

 

Requirement:

Make a generic Rank 7 monster.

 

Entries:

 

Card A:

BdV2rsx.jpg

 

 

2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; return that target to the hand, and if you do, any battle damage your opponent takes from attacks involving this card this turn is halved.

Card B:

xsmv50C.jpg

 

2 Level 7 monsters

When this card is Special Summoned: You can attach 1 monster in either player's Graveyard to this card as an Xyz Material. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; its effects are negated, and during the next Standby Phase after activation, send that target to the Graveyard, then inflict 1000 damage to your opponent. 
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I'm not sure if I'll vote on this, but I do have a question I'm sure others will also have:

 

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; its effects are negated, and during the next Standby Phase after activation, send that target to the Graveyard, then inflict 1000 damage to your opponent.

 

Does the "During the next Standby Phase" part apply even if igneous wyvern is not longer face-up? Or does it have to stay out like Destiny HERO Dogma does.

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I'm not sure if I'll vote on this, but I do have a question I'm sure others will also have:

 

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; its effects are negated, and during the next Standby Phase after activation, send that target to the Graveyard, then inflict 1000 damage to your opponent.

 

Does the "During the next Standby Phase" part apply even if igneous wyvern is not longer face-up? Or does it have to stay out like Destiny HERO Dogma does.

Erm, Dogma specifically mentions having to be face-up, and this card applies the effect to the targeted monster, so it should linger and activate even if Wyvern is not on the field.

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I really like both cards actually GJ. +1 Reps to both participants.

However,

Although i love the effects on both cards, they are balanced and use-able, i HAVE to vote for card A.

Remember this card? http://yugioh.wikia.com/wiki/Gaia_Dragon,_the_Thunder_Charger

Well, Card A has alot of flavor:

Bounces cards is really a WIND thing to do

Is a Thunder type monster like Chidori

Seems like it inter-twines with how Gaia Dragon The thunder charger works, so there is flavor in all sorts of places there.

It's generally useful, go from a generic R6 like Gauntlet launcher, pop two cards with gauntlet, go into this card and bounce a card, really well thought out.

 

Both are spectacular cards, but A feels a bit more flavorful in places and a bit more thought out in that regard. Hopefully this is helpful! have a good game ^^

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Ouranos strikes me as a slightly retooled generic Ptolemy M7 and I feel as though it undermines the purpose of a generic Rank 7 monster when it might as well be any other rank since upgrading your rank 5 or 6 is always going to be more effective. I also don't think it's particularly fair given that M7's cooldown is a greater limitation than Ouranos's halved battle damage when Ouranos is generic and M7 is Archetype-specific. 

 

Igneous Wyvern has a bit of Divine Knight Felgrand in its effect, but its function is altogether different since Felgrand is generally used for immunity rather than negation, or at least its appeal is that it can go both ways. Igneous Wyvern also has 200 DEF, which is significant as a FIRE monster in that it works with certain Flamvell/Laval support cards like Rekindling and Flamvell Counter. That's a nice perk in my opinion as those Archetypes could use the support, the point could be made that it makes it a little less generic but I feel as though it's still very much a true generic Rank 7 with its own niche that has a right to be as powerful as it is when it has cards like Big Eye and Dragossack to compete with. The attachment on Special Summon was also well thought-out for reviving it with cards like Call of the Haunted and the aforementioned Rekindling, providing a little insurance by making it a pest from beyond the grave when it's vulnerable for the investment to begin with (as opposed to Dragossack). 

 

I vote for Igneous Wyvern and send my compliments to its creator. 
 

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Card A has a similar summoning condition to Gaia Knight which, as the last voter mentioned, sort of takes away from the whole theme of generic R7.

The bouncing is nice, even if the card itself deals half damage that turn.

 

Stat-wise, it's fine.

 

In any case, do stuff with a R5/6 of your choice; or just Rank-Up that turn and start triggering the bounce.

 

Indeed, M7 has to wait a turn, should you opt to Rank-Up from Pleiades; although keep in mind some Level 6 Decks just make it normally and can start bouncing from the get-go.

 

Whatever that can be said for Gaia applies here also.

 

---

 

Card B can attach another mat upon its Xyz Summoning (assuming either player has a monster in the Graveyard).

Then we have the fact that it's a slow killing effect for face-up cards; first it negates, then destroys them on the next Standby Phase and your opponent gets burned; regardless of whose card got hit.

 

Indeed, the attachment does screw up CoTH plays and other revival, considering how often it's being used nowadays.

 

200 DEF does permit it Rekindling and other plays, yes (although not sure if Flamvells or other 200 DEF FIRE monsters would have room / could afford to run this, if able).

I recall that Flamvells only have that 1 Synchro (Deity) for possible Level 7 stuff; Blaster would fit in here, had he not been banned this list.

 

However yes, you can still do it; just that the play seems a bit suboptimal on paper for now. (Maybe Konami will grant more support in the future, but who knows?)

 

 

-----

Basically, card B on the concept of balance and usability.

Both are good though, but B more/less stayed on theme.

 

(Hopefully, I'm not too late on this; since I know my timezone is 11 hours behind Sage's)

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