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The Silent Archtype: Growing Stronger and Stronger


King K. Azo

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Anyone remember Silent Magician and Silent Swordsman? Yeah, the two Level Up cards that become really powerful? Yeah, well, I love those cards, and I try to run them in all my decks. My friend made a fan deck, and now I decided to do the same. So this deck was built with the help of Chaos Knux (who is co-author to this deck) to be an archtype for the Silents... The Silent Archtype.

Tread with care... You'll never hear them coming.

[spoiler=Normal Monsters]

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A female ninja that runs silently and takes out her targets without hesitation.



[/spoiler]

[spoiler=Effect Monsters]

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When this card is sent from the field to the Graveyard, add one 'Silent' Monster with 2000 or less attack points from your deck to your hand.


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This card gains 300 ATK for each different Attribute you control.


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Once per turn: you can destroy one face-up monster on the field with a DEF lower than this card's ATK. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Sniper LV8" from your hand or Deck.


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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Sniper LV4", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard; destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK.


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This card is unaffected by the effects of Trap cards. During your Standby Phase: you can send this face-up card to the Graveyard; Special Summon 1 "Silent Fighter LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.


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This card is unaffected by your opponent's Trap effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: you can send this face-up card to the Graveyard; Special Summon 1 "Silent Fighter LV7" from your hand or Deck.


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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Fighter LV5", and cannot be Special Summoned by other ways. Negate all Trap effects on the field.


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This card gains 200 ATK for each monster you control. During your Standby Phase: you can send this face up card to your Graveyard; Special Summon 1 "Silent Fire Dragon LV6" from your hand or Deck.


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This card gains 200 ATK for every monster on the field. During your next Standby Phase after this card attacks your opponent directly; you can send this face up card you control to the Graveyard; Special Summon 1 "Silent Fire Dragon LV10" from your hand or Deck.


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Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Silent Fire Dragon LV6". Increase this card's attack by 100 for every monster on the field and in the graveyard.

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Twice per turn: this card cannot be destroyed by battle. During your Standby Phase: you can send this face-up card you control to the Graveyard; Special Summon 1 "Silent Golem LV7".


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Once per turn, if a 'Silent' Monster(s) would be destroyed, you can remove an equal amount of Silent Counters instead. During each of your opponent's Standby Phase and End Phase, Your opponent draws 1 card. This card must be in face-up Defense Position to activate and resolve this effect. Place one Silent Counter on this card every time your opponent draws a card. During the Standby Phase of your next turn after the 10th Silent Counter is placed on this card; You can send this card to the Graveyard; Special Summon one Silent Golem "LV11" from your hand or deck.


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Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Silent Golem LV7". Once per turn: you can tribute 1 'Silent' Monster; this card gains ATK and DEF equal to the ATK and DEF of the tributed monster .


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Once per turn: Draw 1 card; if the card you drew is a "Silent" card, you can draw 1 more card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Mecha LV8" from your hand or Deck.


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Once per turn: Draw 1 card and reveal it, if is a "Silent" monster, draw 2 more cards. During the End Phase of a turn in which this card successfully attacked your opponent directly: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Mecha LV12" from your hand or Deck.


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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Mecha LV8", and cannot be Special Summoned by other ways. Once per turn: Draw 1 card and reveal it; if it was a "Silent" monster, Special Summon it, ignoring the Summoning conditions.


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(Pendulum Effect) All "Silent" monsters gain 500 ATK and DEF. When a monster is Summoned, place 1 Spell Counter on this card. When a card with Spell Counters is sent to the Graveyard, add its counters to this card.


[/spoiler]

[spoiler=Tuner Monsters]

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If this card is used as Synchro Material for a Synchro Summon: gain 1000 life points.


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When this card is Summoned: declare a Level from 1 to 4; this card becomes the declared Level.


[/spoiler]

[spoiler=Extra Deck]

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Silent Swordsman LV7 + Silent Fighter LV7
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate and destroy all face-up Traps and Spell Cards.


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Silent Swordsman LV 7 + Silent Fighter LV 7 + Silent Dragon LV 9
This card is unaffected by card effects.


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Silent Mecha LV12 + 2 or more "Silent" monsters
Once per turn: this card cannot be destroyed by card effects. During your End Phase: if this card has not attacked this turn; return this card to the Extra Deck.



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1 Tuner + 1 or more non-Tuner 'Silent' monster
Once per turn, when this monster destroys a monster by battle, increase this card's attack by half of the destroyed monster's attack until your opponent's next End Phase. Once per turn, when this monster destroys another monster by battle, it can attack again


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2 Level 4 Monsters
Once per turn: you can detach 1 Xyz Material from this card and target 1 face-up "Silent" monster you control; that target gains 400 ATK for each "Silent" card you control.


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2 Level 6 "Silent" Monsters
Once per turn: you can detach 1 Xyz Material; your opponent discards 1 random card in their hand, and if it was a Monster card, this card gains 200 ATK x that monster's Level until the End Phase. While this card has "Silent Cyborg RK4" attached as an Xyz Material: it gains the following effect:
• When this card destroys an opponent's monster by battle and sends it to the Graveyard: attach that monster to this card as an Xyz Material.


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3 level 8 "Silent" Monsters
Once per turn: you can target 1 face-up Special Summoned monster on the field and detach 1 Xyz Material from this card; return that monster to the bottom of the owner's Deck. If this card has "Silent Cyborg RK6" attached to it as an Xyz Material: this card cannot be destroyed by card effects. If this card has "Silent Cyborg RK4" attached as an Xyz Material, it gains the following effect:
• While this card reamins face-up on the field; neither player can Set monster cards


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(Pendulum Effect)
Once per turn: Send 1 face-up "Silent" "LV" monster
you control to the Graveyard; Special Summon 1 monster
from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

(Monster Effect)
"Silent Elemental Mistress" + "Silent Kunoichi"
If this card is destroyed while in a Monster Card Zone: you can place it in an unoccupied Pendulum Zone on your side of the field.


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(Pendulum Effect)
This card cannot be destroyed by card effects. "Silent" monsters you control gain 1000 ATK. When you
Pendulum Summon: you can Pendulum Summon "Silent" monsters from your hand, ignoring any Summoning conditions.

(Monster Effect)
"Silent Cyborg RK8" + "Silent Void Dragon" + "Silent Mecha LV12" + "Silent Sword Fighter LVX"
Must first be Fusion Summoned with the above Fusion Material Monsters. When this card is destroyed: destroy all Pendulum Cards you control in your Pendulum Zones, if any, and and place this card in your Pendulum Zone


[/spoiler]

[spoiler=Spells and Traps]

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When your opponent draws a card (except during their Draw Phase): they take 200 damage. You can remove 2 Silent Counters from cards you control; your opponent draws 1 card.


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During the turn a "Silent" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many monsters that were destroyed this turn as possible from your Graveyard in face-up Defense Position, then you lose 600 LP for each monster Special Summoned by this effect. You can only activate 1 "Silent Return" per turn.


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When there are 2 or more "Silent" Monsters on the field: Draw 2 cards.


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When a "Silent" monster attacks or is attacked: Special Summon 1 "Silent" monster from your hand or Deck with an equal or lower Level than that monster, ignoring the summoning conditions. That monster's effect is negated, and it cannot attack.


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This card is unaffected by the effects of "Silent Swordsman LV7" and "Silent Sword Fighter LVX". Fusion Summon 1 Fusion Monster from your Extra Deck, using "Silent" monsters from your hand or your side of the field as Fusion Materials.

[/spoiler]
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You may want to look over these some more, bro. There are PSCT Errors in these images. 

 

Silent Meadow has one, add the bold bit.

When your opponent draws a card (except during their Draw Phase): they take 200 damage. You can remove 2 Silent Counters from cards you control; your opponent draws 1 card.

 

As I'm co-author I don't feel Advanced Clause applies.

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You may want to look over these some more, bro. There are PSCT Errors in these images. 

 

Silent Meadow has one, add the bold bit.

When your opponent draws a card (except during their Draw Phase): they take 200 damage. You can remove 2 Silent Counters from cards you control; your opponent draws 1 card.

 

As I'm co-author I don't feel Advanced Clause applies.

Thank you. Fixed.

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