Delibirb Posted March 9, 2015 Report Share Posted March 9, 2015 [media]http://www.youtube.com/watch?v=1qP22G2PJKQ[/media] [spoiler='Deck Image'][/spoiler] [spoiler='Deck List'] Main Deck: 40 Monsters: 26 3 Denko Sekka Keep backrow at bay if I really need her, otherwise usually a Michael Material or discard fodder. 3 Superheavy Samurai Scales Get back Soulpiercer 3 Superheavy Samurai Soulpiercer Search Scales 3 Symphonic Warrior Basses Level Control 2 Symphonic Warrior Drumss Attribute Control/Solid Level 2 Tuner 2 Symphonic Warrior Piaano A solid Level 3 Tuner 3 Symphonic Warrior Sizerrs Super versatile 1 Thunder King Rai-Oh Synchro Material/Discard Fodder/anti-search/summon if I really need it. 3 Odd-Eyes Pendulum Dragon Get Guitaars 3 Symphonic Warrior Guitaars Key Component for Synchroing recursively. Spells: 13 1 Book of Moon Versatile 1 Burial from a Different Dimension Return Scizzers 3 Enemy Controller Versatile as battle phase control or using opp monsters for materials. 1 Foolish Burial Usually pitches Basses or Soulpiercer 1 Mind Control Use opp monsters for materials 3 Mystical Space Typhoon Backrow hate because Vanity's exists 1 Raigeki Frontrow Hate 1 Snatch Steal Using opp monsters for materials 1 Soul Charge Emergency use, otherwise discard fodder Traps: 1 1 Jar of Avarice Recur Deck Extra Deck: 15 1 Beelze of the Diabolic Dragons 1 Beelzeus of the Diabolic Uberdragons 1 Blackwing - Nothung the Starlight 1 Chaofeng, Legend of the Yang Zing 1 Clear Wing Synchro Dragon 1 Dragocytus Netherblight Dragon 1 Goyo Guardian 1 Leo, the Keeper of the Sacred Tree 1 Metaphys Horus 1 Michael, the Arch-Lightsworn 1 Samsara, Dragon of Rebirth 1 Scrap Dragon 1 Star Eater 1 Stardust Spark Dragon 1 Superheavy Samurai Susanowo [/spoiler] You can Synchro Summon every turn with this deck: Sizerrs makes recurring Tuners, Guitaars makes recurring Sizerrs. No Hyper Librarian because R5 isnt always available except for T1, and usually I like a safer move like Sparky or Clear Wing for that. I would really like some draw power, so I can have discard fodder while still maintaining a good hand for Basses as necessary. But other than that, I've got lots of control, I sometimes need to spend a minute thinking to see which Level would be the best to make for that turn, as they are almost all accessible on a dime. Oh, and the Superheavies create some nice Synchro Materials for 5-11. They're very versatile and can make a comeback in the form of Star Eater, Dragocytus, Leo, etc. Link to comment Share on other sites More sharing options...
Delibirb Posted March 10, 2015 Author Report Share Posted March 10, 2015 Updated extra deck a little. Added in Beelzeus and Nothung in exchange for Hot Red and Moonlight Rose. I make Level 10s more often than earlier testing showed, and since I cant make Dragocytus with the superheavies, Beelzeus will be a good go-to if Leo is out. Nothung will be a welcome Synchro Cowboy, as I rarely made Moonlight ever. Link to comment Share on other sites More sharing options...
Cosmo. Posted March 10, 2015 Report Share Posted March 10, 2015 Maybe you could add a pendulum with a lower scale, so you can actually Pendulum Summon. Link to comment Share on other sites More sharing options...
Delibirb Posted March 10, 2015 Author Report Share Posted March 10, 2015 Maybe you could add a pendulum with a lower scale, so you can actually Pendulum Summon. I don't need or want to Pendulum Summon though. I've nothing I'd want to Pendulum Summon that I can't Summon with Guitaars. If I had anything to Pendulum Summon that would also mean losing some cards in hand that could be discarded or used for more levels with Basses. This isn't and shouldn't be a Pendulum deck. Link to comment Share on other sites More sharing options...
Cosmo. Posted March 10, 2015 Report Share Posted March 10, 2015 Oh, ok, i'm not an expert of Symphonic Warriors, and whenever i see Pendulums i always think that's because the user wants to Pendulum Summon. But maybe i'll try to build this deck in the future, it looks fun! Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 10, 2015 Report Share Posted March 10, 2015 How useful are drumms and pianno, really? When I tested these out, I was pretty content with just Basses. Link to comment Share on other sites More sharing options...
Delibirb Posted March 10, 2015 Author Report Share Posted March 10, 2015 How useful are drumms and pianno, really? When I tested these out, I was pretty content with just Basses.They just offer more levels if my hand us low, and they give Scizerrs more targets to Summon to further extend plays. A good Level 2 is important for late game 10s and Piaano is important for anytime 7s. Drumms is also necessary for Beelze/us Link to comment Share on other sites More sharing options...
ÆƵ– Posted March 10, 2015 Report Share Posted March 10, 2015 No Amplifire? Believe it or not, it's pretty good for dealing with problematic cards since it's not insanely difficult to get 7+ counters on it; Who doesn't like a good 1-3 banish? EDIT: woops didn't see that side deck. Also why not add a Miracle Dig? Link to comment Share on other sites More sharing options...
Delibirb Posted March 10, 2015 Author Report Share Posted March 10, 2015 No Amplifire? Believe it or not, it's pretty good for dealing with problematic cards since it's not insanely difficult to get 7+ counters on it; Who doesn't like a good 1-3 banish? Well I've got it in the side, and yeah I know it's easy enough to pull off but it doesn't offer much of a consistency boost or play extender so I'm wary about maining it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.