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Where is the Edge | Symphonic Warrior Deck


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[media]http://www.youtube.com/watch?v=1qP22G2PJKQ[/media]

 

[spoiler='Deck Image']39Baht2.png[/spoiler]

 

[spoiler='Deck List']

Main Deck: 40

Monsters: 26

3 Denko Sekka Keep backrow at bay if I really need her, otherwise usually a Michael Material or discard fodder.

3 Superheavy Samurai Scales Get back Soulpiercer

3 Superheavy Samurai Soulpiercer Search Scales

3 Symphonic Warrior Basses Level Control

2 Symphonic Warrior Drumss Attribute Control/Solid Level 2 Tuner

2 Symphonic Warrior Piaano A solid Level 3 Tuner

3 Symphonic Warrior Sizerrs Super versatile

1 Thunder King Rai-Oh Synchro Material/Discard Fodder/anti-search/summon if I really need it.

3 Odd-Eyes Pendulum Dragon Get Guitaars

3 Symphonic Warrior Guitaars Key Component for Synchroing recursively.

 

Spells: 13

1 Book of Moon Versatile

1 Burial from a Different Dimension Return Scizzers

3 Enemy Controller Versatile as battle phase control or using opp monsters for materials.

1 Foolish Burial Usually pitches Basses or Soulpiercer

1 Mind Control Use opp monsters for materials

3 Mystical Space Typhoon Backrow hate because Vanity's exists

1 Raigeki Frontrow Hate

1 Snatch Steal Using opp monsters for materials

1 Soul Charge Emergency use, otherwise discard fodder

 

Traps: 1

1 Jar of Avarice Recur Deck

 

Extra Deck: 15

1 Beelze of the Diabolic Dragons

1 Beelzeus of the Diabolic Uberdragons

1 Blackwing - Nothung the Starlight

1 Chaofeng, Legend of the Yang Zing

1 Clear Wing Synchro Dragon

1 Dragocytus Netherblight Dragon

1 Goyo Guardian

1 Leo, the Keeper of the Sacred Tree

1 Metaphys Horus

1 Michael, the Arch-Lightsworn

1 Samsara, Dragon of Rebirth

1 Scrap Dragon

1 Star Eater

1 Stardust Spark Dragon

1 Superheavy Samurai Susanowo

[/spoiler]

 

You can Synchro Summon every turn with this deck: Sizerrs makes recurring Tuners, Guitaars makes recurring Sizerrs. No Hyper Librarian because R5 isnt always available except for T1, and usually I like a safer move like Sparky or Clear Wing for that.

 

I would really like some draw power, so I can have discard fodder while still maintaining a good hand for Basses as necessary. But other than that, I've got lots of control, I sometimes need to spend a minute thinking to see which Level would be the best to make for that turn, as they are almost all accessible on a dime.

 

Oh, and the Superheavies create some nice Synchro Materials for 5-11. They're very versatile and can make a comeback in the form of Star Eater, Dragocytus, Leo, etc.

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Updated extra deck a little. Added in Beelzeus and Nothung in exchange for Hot Red and Moonlight Rose. I make Level 10s more often than earlier testing showed, and since I cant make Dragocytus with the superheavies, Beelzeus will be a good go-to if Leo is out. Nothung will be a welcome Synchro Cowboy, as I rarely made Moonlight ever.

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Maybe you could add a pendulum with a lower scale, so you can actually Pendulum Summon.

I don't need or want to Pendulum Summon though. I've nothing I'd want to Pendulum Summon that I can't Summon with Guitaars. If I had anything to Pendulum Summon that would also mean losing some cards in hand that could be discarded or used for more levels with Basses.

This isn't and shouldn't be a Pendulum deck.
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How useful are drumms and pianno, really? When I tested these out, I was pretty content with just Basses.

They just offer more levels if my hand us low, and they give Scizerrs more targets to Summon to further extend plays. A good Level 2 is important for late game 10s and Piaano is important for anytime 7s. Drumms is also necessary for Beelze/us
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No Amplifire? Believe it or not, it's pretty good for dealing with problematic cards since it's not insanely difficult to get 7+ counters on it; Who doesn't like a good 1-3 banish?

Well I've got it in the side, and yeah I know it's easy enough to pull off but it doesn't offer much of a consistency boost or play extender so I'm wary about maining it.
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