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[Leaderboard] The Progenitor vs. -Noel- (Closed)


Progenitor

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First 1 v 1, lets get to it.

 

Voting:

  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!
  • Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.
  • Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.
  • Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply.
  • First to 3 votes OR whoever has most votes when the contest ends wins.
  • Winner gets a rep from the opponent, other rewards are optional.
  • Must fit in the rules of realistic cards on this site.

Entry Requirements and Theme:

  • Create a card that supports the Senet Pseudo-Archetype.  If you have no idea what this is, here is a link to inform you: http://yugioh.wikia.com/wiki/Senet
  • Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.
  • Send a PM to me with your card and remember to include text. Other information is optional.

Deadline:

  • Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open.  November 10, 7:22 PM EST

 

[spoiler Card A]

ObujP8O.jpg

[spoiler Card A Lore]

Once per turn, during either player's turn: You can move this card to an adjacent unoccupied Monster Zone. At the start of the damage step, if this card battles an opponent's monster in the same column: You can destroy it. While your opponent controls no monsters or Spell/Trap Cards in the same column as this card. it is unaffected by other card effects.[/spoiler][/spoiler]

 

[spoiler Card B]

ajDb270.jpg

[spoiler Card B Lore]

Continuous Trap

If all monsters your opponent controls (min 2) are in the same battle position: Choose 1 of your opponent's unused Monster Card Zones; While this card remains face-up on the field, that Card Zone cannot be used. If you control a monster in the same column as that Card Zone, that monster can attack your opponent directly.  When a monster you control inflicts battle damage to your opponent this way, you can draw 1 card.  You can only use this effect of "Senet Smash" once per turn.[/spoiler][/spoiler]

 

So far:

Card A: 2 votes

Card B: 1 vote

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Card A:
Ok, this card is just hilarious. This seems like the kinda card Azneyeswhitedragon would have fun on his stream with. Actually, this would be the card everyone would try to sidedeck to see if it works or not. In a tournament, if you play a deck that can legit protect this card like say Burning Abyss, you're opponent would be put in an awkward position where they would have to set more backrow than they want to in order to just Evac it or just destroy it in general. This could also make it useful in Heroes, making your Acid plays much more explosive. To make it more awkward, they'll be placing their best monsters as far away from your Ardia as possible and probably reading its effect multiple times. The ATK didn't have to be 1800 to be good, but that also makes it not half bad if it isn't going Catastor. Think of this as a less painful but searchable Flying "C". I'm not sure how much worth that has in Noble or tellarknights since they got 3 ROTA, but it's an amusing thought.

Card B:
I like this one also, I must say. However, the first restriction is the one that outright kills it in certain matchups. While Shaddolls will most likely see less play due to Qlis, it does make it useless in that matchup. Other than that, some cute plays can be made with this. With Blasting Fuse, you could use multiple of these to keep your opponent's cards lined up among other things. It's kinda gimmicky, but when you're also getting free draws and direct attacks, I wouldn't complain. If anything, it's like Airknight Parshath in Goat Control format. While you wouldn't run more than 1 or 2, the interrupting factor of it and the damage it CAN do is good enough to try running it. Since Burning Abyss run enough traps, I could see this going in a Jeff Jones-esque build of the deck, using Dante to inflict quick damage and draw power. MST does kill the vibe and the fact that it's a Continuous Trap makes it slow, it also works as a benefit since making your opponent waste an MST is always a plus. It's like Breakthrough Skilling Watt Giraffe, who would WANT to MST this card? But you have to or else it screws you in the long run.

While both of these are very interesting and I must say better than most of the cards Konami put out for the Psuedo archetype, I gotta go with Card B for being the card to get the job done. While a Catastor that doesn't require a Tuner and requires your opponent to make awkward plays is great, Card B really serves a purpose not many cards have and leaves more of a noticeable dent.

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I vote Card A. It sounds better and does its job pretty well for a non-archetype Level 4 and look pretty amazing with that protection. Card B is weird, that restriction harshly killed the card's usability, and even with direct attack and an advantage, but it's slow and can't ensure that advantage, which make the card underpowered.

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1st off im just gonna say that the continuous symbol is missing on B.

 

I vote for card A. Its a fun card with some pretty funny effects that are more unusual than B because B just seems kinda.... boring in comparison. Card A is decent and could work in some specific decks but B is kinda missplaced in yugioh right now since you would have to go through tonnes of hoops to see it work right. 

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