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[Leaderboard] TheTrikyTrikster vs. CuriousHeartless (CLOSED)


VampireofDarkness

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(copied and pasted from Duel Emperor, who copied and pasted from Empoledom)

 

Voting:

  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!
  • Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.
  • Good votes gets a rep from me, opponent's rep is optional.
  • Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.
  • Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply.
  • First to 3 votes OR whoever has most votes when the contest ends wins.
  • Winner gets a rep from the opponent, other rewards are optional.
  • Must fit in the rules of realistic cards on this site.

Entry Requirements and Theme:

  • Create a generic Fusion Monster (Ex. Five-Headed Dragon, Dragonecro Nethersoul Dragon, Blaze Fenix)
  • Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.
  • Send a PM to me with your card and remember to include text. Other information is optional.

Deadline:

  • Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open.

[Spoiler Card A]

pMeKylj.jpg

[/spoiler]

[Spoiler Card A Lore]

2 Fiend-Type Monsters
When this card is Fusion Summoned, each player discards 1 card from their hand. Cards discarded by this card's effect(s) are negated. Each time a player draws a card(s) or adds a card(s) from their Deck to their hand, that player must discard 1 card. During each of your End Phases, banish 1 monster from your Graveyard that was used to Fusion Summon this card. If you cannot, banish this card. When this card is removed from the field, return the monster(s) banished by this card's effect to your Graveyard.
[/spoiler]
 
[Spoiler Card B Lore]
Alchemic Fusionist
6/2500/1800
DARK/Spellcaster/Fusion/Effect

2 Spellcaster-Type monsters
When this card is Special Summoned: Target 1 "Fusion" or "Polymerization" card in your graveyard, except for "Diffusion Wave-Motion"; Add that card to your hand. When this card is sent to your Graveyard: Target 1 "Fusion" or "Polymerization" card in your Graveyard, except for "Diffusion Wave-Motion"; Add that target to your hand. Once per turn: You can discard 1 "Fusion" or "Polymerization" card from your hand, except for "Diffusion Wave-Motion"; Fusion monsters you control gain 700 ATK until the End Phase.
[/spoiler]
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I'm surprised that neither decided to take advantage of grave Fusions such as Dragon Mirror, Overload Fusion.

 

Card A:

I have mixed feelings towards this card. On one hand, It looks bad because it will only last up to 2 turns and cannot directly generate advantage, and without access to Fusion "shortcuts" such as the aforementioned Fusion Spells, you have to use good old Poly to Fusion Summon it normally as a -2 Fusion Summon.

 

On the other hand, it will punish the opponent from searching cards so instead of generating advantage through those effects, they will break even or even lose if they use 1-for-1 searchers (such as the well-known ROTA). This way, the monster can potentially pay its own cost, but it depends on the opponent, who can always choose to not use those effects until this monster is gone. Then, this monster requiring Fiends as material is rather convenient, as that makes it compatible with the Burning Abyss archetype, who are relevant in this format and just got better with the release of Virgil. By using BAs as material, you can turn that -2 you would normally take from using Poly into a +0. So really, if you really wanted to, you could tech 1 or 2 Polys in BAs for access to this without hurting your advantange. In addition, another relevant archetype, Qliphorts, were just released and they rely on card searching through Tool and their Equip Spell. So now this card looks like it would be actually a decent tech against them since they will be unable to generate advantage through their main card. Even if it would only last 2 turns, that should be enough to take the upper hand during the duel.

 

Almost forgot about this: It is also compatible with DDDs, where you can simply use their Pendulums as Fusion Materials (which technically are free advantage since they can keep coming back once you set the scales up), and even their Covenant of Swamp King to Summon this.

 

Card B:

Basically it is a beater that recycles the same card you most likely spent to Summon it. I don't get why it has the same effect twice, and it doesn't help the card since you would need to heavily run Fusion cards to take full advantage of this.

 

In contrast with card A, this is compatible with Shaddolls, another apparently relevant archetype this format, and you can use Shaddoll monsters as Fusion Materials to turn that normally -2 Fusion Summon itno a +0; moreover, this card can even recover their key cards Shaddoll Fusions. However, unlike Card A this doesn't have much to offer to Shaddolls: The El-Shaddolls can already recycle their Fusions when they are removed from the field, and a temporary ATK boost at the cost of a discard is a rather lackluster effect. Then, Shaddolls would have to tech a regular Poly for access to this, and they are better off by using their Deck space for better cards.

 

 

I Vote for Card A because it offers a decent disruptive effect, albeit temporarily, and takes advantage of a couple of archetypes to be dropped with a reduced cost. On the other hand, while Card B also takes advantage of a couple of archetypes, its effects are not impressive: recycling Fusion Spells is nice, but without materials they might as well be dead. Just as a tip, it would have been more appealing if 1 effect recovered the Spell, and the other a Fusion Material.

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I vote Card A. It's a nice anti-meta anti-meta with maintenance cost that balanced it. As Voltex Curse pointed, BAs and DDDs can play this without losing too much advantage while also get the benefit of its draw punishment. Card B, on the other hands, looks random for me. You turn 2 Spellcaster-Type monster and a a Polymerization into just a beater? Even with 3200 ATK and you still have a Polymerization in your hand after it dies, but I don't think it's so useful. And I also agreed that Shaddolls don't need this as their own Fusions also do while having better effects.

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