JessicaMuddy Posted November 2, 2014 Report Share Posted November 2, 2014 Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc. Good votes gets a rep from me, opponent's rep is optional. Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes OR whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Must fit in the rules of realistic cards on this site. Entry Requirements and Theme: Make support for Mecha Phantom Beasts. Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open. [spoiler=Card A] Mecha Phantom Beast Eairgle Level 3/ Machine/ WIND/ Effect Up to twice per turn, you can target 1 "Mecha Phantom Beast" monster you control, then declare a Level from 1 to 8: The targeted monster's Level becomes equal to the declared number until the End Phase. That monster cannot be used as Synchro or Xyz Material, except for the Synchro or Xyz Summon of a "Mecha Phantom Beast" monster. You must control 2 or more "Mecha Phantom Beast" monsters to activate and resolve this card's effect (Except this card). ATK: 1200 / DEF: 600 [/spoiler] [spoiler=Card B] Mecha Phantom Beast ValkyrimoLevel 5 / WIND / Machine / Synchro1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner monstersOther "Mecha Phantom Beast" monsters you control cannot be targeted for attacks. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can target up to 2 cards in your opponent's Graveyard; banish those targets. 2400/1100 Based on this: http://en.wikipedia.org/wiki/North_American_XB-70_Valkyrie [/spoiler] Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 2, 2014 Report Share Posted November 2, 2014 Haven't done a Leaderboard in quite a while, so why not. Challenge will be to design a new Mecha Phantom Beast card; whether it's a new member or support. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 2, 2014 Author Report Share Posted November 2, 2014 Haven't done a Leaderboard in quite a while, so why not. Challenge will be to design a new Mecha Phantom Beast card; whether it's a new member or support. Accepted! Prepare to win, Sakura! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 2, 2014 Report Share Posted November 2, 2014 Very well, I'll PM you my card later today. It'll be in Written format, given the lack of animal-related aircraft that works. Probably assuming that'll be the case with yours as well. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 2, 2014 Author Report Share Posted November 2, 2014 Very well, I'll PM you my card later today. It'll be in Written format, given the lack of animal-related aircraft that works. Probably assuming that'll be the case with yours as well. Most likely yes. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 2, 2014 Report Share Posted November 2, 2014 Alright then, you should've gotten my PM containing card. When you have yours done, just post them in OP and we can begin. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 2, 2014 Author Report Share Posted November 2, 2014 Get voting! Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 3, 2014 Author Report Share Posted November 3, 2014 Bump... Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 5, 2014 Author Report Share Posted November 5, 2014 Bump? Link to comment Share on other sites More sharing options...
CuriousHeartless Posted November 5, 2014 Report Share Posted November 5, 2014 Would hate for this to die without any votes, so here goes. Also, I'm not really knowledgeable on this archetype, so I'm looking at it and how it works as I'm doing this, so sorry if I'm a bit off about something. Card A: Mecha Phantom Beast Dracossack appears to be a rather good card considering the fact that 11 bucks is cheap (Again, don't really know this archetype so I've heard the name but never really looked into it before this). As such, I might say that something that eases its summoning would be incredibly powerful. But this either requires or really pushes towards a Mecha Phantom Beast deck instead of just splashing into decks, what with needing three Mecha Phantom Beasts to use its ability. And, of course, it can be used for anything involving levels and not just summoning Dracossack, which makes it even more useful. Really, I like it. Card B: This may sound like a weird thing to complain about, but a Level 5 Mecha Phantom Beast seems a bit weird. All current ones are Level 4 or lower, or Level/Rank 7 or 9. I'm also not sure of naming it with a mythical humanoid race instead of a more beastial race. But both of those are just things that would only be taken into account if it is too close to decide. So this can easily be made by O-lion + a Mecha Phantom Beast token, which is a bit of a nice thing. 2400/1100 seems like good stats on a Level 5 Synchro without being too pushed. Attack drawing is a nice ability, but the fact that most of the other MPBs can't be destroyed by battle while you have a MPB token means that this might as well be protection for the tokens which is actually still a nice ability and I'm sure there will be times you don't have any MPB tokens. The second ability is nice and disruptive. Really, I like both. Maybe it's just because I haven't played enough Mecha Phantom Beasts for one of these to scream 'God, I want that' or 'God, that sucks' at me, but both seems nice and have uses. So, as noted above, the flavor oddities for Card B make it just a bit lesser to me. My vote goes to Card A, albeit very closely. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 5, 2014 Report Share Posted November 5, 2014 Card B. Card A: First off, where are the token effects? There usually is a theme in that respect. At least the "This card cannot be destroyed......." could have made it sustainable had it be the only card in your hand at one point. Anywho, the effect itself seems a little overkill. The ability to automake their Xyz and Synchros seems a LITTLE overkill. The knowledge that Draccosac could appear at anytime whatsoever................. That alone. The whole 2 monster thing isn't usually that big of a requirement anywho. It kinda counts itself as one of the requirements even THEN, so it literally is just a joke of a requirement, so it's essentially a free extra deck toolbox. I'd be frightened of this thing. Card B: Talk about inverse! Now instead of having to beat the tokens, you gotta take out the Synchro. As far as I see, the Maurading Captain lock isn't present in this card, which makes me relieved considering how much protection the MPB have already. The stats are respectable, 2400 isn't anything to laugh about, but nothing too threatening either, I'd be Key Beetle-ing that one down quick. I would say though that it would have been nice to also make it only target for card effects, which would make it the staple Synchro. The destruction effect is also nice, having the double D.D. Crow can really do some interesting things things, maybe taking out a Shaddoll Fusion and a Falco target or those Dantes being looped. Overall, a weird view of MPB, but a very cool one I must say. Overall, Card B wins on fairness alone. Card A just asks for too many quick plays and since cards like Call of the Haunted are at 3, it would make an insane engine for MPB to just freely summon whatever they like, as long as its within their archetype, and still leaves things like double Draccosac to be quickly live, while Card B just lets you do essentially what the deck does already, but a little but differently then usual. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 5, 2014 Author Report Share Posted November 5, 2014 Tied at 1-1. Thanks for voting! Link to comment Share on other sites More sharing options...
Rera Posted November 5, 2014 Report Share Posted November 5, 2014 Hard weeks have passed, now I'm back! I vote Card A. I'm inexperienced with the deck, but I can tell that it is better in both flavor and effect, the name is cool and the effect is nice in its own deck. Card B is worse not only for flavor, Level 5 Synchro is not something you should working for if you're playing the deck correctly, unless it can win you the game or change the situation like Armades. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 5, 2014 Author Report Share Posted November 5, 2014 Card B. Card A: First off, where are the token effects? There usually is a theme in that respect. At least the "This card cannot be destroyed......." could have made it sustainable had it be the only card in your hand at one point. Anywho, the effect itself seems a little overkill. The ability to automake their Xyz and Synchros seems a LITTLE overkill. The knowledge that Draccosac could appear at anytime whatsoever................. That alone. The whole 2 monster thing isn't usually that big of a requirement anywho. It kinda counts itself as one of the requirements even THEN, so it literally is just a joke of a requirement, so it's essentially a free extra deck toolbox. I'd be frightened of this thing. If you read the card effect, it says "(Except this card)", so that means it isn't counted as one of the cards required to make its effect work. And thank you Rera, 2-1 to Card A. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 5, 2014 Report Share Posted November 5, 2014 Would hate for this to die without any votes, so here goes. Also, I'm not really knowledgeable on this archetype, so I'm looking at it and how it works as I'm doing this, so sorry if I'm a bit off about something. Card A: Mecha Phantom Beast Dracossack appears to be a rather good card considering the fact that 11 bucks is cheap (Again, don't really know this archetype so I've heard the name but never really looked into it before this). As such, I might say that something that eases its summoning would be incredibly powerful. But this either requires or really pushes towards a Mecha Phantom Beast deck instead of just splashing into decks, what with needing three Mecha Phantom Beasts to use its ability. And, of course, it can be used for anything involving levels and not just summoning Dracossack, which makes it even more useful. Really, I like it. Card B: This may sound like a weird thing to complain about, but a Level 5 Mecha Phantom Beast seems a bit weird. All current ones are Level 4 or lower, or Level/Rank 7 or 9. I'm also not sure of naming it with a mythical humanoid race instead of a more beastial race. But both of those are just things that would only be taken into account if it is too close to decide. So this can easily be made by O-lion + a Mecha Phantom Beast token, which is a bit of a nice thing. 2400/1100 seems like good stats on a Level 5 Synchro without being too pushed. Attack drawing is a nice ability, but the fact that most of the other MPBs can't be destroyed by battle while you have a MPB token means that this might as well be protection for the tokens which is actually still a nice ability and I'm sure there will be times you don't have any MPB tokens. The second ability is nice and disruptive. Really, I like both. Maybe it's just because I haven't played enough Mecha Phantom Beasts for one of these to scream 'God, I want that' or 'God, that sucks' at me, but both seems nice and have uses. So, as noted above, the flavor oddities for Card B make it just a bit lesser to me. My vote goes to Card A, albeit very closely. Technically speaking, the "Valkyri" part is actually the name of a (retired) plane; not actually the race from Norse mythology; if that does anything to change your vote on flavor reasons. http://en.wikipedia.org/wiki/North_American_XB-70_Valkyrie (for reference) But thanks for the vote anyway. (You know that Card C is an option if you think both cards are equally matched; now that some clarification of flavor was made) Technically, there's still about 5 or so more hours. (And at this point, you can probably guess which card belongs to whom). @Rera: Care to elaborate on card A is better (more or less how it helps out MPBs and where the flavor in card B fails)? I'd rather not use my authority to disregard votes due to lack of explanation. Link to comment Share on other sites More sharing options...
-Noel- Posted November 5, 2014 Report Share Posted November 5, 2014 Honestly, I think someone who could vote on this should at least faced the deck or just play it, otherwise you won't know the card's impact and design for real. As for these cards, I have to say that Card A is not so good, the lack of token protection as well as token involving effect make this unrealistic and bad in flavor. Then it has a winmoar effect that help Sack or use that on token for Sync, though winmoar is winmoar. Card B is good, can be easily Summoned with Olion and a Token, The stat is decent for a Lv. 5 and I like that it acts like a mini Concord. The float effect may not generate plus like the other Synchro, but it is good enough for a Lv.5 Vote B. Also Sakura, I already reported the 1v1s you locked, just saying. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 5, 2014 Report Share Posted November 5, 2014 2-2. Thanks for voting, Aqua. And yes, it would help if you've played MPBs a fair bit; otherwise you might be off on judging it properly. It's understandable if you're new to it (and that's where the Wikia helps). For accuracy reasons, I playtested the Deck a few times on DN before making this challenge to see what they need. Though Heartless did somewhat explain his reasoning (even though he was unaware of the flavor part of the naming, which should've been there in the beginning [but now exists]). In terms of Dracossack, they technically are able to make MPBs without much difficulty on their own (as they are) and its price tag isn't really relevant in this scenario [again DN exists, so cost shouldn't be a factor here]. But think I'm saying too much here. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 5, 2014 Author Report Share Posted November 5, 2014 Voting time up! I win 2 votes to 1! Good game Sakura. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 5, 2014 Report Share Posted November 5, 2014 Wait, hold up, whose vote was nulled? Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 5, 2014 Author Report Share Posted November 5, 2014 Oh. For some reason I did not see Aqua's vote... 2-2, it's a draw! How did I not see it? (Seriously, I didn't see it. Is Firefox stupid and not updating?) Link to comment Share on other sites More sharing options...
Progenitor Posted November 5, 2014 Report Share Posted November 5, 2014 Alright time to be the clutch tie-breaker. I love mecha phantom beasts, so this is awesome that this exists. Alright onto the cards: Card A As @TheTrikyTrikster stated, this does not have the self protection other MPB have, but based on the strength of the effect, I think self protection would be overkill. This thing adds MASSIVE speed to a deck that desperately needs it, allowing most of their stuff to easily be made. However, this is not broken, since MPB gain the levels of the tokens around them, and as such if their are too many tokens this effect could become useless. The flavor is a bit uninspired, but based on the strength of the effect it's not really an issue. Card B While this card has some really nice flavor, its effect is completely unrelated to how the MPB play. Why do you think nobody runs Cocorunda? Because its a waste of a Extra Deck slot. 2400 iis nice for a lvl 5, and the protection it gives if great and it punishes your opponent for killing it. That's great and all, but it doesn't feel like a MPB card you know? It has nothing to do with Tokens, and its only connection to the archetype is its name and first effect. Plus Graveyard banishing has nothing on the speed boost Card A gives. This was a bit rushed, but my vote goes for Card A, simply for the fact that it gives great speed to an archetype that desperately needs it. They are both good cards, but Card A is better for MPB. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 5, 2014 Report Share Posted November 5, 2014 The vote came in after JM has declared the deadline has been reached. So now it's a question of whether JM and Sakura accepts this vote. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 5, 2014 Report Share Posted November 5, 2014 Time was already declared, so technically it ends in a 2-2. So good game, I suppose. Then again, Curious's vote was somewhat iffy; given the misunderstanding on some of the flavor. Probably should've mentioned it in main post, but at this point, I do not think he's going to come in here and reconsider a Card C vote or whatnot. (Probably should've used the Amarock one I made earlier, now that old cards are allowed; meh) EDIT: A ruling on my end regarding Rera's vote; as a CC moderator, and not as a participant. (It's late, but I was busy at the time and didn't announce earlier; plus TC just accepted the vote w/out waiting.) What specific uses does card A have in helping out MPBs and where does the flavor fail in B's? They were asked to specify, but failed to do so. Due to lack of explanation (which will now be required instead of just plainly stating that whatever card is better), their vote will be disregarded. In essence, card B wins 2-1 (which is my case); though JM's not required to rep because late game. Link to comment Share on other sites More sharing options...
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