JessicaMuddy Posted October 30, 2014 Report Share Posted October 30, 2014 Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc. Good votes gets a rep from me, opponent's rep is optional. Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes OR whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Must fit in the rules of realistic cards on this site. Entry Requirements and Theme: Supporting an archetype found in the Tribe Force Booster Packs. Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open. [spoiler=Card A] Kanotachi of the Hermit Yokai Level 4/ Beast-Warrior/ WIND/ Effect If this monster is Summoned by the effect of a "Hermit Yokai" card, you can target 1 card on the field: Shuffle the target into the owner's Deck. When this card declares an attack: You can draw a card and reveal it. If it is a "Hermit Yokai" monster you can Special Summon it to your side of the field. If it is not: Discard the card. During the End Phase, return this card to the hand. ATK: 1600 / DEF: 1200 [/spoiler] [spoiler=Card B] Banish 1 "Spirit Beast" card from your Graveyard to target 1 "Spirit Beast" monster you control. This turn, it gains 1000 ATK, also each time it inflicts battle damage to your opponent. you can shuffle 2 of your banished "Spirit Beast" cards into the Deck to draw 1 card. [/spoiler] Link to comment Share on other sites More sharing options...
Rera Posted October 30, 2014 Report Share Posted October 30, 2014 In. Tribe Force Archetype's support Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 30, 2014 Author Report Share Posted October 30, 2014 Tribe Force Archetype's support But Tribe Force is a booster pack! Do you mean to support an archetype in the booster pack? http://yugioh.wikia.com/wiki/Booster_SP:_Tribe_Force Link to comment Share on other sites More sharing options...
Rera Posted October 30, 2014 Report Share Posted October 30, 2014 But Tribe Force is a booster pack! Do you mean to support an archetype in the booster pack? http://yugioh.wikia.com/wiki/Booster_SP:_Tribe_Force Exactly. Sorry if it was not clear enough. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 30, 2014 Author Report Share Posted October 30, 2014 Ok. Accepted. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 30, 2014 Author Report Share Posted October 30, 2014 Start voting! Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 30, 2014 Report Share Posted October 30, 2014 Vote for B Card A is, sorry for a lack of any better word, stupid. While because it's not the original three weasels makes it unable to summon something on summon, but the fact that it spins a card on summon (which turns the other weasels and Magatsu into crazy stuff) and how it also gets to dig deeper to your deck with a potential to summon something makes it overwhelming. Not to mention, Tenki target. Card B is nice, since it doesn't do anything to Fusion Apelio. The fact that it banishes from the grave is nice for setup, though, you'll rarely want to shuffle 2 banished card for this early-mid game, even for a draw. Link to comment Share on other sites More sharing options...
-Noel- Posted October 30, 2014 Report Share Posted October 30, 2014 Yea Card B got it. Card A is, sorry for a lack of any better word, stupid. That pretty summed it up. Card B activate Apelion's effect for more boost with an icing on a single target, and what I like about this card is that it can shuffle their Traps or another copy of itself back (which can be easily banished by Apelion or this card itself) to get a draw. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 31, 2014 Author Report Share Posted October 31, 2014 2-0 to Card B. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted October 31, 2014 Report Share Posted October 31, 2014 I'm gonna have to go with Card B. Card A, in my honest opinion, is the equality of top decking Infernity Archfiend now that its limited to 1 based on its second effect alone, let alone the built in Hidden Book of Spell on summon. It just is really ridiculously sacky, and the plus you can get off of it could be just what you need to OTK the living daylights out of your opponent that turn. And it's searchable? Moving on, Card B is interesting, and I'm not 100% sure how Spirit Beasts work and all, but I do know Spirit Beasts do love recycling, searching, and banishing, and this I guess Spellbook of Power for Spirit Beasts does just that. Definitely is a dead draw early game, but mid to late game I could see it being really useful, especially like Noel said getting those Traps or another duplicate. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 31, 2014 Author Report Share Posted October 31, 2014 3-0 to card B. Rera wins! Just want to let you guys know that I know NOTHING about any of the Archetypes, so I tried to make a card similar to the others, but obviously failed. Link to comment Share on other sites More sharing options...
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