Atypical-Abbie Posted October 23, 2014 Report Share Posted October 23, 2014 Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc. Good votes gets a rep from me, opponent's rep is optional. Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes OR whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Must fit in the rules of realistic cards on this site. Entry Requirements and Theme: Make a Rank-Up support card or monster. Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Opponent sign-up date and sending of the card date: 30th of October at 00:00 CET. Contest end date: 30th of October at 00:00 CET. [spoiler=Card A] Activate by paying 800 Life Points. The Equipped monster can be treated as 2 monsters for an Xyz Summon. Only 1 "Xyz Emblem" can be activated per turn. If this card is sent from the field to the Graveyard, you can take 1 "Rank-Up-Magic" Spell Card from your Deck, and either add it to your hand or place it on the top of your Deck. If an Xyz Monster you control that was Summoned using a "Rank-Up-Magic" Spell Card is targeted by a card effect, you can banish this card from your Graveyard to negate that effect. [/spoiler] [spoiler=Card B] Rank Radar Normal Spell Card If you have 2 or more cards in your hand: Send 1 random card from your hand to the Graveyard, and if you do, add 1 "Rank-Up-Magic" card from your Deck to your hand. If you activate a "Rank-Up-Magic" card during the turn you activate this card: You can banish that card from your Graveyard; add this card from your Graveyard to your hand. You can only use each effect of "Rank Rader" once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
Rera Posted October 23, 2014 Report Share Posted October 23, 2014 I'm in. Apologize in advance if the card is submitted late. Pretty busy IRL. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 23, 2014 Author Report Share Posted October 23, 2014 Accepted. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 25, 2014 Author Report Share Posted October 25, 2014 Cards are up, get to voting people! Link to comment Share on other sites More sharing options...
-Noel- Posted October 25, 2014 Report Share Posted October 25, 2014 Card B is, simply put, unplayable. You -1 yourself to get another conditional - 1 Spell that already almost unplayable except in few decks? No, thx. Card A is, on the other hand, kinda OP from all of what it does, instant Xyz for any archetype that lack Spamability with a wider range than Noden, net you another RUM as soon as you get an Xyz out and has a powerful icing, although considering RUM themselves are already weak concept as a conditional - 1, I think it's fine to push them a bit far, and I think it's not bad to see a card that encourage the use of RUMs in more decks other than ACF.dek or just random T71 tech So Card A got it. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 25, 2014 Author Report Share Posted October 25, 2014 Card A: 1 Card B: 0 Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 25, 2014 Report Share Posted October 25, 2014 The only thing impeding RUM from being a significant force in the current day is its lack of consistency. Even with said consistency, you would still need to build around it, sporting the capability of bringing out the appropriate monsters and Extra Deck dedication to the Ranked-Up forms. The Extra Deck limit sharply clamps down on the playability of that strategy - there's just not enough space to run all the options and their forms that you want to run. Even Heraldic RUM faces this issue. Card A Hah. Interesting. The many "double-Xyz-Material in a single monster" cards are often ported into the TCG with slightly changed effects that usually involve pulling out monsters of equal Level to keep the more Material-intensive Xyz Monsters from being too easily accessed. But here we have a card that says "no, let's actually try this." Being a separate card on its own (with a 1-copy-per-turn restriction) still does let it serve that purpose appropriately, turning it into a extra Material by proxy. But it gets really good when sent to the Graveyard by any means, akin to Saqliphort. You get to tutor any RUM, or even rig 7th One to make it a lot easier to use. That's already very good, being an Xyz form of Saqliphort, but it has yet another effect to help you protect your extended investments, giving your super special awesome boss monster a little more staying power to exact their purposes. Card B It tries to be a little more cautious in supporting RUMs, being a random -1 for tutoring the RUM card, along with the ability to retrieve itself for next to no cost if said RUM card gets activated. The whole business still leaves you with a -1, though, and that activation restriction makes the card dead draw so badly, along with it being less than ideal if you don't even have anything that can be readily made for Rank-Up. The Verdict To ensure that a card doesn't become a dead draw or winmoar, it must be able to do enough to fulfill its main purpose under most circumstances. In the case of tutors, whatever it can fish out must also be readily useable. (This is why Summoner's Art has surged in popularity with the advent of Normal Pendulum Monsters, aside from Q-Tool.) Card B is relatively bad in this department as it's being too careful and restrictive, contributing little to aiding the use of whatever it has pulled up. Card A, on the other hand, is bonkers, being the Rank-Up's Saqliphort with some icing on top. Even without that bonus effect, it would still be damn good, letting you easily Xyz into nearly anything while preparing your RUM on the way. Between something crazy good and something mediocre, for a strategy that gets frequently glossed over in the current day, something daringly crazy good might be what it needs to put it on par with the current power level. It might be gamebreaking, but that's about how ridiculous things have become as of late. Card A gets my vote. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 25, 2014 Report Share Posted October 25, 2014 I vote for card A. As 2 voters above pointed, card B killed itself with the whole -1 thing no matter how free it can retrieve itself. Card A is bonkers/kinda OP and whatever, but it is obviously better than a card that repeatedly -1 yourself for another -1 card. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 25, 2014 Author Report Share Posted October 25, 2014 Lera wins. Link to comment Share on other sites More sharing options...
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