Duel Emperor Posted October 12, 2014 Report Share Posted October 12, 2014 Rules All YCM Forum Rules and YCM 1v1 Rules apply. The winner of this 1v1 match will be the first Member to have their card reach 3 votes, or whoever has the most votes after 3 days of voting, or, in the case of a tie of 0-0 after 3 days of the cards being posted, sudden death rules apply (a tie of 1-1 or 2-2 will result in a Draw). If, after 2 days of accepting the challenge, my opponent does not post their card, I may exercise my right to choose a new opponent. The cards are to be PMed directly to me so that they can be added to the OP for easier voting. Both entries will be anonymous, and as such the contestants may not under any circumstances attempt to influence a voter to choose theirs, nor should the contestants hint in any way as to which is theirs. Voters only have one vote and may vote on the card they think is best or on "Card C" (in the case that the voter does not think either card deserves to win. 3 "Card C" votes result in a loss for both contestants).Rewards All voters will receive 1 Rep from each contestant.Requirements 2 Pendulum Monsters for an archetype that lacks one. [spoiler='Set A'] Cato, Lightsworn Magician LIGHT Level 4 ATK: 1900 DEF: 1000 Spellcaster / Pendulum / Effect Scale: 2 Pendulum Effect: Once per turn: You can send 1 LIGHT monster from your Deck to the Graveyard. While you have 4 or more LIGHT monsters in your Graveyard, "Lightsworn" cards you control cannot be destroyed by monster effects. Monster Effect: Once per turn: You can discard 1 card; add 1 LIGHT monster in your Graveyard to your hand. During each of your End Phase: Send the top 2 cards of your Deck to the Graveyard. Elvira, Lightsworn Magician LIGHT Level 3 ATK: 1000 DEF: 1900 Spellcaster / Pendulum / Tuner / Effect Scale: 5 Pendulum Effect: Once per turn, when a LIGHT monster(s) is sent to your Graveyard by a card effect: You can target another LIGHT monster in your Graveyard; add that target to your hand. Monster Effect: Once per turn, during your Main Phase, you can Normal Summon 1 "Lightsworn" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During each of your End Phase: Send the top 2 cards of your Deck to the Graveyard. [/spoiler] [spoiler='Set B'] Pendulum Effects (1) While you control only WATER monsters, face-up "Mermail" cards you control cannot be targeted by your opponent's card effects. (2) Unless you have a "Mermail" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Monster Effects You can only use the (1) effect of "Mermail Abysstleite" once per turn. (1) If this card is added from your Deck or Graveyard to your hand by a card effect: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstleite"; add it to your hand. You must control a face-up "Mermail" card to activate and to resolve this effect. Pendulum Effects You can only use the (1) effect of this card once while it is face-up in your Extra Deck or Pendulum Zone. (1) If this card is face-up in your Extra Deck: You can discard 1 WATER monster; place this card face-up in your Pendulum Zone, then place 1 WATER monster from your Graveyard face-up in your Extra Deck as a Pendulum Monster. (2) Face-up WATER monsters you control gain 300 ATK and DEF. Monster Effects You can only use the (1) effect of "Mermail Abyssgerde" once per turn. (1) If this card is sent from your hand or Deck to the Graveyard: You can add 1 "Mermail" monster from your Deck to your hand, except "Mermail Abyssgerde". You cannot Special Summon monsters, except WATER monsters, during the turn you activate this effect. [/spoiler] Link to comment Share on other sites More sharing options...
-Noel- Posted October 12, 2014 Report Share Posted October 12, 2014 I'll take you on. Let's make 2 Pendulum Monsters for an archetype that lacks one. Also let me teach you how to use [spoiler='This'] [/spoiler] Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 12, 2014 Author Report Share Posted October 12, 2014 Accepted. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 12, 2014 Author Report Share Posted October 12, 2014 Let the voting commence! Link to comment Share on other sites More sharing options...
Rera Posted October 13, 2014 Report Share Posted October 13, 2014 I vote Set B. Cato in Set A has a built-in Foolish Burial for LIGHT which let you set Wyvern or spam Wulf/Felice. I think that effect as a Once per turn is a bit too much. Also both cards can retrieve JD, and I don't think that's good idea. Set B is kinda dangerous too, as you can discard Abyssgerde with Abysspike or Abyssmegalo, which would let you add Abysstleite and retrieve the discarded Abyssgerde. Although they have restrictions that prevent them from being abused, and a built-in Foolish that can be used every turn for free and can also easily retrieve JD sounds worse. Link to comment Share on other sites More sharing options...
-Noel- Posted October 13, 2014 Report Share Posted October 13, 2014 1-0 Set B, thx for voting. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 13, 2014 Report Share Posted October 13, 2014 I vote for set B Essentially it becomes the lesser of two very distinct evils which in this case I just can't do. Not only does set A enable JD plays, but it grants JD immunity to the archetype. I am baffled as to why someone would think that is fair. Secondly, the scales are 2 and 5...so it is only for level 3 and level 4's. Soooo its just Lumina spam and Elvira is for those people who just happen to use the sac fairy. It is just waaayyy too much for one set of cards. A piece is even perplexed to wonder why would someone would even feel like supporting Lightsworns more, but I cannot argue with someone's preference. I just realized that Cato can reload honest on 1900 body...I am strongly against this. Set B is better in juxtaposition to set A. Yes it sets up a loop and yes for some odd reason it gives a spam based archetype protection from being targeted. Yes, one can trigger more atlantean/mermail effects with one of their effects which allows you to bypass all of the other mermail "cost" thanks to the aspect of pendulum summoning. It too is overzealous and very excessive when it comes to support, but at the very very least there are the illusions of limitations when it comes to this set of pendulums. In addition to that one has to wonder do mermails even need a pendulum. Since you are summoning them via pendulum (the level 7's anyway) and not their own method meaning you wouldn't likely set off all of the searches. I was going to Vote C but after constantly going back and forth on the matter I will choose B. Link to comment Share on other sites More sharing options...
-Noel- Posted October 13, 2014 Report Share Posted October 13, 2014 2-0 Set B, thx for voting. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 15, 2014 Report Share Posted October 15, 2014 Set A is problematic simply because of one thing. The most important effects on it are generic. Cato is a OPT Foolish for any Light Deck, and as a monster it's a walking Monster reincarnation for them. Elvira pretty much turns Cato into a LIGHT RotA. Set B's restrictions made them quite balanced, even if it's still a bit questionable. Also, Gerde's a nice half-replacement to Dragoons. Vote for B Link to comment Share on other sites More sharing options...
-Noel- Posted October 15, 2014 Report Share Posted October 15, 2014 3-0 Set B, thx for voting. Emperor, Any objections? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.