Atypical-Abbie Posted October 12, 2014 Report Share Posted October 12, 2014 Lost, won, lost. I would prefer the other way around at least, but anyway, let's see if I can win this one. Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc. Good votes gets a rep from me, opponent's rep is optional. Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes OR whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Entry Requirements and Theme: Make a Level 5 or higher Tuner monster, can support anything you wish. Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Opponent sign-up date: 19th of October at 00:00 CET. Contest end date: 19th of October at 00:00 CET. [spoiler=Card A] If a monster(s) you control is destroyed either by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: You can target 1 of your banished monsters; shuffle that target into your Deck, then this card's Level becomes equal to the Level of that monster until the end of this turn. [/spoiler] [spoiler=Card B] You can target 1 monster on the field with a Counter(s); Destroy that target, and if you do: Special Summon this card (from your hand), but its Level becomes equal to the number of Counter(s) on the destroyed monster. You can only control 1 "Counter Conductor". Once per turn: You can target 1 monster on the field, then reveal 1 card in your hand that lists a Counter(s) in an effect(s); Place 1 of those Counters on that target. [/spoiler] Link to comment Share on other sites More sharing options...
Northern Sage Posted October 12, 2014 Report Share Posted October 12, 2014 I… think I can join this, so I will. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 12, 2014 Author Report Share Posted October 12, 2014 ok Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 13, 2014 Author Report Share Posted October 13, 2014 You haven't sent in your card yet. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 13, 2014 Report Share Posted October 13, 2014 You haven't sent in your card yet. You're the one who didn't set a specific date for card entries. Card sent. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 13, 2014 Author Report Share Posted October 13, 2014 You're the one who didn't set a specific date for card entries. Card sent. No, I didn't, though most people send them the day of, so I was wondering if you forgot or something. Cards are up Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 14, 2014 Author Report Share Posted October 14, 2014 bump Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 15, 2014 Report Share Posted October 15, 2014 Card A's utility is pretty neat, though all in all, it's pretty outclasses the Interplanetarypurplythorny cards, and outclassing something directly is not really nice. I'd make the attack to be lower. Card B is either a half-hearted counter support, or a side card that's too specific in what it counters. I mean, no remotely relevant monsters use counters anymore bar Arcanite in shaddolls, but that's still ridiculously narrow. And even if you use it on your own monster, you just -1 yourself and potentially screw a setup just to summon it. Last effect is kind of neat, but in the end, impractical. Except in Aliens yeah, which I assume to be the deck that this card is intending to support. This card is pretty nice there since it's a +1 on summon due to all the A-counters, and can distribute counters easily on the field. Still, it's too narrow, and Card A's wider usage wins the vote for me. Vote for A. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 15, 2014 Author Report Share Posted October 15, 2014 Card A: 1 Card B: 0 Link to comment Share on other sites More sharing options...
Rera Posted October 16, 2014 Report Share Posted October 16, 2014 I vote Card A. It looks decent with that effect that let you throw that on board out of nowhere and retrieve some banished stuff while also able to serve as a low level Tuner. Card B is just too situational. As above voter pointed, no relevant monsters use counters anymore (even Arcanite in Shaddoll won't appear so often.) the only relevant cards using counter I can think of are Chaos Zone in Spirit Beast and Hermit Yokai's Gateway, both of which are Spells which this card can't cover. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 16, 2014 Author Report Share Posted October 16, 2014 Card A: 2 Card B: 0 Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 16, 2014 Report Share Posted October 16, 2014 I too vote for card A Though let me be clear, I am not a fan of the "no relevant card...etc" support is support. Like Art it does not have to appeal to your aesthetic in order for it to relevant. My vote sways to A because out of the two card A supports what it supports better than Card B supports what it supports. Card A is a Zombie that can be SS'd by pyramid turtle, reload mezuki and become a level 4. The fact that it has its own summon clause is simply extra greatness. Card B on the other hand is rather Avant Garde in terms of support. It goes to support all counters everywhere (I assume), but with a concentration in Aliens. Unfortunately, I think it is more useful in a Venom deck. You could destroy your opponents monster and SS this creature. Then reveal one of the two counter Venom monsters and probably kill another creature. In that space it is pretty neat, but then you would only have a 3 turn count on it staying on the field. Nevertheless Card A supports Zombie's better than Card B supports decks centered around counters in my opinion therefore I vote for Card A. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 16, 2014 Author Report Share Posted October 16, 2014 Card A: 3 Card B: 0 Any objections Blackquill. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 17, 2014 Author Report Share Posted October 17, 2014 Bump, this needing your answer Blackquill. EDIT: Blackquill liked this post, so I assume that means that he doesn't have any objections...so I declare my win. Link to comment Share on other sites More sharing options...
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