-Dom- Posted October 4, 2014 Report Share Posted October 4, 2014 Ok, first 1v1 in the fall season, which I'm going to actually try to compete properly in, so: Rules All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. The winner gets a rep from the loser. Voters are to explain their reasoning. Better-explained thought processes will receive reps. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) Remove any evidence of the card being made by you to ensure anonymity. In case a downtime happens, the deadlines may be extended. Deadlines PM your cards within 48 hours after I accept the challenge. Voters have 72 hours to vote once the cards are posted up. Requirements - Create a Ritual Spell card that doesn't designate names or archetypes. Card A This card is used to Ritual Summon any 1 Ritual Monster in your hand. You must also banish non-Ritual monsters from your Deck whose total Levels equal the Level of that Ritual Monster, but do not have the same Attribute as that Ritual Monster. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Blending the Elements" per turn. Card B This card is used to Ritual Summon any 1 Ritual Monster in your hand. You must also banish cards from your Graveyard equal to the Level of that Ritual Monster. When the Ritual Monster summoned by this card is sent to the Graveyard: you can banish this card and the Ritual Monster to target 1 card banished by this card's effect; place that card on top of your Deck. Vote away! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 4, 2014 Report Share Posted October 4, 2014 Allow me. Create a Ritual Spell card that doesn't designate names or archetypes. Link to comment Share on other sites More sharing options...
-Dom- Posted October 4, 2014 Author Report Share Posted October 4, 2014 Allow me. Create a Ritual Spell card that doesn't designate names or archetypes. Sorry, forgot to actually accept! Changing post now, good luck! Link to comment Share on other sites More sharing options...
-Dom- Posted October 12, 2014 Author Report Share Posted October 12, 2014 Card are up at long last! Completely my fault, so thanks to Gadj for being so patient! Link to comment Share on other sites More sharing options...
Rera Posted October 13, 2014 Report Share Posted October 13, 2014 I vote Card B. It holds more interesting and better way to Summon something. Card A is weak, not only it's so situational, but you even cannot conduct the Battle Phase during that turn, Rituals bar Gishki and Necloth are already weak, so I don't thing make them even weaker is a good idea. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 13, 2014 Report Share Posted October 13, 2014 1-0 Card B. Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 13, 2014 Report Share Posted October 13, 2014 So Card A is for using Djinn of Rituals to summon Necloth and Gishki monsters (Admittedly I am not super familiar with Ritual Deck Strategies, so there may be other things this would be used for, but those are the first things to pop to mind)? And then you lose the combat for that turn for a situational summoning, something neither Contract With the Abyss or Advanced Ritual Arts do. In fact, the only one that does is Forbidden Art of the Gishki, and that lets you use your opponent's monsters. Card B requires a bit of set-up, but the kind of deck that would run it would probably have plenty of ways to ensure the levels of their graveyard. Then it serves as a generic ritual and a recovery. Could be nice using a high level or NOMI monster to ritual summon and then recover it. I vote Card B. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 13, 2014 Report Share Posted October 13, 2014 2-0 Card B. Link to comment Share on other sites More sharing options...
-Dom- Posted October 14, 2014 Author Report Share Posted October 14, 2014 Bump, 20 hours left! Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 15, 2014 Report Share Posted October 15, 2014 Vote for Card B. Card A's being able to banish directly from the deck is prone to heavy level of abuse for some decks. With the right deck build, it could very well spell trouble. Not really keen on giving Exomirror to any rituals, but I guess, Card B is fine enough. Last effect is still unnecessary though. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 15, 2014 Report Share Posted October 15, 2014 And that's another landslide defeat for me. Empoledom wins 3-0. Hmm... Link to comment Share on other sites More sharing options...
-Dom- Posted October 15, 2014 Author Report Share Posted October 15, 2014 Yeah, I didn't expect that either. Good game gadj, sorry again for taking so long. Link to comment Share on other sites More sharing options...
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