Duel Emperor Posted October 3, 2014 Report Share Posted October 3, 2014 Rules All YCM Forum Rules and YCM 1v1 Rules apply. The winner of this 1v1 match will be the first Member to have their card reach 3 votes, or whoever has the most votes after 3 days of voting, or, in the case of a tie of 0-0 after 3 days of the cards being posted, sudden death rules apply (a tie of 1-1 or 2-2 will result in a Draw). If, after 2 days of accepting the challenge, my opponent does not post their card, I may exercise my right to choose a new opponent. The cards are to be PMed directly to me so that they can be added to the OP for easier voting. Both entries will be anonymous, and as such the contestants may not under any circumstances attempt to influence a voter to choose theirs, nor should the contestants hint in any way as to which is theirs. Voters only have one vote and may vote on the card they think is best or on "Card C" (in the case that the voter does not think either card deserves to win. 3 "Card C" votes result in a loss for both contestants).Rewards All voters will receive 1 Rep from each contestant.Requirements A non-Polymerization Fusion monster. If it's for an archetype, that archetype must not have an existing Fusion monster. Card A 2 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monsters Must be Special Summoned (from your Extra Deck) by banishing the above Fusion Material Monsters you control, and cannot be Summoned by other ways. (You do not use "Polymerization".) Monsters you control gain 100 ATK for each of your banished Fish, Sea Serpent, or Aqua-Type monsters. You banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 card your opponent controls; banish it. During either player's turn: You can banish this card until your next Standby Phase. You can only activate 1 "Hadopelagic Nightmare" effect per turn, and only once that turn. Card B 1 "Hieratic" monster + 1 DARK monster You can Special Summon this card (from your Extra Deck) by Tributing the above Fusion Material Monsters from your hand or your side of the field. (You do not use "Polymerization".) Once per turn: You can activate this effect; both players Tribute 1 monster they control. When this card is Tributed: Special Summon 1 "Hieratic" monster from your hand, Deck or Graveyard, and make its ATK and DEF 0. You can only Special Summon 1 "Hieratic Dark Dragon of Anub" per turn. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 4, 2014 Report Share Posted October 4, 2014 Allow me. Make a non-Polymerization Fusion monster. If it's for an archetype, that archetype must not have an existing Fusion monster. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 4, 2014 Author Report Share Posted October 4, 2014 Allow me. Make a non-Polymerization Fusion monster. If it's for an archetype, that archetype must not have an existing Fusion monster. Sure. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 4, 2014 Author Report Share Posted October 4, 2014 Let the voting commence! Link to comment Share on other sites More sharing options...
Rera Posted October 4, 2014 Report Share Posted October 4, 2014 I vote Card B. After researching both card's backgrounds, I've to say that this is the toughest vote I've ever made. Both cards are good in their own ways and decks. They each come with an easier Summoning way and removal effect that benefit their own decks, but I think Card B is better at keeping up with metagame, I've seen some Chaos deck that run Hieratic before, so giving them the ability to ditch Malicious or Plague in hand is good and make Hieratic a better engine, unlike Card A that only play with its own deck. Link to comment Share on other sites More sharing options...
Spinny Posted October 4, 2014 Report Share Posted October 4, 2014 I Vote For Card A Card A: Balanced, its summoning conditions can be difficult but not impossible, and its effect is good and rewarding. Card B: Easily summoned... Heiratics are consistent and potent, this adds to both of those qualities almost too much and it even rewards itself from being tributed, its just too much for me. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 4, 2014 Report Share Posted October 4, 2014 1-1 tie vote. Link to comment Share on other sites More sharing options...
Qliphort Tool Posted October 4, 2014 Report Share Posted October 4, 2014 Just finished a card for another 1v1 and felt nostalgic for the time when I first joined this, so why not. Wow, both cards are quite similar here, alternate Summoning conditions and removals that also benefit their respective decks at the same time. Both of them also resemble old cards, namely Dark Core and Share the Pain, and the different in both cards also reflected both decks' playstyle very well: Generation Fish tends to banish a large number of monsters to gain advantage, thus their new boss has a huge boost and this is probably the only bad design in both cards. Just 2-3 copies of it during midgame resulting in 3000+ boost for all monsters you control, the clause that prevent stacking is in need here, maybe even the control 1 clause considering how easily can it reach the field. It can also banish itself to trigger many of monsters in the deck, mainly Tortoise. Hieratic is a pure LIGHT archetype, and Anub has defied this. However, it somehow fine since cards based on Anubis won't fit the LIGHT theme either, and competitive-wise, Mal/PZ is actually good for the deck. It has only 1 different effect from another card, but it's essentially the most powerful effect of this card, since it can setup another Hieratic monster after Tributing itself to get rid off some stuff like Killer. (How dare you.) So with another card that can get rid off my powerful boss monster, I want to vote for Card A, although 3k+ boost for all monsters without so much effort is something that can't be simply ignored, so Card B got it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 4, 2014 Report Share Posted October 4, 2014 2-1 Card B. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 5, 2014 Report Share Posted October 5, 2014 Bump for votes. Link to comment Share on other sites More sharing options...
Darj Posted October 6, 2014 Report Share Posted October 6, 2014 Card A: Support for Banifish, that was unexpected. Anyways, the requirement of 2 monsters for its Summon looks fine, and I really don't see the ATK boost becoming a problem: I have tested the archetype a couple of times before and I can't remember stacking a high amount of banished monsters, so I don't think the card would increase a considerable amount of ATK, although it does set up 3 banished monsters by itself for an immediate +300 ATK. However, the OPT effect is somewhat questionable: it may not look like it, but banishing cards is a powerful effect, as it is pointed out in the Card Design Guide, and I too think is an effect that should be avoided. Although the effect does come with a -1 discard cost, so I guess that should make it more or less fair. Card B: Looks like a dangerous card, and it might open a can of worms. Hieratics become +0s when Tributed, and this card Special Summons itself by tributing them. You got a dead Hieratic and a DARK such as Malicious in your hand? No problem: Tribute them from the hand to Fusion Summon this, and trigger the effect of that Hieratic to Summon a Normal monster. Then you can use Anub's effect for removing an opponent's card (and by Tributing it, so it goes around protection against destruction) and itself to Summon a Hieratic from the deck, perhaps Tribute that Hieratic with, let's say, Su to make it float, and then go for Atum or other Rank6s, a Synchro, I don't know. My point is that it makes Hieratics more consistent (especially by making dead monsters in the hand live as long as you have copies of Anub in the Extra), and Hieratics are a quite degenerate OTK-centric deck, so I don't think the deserve a card like this. Not to mention that as a DARK it further supports BLS or Chaos Sorcs techs in the deck. I vote for Card A. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 6, 2014 Report Share Posted October 6, 2014 2-2 tie vote. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 6, 2014 Report Share Posted October 6, 2014 I vote for Card A Card A: I honestly think Banifish needed something like this. I don't think the deck does enough to where the boosting would be such a problem unless you somehow managed to summon multiple of these in one turn to make for a boost that is probably over 500. However as stated before sending cards to an unuseable place (banishing) is excessive. Most boss monsters simply allow destruction which this would be fine with. The Rabbit level ability to jump in and out of the way make for an interesting choice which I assume is made to trigger other effects from other banifish is a nice finishing touch. Card B: This is excessive. I think the only thing that Heiratics had a problem with was having a dead hand. I like the fact that this solved that issue. Having said that I feel the card goes too far. It triggers hieratic effects as a cost for its summon. It triggers their effects as cost for his own effect. He has a summoning Heiratic effect. He dodges protection by making the opponent tribute and all of this can be done before your first normal summon. It makes a spamtastic OTK/FTK deck even more consistent which is something that I cannot support. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 6, 2014 Report Share Posted October 6, 2014 3-2 in Card A's favour. DuelEmperor, any objections to the votes? Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 6, 2014 Author Report Share Posted October 6, 2014 All are fine. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 7, 2014 Report Share Posted October 7, 2014 That would be my win, then. Thank you for playing. Link to comment Share on other sites More sharing options...
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