Trebuchet MS Posted September 23, 2014 Report Share Posted September 23, 2014 Rules All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. The winner gets a rep from the loser. Voters are to explain their reasoning. Better-explained thought processes will receive reps. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) Remove any evidence of the card being made by you to ensure anonymity. In case a downtime happens, the deadlines may be extended. Deadlines PM your cards within 48 hours after I accept the challenge. Voters have 72 hours to vote once the cards are posted up. Requirements Create a Field Spell Card that does not explicitly support any archetypes or specific cards. Yes, this means that the card text cannot specifically name any cards or archetypes for any of its effects. Card A [spoiler Card Text]Both players play with the top card of their Deck revealed. Once per turn, during the Standby Phase: The turn player can activate this effect; Shuffle your or your opponent's Deck. Once per turn: The turn player can discard 1 card of the same card type (Monster, Spell, or Trap) as the top card of their Deck; that player draws 1 card.[/spoiler] Card B [spoiler Card Text]While you have 3 or more banished cards, face-up Special Summoned Level 4 or lower WIND monsters on the field cannot be targeted or be destroyed by card effects. Once per turn, if a WIND monster(s) in your possession is banished: You can target 1 card on the field; apply 1 of these effects. ● Banish 1 WIND monster from your hand, Deck or Graveyard, and if you do, destroy that target. ● Shuffle 1 WIND monster from your Graveyard or that was banished into the Deck, and if you do, return that target to the hand.[/spoiler] Link to comment Share on other sites More sharing options...
Qliphort Tool Posted September 23, 2014 Report Share Posted September 23, 2014 I'm in, and from what you said, I can make a card that indirectly support archetypes/specific cards, right? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 23, 2014 Author Report Share Posted September 23, 2014 Yes. For example, you can't make a card whose effects affect only "Frog" monsters, but you can make a card whose effects affect WATER Aqua-Type monsters. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 24, 2014 Author Report Share Posted September 24, 2014 Cards are up, voting begins. Link to comment Share on other sites More sharing options...
Duel Emperor Posted September 24, 2014 Report Share Posted September 24, 2014 I vote for card B. Card A is a conditional Upstart that also let your opponent thinning their deck. It's well-balanced, but I don't think any deck has a place for it with current game speed. In short, it's not viable in any deck. Unlike card B, it obviously supports Spirit Beasts in a really great way. I'm glad that it doesn't protect their Fusions, otherwise card A would get this vote because this card will be too cheat :P. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 24, 2014 Author Report Share Posted September 24, 2014 Scores at 1-0 in Card B's favour. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 25, 2014 Author Report Share Posted September 25, 2014 Bump for votes. Link to comment Share on other sites More sharing options...
Rera Posted September 25, 2014 Report Share Posted September 25, 2014 I vote Card B, because it's support my Spirit Beast <3 Seriously; Card A is also good. It is a Field form of Convulsion of Nature which was discussed recently. It also let you and your opponent predict and disrupt games of each other (that were clearly spoiled) and thinning the deck. To sum it, it looks good on paper but has a big flaw which was pointed above; playability. Field Spell Cards that were released recently are more like Continuous Spell Card with an additional zone that only benefits its controller, but this card defied that pattern and benefits your opponent too much. Card B helps my favorite archetype, and in really amazing way. It protect Fusion Materials that were Decontact'd and ensure you to have them ready on the field to Contact with them again during your next turn if your opponent can't beat them in battle, and an additional effect that let you get rid of another card upon Contact. I immediately love this <3. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 25, 2014 Author Report Share Posted September 25, 2014 2-0 in Card B's favour. Link to comment Share on other sites More sharing options...
Mizore-Shirayuki Posted September 25, 2014 Report Share Posted September 25, 2014 I vote card A. I like how both players can gain benefits both players. It would allow a generic control deck based around Mind Crushing your opponents good draws or shuffling them away. The possibility of that card is intriguing. Card B is very good as well, but I am just partial towards A. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 25, 2014 Author Report Share Posted September 25, 2014 2-1, Card B's favour. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 26, 2014 Author Report Share Posted September 26, 2014 About 13 hours till voting closes. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 27, 2014 Author Report Share Posted September 27, 2014 72 hours is 72 hours. Card B, and Qliphort Tool, wins 2-1. Thank you for playing. Link to comment Share on other sites More sharing options...
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