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[Leaderboard] 0DST vs. -Aqua- (Redemption Edition)(FINISHED: -Aqua- Victory)


0DST

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Rules:

-All Standard YCM and Leaderboard rules apply.

-Cards are anonymous. 

-First card to 3 votes wins, unless neither card is voted for by the deadline, or there is a draw.

-If there are no votes by the deadline, then the first card to get a vote wins.

-The winner gets a +rep from the loser.

 

Challenge: Create an XYZ monster for an Archetype that lacks one.

 

[spoiler=Card 1]

zeLFnFD.jpg
3 Level 4 monsters
You can also using face-up "Crystal Beast" monsters in your Spell/Trap Zone that were treated as face-up Continuous Spell Cards for this card's Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card; place up to 2 monsters from your hand or Graveyard face-up in your Spell/Trap Zone as Continuous Spell Cards, then this card gains 300 ATK for each card placed this way until the end of this turn. If a face-up monster(s) you control would be destroyed by an Effect Monster (either by battle or by its effects), you can send 1 face-up Continuous Spell Card you control to the Graveyard, instead. You can only control 1 "Crystal Dragon Obsidian Wyarm".

[/spoiler]

 

[spoiler=Card 2]

qgNmkSE.jpg
3 Level 4 Monsters
If a monster that was once owned by the opponent was used in the Summoning of this card; that monster counts as 2 monsters. During your Main Phase, you can detach one monster from this card; destroy all monsters your Opponent controls with at least 1 A-Counter on them. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during Damage calculation only)

[/spoiler]

 

Contest ends: 28th September

 

Score: 3/1/1 to card 1

Card 1 is Victorious.

-Aqua- has won!

 

Redemption Failed

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I'm not too sure on the Crystal Beast one myself, but the Alien Xyz simply does not work. Getting three Level 4s in Aliens is difficult (they NEED Kagetokage to even Xyz Summon early game, and their late-game ways of making Xyzs are both cards that can get MST'd), and they have no good way of getting the opponent's monsters onto their field (except Hypno, a Triangle'd Hypno pretty much Summons this by itself). Even then, it only works if you have been able to get many A-Counters out. The game's increased speed over the years have made it difficult for Aliens to generate A-Counters outside of Gol'gar and PPV (Dog and Warrior do work, but Dog can't do anything on its own and Warrior sometimes won't die by battle). This means that you have to generate and expend A-Counters to Summon a monster who needs pre-existing A-Counters to basically become "moar PPV but reverse kinda" when this card can't even generate its own counters. PPV isn't bad, but you have to jump through so many hoops just to get this boss to even work.

 

Since I do not really get involved with Crystal Beasts, and therefore know little about Card A, I'm just going to abstain from voting in case Card A ends up being stupid and/or bad as well. I mean, by the looks of it, it is stupid because you can just use your backrow CBs as materials and then immediately replenish your backrow of CBs. But again, I don't really know.

 

(In case I have to do this: Vote: Card C. I'd rather just not vote if I could since this contest requires that the voters know about both Aliens and CBs and I don't really play the latter.)

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I vote for card A. Unlike other voters, I have played a competitive Crystal Beast deck before so I know card A worked quite well as a solid beatstick that the deck currently lack, with a nice protection for itself and Chidori. Card B just simply bad, It required the stolen monster to be a Level 4 which is situational, otherwise you need 3 monsters which is hard for the non-spamming deck. In addition, a competitive Alien deck has nothing to do with stealing monsters anymore (just 3 plays are needed, Gol'gar, Worm duo and Venominaga)

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Card 1:
This card is quite good for them, it's easy for them to use, though it does seem a bit unbalanced, since you can basically just place whatever you just detached from it as well as anything in your Graveyard, which then means you can keep on Xyz Summoning this card over and over again, which does seem a bit unfair, even for Crystal Beasts, and then it also has a powerful protection efect as well.

Card 2:
I don't find this card as useful for them as the first card, but it is more balanced than it, since a lot of Aliens are various Levels and it's unlikely that you will always be able to use a Level 4 monster for the Summon. It's detach effect is good, but as you can't always produce Counters, it might not be used all of the time. It's a nice card for them, but doesn't really change the position of Alien that much.

I choose Card 2, as I feel that balance is still more important than playability, and Card 2 still IS playable enough to be worth in an Alien Deck.

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you can keep on Xyz Summoning this card over and over again, which does seem a bit unfair,

You can also using face-up "Crystal Beast" monsters in your Spell/Trap Zone that were treated as face-up Continuous Spell Cards for this card's Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card; place up to 2 monsters from your hand or Graveyard face-up in your Spell/Trap Zone as Continuous Spell Cards, then this card gains 300 ATK for each card placed this way until the end of this turn. If a face-up monster(s) you control would be destroyed by an Effect Monster (either by battle or by its effects), you can send 1 face-up Continuous Spell Card you control to the Graveyard, instead. You can only control 1 "Crystal Dragon Obsidian Wyarm".

ahem, you should read both cards more carefully before voting.

 

So, rejected for now.

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I vote for card A.

Card A: This card looks a little awesome. Able to be summoned off the mechanic of Crystal Beast and it clears their back row better than Hamon and Queen tend to do. The ability to protect is also nice seeing as it defends against pesky cards like JD, FH, Bear...etc. It doesn't stop your opponent from playing the game too much and it generates its one protection bullets by detaching. I find this to be a boss monster that Crystal Beast actually need. While its beatsticking characteristics seem to be random to me, but I don't think that takes away from the overall goodness of the card.

Card B: It's a one sided field nuke...I cannot lend my support behind that. Yes it seems a little impractical to summon on its face, but the truth is that it is generic. Meaning one doesn't need to have three aliens to make the creature and I know there are Alien support cards that add A-counters without there needing to be Aliens on the field. So with the right hybrid deck this creature can clear the field and still go for an attack. I think in some weird world you could make a Seraph Alien hybrid and this thing be on the fore-front. In short it is too excessive for my taste.

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I vote Card A. I'm not used to Xyz yet, but I can tell that it is the nice 3rd boss that didn't so hard to bring out like Rainbow Dragon and Hamon, and it's really good to see a support for some old deck that didn't get any support for ages and is currently unplayable (their only plays aside from Abundance OTK like Rainbow Dragon or Hamon is more likely to got wrecked in front of that Number 101, new cards are too strong :() Even this card would see the same fate, but I love that it restock your crystals or materials for the next copy. Card B is, as mentioned, a 1-sided field nuke that can be easily pulled off by Alien's playstyle, to know how terrible the design was, you just need to read that Raigeki thread.

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I vote Card A. I'm not used to Xyz yet, but I can tell that it is the nice 3rd boss that didn't so hard to bring out like Rainbow Dragon and Hamon, and it's really good to see a support for some old deck that didn't get any support for ages and is currently unplayable (their only plays aside from Abundance OTK like Rainbow Dragon or Hamon is more likely to got wrecked in front of that Number 101, new cards are too strong :() Even this card would see the same fate, but I love that it restock your crystals or materials for the next copy. Card B is, as mentioned, a 1-sided field nuke that can be easily pulled off by Alien's playstyle, to know how terrible the design was, you just need to read that Raigeki thread.

Hmm, you seemed to be lack of current metagame understanding. CBs don't need that 2 big boss anymore. They're also capable of using Xyzs like Chidori or 101, also 

 

In addition, a competitive Alien deck has nothing to do with stealing monsters anymore (just 3 plays are needed, Gol'gar, Worm duo and Venominaga)

This is pretty summed for Alien, or rather entire Reptile-Type deck

 

But that's understandable for someone who just came back to this game (nice timing, I say with a pitiful voice...) and since the fact about design of Raigeki-esque on Card B is always true, this vote is accepted

 

3-1-1 Card A, my won, thx for voting.

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I'd like to point out a humongous problem with this contest, which is actually a common problem in all of Leaderboard (so don't feel too bad): For this contest to be voted on fairly, contestants need to have knowledge of both Crystal Beasts and Aliens, both being two different archetypes. This is a big problem because, looking at the votes, everyone who thought that the Alien card was remotely good does not truly understand how difficult it is to get it to even work, which I've stated in my reasoning. Meanwhile, I don't really play Crystal Beasts and therefore have no real clue on how good the Crystal Beast card would be. I had even voted Card C purely out of a theoretic speculation that Card A's design was bad.

 

So, just a pointer that a lot of Leaderboard needs to see. Understand what you are putting your voters through when you decide to requirements like this. I understand you want to offer flexibility to your competitor by letting them design a card for pretty much any old archetype, but the end result is a bunch of voters who could not judge both cards effectively enough.

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