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[Leaderboard] J-Max vs Qliphoth Tool (DONE)


J-Max

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Rules:

- All Leaderboard Rules apply.

- First to 3 Votes or the most after 72 hours is the winner.
- Voters must give good reasons for votes (Good votes get reps).
- All identification must be removed from the card.

- Written Cards are accepted.

- Please PM Card to me

 

THEME

Make a Generic Xyz Monster

 

CARD A

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2 Level 4 monsters

When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; banish that target, and if you do, draw 1 card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster that was Special Summoned from the Main or Extra Deck; if that monster is in face-up Attack Position, change it to face-up Defense Position. Regardless, it gains 500 original DEF (permanently), and its effects are negated until the end of this turn.

 

CARD B

yyZhaxm.jpg

3 Level 5 monsters
When this card is Xyz Summoned, if there are any Spellcaster-Type Xyz Materials on this card, you can Detach 1 Xyz Material from this card to add 1 Spell Card from your Graveyard or Deck to your hand. Once per turn, you can Detach 1 Xyz Material from this card to Put up to 2 Spell Counters on face-up cards that you control. Once per turn, you can remove 3 Spell Counters from face-up cards that you control to Draw 1 card.
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I vote for card A, even though it's first effect seems useless since placing a monster in Def is never happened in any good deck that is not Shaddoll, and unfortunately that deck has 3 Sinister Shadow Games in answer to this effect so that they can still go off with their flip effects, but the latter effect is really nice as a 2-use negation that also switch monster into Def mode which often weaker in stat. Card B is a 3 material Rank 5 which is really hard to pull off but come with a questionable effect that allow you to search any Spell, but its other effects are quite weak. Only get to draw a card after wasting 3 Level 5 for a mediocre stat monster, at least that 3200 with a 3 pop is better than this.

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I have to vote for card B

 

A: I don't understand why the first sentence is there. It's a +2 (or 1 I guess if you count that Xyz summoning in general is a -1) for the sheer fact that you summon the creature. It is effortless, costless, banishing that isn't limited to once per turn meaning you spam these guys just to use their first effect. Which is weird because only with spamming does it make that whole conditional detach effect worth any kind of trouble. 

 

B: If there is a LIGHT attribute Rank 3 Spellcaster out there then this card is awesome. If there isn't then its meh but fun. The material make it hard to actually play, but it could potentially be a fun toy to actually play around with in Gagaga's and the fact that it is old fashion spellcounter support means I love it even further. The fact that you could have one spellcaster as an Xyz material and possibly search for ANY THREE SPELL CARDS is amazing (almost to the point of overpowered), but once again any thing that would devote the resources to getting this out could probably use the help.

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The fact that you could have one spellcaster as an Xyz material and possibly search for ANY THREE SPELL CARDS

No, this line showed that he didn't even understand Card B's effect properly, so this vote is rejected for now.

 

And just want to tell you that his vote also has many other points of both cards that could be argued, but for the sake of anonymity I will talk about that after this contest finished.

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No, this line showed that he didn't even understand Card B's effect properly, so this vote is rejected for now.

 

And just want to tell you that his vote also has many other points of both cards that could be argued, but for the sake of anonymity I will talk about that after this contest finished.

Looking at that again, I understand where you are coming from. That effect clearly sates that the effect can only be activated once when the monster is Xyz Summoned. Vote is voided for now.

 

1-0 Card A.

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No, this line showed that he didn't even understand Card B's effect properly, so this vote is rejected for now.

 

And just want to tell you that his vote also has many other points of both cards that could be argued, but for the sake of anonymity I will talk about that after this contest finished.

 

 

Looking at that again, I understand where you are coming from. That effect clearly sates that the effect can only be activated once when the monster is Xyz Summoned. Vote is voided for now.

 

1-0 Card A.


After reading both cards again I apologize that I missed a couple of key points.

My vote still stays for B

A: I missed that A could be done during your opponent's which is probably the point of the card. Having said that I now believe the card is too good. On its summon you plus and from then on you have two floating interrupting/negation bullets. I get the feeling that its very anti-hand and anti-sanctum.

B: Yes I mentally missed the only on Xyz summoning part that you get to search a spell. Since there is still no limit on what spell you could get and the flavor of supporting spell counters. I still like this card better.

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Card A:

The first effect is ridiculous and rewards you too much with a +2. And its remaining effect is abusive as well: As far as I know and I was told, Quick Effects that disrupt the opponent's plays are unhealthy for the game (e.g. Pleiades) and this card is no different, as it renders any Special Summoned monster basically useless. Yes they gain DEF and if they have a high original DEF they become sturdy walls, but still they are disabled, and if they don't have any high DEF to start with, it shouldn't be difficult to remove them. And unlike Pleiades or Gorgonic Guardian, this is generic and has the most common and arguably supported Rank.

 

Card B:

The card is fair in my opinion. It rewards you with a powerful Spell serach if you use Level 5 Spellcaster(s), but really, I cannot think of any deck that could abuse this since Spellcasters are rarely used for Rank5s and you would most likely need to build a deck around it to abuse this effect. However, decks that happen to run Level 5 Spellcasters (e.g. Kaus + Algiedi in Constellars, Oracle of Sun + Artifact on Incas?) would certainly appreciate the bonus.

 

As for the second effect...

damn, I can't tell if it distributes up to 2 Counters one face-up cards you control, or places up to 2 Counters on every face-up card you control. The effect description is not clear on that regard, and I can't comment on it because depending on what it does the effect is either subpar, or really good.

 

I will resume my vote after that is cleared up.

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The Spell Counter effect states that it Puts 2 Spell Counters on face-up cards that you control.

 

If the effect was for all cards the OCG would be something like

 

"You can Put up to 2 Spell Counters on each face-up card that you control" OR "You can Put up to 2 Spell Counters on all face-up cards that you control"

 

However I do understand the confusion. "Put up to 2 Spell Counters on face-up cards that you control in any way you wish" may have been a better way of putting it. Hope that helps.

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Yeah, it does.

With that cleared up, I think the second effect is subpar: It will require either 2 turns to get a single card draw, or the assistance of Spell Counter cards to get the card draws. Granted, it can be abused by cards like Citadel or Star Hall which can generate multiple Spell Counters to potentially draw cards every turn through this card's effect even after it has used its detach effects, but it would be difficult to combine any of those 2 cards, an abundance of Spells to generate counters, plus a Rank5 engine with Level 5 Spellcasters, and get efficient results.

Besides, this effect not being that good does balance the powerful Spell search you can get, so I guess it is fair.

 

Vote for Card B.

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