Nathanael D. Striker Posted August 31, 2014 Report Share Posted August 31, 2014 Rules 1. All Leaderboard and Tournament Rules Apply 2. First to 3 votes or most by 11:59 pm Pacific Time on September 3rd wins. 3. Votes must have a valid reason. 4. Winner gets 1 Rep from loser. 5. I have the right to add rules. Card Requirement Create a playable R1 or R2 Xyz. Card A 2 Level 2 monsters When this card is Xyz Summoned: Either player declare a type of monster. While this card has Xyz materials; neither player can Special Summon monsters, except monsters of the declared types. Once per turn, if this card would leaves the field; Detach 1 Xyz material from this card instead. Card B 2 Level 1 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card, it is not destroyed. If your opponent's monster declare an attack while you control no monsters: You can Special Summon this card from your Extra Deck. If this card battles an opponent's monster: You can attach that monster to this card as an Xyz Material, then attach 1 card from your Graveyard to this card as an Xyz Material. This effect of "Number 76: Astral Reef" can only be used once per duel. Link to comment Share on other sites More sharing options...
Aix Posted August 31, 2014 Report Share Posted August 31, 2014 Astral Reef is outright stupid. It's a costless wall that requires 0 deck dedication and also takes out one of your opponent's monsters, dodging almost all forms of protection and immunity. It would immediately become a staple in every Deck.Pure Ancestry Fairy is useless in most cases, but it's better than Astral Reef.Vote to Card A. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 31, 2014 Report Share Posted August 31, 2014 Card A essentially serves as a Type-lock of sorts, though in most cases, it won't do much since both of you are probably going to declare the Type your Decks are mostly comprised of. It has some form of protection from destruction/bouncing, if that actually helps this card's cause. Card B is pretty much a free wall that gets SSed for nothing, then has an auto 101-esque effect that triggers when it battles something. Because of said effect, it takes considerable amount of effort to get rid of it (outside of bouncing it). In a way, it's reminiscent of that one card in RC that got heavily criticized; though not nearly as bad. With that said, card A gets vote for not being OPed. Effect might not work like it was intended to, but it's better designed than the other one. Link to comment Share on other sites More sharing options...
Northern Sage Posted August 31, 2014 Report Share Posted August 31, 2014 Card B's general wall capabilities and just being able to throw itself onto the board at will, and that monster absorption is just insane. Card A could lead to some interesting situations. Card A wins. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted August 31, 2014 Author Report Share Posted August 31, 2014 If neither participant sees a reason to void, then Card A wins 3-0. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted September 2, 2014 Author Report Share Posted September 2, 2014 I assume the lack of objections means there is no need to void. If that is the case, Batmed wins 3-0. Link to comment Share on other sites More sharing options...
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