BANZAI!!!! Posted August 31, 2014 Report Share Posted August 31, 2014 ~Opening Theme: Hemisphere~ ~Ending Theme: Flowing Destiny~ IC Thread Fics! ~A Zai RP~ ~Co-host: Nai~ ~Mechanical Designs by Zai, Nai, Ketodama~ ~Logo by Aix~ ACT 1: CONCEPTION "At conception, there were infinite possibilities; limitless outcomes diverging from a single instance where, once, all was whole." [spoiler=Terms, Information, and Rules] First and foremost, all YCM and RP section rules apply. There will be no godmodding, powerplaying, etc., and posts should be of decent length. You know, all the obvious stuff. Second, Ain and myself have the final say on all matters. Our word is law in here, and we reserve the right to update or change these terms and rules at any time. This is an Animesque rp. Specifically one modeled after and paying homage to real robot mecha anime of the 1980's and 1990's, such as older Gundam series, Macross, VOTOMS, and L. Gaim. As such, you can expect tropes and themes present in those shows to play a part here. In other words, things are going to get dark, and both the characters and the giant robots here should be presented as realistic, in keeping with the kind of story the rp is trying to tell. As a result Nai and myself are going to be looking for certain things when judging applications in regards to both characters and mecha. As a general guideline, staying away from a large amount of modern anime stereotypes (moe, random superpowers, etc) is best, since we're going for a more realistic feel here with more normal-ish characters (that isn't to say you can't be creative, though!). Though obviously a case-by-case thing, your mecha should look more militaristic and realistic. While we aren't going to deny an app on the basis of the mecha image, it would work out better for the RP if most of the mecha fit a certain, realistic style. Google image search armored core for a general guideline. Lastly, you should be prepared for a good deal of character death, since that tends to happen often in the anime we're trying to emulate. Story arcs will be denoted by a change of the RP's subtitle and the replacement of or addition to the verse in italics above, with each arc being named after the current subtitle.The first story arc is called "Conception". Other than that, don't forget to have fun! We've got a lot in store for you all. [/spoiler][spoiler=Plot] In the year 2137, overpopulation, pollution, and various world wars have devastated Earth, turning most of the world’s landmass into uninhabitable desert. In response to growing unrest and economic depression, The United Nations declared its sovereignty over the planet, militarized, and forcibly annexed all nations into itself, forming a world government in the process. To ease the pressure on the planet’s ecosystem, as well as exert further control over the populace, the new militant world government constructed the Shell System: 27 supermassive flying platforms that acted as a new habitat for the 4 billion people who were allowed to leave the poisoned Earth behind, and formally dubbed itself SAF: the Shell Armed Federation. However, all was not well, as roughly half of the human population was forced to remain behind on the surface while the wealthy and powerful ascended to a new home in the skies. While some of those left behind were given food and shelter in exchange for operating the resource plants and atmospheric elevators that feed the Shells, most were left to fend for themselves amidst the decaying ruins of terrestrial civilization. Without support, many of those abandoned died of starvation or disease, while those that survived were forced to eke out a living from a dead world. This situation persisted for decades. While the population living in the Shell system enjoyed an idillic, cosmopolitan lifestyle, those who remained on the ground suffered terribly in the harsh conditions. Naturally, tensions began to rise as the increasingly malcontent surface population began to chafe under SAF's rule. In the face of this unrest, SAF set out to radically reorganize and strengthen its antequated military forces in order to both protect the Shells and better police the increasingly unstable surface. In order to accomplish this, SAF developed Combat Frames: Humanoid mecha that excel at both aerial and land-based combat. With the advent of the Combat Frame, SAF was able to exert a much greater degree of control over the populace on the ground, bringing many regions completely under SAF hegemonty. Conditions in these areas were often harsh, with SAF forcing the inhabitants to work in resource plants or on the massive elevators that supplied the Shells with raw materials whilke imposing oppressive living conditions to maintain order and root out any dissent. Those who could escape SAF's control fled to comparitively more stable independant settlements and restablished cities, which SAF was either unable to bring completely under its influence or ignored entirely due to a lack of resource interests. These independant areas quickly became hotbeds for anti-SAF sentiment, oftentimes acting as home bases for small armed rebel groups that struck back against SAF intrests on the ground. Styling thesmselves freedom fighters, these rebels began building up a cohesive network of allied but independant paramilitary organizations, stealing war materials from SAF and eventually fabricating their own weapons and combat frames in order to combat SAF's military forces and attempt to free their oppressed compatriots. As the years wore on, these gurellia movements became more commonplace, and their actions more overt, with skirmishes between SAF military units and comparably armed rebel forces becoming increasingly common. SAF responded to this growing threat by declaring martial law on the surface and deploying its numerically superior forces en masse, both to root out the conspirators behind the increasing number of attacks and to attempt to bring the situation as a whole under control. However, this acton backfired, as the rebel forcs gained even more suuport and increased zeal in their attacks, which in turn caused a further escalation of SAF's military presence, and so on. This viscious cycle ultimately culminated in a series of ballistc missile and sabotage attacks agaisnt the Shells themselves in 2216, resulting in the deaths of thousands of SAF civilians. These attacks were carried out by Terra Firma, a partiularly large and radical anti-SAF organization based in San Loma, one of the largest and most proserous settlements on the surface. In the Shells, the overt attacks against civilians galvanized the originally neutral public opinion against the surface, and SAF quickly deployed a large force to San Loma to bring the area under control. However, suppression efforts by SAF ultimately failed. No one is quite sure who fired first, but the relatively calm arrival of SAF forces quickly gave way to mass confusion and rioting.The conflict in San Loma quickly escalated, and SAF was forced to bomb the city in its entirety to quell the violence, killing hundreds of thousands of civilians and rebels alike in the process. This was the last straw for those on the surface. Using San Loma as a rallying cry, Terra Firma brought the entirety of the anti-SAF movement across the globe into its fold, gaining so much manpower, materiel, and public support that the paramilitary organization quickly became the de facto governing body of the surface within months, and quickly used its newfound position to formally announce the surface's independance from SAF, and simultaniously declare war against SAF with a volley of fire from its new Spirit of Motherwill class fortresses on January 9th 2217. Armed conflict between the two superpowers quickly spread across the globe, with both factions being roughly equal in strength and manpower. Fast forward to the year 2220. The war between SAF and Terra Firma has been locked in a deadly stalemate, with neither side able to gain a clear advantage. Thousands of lives have been lost on both sides due to SAF’s relentless bombing campaigns, as well as numerous bombardments on the Shells by Terra Firma heavy artillery. As well, advances in mecha technology have led to the creation of the Synchro Frame: Combat Frames that make use of the pilot’s brainwaves to produce lightning-quick reaction times. Though compatibility with the control system limits their numbers, Synchro Frames have proven capable of rapidly changing the tide of battle with their advanced weaponry and high performance, and the new mecha have been quickly adopted by both sides. Trying to gain an edge, SAF has created a secret elite unit of Frame pilots to execute high-priority operations in all theaters of the war, called the Tactical Response Advance Platoon, or TRAP for short. Stationed in an underground base on the surface, TRAP has quickly proven itself to be frighteningly effective in combat. Recently however, one of TRAP’s best pilots, Lauren Vega, was shot down in combat with a powerful Terra Firma Synchro Frame. Though Lauren’s Frame was recovered, there has been no sign of her since her disappearance, and she has been declared MIA. [/spoiler][spoiler=Setting]Synchro Frame takes place on an alternate, but similar Earth to our own. Landmasses and Nationalities/Ethnicities are with a feww minor exceptions the same as the real world, and history is, up until the 20th century, identical. Due to the numerous destructive wars and radical politcal shifts in the SF universe, the world has for the most part lacked a consistent enough period of stability to achieve a rate of technological and cultural advancement as rapid as our own, and as such the world of Sychro Frame much more closely resembles the more cynical, modernist universes depicted in 80's and 90's mecha anime than its 2220 date would otherwise indicate. In the SF universe, the atom was never split, meaning that atomic weaponry was never invented, and nuclear energy was never harnessed to produce electricity. As a result, the second world war was won by purely conventional means. Subsequently, without the deterrent provided by nuclear weapons, the Cold War between the United States and the Soviet Union quickly grew into a third world war in the year 1979, causing global devastation and millions of deaths as the communist and capitalist power blocs vied for control. Like the first world war, the third ultimately ended in a stalemate, with both superpowers’ economies in shambles and armed forces depleted thanks to 10 years of continuous fighting. China rose to prominence in the final decade of the twentieth century as the USSR and the US struggled to recover following the third world war. By 2030, the three nations had become roughly equal in military and economic power, and the world settled into a 50 year period of relative stability as the three superpowers entered into a second cold war. However, it was not to last as a combination of overpopulation, scarcity of natural resources, and over a century of oppressive government at last caused the USSR to collapse in bloody civil war between China-backed pro- and US-backed anti-communist forces in the year 2082. Soon both superpowers dropped the pretense and the most destructive war in human history began, costing over a billion lives as both superpowers and their respective allied nations fought each other on all 7 continents over a period of over 20 years, with all sides making use of horrifying biological and chemical weaponry and scorched earth tactics. Those few nations that remained neutral consolidated under the banner of the United Nations, defending their neutrality with whatever force they could. The fourth world war saw the utter ruin of the Earth’s ecosystem due to both widespread combat and pollution caused by the massive buildup of wartime industries. It came to an end in 2102 with the overthrow of the hardline Chinese government and the subsequent ceasefire called by a battered and nearly defeated United States. In the aftermath, the world was left a blasted desert ruin, with most nations collapsing entirely due to the worldwide environmental disaster and the collapse of the worldwide war economy in the wake of the ceasefire.The following decades were a time of chaos and struggle as borders eroded and refugees flooded the more stable UN-controlled territories. During this era, the first Siedrich-Tesla (ST) drive was created. Using a malleable magnetic field known as a Siedrich field to manipulate an internal supply of charged plasma, the ST drive creates power through the perpetual motion of its plasma supply. Requiring nothing but a tesla coil, magnetized, heat-resistant chamber, and a fixed amount of an easily-ionizable gas, the ST drive was quickly mass-produced by the UN. With a viable energy source, the UN was able to stabilize and gain enough power to bring the world population under its control in the proceeding decades, ultimately becoming SAF and beginning the construction of the Shell system in 2137. [/spoiler] [spoiler=Database] As the RP progresses, expect the database to be updated with new and revised entries. You will be notified via the OOC thread if myself or Nai make any changes. [spoiler=The Shell System] Created roughly one century before the beginning of the RP, The Shell system is a series of floating habitats made to house roughly half of humanity after the ravaging of the earth by wars and pollution. Each of the 27 Shells houses roughly 149 million people within it. The Shells are mobile, able to fly and maneuver thanks to a series of gargantuan, ST Drive-powered thrusters. Each Shell must dock with an atmospheric elevator to take on supplies and materials every three months. While in flight, Shells routinely hold at a stable altitude of 15km, avoiding most weather patterns while still staying within the protection provided by the ozone layer. Though oxygen masks are required at such high altitudes, it is rather common for residents of the shells to spend time outdoors on their exteriors, which tend to host recreation areas. The interior of a Shell is nearly identical to a typical 21st century cityscape, save for the fact that there is an artificial ceiling and weather patterns within the shell are mechanically controlled. Shells also possess agricultural and production zones that produce food and goods for residents from raw materials taken on at the atmospheric elevators. [/spoiler] [spoiler=Atmospheric Elevators] The gargantuan structures that serve as landing pads and lifelines for the Shells, the atmospheric elevators are in some ways more valuable to SAF then the Shells themselves. Each of the 13 elevators stands roughly 14.8 Km tall, and is capable of supporting the additional weight of a Shell docked on top of it for an indefinite period of time. The elevators, and by extension the resource plants and communities at their bases, are responsible for feeding the Shells the raw materials and base goods they need to stay in flight, feed their manufacturing plants, and grow food for their populaces. Each Shell routinely docks with an elevator 4 times a year, with the landing and loading schedules staggered so that the 13 elevators can reliably feed all 27 Shells. It takes roughly nine days for a Shell to be completely resupplied, though Shells have landed on the elevators in the past to take on smaller loads of supplies when the need arises. Due to their importance to SAF's survival, the airspace and territory surrounding the elevators are always heavily guarded by SAF forces, and the communities surrounding them (despite being composed mostly of malcontent surface dwellers) are kept firmly in line by SAF MPs. Since the outbreak of war, 4 of the elevators have fallen into disuse due to their location within dangerous Terra Firma controlled territory, leaving SAF with 9 elevators under its control, including the cluster of 3 pictured above at former UN GHQ in India. The remaining six are scattered throughout SAF's territories in North and South Africa, South America, Australia, Western Europe, and Eastern Europe. [/spoiler] [spoiler=SAF (Shell Armed Federation)] Formed in the year 2137, SAF is both the governing body and the military arm of the Shell System. Controlled by a small parliament of popularly elected officials and high ranking military personnel, SAF's government most closely resembles the oligarchical governments found in mecha anime, such as Gundam's Earth Federation. Its elite control most of the power, and though its rulers are certainly willing to and capable of imposing totalitarian rule on the populace, the people living in the Shells enjoy a westernized cosmopolitan lifestyle, with civil rights for all living with in the Shells and limited self-government on the local level. Though SAF propaganda has a large degree of impact on public opinion, the relative freedom of media in the Shells means that dissenting opinions are at least tolerated, and though the power of the average citizen is limited, the populace still exercises a degree of control over their leaders. All in all, SAF's government isn't an ideal system, nor does it try to be. Instead SAF's focus is on maintaining the panacea peace, happiness, and order for those in the Shells in order to maintain its control, regardless of the sometimes flagrant infringements in its citizen's civil rights it commits, or the oppression it forces on the surface. Though SAF does operate more traditional army and naval units, their primary fighting force consists of Combat Frames, fighter/bomber aircraft, and the airborne fortresses and carriers that house and maintain them while acting as massive weapons platforms. SAF machines tend to focus on more specific combat roles, unlike the more well-rounded machines operated by Terra Firma, and SAF combat doctrine emphasizes combined arms tactics and strength in numbers. SAF combat frames are lighter, faster machines often geared toward faster, decisive strikes, emphasizing speed, precision, and maneuverability over durability and firepower. As well, SAF pilots have more of a preference for melee combat than their Terra Firma counterparts, with SAF being the first of the two factions to develop plasma melee weaponry. [/spoiler] [spoiler=Tactical Response Advance Platoon (TRAP)]The Tactical Response Advance Platoon, or TRAP, is an elite unit of SAF Synchro and Combat Frame pilots formed to execute high priority missions and intervene in any theater of the war. Operating out of a hidden underground facility located in the former Italian Alps, TRAP is often called upon to take out important targets or provide rapid reinforcements to SAF units in combat. Due to the massive threat the unit presents to Terra Firma, as well as its ability to deploy at any point across the globe, TRAP's existence is kept top secret despite their success. Recently, one of TRAP’s best pilots, Lauren Vega, has gone MIA after being shot down in an engagement with a powerful Terra Firma Synchro Frame. Though Lauren’s Synchro Frame, Canis, was recovered, there has been no sign of her since she was shot down. [/spoiler] [spoiler=Terra Firma]Originally a rebel group formed in the city of San Loma, the sheer amount of overwhelming support Terra Firma has received in the wake of San Loma's destruction has allowed the organization to rapidly grow in size and power. As a result, Terra Firma has become a superpower and the de facto governing body of the surface. Unlike the more banal, heavy-handed government of SAF, Terra Firma relies on its radical ideology and populist rhetoric to gain the overwhelming and enthusiastic support of the people on the surface. To the public at large, Terra Firma's men and women are freedom fighters and heroes, waging war for the betterment of mankind and the sovereignty of the oppressed surface. Though Terra Firma takes great pains to maintain this image, the reality is a far harsher one. Prior to the influx of newer members from other rebel groups in the surface network, Terra Firma was extremely radical, aiming not only to free the surface, but destroy SAF and the Shell System as a whole. Though this stance has been softened by more moderate, level-headed minds simply aiming for surface independance, these hardliners remain within all levels of Terra Firma's forces. This combined with the level of zeal Terra Firma's soldiers display has led to acts that could be considered war crimes in combat as well as several morraly questionable acts on the part of Terra Firma itself, including the constant threat of bombardment on the Shells themselves with heavy surface artillery, as well as top-secret soldier augmentation programs such as PRISM. Despite its smaller numbers when compared to SAF, Terra Firma has managed to hold its own in the war thanks to a combination of innovative technologies and talented. motivated personnel. Though Terra Firma does operate some traditional army and naval units, the vast majority of its fighting force is composed of Combat Frames and the huge mobile fortresses that both act as their motherships and giant artillery platforms from which Terra Firma has been near-continuously bombarding the Shells and SAF’s airborne units throughout the war. Terra Firma machines tend to focus on versatility, making the most out of each individual piece of equipment. Terra Firma’s combat frames are geared toward prolonged combat with an emphasis on durability, versatility, and raw firepower, in contrast to SAF's more nimble, precise machines. [/spoiler] [spoiler=The Siedrich Effect] Discovered by a scientist named Anton Siedrich, the Seidrich effect allows for the precise manipulation and shaping of special magnetic fields, known as Seidrich or S-fields, which in turn are used to mold and shape plasma for weapons or energy generating purposes. The most famous application of the Siedrich effect is the ST drive, a type of generator that is both easy to manufacture and capable of producing unlimited energy, while at the same time being capable of supplying energy to advanced equipment like the Shells and Combat Frames.[/spoiler] [spoiler=Combat Frames]The primary weapon used by both sides of the conflict, Combat Frames (Often shortened to CF or Frame) are 15 meter tall humanoid mecha designed to excel in, and rapidly transition between, both ground and air combat. As a result, all combat frames are equally capable of both flight and maneuvering on all terrain, though some models are more adept at certain roles than others. Battles between combat frames are fast and intricate, resembling a combination of a dogfight between fighter jets and a duel between warriors of ancient history, with frames often alternating between melee and ranged combat as battles move from the sky to the ground and back again. Though each model of combat frame can differ greatly from another, the weapons carried by all combat frames tend to fall into a few basic categories. Conventional: regular weapons ranging from rifles and bazookas to missile pods and melee weapons like swords and knives. These are the most common weapons found on combat frames and almost every type mounts at least one. Arc: The first weapon type to make use of the Siedrich effect for combat purposes, arc weapons fire high-powered bursts of electricity. Though arc weapons can cause a respectable amount of external damage, their real utility lies in their ability to wreak havoc with the target’s internal systems, making the limbs and equipment of opposing frames useless and starting internal fires in opposing carriers. Arc weapons tend to come in two varieties: cannons, which operate at mid-to-short range, and weaker tasers, which are melee weapons. Railguns: A more advanced type of ranged weapon that makes use of electric current and magnetic rails (or coils, in most rapid-fire designs) to rapidly accelerate projectiles, Railguns tend to take the form of sniper rifles and high-powered cannons when mounted on combat frames, though more recently Terra Firma has begun to mass produce coil driven weapons that can fire at automatic speeds. Though railguns require more power than a conventional weapon, they pack a more powerful punch. Plasma Weapons: The newest and most powerful variety of weapons mounted on combat frames, Plasma weapons make use of the Siedrich effect to weaponize ionized gasses. Plasma weapons are extremely powerful, able to cause extreme levels of damage to a target thanks to the intense heat and energy of the plasma produced. Though rarely mounted on regular combat frames due to the expense of producing such weapons, Plasma weapons commonly see use on commander’s variants,as well as the highly customized Synchro Frames. Plasma weapons tend to come in the form of either rifles, which fire blasts of plasma at mid-to-long range, or blades, which make use of the Seidrich effect to shape the plasma into the form of a blade. Plasma blades can be used to parry other plasma blades, and this often results in spectacular melee duels between the elite frame pilots that tend to wield them.[/spoiler] [spoiler= Synchro Frames]Synchro Frames (sometimes reffered to as SFs) are special Combat Frames equipped with the Allegorical Manipulation System, or AMS. The AMS is a powerful control system that reads the pilot’s brainwaves and translates them into movement for the Synchro Frame. In other words, a pilot can control their Synchro Frame via their thoughts. As a result, a skilled pilot can make use of a combination of the AMS and traditional controls to produce 1:1 reaction times, meaning that a Synchro Frame can move and react to a pilot’s control inputs just as fast as a pilot’s own body reacts to signals from their brain. This makes Synchro Frames immensely powerful, as this allows them to maneuver and react nearly three times as fast as the average CF. However, the AMS is incredibly expensive to produce, and can only be utilized by individuals with a certain compatible brainwave pattern. As well, each individual AMS must be permanently tuned to read the brainwaves of its pilot. As a result, Synchro Frames are very few in number, and most are heavily customized (or outright unique) extreme high-performance units made to cater to their pilot’s fighting style in order to maximize their effectiveness on the battlefield. [/spoiler] [spoiler=Other Military Units]Despite the widespread adoption of Combat Frames, more conventional military units such as infantry, warships, and combat aircraft still see use, though traditional land-based armored vehicles have been all but replaced by the more versatile combat frame. In addition, both Terra Firma and SAF have created their own unique weapons to supplement their CF forces. In SAF’s case, these take the form of massive airborne carriers that are capable of servicing numerous CFs as well as conducting large-scale bombardments on terrestrial Terra Firma forces. In Terra Firma’s case, these take the form of the massive walking artillery fortresses, which serve as motherships for CFs as well as giant gun batteries, able to take down SAF flyers and cause serious damage to Shells if enough fortresses fire in unison. In addition, Terra Firma has recently adapted the Siedrich effect for use in the creation of the dome shield: a plasma-based energy shield that can be rapidly deployed by small-scale fortress-class units known as Gohmas to defend against bombardments from directly above Terra Firma cities and large installations, forcing SAF to attack horizontally and fight Terra Firma on its own terms.[/spoiler] [spoiler=Anaheim Avionics]Originally established in the chaotic post-war era prior to the founding of SAF and the construction of the Shells, Anaheim Avionics is one of the largest corporate entities on the planet. Well known for being a prolific producer of military armaments as well as consumer goods, Anaheim stands out due to both its surface-based location and decentralized infrastructure. This position has given the company a certain degree of autonomy from the otherwise overbearing SAF, as many of their assets are both vital to the war effort as well as the daily upkeep and maintenance of the Shell System. Though uneasy, this arrangement allows Anaheim to turn a larger, more reliable profit in exchange for a better rate and easier access to their services and goods for SAF. Despite the arrangement however, Ananheim is and has been the primary financial backer and arms supplier of Terra Firma since the organization's inception, with Anaheim's engineering division being largely responsible for designing Terra Firma's 101 Myrmidon (and subsequently all derivative designs), as well as modernizing the old US plans for the Spirit of Motherwill class and designing the Vulcan class assault carrier around it. Thanks to both its massive size and its essential ties with SAF's own armed forces, SAF officials tend to overlook (or be unaware of) Anaheim's support of Terra Firma, allowing the company to implement the rather devious business model of using profits from SAF equipment sales to help fund Terra Firma's own weapons development program. [/spoiler] [spoiler=PRISM]A top-secret soldier augmentation program conducted by Terra Firma before and during its rise to power, the goal of PRISM is to produce extremely capable frame pilots for force multiplication and combat testing purposes. Utilizing orphans taken from San Loma and other similar surface settlements that had been attacked by SAF prior to the outbreak of the war, the PRISM program involves heavy use of psychoactive drugs, rigorous combat training, medical augmentation, and indoctrination. Side effects of the procedures and medications included mental instability (in some cases manifesting as severe anxiety, schitzophrenia, and/or paranoia), mild-to-severe long-term memory loss, increased aggression, and (as was discovered after the program's conclusion) extremely high Allegorical Manipulation System compatibility. Originally beginning with 20 test subjects, all but 1 of the program's first "class" died or was rendered otherwise unfit for duty by complications during training or augmentation. A second "class" of 20 candidates was drafted roughly two years later, producing a more successful crop of seven. Each candidate was designated by a number as well as a new name, and a surname based on an assigned color ( for instance, class 1's Alan Foulke, redesignated #20: Veinti Grun [Green] before dieing due to complications from augmentation). Since the outbreak of war, the eight remaining PRISM subjects have seen action, with two being killed in action during the war's first year, a third being lost the next, and the remaining active five subsequently receiving Synchro Frames once their compatibility was detected. A third class is planned, but has not yet been recruited by Terra Firma.[/spoiler][/spoiler] [spoiler=Application Templates] Note that character and mecha apps will be accepted separately. As well, don’t forget to remove any items in parenthesis. [spoiler=Character]Name: Age:(Keep it reasonable, not every character has to be a teenager) Gender: Faction: (Note that it’s really preferable if you make an app for the TRAP team as your first app, but this doesn’t stop you from making apps for other factions. Just note that the main focus will be on TRAP, at least at first) Occupation: (Pilot, engineer, etc) [spoiler=Appearance] (Picture is allowed, but 4 lines of description minimum regardless)[/spoiler] [spoiler=Personality] (Self explanatory. 6 lines minimum)[/spoiler] [spoiler=Biography] (Same as above. 6 lines minimum)[/spoiler] Machine: (If applicable) [spoiler=Skills/Specializations] (Nothing supernatural or the like. Keep it realistic.)[/spoiler] [spoiler=Misc. info](Trivia, theme songs, or other information that doesn’t fit in the other sections of the app.)[/spoiler][/spoiler] [spoiler=Machine] Unit Model Number & Name: Unit type: Faction(s): Pilot(s)/crew: Overall Height: Top Speed: (Both walking/running and flying) [spoiler=Image(s)][/spoiler] [spoiler=Description](A summary of your unit’s history, weapons, abilities, combat role, etc. no minimum, but the more detailed, the better.)[/spoiler] [spoiler=Armaments & Equipment Information] (Feel free to get creative here, but nothing too ridiculous. Also if your Frame has unique equipment, explain it in detail. Otherwise for more standard stuff, a list is adequate enough. including images of your weapons is encouraged.)[/spoiler] [spoiler=Misc. info](Trivia, theme songs, or other information that doesn’t fit in the other sections of the app.)[/spoiler][/spoiler][/spoiler] [spoiler=Accepted RPers]Nai Aix Ketodama Chaos Sonic Hi I'm Dad Neph Toyo Kate Kraft[/spoiler] [spoiler=Links]In order to keep this opening post from becoming too massive, the RP’s mecha compendia, as well as the character library and any other relevant lists of things will be included in separate posts. This Spoiler will contain links to all of them for convenience. SAF Character Library Terra Firma Character Library SAF mecha/vehicles Terra Firma Mecha/vehicles Player Character Mecha[/spoiler] Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 31, 2014 Report Share Posted August 31, 2014 RESERVE Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted August 31, 2014 Report Share Posted August 31, 2014 Reserve Link to comment Share on other sites More sharing options...
Lunar Origins Posted August 31, 2014 Report Share Posted August 31, 2014 app goes here Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted August 31, 2014 Report Share Posted August 31, 2014 WIP still... [spoiler=Akira Jiyuu] "Don't tell me to change. I'm how I am...deal with it!" Name: Akira Jiyuu (自明, lit. Jiyuu Akira) Age: 20 Gender: Male Faction: SAF (TRAP) Occupation: Frame Pilot [spoiler=Appearance] Minus the symbol on his hand. [/spoiler] [spoiler=Personality] Akira is a bastard (and yes we mean the fatherless kind) and as such he does seem to find a way to distance himself from others, as this is a fail-safe since he was a young boy, thanks to his mother who treated him in such a way. If he seems to have some what of a cold personality towards people, its cause he does as he truly doesn't trust anyone's words as he used to, but "trusting someone" is what the job requires, so he has no choice but to play satire with it. However, there are times when Akira can also act like a regular bastard (and this time we mean personality wise). Because of this, those around him usually just find him despicable with the way he acts and treats others. These ways include (but are not limited to): being sexist towards the female pilots, rebelling against direct orders (this is on a few occasions but this is a rate feat), and even getting into fights here and there with the SAF faculty and pilots. One thing, though, that no one should truly mention or even suggest to Akira is how he could possibly change. Anything relating to changing will set the young man off, as this was something he went through as a child and its become a trigger to him. However, change is essential. Akira has learned this through his "near death" experience and has done his best to change his attitude only, if ever so slightly. [/spoiler] [spoiler=Biography] Akira Jiyuu, the bastard child that shouldn't have come to how he is...his tale is quite the harsh and hardening one. He was born to the person he knew as his mother, Fusa Hanayo, in an out of wedlock affair. The true details of the affair are unknown, but Fusa truly despised the father of her child, as she prayed that her first born would be like her. Unfortunately, this did not hold up to be true as the face that she saw when the child was born...was that of the man she hated. Akira was still the name she gave to the child, as if to try and change how she viewed him, but only remained to give him the man's surname. As the child grew, he immediately noticed something different about him and how his mother treated his siblings and himself. It seemed like he was a bit distant from the others and that Fusa held her other children in a higher regard than Akira, and the young boy would find that out too soon. After getting into an argument with one of his brothers, where they were actually in the wrong, Fusa took the young sibling's side and punished Akira severely...even to the point of mentioning that he was just like his father, and that she hated him. It wasn't long before things continued to escalate when Akira finally asked the important questions: "Why are you treating me like this?!", "What did I do?!", etc. And there...the bombshell was dropped right from Fusa's mouth. "You were born! Whenever I look at your damn face, I see that MAN!! I hoped you would be someone else, a little girl that looked like me, but I can't stand the sight of you when you look like HIM!! I never loved you...just as I never loved him!" This bombshell devastated the young boy, as he now knew the reason why the person he always knew as his mother hated him. It was because he was a bastard child that she truly never wanted...and to make matters worse, he looked much like his "father". After this, he ran...he ran as far as he possibly could... He ran from this past of his, as his heart and attitude started hardening, making him more of a troublemaker. But thankfully he found himself into the open arms of the SAF, where he still has problems following the orders he was given...but then again...this gave him a perfectly good outlet to his anger. And such an outlet it was given...as Akira gave his all in these battles. However, TRAP sent him and a few others for another mission, possibly also due to the fact that he was quite the jerk to the others. But then it happened, Akira and his Frame Raiju leaped into the fray of battle and were both hit badly...very badly. Both laid in critical condition when he was flown back to base. Akira soon awoke to his surroundings, only to find out he was in a coma for quite a bit of time. Reality began to set in on this soul as he realized he almost died out there. And when he died, he would be remembered as just the jerk no one liked. A slight moment of being reborn from this coma, Akira had to make things better...he and his Frame needed to return to help...he could only imagine how they were handling without him. [/spoiler] Machine: SFS-71X Raiju -> SFS-71X-03 Raiju Kai [spoiler=Skills/Specializations] Akira's skills as a pilot are quite exceptional, given the fact that he hadn't exactly been given the proper instruction on Synchro Frame piloting ethics (more like a quick crash course). Outside his piloting skills, Akira also appears to think a bit about some ideas to better suit the Synchro Frames. An example of this is the idea for an optional Flight Unit for the SFS-71X Raiju to help in aerial assaults. [/spoiler] [spoiler=Miscellaneous] Akira's Theme | Piloting Theme | Battle Theme (Battle Theme 2) Akira has been given the crappy end of the stick with his naming, as his mother intended when he was conceived. His name meaning and facts are the following: Akira - A unisex Japanese name which is translated into "Intelligent". This is a jab at the fact that his mother truly wanted a girl, who was intelligent and not someone like the man she was with before. Jiyuu - A Japanese name translating into "Freedom". This however, is not the mother's surname (maiden or married name), unfortunately she let Akira have his "father's" surname. The main inspiration for the Personality and Biography of Akira came from the song known as That Fire by Black Tide (see the first theme link above). [/spoiler] [/spoiler] [spoiler=SFS-71X-03 Raiju Kai] Unit Model Number & Name: SFS-71X-03 Raiju Kai Unit Type: Close Combat Assault Synchro Frame Faction(s): SAF (TRAP) Pilot(s)/Crew: Akira Jiyuu Overall Height: 15.2 meters Top Speed: 245 km/h (Ground) | Mach 1.5 (Flying) [spoiler=Image] [/spoiler] [spoiler=Description]Built around the frame of the SFS-71X-01,The Raiju Kai is in actuality an amalgamation of parts from two separate units. Originally designed as the prototype for the lead machine of an experimental two-frame combat system in 2219, the Raiju was the first and only of its series to be completed; the funding for the project having been cut and diverted to other endeavors such as the SFS-09X and SFS-XA1. With work on the 71X suspended indefinitely, it was decided that best use of the completed 71X-01 unit would be active combat duty, and it, along with any spare components and the half completed 71X-02 Raijin, were sent to SAF Western Command for assignment. Being a nonstandard Synchro Frame with no pilot, the units languished in storage for months before being requisitioned by Captain Thomas Renner for use in TRAP. Barely combat capable thanks to months of neglect, TRAP's engineers opted to upgrade and overhaul the 71X-01 using components from the 02, as well as leftover equipment from the development of the SFS-XA1 Drachenrand. The end result, after extensive aesthetic and operational input from pilot Akira Jiyuu, was the SFS-71X-03 Raiju Kai. Reminiscent of the armored samurai of feudal Japan, the Raiju Kai is an assault unit designed with an emphasis on melee combat. Though lightweight, the Raiju Kai is also well armored, possessing supplemental external chobham armor plating in key areas that allows it to shrug off some of the increased damage it is expected to sustain at close range. The thruster system from the incomplete 02 has been converted into a backpack, which also mounts several spare type-2 seidrich thrusters left over from the Drachenrand's development. Finally, the unit possesses superior close combat weaponry, including a pair of plasma sabers, arc cannons, and an experimental katana-like vibro-sword.[/spoiler] [spoiler=Armaments/Equipment Information]Flight Unit: What was originally the integrated thruster system of the incomplete SFS-71X-02 Raijin has now been convrted into the Raiju Kai's back mounted flight unit. With the addition of energy-efficient Seidrich thrusters from the Drachenrand Project, the flight unit enables the Raiju Kai to accelerate extremely rapidly. While usually folded vertically along the Raiju Kai's back, the flight unit can be deployed outwardly to a horizontal configuration, which allows it to make use of its wing-like control surfaces to increase the Raiju Kai's maneuverability, at the cost of enlarging its silhouette. Chobham Armor Plating: Supplemental external armor plating mounted around or near all of the Raiju's joints, the chobham armor drastically decreases the chance of limb loss during combat. Though not nearly as effective as a full-frame set of supplemental armor, it comes in extremely handy in melee combat, where enemies will have a much harder time disarming the Raiju Kai before it can make a killing blow. It should be noted that while the Chobham armor is thick enough to withstand prolonged contact with plasma weaponry, the nature of its construction and the way it is mounted to the frame leaves it susceptible to being shot off by solid shell weaponry. Twin Arc Cannons: Mounted within the Raiju Kai's frontal skirt armor, the twin arc cannons are the Raiju Kai's only fixed ranged weapons. The frontal skirt plates swivel upward when the cannons are active, allowing the Raiju Kai do deal a respectable amount of damage from medium and close range. The arc cannons' most important function, however, is to overload the electrical systems of enemy frames with large bursts of electrical current. When used effectively, these weapons can outright disable an enemy frame for an extended period of time. Plasma Sabers: Stored atop the Raiju Kai's head, plasma sabers are standard armaments for Synchro frames able to cut and melt their way through most armor with ease. Of note is that the Raiju Kai's sabers are stored on movable hardpoints with their active ends facing outward, allowing them to be deployed while still stored. The hardpoints have a 145 degree range of movement, allowing the sabers to point directly upwards and forward, making them excellent surprise weapons in close quarters. Vibro-Sword - Masamune: Designed with input from the Raiju Kai's pilot himself, the Masamune resembles the signature katana weapons wielded by samurai in Japan's feudal era. Designed to be much more energy efficient than a plasma weapon, the Masamune generates its cutting power by vibrating at ultra-high frequencies, which allows it to cut with equal, or perhaps even greater ease than a typical plasma saber. The drawback, however, is that the blade is both solid and not very durable, meaning that it cannot parry plasma, or even conventional melee weapons very effectively. When not in use, the Masamune is stored in a specially designed scabbard attached to the Raiju Kai's left skirt armor.[/spoiler] Miscellaneous The SF Model name is actually taken from Shinto mythology from the beastly companion to Raijin of the same name. [/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 31, 2014 Report Share Posted August 31, 2014 [spoiler=Adelheid] [hr] "There's no mercy in war. People live and people die. That's all there is to it." [hr] Name: Adelheid Schwarzschild (The Crimson Impact)Age: 29Gender: FemaleFaction: SAFOccupation: Pilot, TRAP's Field Commander Machine: CFS-X193 "Avalon" [hr] [spoiler=Appearance] 180 cm tall, 68 kg. [/spoiler][hr][spoiler=Personality] Adelheid is a respectable woman in all accounts. Calm, cool, and honorable, she’s quite charismatic, and many of her peers (who are mostly her juniors), looks up for her in admiration. In her unit, she is the silent type most of the time, as she prefers to prove her worth in practice rather than merely by talking and theorizing. Not many people know that she’s a hopeless romantic that’s never gotten into any relationships, but that’s mainly since according to her, her true love is her heavily customized Combat Frame, the CFS-X193 Avalon, though of course, not literally. While she was aware that sooner or latter she would need to develop an actual relationship with another human being, she's pretty content with her current status, and after all, she felt that relationships like those would merely be a hindrance and distraction on the battlefield. While she used to utterly despise Synchro Frames, she had mellowed out a bit since she joined TRAP, at least enough to work with them. She didn't really see the people under her command with high regards though, most of the time, mainly due to her attributing most of their performance due to their machines instead of their skill. Yes, she was aware that her own Avalon could outperform some Synchro Frames even without its ace in the hole active, which would technically made her a hypocrite, though she always attributed her performance purely to her skill. Indeed, she was quite proud of her own piloting skill, especially since it is her true and only passion. She wouldn't be "Adelheid Schwarzschild" if she did not have those skills. On the battlefield itself, she usually is quite composed when it comes to assessing the situation, but when it's time to engage the enemies themselves, she would usually show no mercy as long as her frame could keep up with her determination to completely eradicate her enemies. It's not exactly due to a bloodthirsty nature or something similar, she's simply unwilling to be generous or showing any mercy on the battlefield, since after all, doing that can kill her if she's not careful. A great admirer of the concept of medieval chivalry, though, she is very well aware that it's something that's too idealistic to be followed in a broken world like this. She's no way an optimist or idealist, and she simply fights for her survival. Never ever wants to talk about her family that she left behind, for some reasons. [/spoiler][hr][spoiler=Biography] She was born in the city of San Loma, though, she and her family lived in a smaller town not far from the city itself. When she was a teenager, she conscripted herself to the then-underground organization of Terra Firma as a fighter jet pilot for an unknown reason. Though, whatever it was didn't matter in the end when her youthful recklessness ended badly for her as she was shot down in a battle not long after she joined. She survived though, but she ended up getting captured by the SAF as a prisoner of war. The pilot that downed her, Altomare Weiss visited her not long afterwards in prison, and much to her surprise, he bailed her out and decided to take her as his apprentice, saying that he saw her unrefined talent during that short combat that ended up with her loss. Afterwards, the two went on to be close friends not long after that. It was in the Shells that Adelheid started to get closer and be fascinated by Frames, and in a short time, it was apparent that she had the natural talent to operate them well mainly due to her piloting skill, and thus, she later was chosen to be a test pilot for many of SAF’s Frame projects, as she’s able to operate them to their fullest capabilities and inquire about which function was good or bad and what should be fixed or replaced from the design. Due to her being used to fighter jets before she piloted frames, Adelheid ended up falling in love with the concept of CFS-193 Victory, and decided to use one as her personal unit, with the approval of the SAF, of course. With Altomare's connections, he helped Adelheid to fully integrate herself into the Shell and SAF, even to the point of most people not being aware that she used to be a Terra Firma pilot. When the SAF R&D department started their Synchro Frame project, it was her that they chose to be the very first prototype model’s test pilot. She accepted the offer gleefully, especially since she had followed the whole process of its development, and fell in love with the machine. She believed that it was her fate to operate the machine on the battlefield, and her superiors promised her that if the test went well, she’d be chosen as its main pilot. It didn’t go as she expected. This time, she oddly was completely unable to operate it well at all, not even reaching 30% of the machine’s potential. It was then apparent to the developers that she lacked the special brainwaves needed to synchronize with the machine. This was enough to drop her spirit down by a lot, but then on the next day, her superiors announced that her friend Weiss was the one that was chosen to pilot the SF. That was when she started to despise SFs and grew more distant to her friend. Her distance with him was so much that when he was shot down during a mission, she didn’t feel anything, and when Terra Firma started to develop their own SFs, she blamed Weiss’s incompetency for that. She officially retired from being a test pilot in favor of being an actual combat pilot, and subjected herself to a lot of training of all kinds, whether it’s physical, mental, or using simulators. Also, she modified her personal CFS-193 using the knowledge she got during her time working with the Research and Development department to make it be able to stand up to enemy Synchro Frames, even if she sacrificed stability in the meantime. Her training and customizations paid off as on one of her proper first missions, she managed to a Synchro Frame unit that ambushed she and her squad, who managed to kill many of her teammates due to the superiority of the foe's Frame. They didn’t expect it when she managed to outmaneuver them, and decisively shot them down with a well-aimed shot, though the pilot itself managed to retreat as Adelheid hesitated to shoot the escaping pilot. This and the later battles cemented her reputation as an ace pilot. But she didn’t let the praises get into her head and she kept on customizing her Frame more and more obsessively. She even resorted to ask the currently retiring Aeolia Audevie to help her with the frame designs, and the two then partake in the development of the Anti-AMS "SF-D" system, a system capable of boosting a non-AMS capable unit's performance significantly when it detects the brainwaves of an opponent Synchro Frame. The prototype of the system was installed on her unit, but for some reasons, the development of that system came to a halt immediately afterwards, and she couldn't even ask Aeolia about what exactly happened with the continuation of that project. One day, for a reasoning unknown to her, she was assigned to be the CO of the newly formed elite team of SF unit named TRAP, even though she herself did not pilot a Synchro Frame. Despite her insistence of not wanting to have anything to do with that team, she was still assigned there, much to her chagrin. [/spoiler][hr][spoiler=Skills/Specializations] She absolutely specializes in high-speed aerial combats, where the amazing maneuverability and speed of her Frame can be displayed in all of its glory. With her experiences as an ace fighter jet pilot, she has developed the mind to read the situation of the battle quickly, and devising plans and maneuvers on the fly without dropping a beat. She is also the undisputed master of one of her signature style of transforming her Frame mid-air to immediately adapt to the ever-changing situation of battles. Her sharpshooting skill is quite remarkable. While her tactical sniping skill is good, her main threat comes from her ability to be accurate with her shots even in the middle of a combat, while moving at high speed. Outside of piloting, she’s a great mechanic and she has good knowledge about the components and builds of Frames, especially Synchro Frames, mainly due to her involvement in the development of those. Thus, she often designs frame concepts for fun, most of them ended up being quite usable, if not fully effective. Her main weaknesses are bombing operations and tightly packed artillery defense. [/spoiler][hr][spoiler=Misc. info] -She likes lions, and felines in general. Said that she remembers taking care of several cats. -When asked why she looked really young for her age, she shrugged and said it was merely a miracle. [/spoiler][hr][/spoiler] [divider1] [spoiler=CFS-X193 Avalon]Unit Name: CFS-X193 AvalonUnit Class: Custom Transformable High Mobility Aerial Combat FrameOverall Height: 17.9 meters (counting guns), 14.5 meters (head to toe)Pilot: Adelheid SchwarzschildMaximum Speed(Flying): Mach 4 (Fighter Mode with Extra Pack equipped, though even with it equipped, Adel would only go for Mach 2.8 maximum for safety and energy conservation reasons) Mach 1.4 (Combat Frame Mode)Maximum Speed (Ground): 231 km/h [hr][spoiler=Unit Image] [spoiler=Base Unit] (Fighter Mode) (Frame Mode) [/spoiler] [spoiler=Extra Pack] (Fighter Mode) (Frame Mode) [/spoiler] [/spoiler][hr][spoiler=Description] The Two-mode Combat Frame is a series of Frame that was designed mainly for high-speed aerial combat. Originally, Avalon was one of the many mass-produced ones, but Adel's personal touch had made it into a far more dangerous machine in the battlefield. Appearance-wise, it was made to be sleeker and more aerodynamic, with the emphasis on agility and elegance. Though effectively, this Combat Frame packed quite a lot of heat even compared to Synchro Frames, and pretty much more agile than many of them, with the Alter/System just cranking these aspects even higher. Though, the fact that this is not supported by the AMS system dampened it from its true potential, as Adel's reaction time, however fine tuned with experience and skill it is, is no match from AMS supported aces. During her time in the Shells not long after Leo joined TRAP, Adel installed an optional Extra Pack to her frame for extended, long distance operations. [/spoiler][hr][spoiler=Armaments and Special Equipment] Base Armaments 2 Medium Class rapid-fire Plasma Gun: Mounted on its back, it was originally designed to fire normal bullets, but Adel rigged it and turned it into firing superheated plasma. Anti-battleship Heavy-Class Plasma Cannon "Excalibur": Designed to take out battleships in one shot, Excalibur is more like an ace in the hole for Adel due to how much energy it takes to fire each full-powered shot using it, enough to actually drain the entire energy of the Frame. Most of the time it's stored inside the main ship, and will only be drawn when necessary due to it limiting Avalon's transformation ability. Two Medium-Class Plasma Rifle "Caliburn": The main weapons of Avalon, designed for easy use and doesn't drain too much energy. Also doubles as thrusters when in Fighter Mode. Twelve micro-missile launchers: Two exit ports in each engine pod and 4 exit ports in each conformal armament pods. Maximum of 50 missiles normally, but it could load more with the price of mobility. Small missiles are equipped with the shoulders and sides of the legs. Leg missiles can separate from the center into 2 blocks, and can be launch missiles up to 270-degrees. Two standard-issue arm-mounted Plasma Sabers: Standard issue, really. Nothing much to be said. SF-D "Alter/Frame" System: SynchroFrame-Destroyer, a system that was built in to counteract the opponent's SF units. When in the presence of an unregistered Synchro Brainwave, the system will start overworking the internal reactors to increase the parameters of the Frame to a whole new height at the cost of the Frame's stability and energy consumption. While normally this would give a Combat Frame the capability of standing on a somewhat equal footing to an Synchro Frame one-by-one, in the hands of the experience and reflex of Adelheid and her extensively customized Frame, she could overwhelm Synchro Frames with relative ease. This mode only lasts for around 5-10 minutes before it drains Avalon's energy completely. X-wing Solar Panel System: Avalon's wings can open up and reveal an emergency solar panel system that took form as four additional "wings" that formed the X-shape. Extra Pack Four Detachable Extra Boosters + Internal reactors Four Wired Detachable Wing-mounted Missile Pods: Containing 15 micro missiles in each. When detached, Adelheid still retains control of their aiming system, which allows her to use them to strike at her opponents from varying angles. It's not exactly a wire-guided missile pods, and the wires themselves are simply a way for Adelheid to be able to retrieve the pods after she detached them. Two Nacelle-mounted Hi-Plasma Cannons: Only usable when in Fighter Mode. Using the power from the additional internal reactors. [/spoiler][hr][spoiler=Misc. Information] [/spoiler][hr][/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted August 31, 2014 Report Share Posted August 31, 2014 [spoiler=Feng]"There's no such thing as stopping me."Personal InformationName: Feng Li (李峰, lit. Li Feng)Age: 19Gender: MaleFaction: SAFOccupation: TRAP SF Pilot, SF Researcher and EngineerMachine: SFS-72X Wukong[spoiler=Appearance]As depicted in the picture, Feng Li is a young, androgynous Chinese male with long dark hair. He is reasonably tall, standing at 185 cm (approx. 6'1") with a slim and rather weak frame unused to physical exertion.[/spoiler] [spoiler=Personality]Feng's usual outward demeanour greatly contrasts his inner fire. He generally appears to be cool, suave, with a slight hint of cheekiness, and optimism as well as an affinity towards teamwork and cooperation. Indeed, his outward self is a very likeable young man, wearing a bright expression while politely reserved. He does fully understand the need to socialize and make friends, and makes sure to greet everyone as necessary, even if this can seem forced at times.It can be further observed that Feng is quite curious and adventurous, willing to dive into new things without a hint of caution, which can be troublesome to his superiors. Whimsical and capricious, Feng flutters from one thing to the next, gets bored relatively easily, until something really catches his interest which he then devotes his entirety into exploring, abandoning all else. It was this that first lead Feng to the Synchro Frame project, and then to becoming a SF pilot. He has a great love and natural affinity for machinery, and does take great pride in his role in developing the Synchro Frames.This brings us to the worst aspect of Feng's personality, his pride, better described as overwhelming hubris and conceit. Yet young and childish, even for his age, Feng lacks a great deal of wisdom. In fact, he believes that usual wisdoms and laws do not apply to him, and what is worse is that they often prove not to. Feng is a brilliant prodigy on all counts, his tremendous natural ability places him superior to most human beings, and Feng relishes this fact. It gives him a ridiculous overconfidence and a sense of invincibility, nullifying his sense of danger and fear. He does understand that arrogance is not socially acceptable however, but his cockiness can break through his calm outer shell in moments of excitement, where Feng can be somewhat of a total asshole. Another bad side of his overconfidence is that Feng has never actually tasted failure, and his pride is capable of being utterly shattered... although, actually being able to make him taste defeat would be a Herculean task for anyone.Feng is capable of great love, although love that is rather insane and overly attached in nature. He is engaged to one of his colleagues in the Synchro Frame Research and Development Sector, Cecilia Evans, as she is one of the few Feng considers equal or even superior due to her vast intellect, but most notably her unconditional kindness and strength of person. While Feng is aloof to most conventional values, over the course of their long acquaintance, she managed to inspire him, and teach him to temper himself and develop a firm sense of morality, which he came to also pride himself in. However, since becoming an SAF pilot, an issue has began to eat away at him. His own pride in his superiority and his morality are beginning to conflict. Feng relishes in defeating other pilots. Simply put, he enjoys killing. Even he cannot completely ignore this contradiction, and it brings him the unfamiliar sense of unease and uncertainty which is beginning to degenerate his personality. In addition, in fact, Feng is beginning to feel that he cannot face his fiancée due to the guilt he feels at the pleasure of killing others.[/spoiler][spoiler=Biography]Feng is a prodigy, born to a lower class family, and graduated the SAF's top military college for the sciences at the age of 15. He soon joined the SAF Research and Development Department along with his fellow genius only a few years his elder as well as daughter of one of the SAF Generals, Cecilia Evans. Feng's life up to this point was a smooth ride from the bottom straight up, which contributes to his overinflated sense of self-worth. The two of them became involved in the project to research the use of brain-computer interfaces to operate machinery, specifically Combat Frames, and a year after they signed into the project, they made the breakthrough. Although the final piece to developing the Allegorical Manipulation System could be more attributed to Cecilia, Feng had no small part in its creation. It was then, upon the day of success, using the money he got from the project, Feng bought a ring and proposed. Cecilia refused at first, saying he was too young, but after persisting efforts, she agreed, although postponing the marriage to a later date.Soon after finding out that he was compatible with the AMS, Feng's interests diverted to piloting a Synchro Frame. Although the SAF top brass refused to allow one of their top researchers become a pilot, Feng stole a Synchro Frame prototype, tuning it to his brainwaves, and snuck in with an SAF operation where the TRAP was also involved. His curiosity and craftiness allowed him to follow the TRAP to their headquarters, but not without being discovered.He was in a heap of trouble. The TRAP headquarters was highly confidential information, and he had directly disobeyed the orders of the SAF board. However, Feng managed to squirm his way out of it by presenting the SAF with a new Combat Frame design, and pointing out that he was able to draw inspiration from fighting in the field. His solution was for them to allow him to join TRAP as a member while still developing new designs for the SAF. With a little persuasion from Cecilia's father, the board of executives agreed and Feng became a member of TRAP.[/spoiler][spoiler=Skills/Specialization]A prodigy that was greatly recognized in the SAF's Research and Development Sector and even had a great part in the development of Synchro Frames themselves, Feng has a great deal of knowledge about Frames and their design. Although he dislikes working with his hands, he is an expert Frame engineer and, if necessary, is capable of making repairs and modifications on his own. Greatly innovative on his own, Feng gets all sorts of ground-breaking ideas when he fights and acquires a very deep understanding of Frames' design points by experiencing and observing them firsthand.While Feng is lacking in actual combat experience, he makes up for it with his quick learning ability, fast reflexes and analytical mind. His experience with working with various Frame designs allows him to recognize weaknesses in enemy Frames, and his mind works to easily understand various battlefield tactics. An innovator, he is capable of great improvisation. Through sheer talent alone, Feng can be considered a top-class SF pilot, and he has settled into a fighting style that is most suitable to his versatile Synchro Frame, his compatibility with his Frame greater than most of his fellows as he designed it himself and understands the machine to its core.In terms of other skills, Feng is an amazing artist and chef, finding that he picked up the skills rather easily. If he weren't so devoted to his dear Cecilia he would for sure be popular with the ladies. Feng is rather unaware of his own pretty boy charm, however, and wouldn't care about it either, except to please his affianced.[/spoiler][spoiler=Miscellaneous][/spoiler][/spoiler][spoiler=SFS-72X Wukong]Unit Model Number & Name: SFS-72X WukongUnit type: Custom High-Mobility Close Combat Synchro FrameFaction(s): SAF (TRAP)Pilot(s)/crew: Feng LiOverall Height: 15 mTop Speed: 250 km/h (on ground); Mach 1.6 (in air)[spoiler=Image][/spoiler][spoiler=Description]The SFS-72X Wukong is a piece of art, personally designed by Feng to inspire awe and terror on the battlefield. It is mostly brown with gold trims and highlights of red, while the faceplate is white. Inspired by the legendary Monkey King, Sun Wukong, the Great Sage, Equal of the Heavens, from Chinese Mythology, after seeing Feng operate it in the field, one can say that it truly lives up to its namesake.The armour plating is light, the design is mostly sleek except for certain parts with armour and plating, to allow for high speeds and agility. Most of the joints can spin in addition to bending, for even further versatility. The Wukong literally dances amongst its enemies in close combat, and in the air, it reaches a top airspeed of Mach 1.6 - not quite achieving the 54,000 km in one leap which the Wukong of legend could do, but amongst the fastest of Synchro Frames nonetheless.[/spoiler][spoiler=Armanents & Equipment]Sensory Antennae: While the tendrils on the Monkey King of legend's hat were purely decorative, these antennae can detect various signals, fields and radiation, such as the weak electric fields given off by machinery and pinpoint them by measuring while the antennas move (this cannot be done while the Wukong is in motion, the Wukong's functions must be stopped to minimize interference).Spinning Segments: One of the most unique features of the Wukong is that it can rotate and spin at its waist, wrists, and ankles, at high speeds, although spinning at the waist is not particularly productive.Ruyi Jingu Bang: A double-sided plasma saber, with modifiable reach, stretching up to 20 meters (although cannot maintain such lengths for long). Combined with the Wukong's spinning wrist, it also serves as a provisional plasma shield.Taser Claw Tail: Only Feng has the mental capability of operating a fully operational tail with a claw on the end with a Synchro Frame. The Tail also serves as an anti-Frame Taser.Back Thrusters: These powerful thrusters are what allow Wukong to achieve its legendary airspeeds. Feng also uses this to give him quick boosts while in the midst of ground combat.Clawed Thruster Feet: The feet are clawed, to allow for grabbing things and can dig into the ground for stability. There are also small thrusters which, when timed correctly, give boosts to running speed.[/spoiler][spoiler=Misc. Info]Based on the Monkey King, Sun Wukong, one of the most famous personalities from Chinese mythology. Famed for his unparalleled combat prowess and his cunning, the SFS-72X Wukong takes on these qualities by being a highly agile unit with unorthodox combat abilities.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 31, 2014 Author Report Share Posted August 31, 2014 On that WIP flow. [spoiler=Leo Vega] "In a perfect world, I wouldn't have to be here fighting." Name: Leo Vega Age: 17 Gender: Male Faction: SAF (TRAP) Occupation: Frame Pilot [spoiler= Appearance] Leo stands at 5'10", and is a little bit on the thin side. Though he isn't muscular, Leo has a decent amount of tone due to a regular regimen of exercise. His blonde hair is a bit long and generally unkempt, and Leo's bangs occasionally cover his eyes. He's good looking, though most people would describe him as 'cute' rather than 'handsome' due to his effeminate facial features and big, hazel eyes, which he inherited from his mother. When not dressed in a SAF uniform or his flight suit (both of which he tries to avoid wearing as often as possible), Leo tends prefer comfortable, loose fitting clothing like sweatshirts and baggy jeans. Leo often looks lost in thought or contemplative when not engaging actively in something. He can often be seen admiring something that catches his eye, writing song lyrics down on a notepad, or strumming a riff on his electric guitar during whatever free time he has. [/spoiler] [spoiler=Personality]Leo is kind, thoughtful, shy, and loyal, as well as intelligent, creative, and a bit eccentric. Perhaps in part due to the loss of his parents early on in life, Leo has always been sympathetic to the plight of others. Helpful, sweet, and generally good natured, he can always be counted on to lend others a hand or be emotionally supportive, even when he himself is feeling down. In addition, Leo is rather adept on picking up on emotional cues, and as such is often able to tell when something is bothering a person. Despite this, however, Leo himself is rather shy and withdrawn. He tends to shy away from social interaction, and sometimes finds himself uncomfortable when in a large group. In addition, Leo's shyness causes him to be easily embarrassed or nervous when interacting with someone he is unfamiliar with. in other words, Leo is bashful to a point, and is easily flustered. This is especially true when it comes to the opposite sex, and as a result Leo finds it very difficult to keep whatever cool he may have around someone he is attracted to; a reddening face and the stumbling of his words being a dead giveaway that this is the case. Though Leo is not necessarily antisocial, it can be rather difficult to get him to voice his opinion or contribute to a conversation, and he often prefers to be by himself. In addition, Leo is a bit guarded, and it can be rather difficult to get him to open up to someone or express his feelings. This often causes him to bottle up his emotions, which unfortunately have a tendency to abruptly and sometimes violently resurface when he is stressed, angry, or sad. Recent events have exacerbated this tendency, and as a result he has become despondent and a bit brooding; prone to snapping at others around him without much provocation. However, when push comes to shove, Leo can almost always be counted on to rise to the occasion when he is needed, as his sense of loyalty wont allow him to ignore his friends and family should they need his help. Though he isn't the most adept socially, Leo makes up for it with his intelligence. He is an excellent problem solver, and his ability to memorize facts and absorb information is remarkable. In addition, his mental faculties have allowed him to be very creative. Most often, this is expressed in his musical talents, be it singing, playing guitar, or writing lyrics and music. However, this creativity also extends to how Leo deals with everyday life. He often comes up with unorthodox solutions to problems, and can be counted on to find answers where others may be stumped. However, his creativity and intelligence, combined with his social difficulties and upbringing, have caused Leo to develop a few eccentricities as he has grown older. He spends an inordinate amount of time focused on his music, and is prone to fidgeting and daydreaming. Despite his oddities, however, Leo is still very much a teenage boy. He is emotional, and prone to the swinging moods that adolescence often brings. He longs to be accepted by his peers, and is prone to defiance and acting out in much the same way any other teenager would be. In short, despite the circumstances life has thrust upon him, Leo is still trying to find his place in the world. He is simultaneously confident in his abilities ( in the same foolhardy way that many teens are) and unsure of both himself and his future. [/spoiler] [spoiler=Biography]Born on Shell Avalon in 2203, Leo is the son of Michael and Cheryl Vega, a computer programmer and an artist, respectively. The youngest of two children, Leo's early childhood was a rather normal, albeit uneventful one. Leo began to display a high degree of intelligence from an early age, and as a result he often found himself bored with school work. As he began growing older, he developed a passion for music, and it wasn't long before he began learning how to strum out notes on his first guitar. However, when Leo was 10 years old, both of his parents were killed in a traffic accident. With no other family to speak of, Leo ended up in the custody of his then-18 year old sister Lauren, who provided for the both of them by joining SAF as a frame pilot while Leo made his way through grade school. Leo spent an awful lot of time to himself during those years, preferring the company of his guitar and his few friends to having a wide social circle. Though she was oftentimes forced to be absent due to a SAF deployment, Leo stayed very close with his sister as he grew older, with the two's relationship resembling more of a parent-child relationship than one between siblings. The siblings would often confide on one another, and it was Lauren that Leo turned to whenever he was having a problem, whether in school or life in general. As such, her recent disappearance has hit him rather hard, made no better by the fact that he has now been drafted into TRAP with little-to-no training to pilot her Synchro Frame: Canis. [/spoiler] Machine: SFS-09X Canis [spoiler=Skills/Specializations] High AMS Compatibility- Leo has the second-highest level of compatibility with the AMS on SAF's records, meaning that he is able to operate Synchro Frames with an extremely high level of synchronization. With enough training and a properly tuned AMS, Leo has the potential to become frighteningly effective with a Synchro Frame. Though each individual AMS must be permanently tuned to a specific pilot, Leo's brainwaves are similar enough to his sister's that he is able to operate the Canis at 95% compatibility, with no ill effects. Above Average Intelligence- Leo is extremely intelligent, and as a result is able to grasp concepts and learn information much faster than most people his age. Basic Piloting/Combat Training- In the two weeks since he has been drafted, Leo has been given the most rudimentary combat and piloting training. Though he has no experience in actual combat, he does know the controls for the machine he is meant to pilot and the bare minimum about combat procedures and tactics. [/spoiler] [spoiler=Misc. Info]Theme- Shining Misc. facts- Leo is a rather talented guitar player, singer, and song writer, though he hasn't garnered enough practice and experience to make full use of his musical talents. As far as his musical tastes are concerned, he enjoys punk and alternative rock the most. Leo is rather embarrassed about the fact that he's never kissed a girl, and will fiercely deny this fact if it ever gets brought up. [/spoiler][/spoiler] [spoiler=SFS-09X Canis] Unit Model Number & Name: SFS-09X Canis Unit Type: High-Mobility Multi-Role Synchro Frame Faction(s): SAF (TRAP) Pilot(s)/Crew: Lauren Vega, Leo Vega Overall Height: 15.1 meters Top Speed: 270 km/h (walking)/ Mach 1.6 (flying) [spoiler=Image(s)]Frontal View (Fang Rifles Mounted to Shield) Rear View(Shield Mounted to Back Hardpoint) Front View (Fang Rifles Drawn) Lineart[/spoiler] [spoiler=Description]Designed as both a high performance combat unit and a testbed for new weapons systems, the SFS-09X Canis is the first Synchro Frame to be constructed exclusively for use by TRAP. Taking its codename from the two dog ear-like fins on its head, the Canis's thin frame stands out from its typically bulkier Synchro Frame brethren. The Canis is built for speed, featuring ultra-lightweight, heat-resistant composite armor and an aerodynamic design. In addition, the body itself is constructed in such a way as to allow for the maximum freedom of movement, and as a result the Canis does not have many of the features normally associated with the silhouette of a frame like skirt armor and bulky joint plating. The purpose of this design ethic is twofold: Firstly, this allows for the Canis's whopping 22 thrusters to be incorporated directly into the armor plating, meaning they are both protected, and placed in such a way that they can more easily assist the frame in combat maneuvers while leaving the heat-resistant armor undamaged. Second, this allows for both ease of repair an maintenance, as well as the inclusion of several hardpoints for the storage of weapons and mounting additional equipment, allowing the Canis to adapt to any conceivable mission role, as well as easily mount new equipment for combat testing purposes. Though it can handle any mission role, the Canis's primary function is that of a high-speed assault unit, a role that it excels at. Though there are examples of frames that can outrun it, the Canis's design, coupled with the high reaction times produced by is AMS, allows it to perform complex maneuvers at its top speed, meaning that it can out-maneuver any machine capable of keeping up with it. This gives the Canis an unprecedented advantage in combat, where it is able to move at blisteringly high speeds while maintaining the maneuverability that other frames lose when accelerating to their maximum thrust. Of course, the Canis's high performance comes at the cost of its durability. Due to its construction and lightweight armor, the Canis is unable to take the amount of damage that its more heavily armored brethren can, and as a result is forced to rely on its speed ad maneuverability to avoid damage. As well, its design and combat role make the Canis rather difficult to pilot, requiring excellent pilot reflexes as well as the fortitude to handle the excessive G-forces that its high-speed maneuvers can generate. [/spoiler] [spoiler=Armaments & Equipment Information]Weapons marked with an * are optional/testbed weapons. Enhanced Optics- Though the Canis's optical sensors appear to be a rather typical visor-type setup, in actuality it mounts two separate optical systems. The first is what is known as a mono-eye setup, which takes up the central portion of the Canis's visor and is used for long-range magnification. The second is a bifocal system that takes up the side portions of the visor, and acts in much the same way as similar systems on close-range oriented Frames such as the Drachenrand and Wukong. Both systems can be used independently of each other or together to allow the Canis to have excellent vision no matter the distance tot eh target or the peed of the frame, making the Canis both an adept scouting unit as well as frighteningly accurate at most ranges and speeds. Enhanced Motive System- Thanks to its unique design, the Canis's motive system allows it to move its limbs with a much greater degree of freedom than most other frames, making it capable of movements that are impossible for humans as well as many other frames, as well as allowing it to perform limb movements extremely quickly, which is very helpful given the amount of hardpoints and potential equipment it can carry. "Thruster Strike"- While not necessarily a weapon, the Canis possesses thrusters mounted on its wrists, as well as in it knees, which it can use to enhance the force of any physical strikes it can deliver. Fang Rifles- The Canis's main weapons, the Fang Rifles are a pair of plasma rifles that fire large-sized plasma bolts. What makes the Fang Rifles unique is their high rate of fire (they are technically automatic, though they fire at speeds that fall somewhere in between semi-auto and full-auto weapons) as well as their durability, being tough enough to block solid projectiles and parry non-plasma melee weapons while still remaining fully functional. The fang rifles are stored on recharge slots on either side of the Canis's Strike Shield, adding to its defensive coverage when attached. Strike Shield- The Canis's Primary means of defense, as well as one of its melee weapons, the Strike Shield is a thin, durable shield that mounts an internal generator for recharging the Canis's Fang Rifiles and Plasma saber, and also stores those weapons when not in use. The front end of the Strike Shield is sharpened to a blade, and this combined with the shield's durability and the Canis's wrist-mounted thrusters makes the Strike Shield a surprisingly effective melee weapon. Because it is a very essential piece of equipment, the Strike Shiled is built durable enough to withstand hits from plasma weaponry, and it is even capable of parrying plasma blades. When not attached to the Cani's wrist, the Strike Shield can be attached to any one of the Canis's hardpoints (though it is usually attached to the rear hardpoint to act as a stabilizer/tail binder) and asa result it is possible for the Canis to sortie with multiple Strike shields, should more be constructed. Plasma Saber- The Canis's Primary melee weapon, the Plasma Saber is stored within the Strike Shield when not in use, and is capable of cutting through most armor with ease. [/spoiler] [spoiler=Misc. Info][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted August 31, 2014 Report Share Posted August 31, 2014 Question: When we're Synchro Frames developed? Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 31, 2014 Author Report Share Posted August 31, 2014 Question: When we're Synchro Frames developed? 1 year and a half prior to the start of the RP, roughly. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 31, 2014 Report Share Posted August 31, 2014 Decided to rewrite some part of my app, will notify when it's properly finished. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted August 31, 2014 Author Report Share Posted August 31, 2014 -SAF Characters- [spoiler=Player Characters][spoiler=TRAP] [spoiler=Leo Vega- Zai] "In a perfect world, I wouldn't have to be here fighting." Name: Leo Vega Age: 17 Gender: Male Faction: SAF (TRAP) Occupation: Frame Pilot [spoiler= Appearance] Leo stands at 5'10", and is a little bit on the thin side. Though he isn't muscular, Leo has a decent amount of tone due to a regular regimen of exercise. His blonde hair is a bit long and generally unkempt, and Leo's bangs occasionally cover his eyes. He's good looking, though most people would describe him as 'cute' rather than 'handsome' due to his effeminate facial features and big, hazel eyes, which he inherited from his mother. When not dressed in a SAF uniform or his flight suit (both of which he tries to avoid wearing as often as possible), Leo tends prefer comfortable, loose fitting clothing like sweatshirts and baggy jeans. Leo often looks lost in thought or contemplative when not engaging actively in something. He can often be seen admiring something that catches his eye, writing song lyrics down on a notepad, or strumming a riff on his electric guitar during whatever free time he has. [/spoiler] [spoiler=Personality]Leo is kind, thoughtful, shy, and loyal, as well as intelligent, creative, and a bit eccentric. Perhaps in part due to the loss of his parents early on in life, Leo has always been sympathetic to the plight of others. Helpful, sweet, and generally good natured, he can always be counted on to lend others a hand or be emotionally supportive, even when he himself is feeling down. In addition, Leo is rather adept on picking up on emotional cues, and as such is often able to tell when something is bothering a person. Despite this, however, Leo himself is rather shy and withdrawn. He tends to shy away from social interaction, and sometimes finds himself uncomfortable when in a large group. In addition, Leo's shyness causes him to be easily embarrassed or nervous when interacting with someone he is unfamiliar with. in other words, Leo is bashful to a point, and is easily flustered. This is especially true when it comes to the opposite sex, and as a result Leo finds it very difficult to keep whatever cool he may have around someone he is attracted to; a reddening face and the stumbling of his words being a dead giveaway that this is the case. Though Leo is not necessarily antisocial, it can be rather difficult to get him to voice his opinion or contribute to a conversation, and he often prefers to be by himself. In addition, Leo is a bit guarded, and it can be rather difficult to get him to open up to someone or express his feelings. This often causes him to bottle up his emotions, which unfortunately have a tendency to abruptly and sometimes violently resurface when he is stressed, angry, or sad. Recent events have exacerbated this tendency, and as a result he has become despondent and a bit brooding; prone to snapping at others around him without much provocation. However, when push comes to shove, Leo can almost always be counted on to rise to the occasion when he is needed, as his sense of loyalty wont allow him to ignore his friends and family should they need his help. Though he isn't the most adept socially, Leo makes up for it with his intelligence. He is an excellent problem solver, and his ability to memorize facts and absorb information is remarkable. In addition, his mental faculties have allowed him to be very creative. Most often, this is expressed in his musical talents, be it singing, playing guitar, or writing lyrics and music. However, this creativity also extends to how Leo deals with everyday life. He often comes up with unorthodox solutions to problems, and can be counted on to find answers where others may be stumped. However, his creativity and intelligence, combined with his social difficulties and upbringing, have caused Leo to develop a few eccentricities as he has grown older. He spends an inordinate amount of time focused on his music, and is prone to fidgeting and daydreaming. Despite his oddities, however, Leo is still very much a teenage boy. He is emotional, and prone to the swinging moods that adolescence often brings. He longs to be accepted by his peers, and is prone to defiance and acting out in much the same way any other teenager would be. In short, despite the circumstances life has thrust upon him, Leo is still trying to find his place in the world. He is simultaneously confident in his abilities ( in the same foolhardy way that many teens are) and unsure of both himself and his future. [/spoiler] [spoiler=Biography]Born on Shell Avalon in 2203, Leo is the son of Michael and Cheryl Vega, a computer programmer and an artist, respectively. The youngest of two children, Leo's early childhood was a rather normal, albeit uneventful one. Leo began to display a high degree of intelligence from an early age, and as a result he often found himself bored with school work. As he began growing older, he developed a passion for music, and it wasn't long before he began learning how to strum out notes on his first guitar. However, when Leo was 10 years old, both of his parents were killed in a traffic accident. With no other family to speak of, Leo ended up in the custody of his then-18 year old sister Lauren, who provided for the both of them by joining SAF as a frame pilot while Leo made his way through grade school. Leo spent an awful lot of time to himself during those years, preferring the company of his guitar and his few friends to having a wide social circle. Though she was oftentimes forced to be absent due to a SAF deployment, Leo stayed very close with his sister as he grew older, with the two's relationship resembling more of a parent-child relationship than one between siblings. The siblings would often confide on one another, and it was Lauren that Leo turned to whenever he was having a problem, whether in school or life in general. As such, her recent disappearance has hit him rather hard, made no better by the fact that he has now been drafted into TRAP with little-to-no training to pilot her Synchro Frame: Canis. [/spoiler] Machine: SFS-09X Canis [spoiler=Skills/Specializations] High AMS Compatibility- Leo has the second-highest level of compatibility with the AMS on SAF's records, meaning that he is able to operate Synchro Frames with an extremely high level of synchronization. With enough training and a properly tuned AMS, Leo has the potential to become frighteningly effective with a Synchro Frame. Though each individual AMS must be permanently tuned to a specific pilot, Leo's brainwaves are similar enough to his sister's that he is able to operate the Canis at 95% compatibility, with no ill effects. Above Average Intelligence- Leo is extremely intelligent, and as a result is able to grasp concepts and learn information much faster than most people his age. Basic Piloting/Combat Training- In the two weeks since he has been drafted, Leo has been given the most rudimentary combat and piloting training. Though he has no experience in actual combat, he does know the controls for the machine he is meant to pilot and the bare minimum about combat procedures and tactics. [/spoiler] [spoiler=Misc. Info]Theme- Shining Misc. facts- Leo is a rather talented guitar player, singer, and song writer, though he hasn't garnered enough practice and experience to make full use of his musical talents. As far as his musical tastes are concerned, he enjoys punk and alternative rock the most. Leo is rather embarrassed about the fact that he's never kissed a girl, and will fiercely deny this fact if it ever gets brought up. [/spoiler][/spoiler] [spoiler=Gavin Decker- Zai] "Yeah, 'stopping to smell the roses' is alright, but don't forget to pick a few after you're done." Name: Gavin Decker Age: 28 Gender: Male Faction: SAF (TRAP) Occupation: Frame Pilot, TRAP Second-in-Command [spoiler= Appearance] Gavin stands at roughly 6'1" with a thin, athletic build. He's in excellent shape thanks to his ten years of military training, with a good deal of both muscle mass and tone for his size. Devilishly handsome, Gavin always looks his best, with his long brown hair neatly combed and either a suit jacket or a uniform on him at all times. He can almost always be seen with an E-cigarette in his hand, though he tries his best to avoid using it. He's almost always wearing a confident, friendly grin. He has a habit of scratching his chin when thinking hard about something. He often flip flops between shaving his face clean or leaving a 5 o'clock shadow, and on any given day he can be seen with either style. [/spoiler] [spoiler=Personality]Gavin is fun-loving, energetic, intuitive, and driven, as well as kind, and mischievous to a fault. In contrast to his commanding officer's calm, no-nonsense style, Gavin is almost constantly socializing with those under his command, cracking jokes and enjoying himself as much as possible. Often the first one awake in the morning and one of the last to turn in, Gavin is always trying to busy himself, be it helping the technicians work on TRAP's Synchro Frames or spending his time fraternizing with those under his command. As a result of the large amount of time he spends with his subordinates, Gavin is often privy to their problems and interests, and most of the members of TRAP find it easy to confide in him. He's very intuitive, and as a result he's able to pick up on changes in his subordinates' morale and root out any personal problems developing within TRAP. In addition, Gavin himself is, for the most part, an open book, and he's always willing to both discuss himself and share the knowledge he's gained from his ten years of frame piloting. In regards to himself, Gavin is always striving for self improvement. He works out daily, and can be found running simulations in his Hailstorm when he has spare time to train himself. He's always striving to stay in peak form, both to ensure his effectiveness on the battlefield and to set an example for those under his command. When not focused on keeping TRAP running smoothly, Gavin easily blends in with the rest of the pilots in TRAP. He's often the one to organize various events both on base and during the rare occasions when the unit is granted leave, whether it be a trip to a local watering hole or simply playing poker to entertain the men during a long stretch between operations. Gavin is wont to crack jokes or tease the other members of TRAP to lighten the mood on base, and he's gained a bit of a reputation for his raunchy sense of humor and propensity to pull pranks on and poke fun at his Commanding Officer whenever possible (its all in good fun, though). Despite the way he carries on with his subordinates though, Gavin is still an effective leader. He earns the respect of those under his command, and knows when it's time to cut loose and relax (which is most of the time, despite the fact that he gets on his CO's nerves from time to time) and when it's time to knuckle down and get work done. During operations, Gavin is all business, and has zero tolerance for any antics and insubordination while TRAP is deployed in the field. In short, Gavin is an effective leader who cares deeply for those under his command, both on and off of the battlefield.[/spoiler] [spoiler=Biography]Gavin is a typical military brat. Born the son to two SAF field officers, he spent most of his childhood moving with his parents between deployments on the shells and the surface. As such, he's developed a rather balanced viewpoint on the war, in contrast to the more gung-ho attitudes of his peers at SAF. He sees the war as a necessary evil and is much more focused on making sure his subordinates make it through each mission than his is on his kill count. When he turned 18, Gavin enlisted as a frame pilot with SAF, quickly advancing up the ranks thanks to his natural leadership abilities as well as his excellent piloting skills. He partook in a number of skirmishes with rebel forces on the surface during his early piloting days, gaining a reputation for his use of massive amounts of indirect fire. This earned him the nickname "spray and pray" amongst his peers, and even today when he meets an old squadmate they will often refer to him by this moniker. When the war with Terra Firma began, Gavin was assigned to one of the many offensive squadrons on the ground, and continued his exemplary performance on the battlefield. It was during this time that an old friend from his early days, Altomare Weiss, asked Gavin to participate in the Synchro Frame program, since the project was in need of skilled test pilots. Gavin agreed, and it was here that he met and struck up a friendship with his future CO at TRAP: Adelheid Schwarzschild, though the two were initially at odds due to Gavin's easygoing nature (and his propensity to affectionately refer to her as "Addy"). Unfortunately, Adelheid was incompatible with the AMS, and was cut from the development program while Gavin and Altomare, who were compatible, remained as test pilots. Upon the completion of the program, Gavin helped design and was given one of the first Synchro Frame units produced: his SFS-04 Hailstorm, which he has lovingly nicknamed "Skunk" due to the rather odd smell of the mixture of its various weapons' exhaust after a mission. Upon hearing about the new TRAP unit being formed (and who was being placed in command) Gavin volunteered. Subsequently, he was placed in a leadership position just under the command of his old colleague, and he has been with the unit since, providing his own unique brand of leadership to contrast Adelheid's by-the-book way of running things. [/spoiler] Machine: SFS-04 Hailstorm "Skunk" [spoiler=Skills/Specializations] Combat Experience- Gavin has been a frame pilot for close to a decade, and as a result he is arguably one of the best pilots in SAF. His experience makes him an expert in frame-based combat, and as a result he is often the one responsible for TRAP's somewhat-unorthodox tactical maneuvers. Ace pilot- In addition to his combat experience, Gavin is a naturally talented pilot. This allows him to compensate for his relatively low AMS compatibility with pure reflex and skill, and as a result he is able to perform on-par or better than many other more compatible SF pilots. Leadership- Gavin is a charismatic leader, commanding both respect and admiration from those under his command. He's rather effective in his leadership role during combat, where his tactical experience often assists the unit in out-maneuvering their usually-numerically superior opponents. Intuition- Gavin is excellent at reading people, and as such he's almost always able to guess at what someone else is thinking, or whether or not something is bothering them. [/spoiler] [spoiler=Misc. Info]Theme- Dirty Worker Misc. Facts- Gavin is very much infatuated with his CO, Adeheid, and has been since their days in the SF development program. However, he's kept this a secret from her in order to keep their relationship professional, though his repressed feelings often take the form of his teasing her. [/spoiler][/spoiler] [spoiler=Adelheid Schwarzschild- Ain] "Kids and their fancy new toys... Here, let me show you how a real pilot fights!" Name: Adelheid Schwarzschild (The Crimson Impact)Age: 34Gender: FemaleFaction: SAFOccupation: Pilot, CO of TRAP [spoiler=Appearance] 180 cm tall, 68 kg. [/spoiler] [spoiler=Personality] Adelheid is a respectable woman in all accounts. Calm, cool, and honorable, she’s quite charismatic, and many of her peers (who are mostly her juniors), looks up for her in admiration. In her unit, she is the silent type most of the time, as she prefers to prove her worth in practice rather than merely by talking and theorizing. Not many people know that she’s a hopeless romantic that’s never gotten into any relationships, but that’s mainly since according to her, her true love is her heavily customized Combat Frame, CFS-X193 Avalon. But she admits that she’ll need to build an actual relation soon, but ultimately, she believes that it’s not her priority right now, especially in this war. Despite her air of calm, composed coolness though, she’s capable of being a quite bitter person, as shown by her hatred of Synchro Frames. She can be pretty blind to reasoning when the hatred has taken her mind, so even her most trusted friends rarely wants to be close to her when she’s behind the cockpit of her frame. The battlefield itself is treated as her own, personal world to her, as she enjoyed the thrills of the place where the line between life and death is the thinnest. She does not care about sides, as in the battlefield, all she care about is finishing her assigned mission, and enjoy the thrill of the battle against the enemy’s pilot. She's mostly distant with the rest of TRAP, mainly because of her hatred towards the SFs they piloted and how she was assigned there not by her own consent. With the non-pilots though, she's considerably more relaxed and easygoing. [/spoiler] [spoiler=Biography] Originally, she was born in the Terra Firma territory, and served its military as a fighter jet pilot at a young age, though her youthful recklessness ended badly for her as she was shot down in a battle not long after she joined. She survived though, but she ended up getting captured by the SAF as a prisoner of war. The pilot that downed her, Altomare Weiss noticed her potential though, and decided to take her as his apprentice, and the two went on to be close friends later on. It was there that Adelheid started to get closer and be fascinated by Frames, and in a short time, it was apparent that she had the natural talent to operate them well, and thus, she later was chosen to be a test pilot for many of SAF’s Frame projects, as she’s able to operate the mechs to their fullest capabilities and inquire about which function was good or bad and what should be fixed or replaced from the design. When the SAF started their Synchro Frame project, it was her that they chose to be the first model’s test pilot. She accepted the offer gleefully, especially since she had followed the whole process of its development, and fell in love with the machine. She believed that it was her fate to operate the machine on the battlefield, and her superiors promised her that if the test went well, she’d be chosen as its main pilot. It didn’t go as she expected. This time, she oddly was completely unable to operate it well at all, not even reaching 30% of the machine’s potential. It was then apparent to the developers that she lacked the special brainwaves needed to synchronize with the machine. This was enough to drop her spirit down by a lot, but then on the next day, her superiors announced that her friend Weiss was the one that was chosen to pilot the SF. That was when she started to despise SFs and grew more distant to her friend. Her distance with him was so much that when he was shot down during a mission, she didn’t feel anything, and when Terra Firma started to develop SFs, she blamed Weiss’s incompetency for that. She entered the Combat Frame subdivision of the SAF military, and subjected herself to a lot of training of all kinds, whether it’s physical, mental, or using simulators, and also, she modified her assigned Frame, the CFS-193, to be as close as the Synchro Frame in capabilities Her training and customizations paid off as on her first mission, she managed to down 2 out of 3 SF units that ambushed her unit, which killed many of her teammates due to the superiority of their Frames. They didn’t expect it when she managed to outmaneuver them, and tactically shot two of them down with a well-aimed shot, though one of them managed to retreat when she’s focusing on its teammate. This and the later battles cemented her reputation as an ace pilot. But she didn’t let the praises get into her head and keep on customized her Frame more and more obsessively, while also taking parts in projects to counteract enemy’s SFs, like the development of the Anti-Synchro "Alter" system. One day, for a reasoning unknown to her, she was assigned to be the CO of the newly formed elite team of SF unit named TRAP, even though she herself did not pilot a Synchro Frame. Despite her insistence of not wanting to have anything to do with that team, she was still assigned there, much to her chagrin. [/spoiler] Machine: CFS-X193 "Avalon" [spoiler=Skills/Specializations] She absolutely specializes in high-speed aerial combats, where the amazing maneuverability and speed of her Frame can be displayed in all of its glory. With her experiences as an ace fighter jet pilot, she has developed the mind to read the situation of the battle quickly, and devising plans and maneuvers on the fly without dropping a beat. She is also the undisputed master of one of her signature style of transforming her Frame mid-air to immediately adapt to the ever-changing situation of battles. Her sharpshooting skill is quite remarkable. While her tactical sniping skill is good, her main threat comes from her ability to be accurate with her shots even in the middle of a combat, while moving at high speed. Outside of piloting, she’s a great mechanic and she has good knowledge about the components and builds of Frames, especially Synchro Frames, mainly due to her involvement in the development of those. Her main weaknesses are bombing operations and tightly packed artillery defense. [/spoiler] [spoiler=Misc. info] -She likes lions, and felines in general. -She rarely takes her blackglasses off, saying that if she does that, it’ll make her less iconic. -She’s obsessed by the concept of knights and chivalry. -When asked why she looked really young for her age, she shrugged and said it was merely a miracle. [/spoiler][/spoiler] [Spoiler=Heinreich von Drackenmoore- Ketodama] Name: Heinreich von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit reference: Standing significantly taller than the average for a man of his age, Heinreich von Drackenmoore is the first of the von Drackenmoore Twins. Fair skin, offset by a head full of dark hair, covers a body which has seen the rigors of elite military training and emerged resilient and muscular with little if any fat. He sports a rather sharply angled face, though much of this is offset by the softness of a pair of wide eyes and an even wider smile. Perhaps the only thing about him that might actually be startlingly different from any other person is the color of his eyes: an odd crimson color hereditary among the von Drackenmoore line, making those familiar with that family immediately aware of his heritage.[/spoiler] [spoiler=Personality] Heinreich is certainly the more extroverted of the pair, and could rightly be considered one of the main reasons his brother interacts with the others outside of combat missions. He is the sort of person to go up to someone and try to get them to talk about their problems, while also not being shy to talk about his own to anyone who will listen. Not always rational, and quite passionate about a great deal of things, he has the unfortunate tendency of getting into rather intense arguments with anyone that disagrees with him and has on occasion been known to revert to force due to misunderstanding what someone is trying to tell him. Despite his extroverted nature, Heinreich is almost completely uninterested in the idea of getting into a relationship with anyone. This does not mean he won't flirt around with the occasional person that strikes his fancy, or have the occasional fling with someone, but as soon as things start getting serious the lad unabashedly pulls completely out of the situation. Beneath, and perhaps causing, all of this, lies a conflict that he and his brother share due to the unique nature of their Synchro Frame. Heinreich struggles internally to differentiate himself from his brother as greatly as possible, as if doing so proves that he really and truly exists as someone completely and totally separate from his twin.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Heinreich can trace his career as a pilot in the SAF back to a specific instance. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. So it was that he decided on a final test: to see if either of their brain waves would be compatible with the AMS. Imagine the surprise when it was discovered that the both of them were compatible with the system! The recruiter quickly informed his superiors and, before the day was out, the both of them were offered a place within the SAF which they eagerly accepted. Though strain was put on the twins' relationship with their father, the two quickly gathered their things and went off to be trained as Synchro Frame pilots with the promise of writing home in the future and generally staying in touch. When the two ultimately arrived at the location where they would be trained, they found themselves subjected to physical and mental trials unlike anything they had experienced before. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. For his part, Heinreich dealt with the change by pushing himself outward and going about to spend as much time with other people as possible while minimizing the time he and his brother spent in direct contact with one another. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills and Specializations] Mimicry: At any given time, Heinreich is able to perfectly mimic his brother Johan's behavior and facial expressions. He will occasionally do this purely for the fun of confusing those around him. Prodigious Piloting: Though rarely given the opportunity to pilot alone these days, during his training prior to the inception of the idea that would become the Drachenrand it was noted that Heinreich was a natural pilot. Though perhaps not the best, it was agreed by many of his instructors that he could well go on to become an Ace in his own right. Heinreich was noted as having an affinity for a "run and gun" style of combat, preferring to keep on the move to avoid enemies with longer range and staying just out of reach of more close ranged fighters. Charisma: One benefit of Heinreich's extroverted nature is the amount of contact it lets him have with other people, allowing him to develop something of an aura about him which he can manipulate to get others to do what he wants. A few choice words at the right time, the appropriate gesture here or there, and the young man has getting people to want what he wants down to an art. [/spoiler][/spoiler][spoiler=Johan von Drackenmoore- Ketodama] Name: Johan von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit Reference: The second of the von Drackenmoore Twins, Johan stands significantly taller than the average height of a man his age. A head full of dark hair clashes with fair skin adorning a muscular body formed by the rigors of elite military training, hidden behind loose fitting clothing when the option presents itself. A sharply angled face is exaggerated by the thoughtful frown often present upon it, made startling by the presence of the crimson eyes all but unique to the von Drackenmoore line. Those eyes are perhaps made ever more startling, perhaps even unsettling, by the appraising look they often carry, as if their owner were examining and judging everything about the person they were locked upon.[/spoiler] [spoiler=personality] Without a doubt, Johan is the more introverted of the pair. He prefers his own company to that of others and would likely not interact with those he does not know at all were it not for the fact that his brother occasionally drags him along some place. He is the sort that minds his own business and prefers that others mind theirs, but all the same remains observant of the problems of those around him. Ration is the name of his most frequent friend, and passion takes hold of him with scant few things. While this means he rarely makes friends, it does mean that he also rarely makes enemies and thus infrequently finds himself in confrontations, and he takes a great deal of pride in making certain that he understands whatever someone is saying to him. In spite of all of this, Johan could be described as a romantic of sorts. He dreams of finding someone with whom he would be comfortable sharing himself, and is at times envious of the success his brother has with relationships, though he would never admit it. He does realize that he can never meet someone like that by keeping to himself all the time, which is why he will occasionally not resist when Heinreich drags him off to some place. It can't hurt to be hopeful about these things, right? Causing all of this, as Johan admits to himself, is a deep-seated conflict which he shares with his brother. Thanks to the unique way in which their frame links the two of them together and to their machine, he struggles internally with the problem of differentiating himself from his brother in order to prove to himself that he is his own separate person and not just a part of one.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Johan blames his career as a pilot in the SAF back on a particular set of events. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other and Johan ensured that the two of them spent quite a while getting the it perfect. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. So it was that he decided on a final test: to see if either of their brain waves would be compatible with the AMS. Imagine the surprise when it was discovered that the both of them were compatible with the system! The recruiter quickly informed his superiors and, before the day was out, the both of them were offered a place within the SAF which they eagerly accepted. Though strain was put on the twins' relationship with their father, the two quickly gathered their things and went off to be trained as Synchro Frame pilots with the promise of writing home in the future and generally staying in touch. When the two ultimately arrived at the location where they would be trained, they found themselves subjected to physical and mental trials unlike anything they had experienced before. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. Where his brother pushed himself out into the world, Johan was drawn inward and became somewhat contemplative as he tried to discern what it was that made him separate from his twin. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills/Specializations] Mimicry: A childhood of tormenting teachers, friends, and sometimes their parents, led to Johan developing the ability to perfectly mimic his brother's mannerisms, facial expressions, and even the specifics of his voice. He occasionally uses this today, helping his brother play practical jokes on those around them. Prodigious Piloting: It might be rare, if not entirely unheard of, for him to pilot a frame on his own these days, but back in the Academy; Johan was praised for his skills as a pilot. Maybe he wasn't the best, but he heard time and time again that he could become an Ace in his own right with a little battlefield experience. It was noted that he preferred a measured, careful style of combat in which he relied on his ability to anticipate an enemy's action to trap them in exactly the perfect place to deliver a killing blow. Intuition: Somewhat more pronounced in him than in most other pilots is Johan's ability to anticipate where a given situation will lead. Most often, this manifests itself in his uncanny ability to know exactly what his twin brother is up to and how he might need to keep the extroverted young man out of trouble. Whatever the case, it's practically a science for him to know the most likely way a situation will end up.[/spoiler][/spoiler] [spoiler=Melissa Juniper- Hi I'm Dad]Name: Melissa Juniper Age: 26 Gender: Female Faction: SAF Occupation: TRAP SF Pilot, Humanitarian, Electrical Engineer [spoiler=Personality] Melissa is a very outgoing, selfless person. She believes in putting her allies' needs before her own. Though she feels compassion for many, especially the Terrans surviving members or Earth, she is forced to find content in defending the Shells. Her outgoing nature derives from her lack of sight. Because she is blind, she believes it is her duty to be strong, for both herself, and others. She finds comfort in fighting for what she believes in, and she believes in peace. In that same aspect of beliefs, she is not overly religious, as she was raised in a religious home, but she is somewhat complacent when it comes to her beliefs. It is one of the few things she will not give up, for anyone. Melissa can also be noted to sometimes be a bit dodgy when it comes to her personal affairs, including her personality. This has in turn given her humility, and she will be as humble as possible, whether she is speaking to an elder or someone else of age.[/spoiler] [spoiler=Appearance] Melissa stands at five feet, eight inches. She is well endowed at a D-cup, and has auburn brown hair that stretches the length of her back. She has deep brown eyes that accentuates her hair. She keeps her uniform neatly pressed and well kept at all times. She is blind in both eyes, but you can't tell at first glance, due to the incredibly beautiful smile she seems to wear better than any dress. She has a slender frame, but carries some muscle thanks to her training. She often wears closed shoes, but loves to wear sandals when she can. The does not wear jewelry often, except for formal occasions. [/spoiler] [spoiler=Biography ] Melissa was born to a lower class family, smack dab in the middle of the big escapade between Earth and the Shells. Though she only knew life on the surface, she always eyed the stars from Earth with wonder. When the whole, damn, shin-dig went to s***, she was barely 10 years of age. Since Melissa was born blind, she was often "gifted" everything in her life. The rags on her back, the slop in her bowl, and the cow skins covering her feet. But at just 10 years old, Melissa was determined to turn her life around. She quickly grew tired of hand me downs, sensing them by the tone in her parents voices. "Here Melissa, a new robe for bed," Father Richard would call. "Some clean socks, for your feet," Mother Katherine would say. Soon, they knew they couldn't fool her. "No!" she would exclaim. "Everyone else has worked for theirs. I want to work for mine." And she did, for eight long years. She struck luck with odd jobs, saving money to bring food home, and putting "nickels and dimes" away for rainy days. And soon, those rainy days came. Her father quickly grew ill, having been on Earth for so long in the midst of the chaos. There were no doctors on the surface, but Melissa continued to do what she can. She put it in double hours, mining and shoveling, back breaking work just to wrap her father's head in cool cloth. "You don't have to work so ha--" "I do! I. . .I do, dad. It's not just for you. It's for all of us. Every member of this family." He died of lymphoma three days later. It was during the death of her father that Melissa truly became her strongest, mentally. She did not weep for long. She found solace in knowing that despite working so hard, for so long, her father was always concerned about someone else. Namely her. She took this value to heart and retains it to this day. Only several months later, she found herself in the middle of the war-zone. Her place of work was suddenly bombarded, as a mech came crashing through it's side, falling over and crushing much of the business. Luckily, no one was inside the mine shaft below at the time, but the pilot did not fare so well. She was only nineteen at the time, but she had come into raw contact with her first mech. Finding the cockpit, she miraculously pulled the pilot from the wreckage. He struggled to wave his service pistol, for fear he was being attacked, but quickly realized she was blind. "Are you alright!?" she panicked. She suddenly found a large wound in his torso. "Oh no," she quivered. But she quickly found her composure. She heaved the pilot over her shoulder, and carried him home. Her mother did not object, and they patched the pilot up as best they could. "You had no reason to help me," he uttered during his dying days. "But I believe--I believe everyone deserves a second chance." He pulled a metallic card from his pocket, and handed it to Melissa. "Seek out the SAF. They're recruiting for military. Even though you're blind, you'd be great help to someone out there. You could live a better life." Melissa did not hesitate. When the pilot had passed and was given a proper funeral, she and her mother buried him. Two days later, Melissa left home, bringing her mother with her. They raised a large white flag in surrender, to notify any SAF troops that could see them. They were taken in swiftly, and the truth was revealed to a high ranking commander. Some few weeks later, Melissa had been adopted into the SAF, and her mother lived long enough to see her graduate in the top twenty-five of her class. Two days later her mother passed of old age. She was sixty-eight. After being honored for her valiant efforts, studies in humanities and social sciences, and electrical engineering, even through lack of sight, she was transferred to the newly found TRAP division at the age of twenty-five, and does everything that she does for hope of peace.[/spoiler] Machine: (SFS-LH77 Saviour) [spoiler=Skills/Specializations] Melissa is widely regarded as a counselor, teacher, and just generally big-hearted. She is also often the go-to gal when it comes to mech's in disrepair. Despite her disability, she has a gifted "feel" for the innards of a mech, and loves doing her work. Disregarding the combat field, Melissa is a great musician. She plays the clarinet, trombone, saxophone, and both snare and tenor drums. It is what has given her much joy. Surprisingly, she is also a bit of a jokester. Though, sometimes corny, making lots of puns, she is often very clever and loves to make people love.[/spoiler] [spoiler=Misc]Melissa loves a mix of sweet and sour candies. It's her absolute favorite! And for some reason, she's addicted to hip-hop. Her favorite artists include the deceased Tupac Shakur, Tech N9ne, and Hopsin.[/spoiler][/spoiler][spoiler=Mira- Neph] "★☆ Betcha can't go faster than me~! ☆★" Personal Information Name: Mira Age: 19 Gender: Female Faction: SAF Occupation: TRAP SF Pilot Machine: SFS-SGH01 "Skyblaze" [spoiler=Appearance] As shown in the reference picture, Mira has light blue hair, with eyes of the same color. Her usual attire when not in battle garb is the one shown, a light dichromatic jacket of a darker blue and white, over a black vest inside. She usually wears a black skirt with the black and neon kneesocks, or protective pants. She is short, at 160cm (approx. 5'3"), and slim, rather than bulky, and highly fit. Other than that, she often prefers to wear more masculine or gender-neutral clothing, and with the looser clothing, it can give the deception she's a male, or otherwise make it hard to tell.[/spoiler] [spoiler=Personality]Mira is typically very extroverted and easily approachable, due to her overflowing reservoirs of cheerfulness and friendliness, although it can get to the point that she can come off as a ruffian occasionally. While she is willing to make friends quite easily, she has been through battle quite a bit, and her training combined with her actual experience and instincts can usually keep her smart enough that she won't naively follow along with someone who could be dangerous. On a somewhat amusing note though, she's not interested in love, at least not yet, given the war, and her negative personality traits, that she worries would hurt others. She's turned down any and all suitors, and considers continuing to do so, until at the very least, the war ends. The way it's going however, she wonders if that will ever happen within her normal lifetime.s The most noticeable facet of her personality though, is that in almost any sort of competition, and all battles, a fierce competitiveness arises, that can hit near-reckless levels at times, if it's nothing serious. She understands how serious the situation with the constant fighting is, and that thousands and thousands have died, but she prefers not to let that weigh on her mind too much, and instead enjoy what she can, while she can. However, while in actually serious circumstances, such as battle, she can be remarkably patient, and striving for perfection, as well as careful. As such, she is almost never depressed, although she does get upset if she loses friendly competitions. Coupled with natural talent and her burning desire to come out on top, this has made her a very strong pilot - although not the incredibly prodigial-level that soldiers such as Feng is - and she can get arrogant at times, but usually keeps it in check. Her competitive spirit isn't the only thing that keeps her going though, it's also fueled by an intense admiration for the amazing technologies being developed constantly, including the Synchro Frame, and the thrill of being able to use her mecha is one that trumps all other pleasures, for her. Despite this seemingly adventurous, and sometimes reckless behavior, she's the type of person to almost completely abide by set rules, although she does question, and occasionally break them. A downside to that competitiveness however, is that she can get too caught up in the heat of battle, and gain something akin to apathy for others, fueled by her burning desire to claim victory, and survive. This is partially due to her actual personality itself, and partially due to experiencing battle, forcing her to remain calm, to be able to continue to make the best decisions. Once the rush fades however, she usually returns to normal, and apologizes if it's a casual competition. Actual war however, has steep enough risks that if she sees an ally falter, she would risk herself to protect them, or get them out of the way of harm. Another negative part of her personality, which she rarely shows however, is her lack of feeling towards killing. She hates her inability to feel something at killing another human being at times, due to how morally conflicting it feels, but the fast-flowing pace of war doesn't grant her enough time to usually dwell on it. Very rarely, she occasionally has nightmares, when she imagines how many dozens of people she must've killed, and wonders if she would be the kind of person that people consider psychopathic. Although she's only been in TRAP for a short while, sometimes, she feels as if entire years had flown by. The constant fighting and killing takes far less of a toll than it would on other soldiers, and she sometimes ponders if she 'lost her humanity', to say it in a flavorful way. Unlike most people that would be traumatized and otherwise be unable to deal with regular life as usual after killing so many and experiencing so many horrors, she's able to continue to be cheerful and socialize, which further reinforces her belief that she's long since locked away her capability to feel emotions due to war. The one thing she does however, care strongly for, is if people she could consider close friends get killed, at which point it would break her for a while, emotionally, and make her reclusive and shy away from contact, until life forces her to move along. Due to this, she is capable of making friends, but it is less genuine than the kind of friendship regular civilians probably have, as she shuts away most of her emotions, as to not risk making too close of a bond, which could easily be destroyed.To protect the people, the soldier shall forgo their humanity…[/spoiler] [spoiler=Biography]Born to a well-off family, with her competitive spirit, and desire to take part in the war from a young age, out of naive admiration of the "super-cool" soldiers at first, she quickly rose up the steps. With her parents' influences as developers and researchers at the SAF R&D Department and her own exceptional work, she easily graduated it into the top military college at the age of sixteen. A short while after that time, she was in the midst of the revolutionary AMS system breakthrough, and was fascinated and interested in Feng, with how he and Cecilia had developed such amazing work. After learning about how to apply to the military, she immediately applied at the first chance. It was then she got exposed to the horrors of war, witnessing people dying on both sides, their lives mercilessly cut short by terrible weapons of death. Although her natural talent and her quickness to pick up the ropes of the system helped keep her alive, the shock had gotten to her, and it had numbed her permanently. She had lost count of how many missions she had gone on, time becoming a blur, and the field becoming the fields of Hell. When she one day had realized that the disgust and fear no longer affected her, and she had been feeling nothing as she killed off soldiers quickly and ruthlessly efficiently, it had sparked a "high" of sorts in her in that battle, and as she eased into her new feelings, she slowly got acclimated to being able to deal with the battles in a calm situation. From then on, in battles, even with sub-standard Synchro Frames, she managed to stay alive, and even more, start devastating the enemies she came across, becoming ever better at it, as she got more experienced in both battle, and her new personality shift. Her arrogance had almost been the end of her once however, when she was nearly killed by a mecha she thought she had destroyed, and that had left enough of an impact to remind herself to keep a curb on it. Even now, she can be occasionally arrogant, but the near-death experience serves as a strong enough reason as to keep a watch. It was then she had heard about the elite force, known as TRAP. Immediately wanting to be able to join that special force, she had her parents pull some strings, and with the records of her past battles noted down, she managed to score a flight into TRAP, where she developed her custom mecha, with the wondrous AMS she had heard about years back. Becoming even stronger there, with more techniques and things to learn, she revered her fellow TRAP members, each of them strong in ways she could have only dreamed of before. In particular, Adelheid's way of transforming her mecha mid-air had inspired her for one of the features in her own mecha as well, and she is attempting to learn it herself, although she is yet nowhere close to the older woman's level. Mira is now residing as one of the feared TRAP members, known for her devastatingly strong sniper skills. Many soldiers who had tried to down her had either been vaporized, or evaded, before they were destroyed as well.[/spoiler] [spoiler=Skills/Specialization]Mira is highly talented in using her own mecha, and she can attain ridiculous speeds, as well as mimic Adelheid's transformation style - albeit nowhere closer to Adelheid's level. In addition, she is an extremely skilled sharpshot, and with the immense destructive power of the plasma sniper cannon, she can use that potential to its fullest extents, literally incinerating enemy units, and cutting large swathes through enemy formations. In non-battle skills, she is a very quick learner, and extremely determined, as well as smart to boot. With these skills, she can take advantage of situations, and use these said skills in battle to increase her own strength. In addition, with a talent she considers as a sort of "eagle-eye viewer", she can take in the scene, and analyze it quickly, and figure out which targets to take out, and how best to take advantage of the situation.[/spoiler] [spoiler=Miscellaneous]• She is absolutely terrible at cooking. • She loves raw fruit. • Has a mild chuunibyou complex. • [acronym="Maybe more to come later~ Who knows~"]???[/acronym][/spoiler][/spoiler][spoiler=Atelieir Holyfield- Toyo]Name: Atelier HolyfieldAge: 21Gender: FFaction: SAF (TRAP)Occupation: Frame Pilot, 'TRAP Assistant'[spoiler=Appearance] 157 cms tall, with a rather thin build, barely any excessive body fat at all. She has snowy white skin with a rather pale complexion, which really stands out compared to other TRAP members. Her icy blue eyes often appear blank or unfocused, which has caused people to think she's doing a thousand yard stare when she's really not. Topped off with the white hair, she gives off the impression of a sickly girl. Her expression is usually neutral, and rarely corresponds to the actual emotion she's feeling. When not wearing the SAF Uniform, she tends to wear turtlenecks with high collars, sometimes obscuring the bottom half of her face, and tight pants that the youth wears. Overall, her appearance has been noted to look outlandish and artificial, if not alien. [/spoiler][spoiler=Personality] Atelier's personality is rather... odd. Having been trained from a young age to never show emotion no matter how bad things get, she did exactly that. She has mostly lost the ability the convey her feelings, either via facial expressions or from the tone of her voice. No matter what she feels, her facial expression and voice won't reflect it. Overall, she acts like the stereotypical "Emotionless girl". But, unlike most other emotionless girls, she actually can feel human emotions, such as happiness, sadness and everything else, she's just incapable of conveying them. Case in point, she would often cry when the CF of a dead SAF member is brought back to home base, but her facial expression will still remain neutral.The training she underwent also had another major effect on her personality, which is her obvious "Fish out of the water" tendencies. She's almost completely clueless to things normal people would consider basic, such as when not to say certain things, or even basic concepts such as "Love". A generally clueless, innocent, and naive person, she acts more like a robot than a person around the base. Which, combined with her general niceness, has led to her being ordered around the base by fellow TRAP members, such as asking her to bring coffee during meetings, clean up oil spills, and the the lot, which has led to her receiving the unofficial job title of "TRAP Assistant". She does have a healthy amount of curiosity, and is more than willing to learn how to be more "human". However, the curiosity has often gotten her into trouble, such as asking her colleagues inappropriate questions at the wrongest of times. In battle, she's a completely different person. Calculating and calm, she can sometimes be considered more machine-like than her own SF. Since she has only been taught that "Your targets are evil, your allies are good", she doesn't hesitate at all to kill the opposition, or even her allies, if the commander asks her to do so. She has little to no sense of morality on the battlefield, and only does what TRAP orders her to do. If it meant coming down and massacring an innocent village, she'd do it without any second thoughts. However, this is mostly because she's protected from knowing the truth about her missions, and is only given the barest of directions such as "Destroy X" or "Kill Y and retrieve the Frame". Basically, she thinks that TRAP's official's orders are absolute and cannot be refuted no matter what. [/spoiler][spoiler=Biography] Born as the sole daughter of the widely respected CF Designer Arthur Holyfield, Atelier's purpose in life was nothing more than an experiment by her father. Despite being regarded as one of the best Frame Designers of his time, Arthur had zero skills in piloting them. Thus, Atelier was raised to see how good a human can be with CF's if they started training in them from a very young age. When she turned 10, her ordinary life stopped and she started training to be a CF pilot under the watchful eye of her father. At first, she didn't like it and cried all the time. However, either out of fear of disappointing her dad or the realization that she can't change her fate, she started to like the training and followed it through without complaining. Arthur, believing that emotions stopped humans from fully reaching their potential in battle, taught Atelier to never show emotion, suppress her emotion, and never let her emotions make decisions over a logical calculation. The training was very, very though. She was forbidden from meeting other humans other than her dad and SAF scientists, and barely had time for herself. Combined with the fact that she was raised in a very pro-SAF family and was brought up to never question their actions, Atelier grew to be the perfect soldier for the SAF. Time passes, and she became one of SAF's most valuable assets. Even at the young age of 19, her skills as a pilot are as good as pilots twice her age, but more importantly, she is completely obedient to the SAF and would do anything she is tasked without question. Even though she's nothing more than an empty shell at this point, Arthur was very pleased. His experiment was a success. In her first official mission, she completed her directives perfectly, without a single glint of hesitation nor doubt. Even though she had to shoot down a Terra Firma ship full of refugees, she did exactly that without even considering her actions even slightly. A while later, Arthur and other scientists began developing a new system called the Allegorical Manipulation System, which would become the basis of Synchro Frames. Arthur, having proven time and time again that he is Father of the Year material, signed Atelier up to be one of the test pilots for the prototypes, despite the fact that he is fully aware that the technology is not perfect yet. Even though Atelier's brainwaves have been described as "simplistic" and "easy to work with" in tests, the prototype AMS malfunctioned and a huge accident happened. Even though no one was seriously hurt, the accident had the side effect of turning Atelier's black hair to a ghostly white, and further reduced her ability to express emotion. Luckily, no further accidents happened and Atelier saw through the development of SFs from its prototype stage until the completion of first units. It was around this time she met her future boss, Adelheid Schwarzchild. Naturally, Atelier was chosen to be an SF pilot. However, none of the SFs completed at that time was to her liking, and so she commissioned a custom-built one instead. Construction took around a year, but upon completion, Gungnir was one of the most technologically advanced Frames at the time. (The gun took a longer time to build, and was only completed three months prior to the start of the RP) She was chosen to be one of the original members of TRAP, and was the original alpha sniper of the group. [/spoiler]Machine: SFS-XF327 Gungnir[spoiler=Skills/Specializations] Raised as an experiment to see how good humans can be with a Frame and was trained from a very young age, Atelier is a very highly skilled Frame pilot. Her skill level has been described to be just as good as those twice her age. She excelled in all sectors of combat, long-ranged, short-ranged, flying, the lot. However, her one true specialization is sniping. She is a very highly skilled marksman, capable of scoring kills from very far away. Paired with Gungnir, she is easily one of the best, if not THE best sniper in TRAP. She's even capable of holding a good shot even when things get rough, and has a very respectable shot to kill ratio of 1:1.76. Despite being rather skilled at it, she has little to no hands-on experience with close-combat, and can be easily overwhelmed by an aggressive and unpredictable enemy. Has the uncanny ability to remain calm no matter what happens. Only times she's shown to lose composure is when a fellow SAF dies, but even then she only shows her sorrow upon returning to base. [/spoiler][spoiler=Misc. info]-She is noted to have a good singing voice and is often asked to sing to boost the troop's morale before deploying. -Despite being mistreated throughout her life by her father, she doesn't show outward signs of resentment to him. Her true feelings are somewhat clouded, though.-Her favorite food is cold soba and her least favorite is any sort of grilled meat-She has no idea what sex is[/spoiler][/spoiler] [spoiler=Sam Shaw- Toyo]"It's showtime, folks! Time to liberate these shitlords!" Name: Samuel BradshawAge: 27Gender: MFaction: SAF (TRAP)Occupation: Frame Pilot [spoiler=Appearance] *minus the glasses* At 6'3", he's one of the tallest members of TRAP, if not the tallest outright. Complimenting his stunning is 255 lbs of solid muscle, a result of spending his college and highschool years doing football and wrestling. Sam has a very impressive physique, with large pecs, biceps and full six-pack abs, and he's less than shy when it comes to showing off his abs. He would often work on his mech while only wearing loose baggy pants, and going completely topless in an attempt to woo the girls around the base. Obviously, none of them are very impressed. When not wearing the uniform, his casual outfit is usually a tight-fitting sleeveless shirt with plain colours, and faded jeans. [/spoiler] [spoiler=Personality]At his very core, Sam is a rather overconfident guy who thinks far too highly of himself. One of the least serious members of TRAP, he would more often be seen playing around with his teammates and flirting around with the girls as opposed to doing his job, much to the annoyance of, say, Adelheid. He used to like boasting about his accomplishments in college and highschool, although TRAP's other members have done a rather good job of crushing his once overblown ego just by being there. He acts cool and smooth around the ladies, but acts more like a bro around the guy members of TRAP. Very fun loving, and is very rarely seen acting serious, if not ever. Like Gavin, he's usually the one TRAP members confides in, though not as often as Gavin.Both in and out of the battlefield, he places far too much confidence in his skills and would often get into trouble for it, such as recklessly engaging the enemy without orders, and promptly getting his ass kicked. Additionally, he has a knack for charging head-on without thinking. As such, he's not popular among TRAP's board of directors and has come close to getting booted multiple times. When not chatting it up with the rest of TRAP, he would often train, both physical training and running simulations with Emperor. He knows that his skills are still rather lacking compared to his teammates, and as such seeks to improve himself daily.He holds a great deal of hatred towards the people on the ground, almost to the point of racism. He would often call them as "nothing more than sub-human terrorists", and takes great pleasure in killing them. The hatred stems from his upbringing in a very pro-SAF family, as well as the fact that he's been seeing Terra Firma attacks regularly throughout his early childhood. His hatred of them is comparable to the hatred America harbors towards middle-eastern terrorists following 9/11.Also, he is somewhat obsessed with the concept of Patriotism, and would gladly die for Shell and TRAP. [/spoiler] [spoiler=Biography] Samuel Bradshaw, or Sam Shaw as he would prefer, was born and raised as a normal boy. He had average grades at school, got in a lot of fights, did sports, and was even arrested for unauthorized possession of an illegal drug. Overall, a pretty normal boy. His dad is a rather famous football player, while his mom is a fitness instructor, as such Sam found his true calling in sports. When he was younger, he planned to join the SAF and "Get revenge for my fellow Shell citizens!" as he would often say in school. However, his plans to join the SAF got sidetracked when he received a full scholarship thanks to his football skills. He played college ball for a rather famous university for 2 years before a knee injury sidelined him permanently. After his dreams of going pro crashed down, he turned to his second favorite sport in high school, wrestling. His natural strength as well as the agility he picked up from playing football landed him a spot in his uni's wrestling team. A year or so passes, and as he's nearing graduation and into a successful career as an Olympic wrestler, a rather peculiar incident happened. While wrestling in front of a national crowd for the Junior Olympics, he heard three bombs go off, but not before hearing someone from the crowd yell out "Terra Firma!". The explosion killed hundreds of people in the crowd, and injured thousands. While Sam himself was fine, the attack reignited his burning hatred towards people on the ground, and he dropped off from college to join the SAF. His tryouts went well, and he climbed the ranks of SAF at a quick pace, thanks to his burning desire to serve and protect Shell. Soon enough, he became a frame pilot. Two years into his service, he was chosen to undergo a test to check his AMS compatibility. To the surprise of himself and others, not only was he capable of syncing with the AMS without a hitch, his reaction speeds are comparatively higher compared to the other soldiers, though by no means exceptional. He received his SF, killed a few hundred more commies TFs and eventually he was chosen to join the new TRAP division. [/spoiler] Machine: SFS-SM587 Emperor [spoiler=Skills and Specializations] -Sam is, without a doubt, the most physically powerful person in TRAP. Being 255 pounds of pure muscle, he's more than capable of lifting grown men as well as very heavy Frame parts. Combined with his background of football and amateur wrestling, he's not a guy to mess with. Basically, he's The Muscle of TRAP. -Oddly, his Frame isn't built to be a huge tank, but rather as a lightning-quick rouge. He specializes in unorthodox close-to-mid range combat as a frame pilot. Very adaptable and unpredictable, Sam compensates for his lack of skills by being extremely daring and reckless in combat. [/spoilers] [spoiler=Misc Info] Sam's theme: Rules of Nature[/spoiler] [/spoiler] [/spoiler] [spoiler=Aeolia Audevie- Ain] "Good grief, can't you at least do one thing well?" Name: Aeolia Audevie Age: 29 Gender: Female Faction: SAF Occupation: Researcher, TRAP supervisor and evaluator, Pilot [spoiler=Appearance] 175 cm, 60 kg [/spoiler] [Spoiler=Personality] Despite her cheerful and outgoing front, Aeolia is actually a harsh, overly critical person that could immediately shift from being friendly and nice to berating others harshly for something that at times could somewhat be trivial. She’s somewhat hypocritical at times in that regards, but ignores that fact since she believes that her job is to give critical assessment to others, not to herself. Due to this fact, she’s not exactly popular amongst the crewmember and the pilots of TRAP, and some even find her to be quite unbearable or jarring even. Realizing this, Aeolia decides to stay low somewhat and avoids interaction with them unless necessary, lest she’ll attract unnecessary conflicts. She spends most of her spare time by reading books and contacting her "friends" in the Shell and talk with them for hours at times. [/spoiler] [spoiler=Biography] A brilliant mind, apparent from when she’s still a child, she was recruited as a military researcher at a quite young age, and got herself involved into the development of the newer Combat Frames, and several other military projects. One day, after receiving the testing results of a prototype Combat Frame, she was utterly dissatisfied by its performance, and sought to find out what actually went wrong with it. After weeks of researching and reviewing, she came into the conclusion that high-speed, high-performance Frame like the one she was developing would be unable to unleash its full potential if it was piloted conventionally, due to the limitation of a pilot’s skill to operate a machine conventionally. It was then that she had the idea to incorporate the pilot’s mind in the operation of the machine, so that the barrier between the pilot and their machine could be shattered in the favor of heightened performance. This was the start of the development of the AMS system. Despite several hindrances and problems during its development (mainly, the discovery that the system requires specific type of brainwaves to be used, which was found just after the first test run of the first prototype, and how during one of the first missions of the AMS system, the machine that utilized it was shot down), they managed to perfect the system and the new type of Frames, dubbed as “Synchro Frame”. Not much is known about her for quite a while after that, due to her taking a long break from the Research and Development center, but immediately after the elite team TRAP was formed, Aeolia volunteered herself to be its supervisor and evaluator, deciding that this would be the best way to see how her brainchild performed. [/spoiler] Machine: CFS-211 Pegasus [spoiler=Skills/Specializations] Her main strengths are innovation, critical in-depth analysis, and determination, though this mostly applies to pieces of technology. When she noticed something is wrong with a machine or a system, she can and will look more into it, find its cause, and craft a solution. She also has a knack in devising new types of weaponry and giving them to random pilot to test them, not caring much about whether it’ll blow in their face or not, as long as she gets result so she can improve it. Her piloting skill is mostly unknown, and despite her occasionally coming into the battlefield with a mass-produced CF, she’s not really different from standard pilots when it comes to that. [/spoiler] [spoiler=Misc. info] -Despite her claims that she developed many of SAF's weaponry, Frames, and the AMS system alone, she actually mostly just being the mind behind those, only dabbling in theories and blueprints. And that doesn't even mean all of them were conceptualized by her. -Not exactly the most pleasant person to work with. Many of her colleagues in the SAF's R&D branch could attest to that. -The cape is her friend, it helps her relax. [/spoiler] [/spoiler][spoiler=Savannah Schwinn-Katsuki- Kate] Theme: Aerodynamic - Daft Punk Name: Savannah Schwinn-Katsuki Age: 25 Gender: Female Faction: TRAP Occupation: SAF R&D - Weapons Specialist, Synchro Frame Physics and Design [spoiler=Appearance] STANDING AT AN INDESTRUCTIBLE 1.524 METERS TALL, MEET THE DESTRUCTIVE FORCE OF SAVANNAH SCHWINN-KATSUKI. WIDELY FEARED AROUND PLAYGROUNDS EVERYWHERE FOR BEING TALLER THAN MOST ORDINARY CHILDREN, HER GAZE IS IMPECCABLY INTIMIDATING IN THE WORST KIND OF WAY. EVEN TOUGH MEN, WHO EAT SMALL ANIMALS FOR BREAKFAST, COWER AT HER EXTRAORDINARY AND INTIMIDATING PRESENCE. HER WALK CARRIES A SORT OF ELEGANCE WITH IT - THE ELEGANCE YOU WOULD EXPECT A HANDGUN TO DELIVER INTO THE BAD GUY'S OVERSIZED HENCHMAN IN AN ACTION MOVIE. AND NOT JUST ANY HENCHMAN; HIS BEST, MOST POWERFUL HENCHMAN. HER HAIR IS A SOUL-RENDING BLACK, AND TRAILS DOWN HER BACK LIKE THE TEARS DOWN YOUR FACE WHEN SHE RIPS YOUR HEART OUT; ITS VERY PRESENCE ATOP HER HEAD CAUSES MOST MEN TO FAINT. WHETHER OR NOT THIS IS OUT OF FEAR, OR LOVE, NONE BUT HER HUSBAND KNOW. HER EARS ARE PIERCED WITH LODESTONES USED TO SUMMON ONLY THE MOST HELLISH OF ABOMINATIONS FROM THE PITS OF HELL; EVEN SATAN HIMSELF HEEDS HER WARNINGS OF RAW, UNHOLY RETRIBUTION. [/spoiler] [spoiler=Personality]Savannah has an amiable, lovely personality. She's very easy to get along with, and she has quite the number of friends. As opposed to the stereotype of female engineers being more rough and tough, she's very frail, sophisticated, and motherly, lending to a more teacher-like vibe coming from her. However, the advice she gives tends to be poor; this isn't done on purpose, mind you, she's just... well, not the best at explaining things. Even so, she's not a ditz in the slightest. She's very diligent about her work on weapon systems, though she does not fully approve of their uses to harm other people. She tries not to think about how her inventions are applied in the workplace, and she definitely doesn't think about just how many have died by her hands. Savannah often passes the time with coworkers reminiscing about her family back at home, often getting very upset that she has been away for so long. Being the working woman of the household, she leaves her husband to tend to their two children, William and Makoto.[/spoiler] [spoiler=History]Savannah's story is not tragic, nor is it interesting compared to some of her team members. Rather, she's quite the anomaly, when it comes to higher ranking scientists. She came from a middle class family with an average education. She had above average grades, even in the sciences - however, what she lacked in specialty she made up for in diligence, always completing what she put her mind to. She was an exceptionally hard worker, and often found her free time filled with daydreaming about unrealistic inventions. She found her way into college, deciding in her second year to try her hand in mechanical engineering and sciences, specializing in a robotics and weapons systems, hoping to get a good paying job in the military. However, a pregnancy divided her education during her third year. She quickly recovered, married the father, and finished college smoothly thereafter. Following her college years, she joined up in the labs of the SAF. Her designs proved marvelously effective in combat. Especially notable was her design of the Emitter-Recovery System (ERS), which greatly cooled a weapons system using plasma energy while also retaining extra power after firing, prolonging the usage of such weapons while extending their lifespan. However, a recent catastrophic failure of what she thought to be her greatest creation has cost her status among the ranks of the SAF's scientists. In an effort to regain that status, she shoehorned herself into the TRAP program as a senior technical adviser.[/spoiler] Machine: N/A [spoiler=Skills/Specializations] Intelligence: She's fairly smart, which should be a given since she's participating in the TRAP program. Engineering: She's probably worked on most Synchro Frame designs in her lifetime - especially the ones currently used by the TRAP team. Diligence: She gets things done quite reliably. Combat: Just kidding. She's quite incapable. Nice shot with a handgun, but that's about it. [/spoiler] [spoiler=Misc. Info] Savannah has two children - Makoto Katsuki and William Katsuki. Her husband, Hiro Katsuki, wanted to name the girl, and she wanted to name the boy. William is six years old, while Makoto is three. Savannah's husband is Japanese; she is half Spanish, half British. Savannah often listens to hair metal when designing things. Savannah often expresses loathing of her husband's treatment of her kids while she's away, saying she comes back to "the most spoiled brats off our planet." [/spoiler][/spoiler] [/spoiler][spoiler=Not Revolver Ocelot- Toyo]"If I have to slaughter one, no, one thousand innocents for the sake of advancing humanity, it is a sacrifice worth making, no?"Name: Arthur HolyfieldAge: 55Gender: MFaction: SAF, involved with TRAPOccupation: High-ranking official within SAF, Mech designer, one of TRAP's largest investors. [spoiler=Appearance] Minus the bandoleer of ammo and cowboy boots. Arthur is 180cms tall, and weighs around 74 kilos. He used to be quite well built when he was younger, but years of regular scientist work as well age makes him a lot less muscular than he used to be. His blonde hair is graying slightly, but is otherwise very well kept and straight. He's said to look about 5 years older than he actually is.[/spoiler] [spoiler=Personality] A very logical man with little to no regard for human life, that's what Arthur is. Arthur views humans as nothing more than a tool. A disposable, replaceable tool. His view on humans is best exemplified by his plan of turning homeless children into brainwashed killing machines, as well as his frankly inhumane treatment of his own daughter. He is a person dead set on advancing sciences and the SAF, morality be damned. There's pretty much nothing on the morality side that's stopping him from doing what he intends to. Some have called him a sociopath, and that might as well be true. Even at a young age, he already has this cold outlook on people, and his research into "The value of a person" (Averaging the amount of money the family of a SAF soldier killed in action is granted over the course of several years) did nothing but further reinforce his view on humanity. A very intelligent and cunning man, Arthur sees the world from a purely logical standpoint, with little to no emotion interfering his in train of thought. The end result is all that matters to him, anything goes for the method of which it is achieved. Unlike Atelier who cannot express emotions at all, Arthur is comparatively more human. He smiles, gets angry, and even lets out an occasional laugh. His most dominant emotion is anger, though. Perhaps as a result of 30 years in service with very little breaks in between, he gets frustrated easily the moment his plan goes wrong. Thankfully for those in SAF and TRAP, he has been seen smiling and enjoying the world a lot more than usual. He's generally not a pleasant person to work with. Very strict and a constant micromanager, he would often berate his underlings and even outright threaten to fire them on the spot if they anger him. He does have a few soft spots though. One can easily get in a long conversation about Frames with him, and mentioning Atelier will always make him happy. The way he talks about Atelier is less of a father proud of his daughter and more like an engineer proud of his creation, however. Like Sam, he's obsessed with proving SAF's superiority to people on the ground. [/spoiler] [spoiler=Backstory] "Father of all SFs", "The greatest Frame designer to ever exist" and "Sociopath on the side of justice". These are all titles that have been applied to the world-renowned Arthur Holyfield. Nobody truly knows about his past, and perhaps it'd be better for the world if it remained unknown. Prior to working on CFs, Arthur worked as a scientist for the SAF. He experimented mostly on the war machines used by either side of the war. Soon enough, SAF's R&D unit began working on a new technology known as "Combat Frames", manned robotic suits meant to vastly improve a soldier's capabilities both airborne and on ground. Arthur helped with the creation of the CF, and was by far the youngest scientist working on the project. He was only about 21 years old when the project first started, half the age of the other scientists working on it. Eventually, CFs are completed, and they proved to be a major success, helping SAF dominate TF for a short while. Time passes, and Arthur continues to work on 'his' creation. He made designs of frames, SAF would build them, and TF would copy the technology. Before long, most of the Frames in combat are based off Arthur's designs, even the ones used by Terra Firma. He became one of the most influential figures in the war. However, his greatest creation is only yet to come. At this point in time, all Frame pilots are former pilots trained to fly Frames after several years of flying an aircraft, which is very different to Frames. Basically, Arthur thought that despite the machines being very advanced, none of the pilots can use them to their full potential. "What if one is trained to fly these magnificent machines from an early age?" He thought to himself. He began making plans of kidnapping homeless children and training them to be Frame pilots at a very early age, however, the plan leaked out and Shell's government canceled his plan. Luckily for him, his wife had just given birth.Enter Atelier Holyfield, Arthur's (thankfully) only offspring. Raised from a very young age to be a Frame Pilot with undying loyalty to the SAF, she was arguably Arthur's greatest ever "machine". Of course, it wasn't an easy task molding a little girl to be a cold-blooded killer. The training she put Atelier through is anything but humane. She was forbidden from seeing other people. She was forbidden from showing any sign of remorse nor emotion. As part of the training, Arthur would take SAF's POWs who happen to be Frame Pilots, and put them in a fight against Atelier, as some sick way to make Atel used to killing before her 17th birthday. When she's asleep, scientists would inject her with serums that dull down the part of her brain that controls sympathy. Despite claiming to be working for the greater good, Arthur was no less psychopathic than an African war lord training kids to be child soldiers.The SAF, nor the government couldn't do anything to stop him, as he was already in a very high position in SAF. Even his wife's endless pleading and untimely death did not faze him at all. 20 years after his daughter's birth, two of his greatest projects came to fruition. The "Synchro Frame" system was completed, and Atelier had grown up to be exactly what he 'designed' her to be: A cold, emotionless tool with unparalleled skill as a Frame pilot. When plans to make an elite unit within SAF started to appear, he immediately put a large sum of his earnings into the project, and became one of the 'Owners' of TRAP, so to say. As of now, he's taking an extended break from military business. He might return very soon to see his children: TRAP, and Atelier. [/spoiler]Machine: Human-sized AI-controlled battle robot equipped with AMS, with looks based off his dead wife. Not really deadly in a war, and more of a bodyguard. It's powerful enough to handle 5 or so military guards, is equipped with several guns, as well as a plasma whip that extends from its heels. [spoiler=Skills/Specializations]Arthur is the only person alive right now to have been involved with the CF project from its start, as all other scientists that worked on it have died of old age or other causes. This means that he is one of the most knowledgeable people when it comes to Frames, be it regular combat Frames or Synchro Frames. Not just a scientist, he's also a master engineer and can quickly repair most frames, though he prefers to have someone do it for him, and in fact have not fixed a single Frame in over 15 years.He has very keen intellect and is hailed as nothing less than a genius. The only thing that's stopping him from becoming a perfect soldier is his inability to pilot frames. He simply isn't cut for it. The same way most airplane engineers aren't fighter pilots. [/spoiler] [spoiler=Other info] As a child, Arthur was obsessed with military comics and war movies, and his passion for those things seem to have carried over to adulthood, as his office in SAF's headquarters is littered with war movies, some over a hundred years old. [/spoiler] [/spoiler] [spoiler=Owen Bell- Kraft] Name: Owen Bell Age: 24 Gender: Male Faction: TRAP Occupation: Pilot / Field Mechanic / Engineer [spoiler=Appearance] A spritely young lad fitted with short dark grey hair and a smug smile. Not that he wants it to look that way. It just sort of happens. A very slim build that reflects his active, tinkering nature in the bowels of the Shell, not to mention he doesn’t eat all that much. His face exudes confidence, with a sort of naivety you would probably expect from a Shell native. Wears a loose and comfy pair of grey slacks and a light grey dress shirt. He always has a holster at his size, a large pair of work boots, and is never seen without a pair of goggles, a habit from his secondary profession. [/spoiler] [spoiler=Personality] If you could define the term “good natured” as a person, Owen would be that person. He’s generally in raised spirits, usually has a small smile upon his face, doesn’t walk with his head down, returns every greeting, is respectful to authority, and the list goes on. Hardworking and loyal, though not as loud as you’d think someone of his nature would be. This sort of behavior is obviously born of someone who’s spent little time paying attention to anything outside his own little world. He worries of little about anything, and is always confident that things will go his way. However, he also seems to be a bit… unsatisfied with life, and this sometimes clouds his judgment. While his physical and mental capabilities are great, they usually are only so in midst of combat. As such, he becomes rather substandard usually, and has a tendency of going and looking for trouble. His absurdly good nature might also clash with those who are more capable of reading the mood better.[/spoiler] [spoiler=Biography] His early life on the Shell from which he came was nothing short of unimportant. Born into a middle-class family like thousands of others, went to school like thousands of others, graduated and found a job the same. From constant pressuring from teachers and parents who noticed his technical aptitude, Owen ended up under the apprenticeship of one of those who spends their whole life down within the internal structure of the Shells as a mechanical engineer. Life in Shell, though not particularly dangerous, was always dirtying, grimy, and difficult. One might spend hours in dim red lights, banging away at a bent subsystem or trying to replace a burst pipe system. The automated maintenance systems did lighten the load, but it was very difficult work regardless. Occasionally, one might slip on a puddle from a steady drip (of which one was probably there to fix) and hit ones’ head against the wall. Or perhaps a pipe will burst in ones’ face whilst working on it. It was these conditions that tempered Owen; his senses became sharpened, his reflexes modified, and his understanding of mechanics only improved. Within the years, up until he was 20, his experience only increased and was promoted to the top mechanic in his sector. He’d often spend hours, sometimes days down in the bowels, removing any issue he came across. Sometimes, he wouldn’t even go down with any objective in mind; the place was his home, his silent zone, a place where he could think and relax in the utmost peace and privacy, to the point where he had abandoned the standard tag-team system years ago. He had money, he had solace, he enjoyed himself and the relationships he had. Despite all of this, he still felt something was missing. Something… something of which he has no way of knowing, describing, or placing any value on. He knew it’d be a foolhardy attempt to try and ask people about it, since he wouldn’t know what to ask for. He also knew it useless to try and research it, since he wouldn’t know where to start. He had hit a brick wall. What was needed would be somewhere where experience comes fast and brutally, where the world would come to him and share with him its secrets. At the age of 21, with little knowledge of the world outside the Shell, Owen joined the SAF as a prospective engineer. As events would have it, his reflexes and mechanical aptitude landed him a role as a Combat Frame pilot. However, upon the introduction of the Synchro Frame a year later, he immediately was transferred into a training program for such frames, waiting for a certain frame to be modified. As one of those pulled into TRAP’s recruitment rotation, this was his big chance. With any luck, he’d be able to live up to the expectations of those before him, and find exactly what mysterious part of his life he was missing. [/spoiler] [spoiler=Machine] Unit Model Number & Name: SFS-2C Nākahi Unit Type: Synchro Frame Faction: TRAP Pilot: Owen Bell Overall Height: 16 meters from foot to head Top Speed: 235kph, Mach 1.25 [spoiler=Images] [/spoiler] [spoiler=Description] Intimidating to say the least, the Nākahi is a jet-black beast of a Synchro Frame. Tall, Lean, and packed with firepower, the Nākahi is a close-support Frame made with the intention of backing up allies from a distance with the powerful cannons on its back. There, it’s capable of completely disrupting or annihilating enemy forces with little risk of its own. In the beginning, it was designed as a frontline fighter, one that could swiftly and effectively take the fight to the enemy. However, several critical structural errors within the Frame had it begin to crack under its own speed, something the engineers had not expected to occur. However, a few noticed that the design was particularly good at carrying and handling heavy weights. As such, it was reclassified as a fighter to a support gunner and placed back into testing. Being a medium frame, one would expect its max speed to be a bit faster than it has. However, the Reverb Cannons it holds weigh it down considerably, and keep its balance in an awkward place. Despite this, it is not to be trifled with in close-quarters combat, as it still as impressive agility on top of being armed to the teeth. To top it all off, within its forearms there are pistons that act as an extension unit for its hands, letting them extend out the length of the forearm.[/spoiler] [spoiler=Armaments & Equipment Information] 2x 150mm Semi-Automatic Reverb Cannons -Large, propellant-based cannons set on pivots on the back of the machine. With unmatched stability and a brisk one-second RoF, these monsters are capable of laying down heaps of firepower from a multitude of ranges. Though it tends to be more difficult to aim at closer ranges, it shan’t be underestimated. It is capable of firing a wide variety of shells with varying effects. [spoiler=Round Types] HE/F -High Explosive Flak Rounds are the most common, most general use Round the Reverb uses. Packed to burst with explosives and optional proximity sensors, they can impact and detonate as a normal shell, or explode early for maximum hit-ratio against aerial targets. Plasma Burst -Slightly slower rounds that are fitted with a small Siedrich field that contains a charge of plasma that releases upon impact, exploding plasma out in 360°. Primarily used to annihilate targets as thoroughly as possible. Superheated -A round designed for very, very high penetration through many materials. Primarily a sniper-esque round, since it lacks destructive power. If you ever want to take something out but leave it in… mostly one piece, this is the right round to use. Scrambler -Another round equipped with proximity sensors. Rather than being used to destroy, these rounds are capable of interfering with and sometimes disabling the onboard systems and sensors of Frames hit by them. Indiscriminate, though, so friendly fire needs to always be kept in mind.[/spoiler] 26x Micro-Missile Pods -Small tubes strategically placed around the body, each holding three small missiles apiece, leading for a grand total of 78 missiles. Due to their size, or lack therof, these missiles don’t travel very far. However, they’re fast and agile, and pack quite the punch considering how small they are. 2x Plasma Blades -Blade projectors are connected to the elbow of each arm, which extends to about a meter beyond the end of the fingers. However, they are placed on a track, and can be freely switched between positioning on the elbow or the top of the hand, the latter extending the blade range considerably. There are reports of the blades extending even farther. 2x Battle Claws -While not the most effective of its arsenal, the razor-sharp high-frequency claws on its hands leave a nasty mark on anything they touch when active. However, due to the odd shape they leave on the hand, the Nākahi is typically incapable of using other standard issue weaponry or equipment, at risk of it being permanently damaged. 1x 30mm Force Pistol -A side arm specially fit for the Nākahi’s odd hand shape, this weapon is hidden on its person as a last-ditch personal defense weapon when the situation gets dire. With ammo designed after what the Reverb Cannons uses, it often packs a hidden punch that leaves even the most veteran of warriors stumbling in place. 1x 3ER Mute Field -In situations in which Owen’s objective is long-range bombardment, he might set up the Mute Field to keep his position concealed, and himself safe. The Mute Field releases a vibration across the nearby area in which can only be detected to those nearby. The Mute Field then emits a sound wave with the same amplitude of the vibrations but with inverted phase (also known as antiphase) to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out - an effect that is called phase cancellation. As such, he can basically fire his huge cannons in silent mode. That being said, the running energy is immense, so they can’t be run for more than a maximum of 5 minutes before beginning to strain his internal power supply. [/spoiler] [/spoiler] [spoiler=Skills/Specializations] Capable of great mechanical feats due to his experience within Shell, such as repair work or modifications. He also has a greater understanding of how much abuse his machine can take before crumbling. On top of that, his intuition is sharp as a needle, and has quite fast reflexes. [/spoiler] [/spoiler] [/spoiler] [spoiler=Non-Player Characters] [spoiler=Captain Thomas Renner- Zai] "I've got it under control. Just do what you do best, alright?" Name: Thomas Renner Age: 34 Gender: Male Faction: SAF Occupation: TRAP CO [spoiler=Appearance]Thomas stands at 5' 11" and is slim, but in good shape. As he is nearly always on duty, he is most often found wearing his SAF Captain's uniform, though during his rare time off he prefers to dress casually, usually in sweats. Thomas walks with a slight limp, the result of an injury he suffered as a CF pilot. Though not as mobile as he once was, the limp doesn't impede him as much as it appears to, and he is still quite capable of strenuous activity for short periods of time. He sometimes walks with the help of a cane, though this is largely for show. [/spoiler] [spoiler=Personality] Dutiful and regimented, yet on the whole amiable and friendly, Thomas is a down-to-earth, level-headed military man with a knack for tactical planning. As he is rather young for a high-ranking officer, Thomas often fails to come off as authoritative, but nonetheless commands respect from his subordinates due to his friendly nature and his genuine care for their well-being, having at one point been a grunt pilot himself. Though his superiors generally frown upon his style of command (and indeed as of late they have seen fit to overrule many of his recommendations regarding TRAP) he is nonetheless an eminently talented commander, making the most of TRAP's limited numbers in planning and allowing his field commanders as much latitude as they need. Still, he also knows when his own intervention is necessary, and isn't afraid to personally get involved with the day-to-day running of TRAP when the situation calls for it. Despite his talent and levelheadedness though, Thomas sometimes fails to see the entire picture, and as such he sometimes butts heads with his superiors. [/spoiler][spoiler=Biography] Having been a CF pilot until he was shot down over two years ago, Thomas was summarily promoted to a low-level staff job after being injured, as SAF high command saw potential in his abilities. Since that time, he has been given command of TRAP, and is in charge of coordinating the unit's activities with high command and R&D. Though his position means he sometimes is forced to simply act as a messenger and hand down orders to TRAP from the higher-ups, he is nonetheless eminently capable of commanding the team himself. Though he dislikes his job and would rather be sitting in the cockpit of a combat frame again, Thomas nonetheless does his best to ensure that TRAP operates as efficiently and effectively as possible, even if it means having to act as a sort of buffer between high command and TRAP's field commanders, who often come to blows over differing opinions on TRAP's deployments and strategems. [/spoiler] [/spoiler] [spoiler=Feng Li- Aix] "There's no such thing as stopping me." Personal Information Name: Feng Li (李峰, lit. Li Feng) Age: 19 Gender: Male Faction: SAF Occupation: TRAP SF Pilot, SF Researcher and Engineer Machine: SFS-72X Wukong [spoiler=Appearance] As depicted in the picture, Feng Li is a young, androgynous Chinese male with long dark hair. He is reasonably tall, standing at 185 cm (approx. 6'1") with a slim and rather weak frame unused to physical exertion.[/spoiler] [spoiler=Personality]Feng's usual outward demeanour greatly contrasts his inner fire. He generally appears to be cool, suave, with a slight hint of cheekiness, and optimism as well as an affinity towards teamwork and cooperation. Indeed, his outward self is a very likeable young man, wearing a bright expression while politely reserved. He does fully understand the need to socialize and make friends, and makes sure to greet everyone as necessary, even if this can seem forced at times. It can be further observed that Feng is quite curious and adventurous, willing to dive into new things without a hint of caution, which can be troublesome to his superiors. Whimsical and capricious, Feng flutters from one thing to the next, gets bored relatively easily, until something really catches his interest which he then devotes his entirety into exploring, abandoning all else. It was this that first lead Feng to the Synchro Frame project, and then to becoming a SF pilot. He has a great love and natural affinity for machinery, and does take great pride in his role in developing the Synchro Frames. This brings us to the worst aspect of Feng's personality, his pride, better described as overwhelming hubris and conceit. Yet young and childish, even for his age, Feng lacks a great deal of wisdom. In fact, he believes that usual wisdoms and laws do not apply to him, and what is worse is that they often prove not to. Feng is a brilliant prodigy on all counts, his tremendous natural ability places him superior to most human beings, and Feng relishes this fact. It gives him a ridiculous overconfidence and a sense of invincibility, nullifying his sense of danger and fear. He does understand that arrogance is not socially acceptable however, but his cockiness can break through his calm outer shell in moments of excitement, where Feng can be somewhat of a total a******. Another bad side of his overconfidence is that Feng has never actually tasted failure, and his pride is capable of being utterly shattered... although, actually being able to make him taste defeat would be a Herculean task for anyone. Feng is capable of great love, although love that is rather insane and overly attached in nature. He is engaged to one of his colleagues in the Synchro Frame Research and Development Sector, Cecilia Evans, as she is one of the few Feng considers equal or even superior due to her vast intellect, but most notably her unconditional kindness and strength of person. While Feng is aloof to most conventional values, over the course of their long acquaintance, she managed to inspire him, and teach him to temper himself and develop a firm sense of morality, which he came to also pride himself in. However, since becoming an SAF pilot, an issue has began to eat away at him. His own pride in his superiority and his morality are beginning to conflict. Feng relishes in defeating other pilots. Simply put, he enjoys killing. Even he cannot completely ignore this contradiction, and it brings him the unfamiliar sense of unease and uncertainty which is beginning to degenerate his personality. In addition, in fact, Feng is beginning to feel that he cannot face his fiancée due to the guilt he feels at the pleasure of killing others.[/spoiler] [spoiler=Biography]Feng is a prodigy, born to a lower class family, and graduated the SAF's top military college for the sciences at the age of 15. He soon joined the SAF Research and Development Department along with his fellow genius only a few years his elder as well as daughter of one of the SAF Generals, Cecilia Evans. Feng's life up to this point was a smooth ride from the bottom straight up, which contributes to his overinflated sense of self-worth. The two of them became involved in the project to research the use of brain-computer interfaces to operate machinery, specifically Combat Frames, and a year after they signed into the project, they made the breakthrough. Although the final piece to developing the Allegorical Manipulation System could be more attributed to Cecilia, Feng had no small part in its creation. It was then, upon the day of success, using the money he got from the project, Feng bought a ring and proposed. Cecilia refused at first, saying he was too young, but after persisting efforts, she agreed, although postponing the marriage to a later date. Soon after finding out that he was compatible with the AMS, Feng's interests diverted to piloting a Synchro Frame. Although the SAF top brass refused to allow one of their top researchers become a pilot, Feng stole a Synchro Frame prototype, tuning it to his brainwaves, and snuck in with an SAF operation where the TRAP was also involved. His curiosity and craftiness allowed him to follow the TRAP to their headquarters, but not without being discovered. He was in a heap of trouble. The TRAP headquarters was highly confidential information, and he had directly disobeyed the orders of the SAF board. However, Feng managed to squirm his way out of it by presenting the SAF with a new Combat Frame design, and pointing out that he was able to draw inspiration from fighting in the field. His solution was for them to allow him to join TRAP as a member while still developing new designs for the SAF. With a little persuasion from Cecilia's father, the board of executives agreed and Feng became a member of TRAP.[/spoiler] [spoiler=Skills/Specialization]A prodigy that was greatly recognized in the SAF's Research and Development Sector and even had a great part in the development of Synchro Frames themselves, Feng has a great deal of knowledge about Frames and their design. Although he dislikes working with his hands, he is an expert Frame engineer and, if necessary, is capable of making repairs and modifications on his own. Greatly innovative on his own, Feng gets all sorts of ground-breaking ideas when he fights and acquires a very deep understanding of Frames' design points by experiencing and observing them firsthand. While Feng is lacking in actual combat experience, he makes up for it with his quick learning ability, fast reflexes and analytical mind. His experience with working with various Frame designs allows him to recognize weaknesses in enemy Frames, and his mind works to easily understand various battlefield tactics. An innovator, he is capable of great improvisation. Through sheer talent alone, Feng can be considered a top-class SF pilot, and he has settled into a fighting style that is most suitable to his versatile Synchro Frame, his compatibility with his Frame greater than most of his fellows as he designed it himself and understands the machine to its core. In terms of other skills, Feng is an amazing artist and chef, finding that he picked up the skills rather easily. If he weren't so devoted to his dear Cecilia he would for sure be popular with the ladies. Feng is rather unaware of his own pretty boy charm, however, and wouldn't care about it either, except to please his affianced.[/spoiler] [spoiler=Miscellaneous][/spoiler][/spoiler] [spoiler=Akira Jiyuu- Chaos Sonic] "Don't tell me to change. I'm how I am...deal with it!" Name: Akira Jiyuu (自明, lit. Jiyuu Akira) Age: 20 Gender: Male Faction: SAF (TRAP) Occupation: Frame Pilot [spoiler=Appearance] Minus the symbol on his hand. [/spoiler] [spoiler=Personality] Akira is a bastard (and yes we mean the fatherless kind) and as such he does seem to find a way to distance himself from others, as this is a fail-safe since he was a young boy, thanks to his mother who treated him in such a way. If he seems to have some what of a cold personality towards people, its cause he does as he truly doesn't trust anyone's words as he used to, but "trusting someone" is what the job requires, so he has no choice but to play satire with it. However, there are times when Akira can also act like a regular bastard (and this time we mean personality wise). Because of this, those around him usually just find him despicable with the way he acts and treats others. These ways include (but are not limited to): being sexist towards the female pilots, rebelling against direct orders (this is on a few occasions but this is a rate feat), and even getting into fights here and there with the SAF faculty and pilots. One thing, though, that no one should truly mention or even suggest to Akira is how he could possibly change. Anything relating to changing will set the young man off, as this was something he went through as a child and its become a trigger to him. [/spoiler] [spoiler=Biography] Akira Jiyuu, the bastard child that shouldn't have come to how he is...his tale is quite the harsh and hardening one. He was born to the person he knew as his mother, Fusa Hanayo, in an out of wedlock affair. The true details of the affair are unknown, but Fusa truly despised the father of her child, as she prayed that her first born would be like her. Unfortunately, this did not hold up to be true as the face that she saw when the child was born...was that of the man she hated. Akira was still the name she gave to the child, as if to try and change how she viewed him, but only remained to give him the man's surname. As the child grew, he immediately noticed something different about him and how his mother treated his siblings and himself. It seemed like he was a bit distant from the others and that Fusa held her other children in a higher regard than Akira, and the young boy would find that out too soon. After getting into an argument with one of his brothers, where they were actually in the wrong, Fusa took the young sibling's side and punished Akira severely...even to the point of mentioning that he was just like his father, and that she hated him. It wasn't long before things continued to escalate when Akira finally asked the important questions: "Why are you treating me like this?!", "What did I do?!", etc. And there...the bombshell was dropped right from Fusa's mouth. "You were born! Whenever I look at your damn face, I see that MAN!! I hoped you would be someone else, a little girl that looked like me, but I can't stand the sight of you when you look like HIM!! I never loved you...just as I never loved him!" This bombshell devastated the young boy, as he now knew the reason why the person he always knew as his mother hated him. It was because he was a bastard child that she truly never wanted...and to make matters worse, he looked much like his "father". After this, he ran...he ran as far as he possibly could... He ran from this past of his, as his heart and attitude started hardening, making him more of a troublemaker. But thankfully he found himself into the open arms of the SAF, where he still has problems following the orders he was given...but then again...this gave him a perfectly good outlet to his anger. [/spoiler] Machine: SFS-71X Raiju [spoiler=Skills/Specializations] Akira's skills as a pilot are quite exceptional, given the fact that he hadn't exactly been given the proper instruction on Synchro Frame piloting ethics (more like a quick crash course). Outside his piloting skills, Akira also appears to think a bit about some ideas to better suit the Synchro Frames. An example of this is the idea for an optional Flight Unit for the SFS-71X Raiju to help in aerial assaults. [/spoiler] [spoiler=Miscellaneous] Akira's Theme | Piloting Theme | Battle Theme Akira has been given the crappy end of the stick with his naming, as his mother intended when he was conceived. His name meaning and facts are the following: Akira - A unisex Japanese name which is translated into "Intelligent". This is a jab at the fact that his mother truly wanted a girl, who was intelligent and not someone like the man she was with before. Jiyuu - A Japanese name translating into "Freedom". This however, is not the mother's surname (maiden or married name), unfortunately she let Akira have his "father's" surname. The main inspiration for the Personality and Biography of Akira came from the song known as That Fire by Black Tide (see the first theme link above). [/spoiler] [/spoiler][/spoiler] *NOTE: PCs of RPers who have left will be listed as NPCs until their players return or someone else is allowed to take control of them Link to comment Share on other sites More sharing options...
Asriel Dreemurr Posted September 1, 2014 Report Share Posted September 1, 2014 [Spoiler=Heinreich]Name: Heinreich von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit reference: Standing significantly taller than the average for a man of his age, Heinreich von Drackenmoore is the first of the von Drackenmoore Twins. Fair skin, offset by a head full of dark hair, covers a body which has seen the rigors of elite military training and emerged resilient and muscular with little if any fat. He sports a rather sharply angled face, though much of this is offset by the softness of a pair of wide eyes and an even wider smile. Perhaps the only thing about him that might actually be startlingly different from any other person is the color of his eyes: an odd crimson color hereditary among the von Drackenmoore line, making those familiar with that family immediately aware of his heritage.[/spoiler] [spoiler=Personality] Heinreich is certainly the more extroverted of the pair, and could rightly be considered one of the main reasons his brother interacts with the others outside of combat missions. He is the sort of person to go up to someone and try to get them to talk about their problems, while also not being shy to talk about his own to anyone who will listen. Not always rational, and quite passionate about a great deal of things, he has the unfortunate tendency of getting into rather intense arguments with anyone that disagrees with him and has on occasion been known to revert to force due to misunderstanding what someone is trying to tell him. Despite his extroverted nature, Heinreich is almost completely uninterested in the idea of getting into a relationship with anyone. This does not mean he won't flirt around with the occasional person that strikes his fancy, or have the occasional fling with someone, but as soon as things start getting serious the lad unabashedly pulls completely out of the situation. Beneath, and perhaps causing, all of this, lies a conflict that he and his brother share due to the unique nature of their Synchro Frame. Heinreich struggles internally to differentiate himself from his brother as greatly as possible, as if doing so proves that he really and truly exists as someone completely and totally separate from his twin.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Heinreich can trace his career as a pilot in the SAF back to a specific instance. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. Thirdly, the boys' father was adamant that only one of them go as he did not wish to lose both of his sons. Thus it was that the recruiter and the twins sat down, and made a deal with one another. The twins would convince their father to let them both go, and the recruiter would get permission to take them both. Though strain was put on the twins' relationship with their father, the two managed to convince the old man to let them go with the promise that they would stay in touch as often as they could. The two were only 16 when they left their home, and embarked on the beginnings of a young life of service in the SAF. Their high scores on the initial examination qualified them to receive training in flying Combat Frames, and from there they served in a number of units for the following four years. Heinreich earned a reputation for his remarkable ability to take down enemy frames with highly accurate fire while moving at high speed. His personal Peacemaker was modified to carry a pair of Heavy Vulcans, and replaced its Combat Rifle with a Gauss Assault Rifle. Of course, this all changed with the advent of the AMS. Along with his brother, Heinreich was tested for compatibility with the device, and the two of them were found to have exceptional levels of such. They were transferred out of their units, where they had been under consideration to take positions as flight leaders, and sent to be trained in the use of a frame equipped with such a device. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. For his part, Heinreich dealt with the change by pushing himself outward and going about to spend as much time with other people as possible while minimizing the time he and his brother spent in direct contact with one another. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills and Specializations] Mimicry: At any given time, Heinreich is able to perfectly mimic his brother Johan's behavior and facial expressions. He will occasionally do this purely for the fun of confusing those around him. Prodigious Piloting: Though rarely given the opportunity to pilot alone these days, during his earlier service in the SAF it was noted that the young man was an exceptional pilot. Though perhaps not the best, in the short four years time he served as a CF pilot he had managed to score enough kills to earn the title of Ace. Heinreich was noted as having an affinity for a "run and gun" style of combat, preferring to keep on the move to avoid enemies with longer range and staying just out of reach of more close ranged fighters. Charisma: One benefit of Heinreich's extroverted nature is the amount of contact it lets him have with other people, allowing him to develop something of an aura about him which he can manipulate to get others to do what he wants. A few choice words at the right time, the appropriate gesture here or there, and the young man has getting people to want what he wants down to an art. [/spoiler][/spoiler] [spoiler=Johan] Name: Johan von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit Reference: The second of the von Drackenmoore Twins, Johan stands significantly taller than the average height of a man his age. A head full of dark hair clashes with fair skin adorning a muscular body formed by the rigors of elite military training, hidden behind loose fitting clothing when the option presents itself. A sharply angled face is exaggerated by the thoughtful frown often present upon it, made startling by the presence of the crimson eyes all but unique to the von Drackenmoore line. Those eyes are perhaps made ever more startling, perhaps even unsettling, by the appraising look they often carry, as if their owner were examining and judging everything about the person they were locked upon.[/spoiler] [spoiler=personality] Without a doubt, Johan is the more introverted of the pair. He prefers his own company to that of others and would likely not interact with those he does not know at all were it not for the fact that his brother occasionally drags him along some place. He is the sort that minds his own business and prefers that others mind theirs, but all the same remains observant of the problems of those around him. Ration is the name of his most frequent friend, and passion takes hold of him with scant few things. While this means he rarely makes friends, it does mean that he also rarely makes enemies and thus infrequently finds himself in confrontations, and he takes a great deal of pride in making certain that he understands whatever someone is saying to him. In spite of all of this, Johan could be described as a romantic of sorts. He dreams of finding someone with whom he would be comfortable sharing himself, and is at times envious of the success his brother has with relationships, though he would never admit it. He does realize that he can never meet someone like that by keeping to himself all the time, which is why he will occasionally not resist when Heinreich drags him off to some place. It can't hurt to be hopeful about these things, right? Causing all of this, as Johan admits to himself, is a deep-seated conflict which he shares with his brother. Thanks to the unique way in which their frame links the two of them together and to their machine, he struggles internally with the problem of differentiating himself from his brother in order to prove to himself that he is his own separate person and not just a part of one.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Johan blames his career as a pilot in the SAF back on a particular set of events. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other and Johan ensured that the two of them spent quite a while getting the it perfect. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. Thirdly, the boys' father was adamant that only one of them go as he did not wish to lose both of his sons. Thus it was that the recruiter and the twins sat down, and made a deal with one another. The twins would convince their father to let them both go, and the recruiter would get permission to take them both. Though strain was put on the twins' relationship with their father, the two managed to convince the old man to let them go with the promise that they would stay in touch as often as they could. The two were only 16 when they left their home, and embarked on the beginnings of a young life of service in the SAF. Their high scores on the initial examination qualified them to receive training in flying Combat Frames, and from there they served in a number of units for the following four years. Johan earned a reputation for his ability in melee combat, essentially dancing his way through an enemy formation and tearing them apart with swift blows. His first instance of such combat involved disarming an enemy command type Myrmidon and taking its blade. Later on, he would receive a Mk6 Heated Combat Blade for his Peacemaker. Of course, this all changed with the advent of the AMS. Along with his brother, Johan was tested for compatibility with the device, and the two of them were found to have exceptional levels of such. They were transferred out of their units, where they had been under consideration to take positions as flight leaders, and sent to be trained in the use of a frame equipped with such a device. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. Where his brother pushed himself out into the world, Johan was drawn inward and became somewhat contemplative as he tried to discern what it was that made him separate from his twin. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills/Specializations] Mimicry: A childhood of tormenting teachers, friends, and sometimes their parents, led to Johan developing the ability to perfectly mimic his brother's mannerisms, facial expressions, and even the specifics of his voice. He occasionally uses this today, helping his brother play practical jokes on those around them. Prodigious Piloting: It might be rare, if not entirely unheard of, for him to pilot a frame on his own these days, but back with his unit Johan was praised for his skill as a pilot. Maybe he wasn't the best, but he proved himself among their ranks by cutting his way to the title of Ace. It was noted that he preferred a measured, careful style of combat in which he relied on his ability to anticipate an enemy's action to trap them in exactly the perfect place to deliver a killing blow. Intuition: Somewhat more pronounced in him than in most other pilots is Johan's ability to anticipate where a given situation will lead. Most often, this manifests itself in his uncanny ability to know exactly what his twin brother is up to and how he might need to keep the extroverted young man out of trouble. Whatever the case, it's practically a science for him to know the most likely way a situation will end up.[/spoiler][/spoiler] [spoiler=Drachenrand] Unit Model Number & Name: SFS-XA1 Drachenrand Unit Type: Close Range Force Disruption Frame Faction: TRAP Pilots: Heinreich and Johan von Drackenmoore Overall Height: 14.7m Top Ground Speed: 300 km/h Top Flight Speed: Mach 1.3 [spoiler=Images] [spoiler=Drachenrand with ECB] [/spoiler] [spoiler=GG Cannon] [/spoiler][/spoiler] [spoiler=Description] Developed in response to the uniquely similar brain waves seen in the von Drackenmoore Twins, the SFS-XA1 is the first of a proposed series of Synchro Frames to be piloted by two people. Unique in its melding of two separate minds into one, it produces an effect greater than the sum of its parts and thus allows for two pilots to operate it at levels of skill almost immeasurably beyond what either of them could achieve alone. Though the Drachenrand is currently the only example of this model present at the current time, the SAF has plans in the works to produce further models as more candidates for pilots present themselves. Furthermore, to protect their investment in this new technology, the R&D Department designed the XA1 with a robust superstructure and advanced armor to allow it to take a great deal of punishment while continuing to fight. The Twins were also offered a Shield for the Drachenrand to carry, which they declined.[/spoiler] [spoiler=Armaments & Equipment Info] Siedrich Thruster Pack: The Siedrich Thruster is a new piece of technology that has begun to appear on the field of battle in recent years. By shaping a magnetic field in something akin to a funnel, these thrusters function by super-compressing plasma and ejecting it out of vents located on the back of the Frame. This highly energetic process proved to be more efficient than standard thrusters, and allowed for less space to be taken up within a Frame while providing fuel to last as long or longer. However, unrefined as the technology is these thrusters have difficulty manipulating the stream of plasma in any direction other than straight back, and thus frames on which they are installed are somewhat less maneuverable than those utilizing more traditional thrusters. Furthermore, though the thrusters are certainly more efficient in their use of fuel than standard systems, they fall behind their predecessors in terms of maximum attainable velocity. For this reason, the few frames that do utilize Siedrich Thrusters either use them to supplement their normal movement along the ground, or else are those designed for long-range high-altitude scouting missions on which the fuel efficiency is useful enough that the reduction in speed is deemed acceptable. Sensor Disruption System: A suite of several components meant to disrupt the means by which enemy sensors can detect the XA1, these allow for the Frame to become all but invisible on enemy sensor arrays. Most notable are the Radar Dampening Coating, which grants the armor its black color, and the Thermal Signature Disruptor, which produces a field around the Frame which mirrors the thermal signature of the surrounding environment, causing it to appear as little more than a distortion against the background. While these make the XA1 essentially invisible to an enemy's sensors, they do not interfere with the visible spectrum of light so most enemies can just see it with their normal eyes. Enhanced Motive System: Simply an upgrade over the standard motive systems of Synchro and Combat frames, this allows the XA1 to move with greater fluidity and thus allows for a skillful pair of pilots to make it literally dance across the battlefield. Included in this are an enhanced set of atmospheric maneuverability thrusters and flaps designed to make up for the lack of maneuvering capabilities present in the STP, and thus allow the frame to keep pace with others while airborne. Twin AMS Module: The single most defining feature of the proposed XA series of Synchro Frames, the TAMSM allows for the minds of two pilots to be linked into the control system of a single frame. The results of this on performance have so far been shown to be an increase in maneuverability, response time, and accuracy in the use of the frame's other systems greater than if the same pilots simply split the control of a single unit between the two of them. Essentially, it is a way to take two great pilots and turn them into one exceptional, or perhaps even peerless, pilot. The long-term effects on the pilots psyches has yet to be documented, and as such those in service are monitored closely. Mk2 ECB: Seen above in its inactive state, the Mark 2 Energized Combat Blade is a revisiting of an idea once thought to be outdated in comparison to the Plasma Blade. Originally intended to serve as the primary melee armament for Combat and Synchro Frames, the ECB relies on a blade of a highly resilient and electrically conductive material to serve as the focal point for a magnetic field into which superheated plasma is introduced. The Mark 1 design proved to be an unreliable thing, as the magnetic field surrounding it would often falter during combat and cause the plasma to directly interact with the blade which further disrupted the magnetic field and ultimately resulted in a plasma detonation. However, with the advent of further understanding of the Siedrich Effect, the Mark 2 ECB operates with none of the issues in reliability. Furthermore, given the presence of a solid blade around which the plasma forms, when a target is cut or stabbed into the trapped plasma is compressed between the two surfaces. Thanks to the highly temperature resilient nature of the Mark 2's blade, this results in the plasma forcefully expanding outward into the target. This results in something similar to the cavitation seen when bullets are fired into flesh, and as such often results in damage far greater than one would expect from a blade the size of the Mark 2. Notably a heavy weapon for its size, without care taken when fighting the pilot of a frame utilizing such a blade could well be thrown off balance. XV3b "Banshee" GGC: Known in some circles as the Good Game Cannon, the XV3b Gatling Gauss Cannon (seen above) is an evolution of the Gauss weapon technology normally seen deployed in the form of "rifles" for Combat and Synchro frames. Gauss weapons rely on a similar principle to Rail weapons, save that they rely on a conductive coil along the barrel to propel projectiles instead of a rail on either side. Because of this, they require far less power to operate and can be charged much more quickly, allowing for a higher rate of fire at the cost of hitting power. Gauss Cannons attempt to rectify this by featuring bigger coils and firing bigger projectiles, but by necessity typically have slower rates of fire than their smaller cousins. The XV series of Gauss Cannons has attempted to solve this problem by arranging multiple barrels in a Gatling configuration. The XV3b is the most recent, and most well-known, version of these weapons and has been in use by the SAF for nearly a year now. Its triple-barreled configuration has so far proven to be the most efficient, allowing ample time across a rotation for one barrel to recharge after firing but not so much time that it runs the risk of overcharging, and has brought the GGC class of weapons up as one worth very serious consideration. The X3b GGC is capable of firing at a rate of 100 rounds per minute on average, with certain field modifications able to push that number even higher, and utilizes the 53 x 136mm rounds standard to the XV line. Soldiers and Pilots deployed to use this weapon dubbed it the "Banshee" because of the distinctive wailing sound produced when it fires. On the SFS-XA1, it is typically mounted to a hard point on the underside of either the left or right arm and features a 150 round drum magazine. C27d High Yield Missile Pods: A standard system for Combat and Synchro Frames, the C27d HYMPs allow a frame equipped with them to carry 12 heavy, 18 standard, 24 light, or 36 micro missiles bearing various warheads to fit the combat situation though typically utilizing High Explosives. On the SFS-XA1, they are mounted in the shoulders and provide a great deal of forward-facing firepower.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Astolfo Posted September 1, 2014 Report Share Posted September 1, 2014 Interest noted, will create app soon. Am I the only one who got sort of an ALDNOAH.ZERO vibe from this? Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted September 1, 2014 Author Report Share Posted September 1, 2014 [spoiler=Feng] "There's no such thing as stopping me." Personal Information Name: Feng Li (李峰, lit. Li Feng) Age: 19 Gender: Male Faction: SAF Occupation: TRAP SF Pilot, SF Researcher and Engineer Machine: SFS-72X Wukong [spoiler=Appearance] As depicted in the picture, Feng Li is a young, androgynous Chinese male with long dark hair. He is reasonably tall, standing at 185 cm (approx. 6'1") with a slim and rather weak frame unused to physical exertion.[/spoiler] [spoiler=Personality]Feng's usual outward demeanour greatly contrasts his inner fire. He generally appears to be cool, suave, with a slight hint of cheekiness, and optimism as well as an affinity towards teamwork and cooperation. Indeed, his outward self is a very likeable young man, wearing a bright expression while politely reserved. He does fully understand the need to socialize and make friends, and makes sure to greet everyone as necessary, even if this can seem forced at times. It can be further observed that Feng is quite curious and adventurous, willing to dive into new things without a hint of caution, which can be troublesome to his superiors. Whimsical and capricious, Feng flutters from one thing to the next, gets bored relatively easily, until something really catches his interest which he then devotes his entirety into exploring, abandoning all else. It was this that first lead Feng to the Synchro Frame project, and then to becoming a SF pilot. He has a great love and natural affinity for machinery, and does take great pride in his role in developing the Synchro Frames. This brings us to the worst aspect of Feng's personality, his pride, better described as overwhelming hubris and conceit. Yet young and childish, even for his age, Feng lacks a great deal of wisdom. In fact, he believes that usual wisdoms and laws do not apply to him, and what is worse is that they often prove not to. Feng is a brilliant prodigy on all counts, his tremendous natural ability places him superior to most human beings, and Feng relishes this fact. It gives him a ridiculous overconfidence and a sense of invincibility, nullifying his sense of danger and fear. He does understand that arrogance is not socially acceptable however, but his cockiness can break through his calm outer shell in moments of excitement, where Feng can be somewhat of a total a******. Another bad side of his overconfidence is that Feng has never actually tasted failure, and his pride is capable of being utterly shattered... although, actually being able to make him taste defeat would be a Herculean task for anyone. Feng is capable of great love, although love that is rather insane and overly attached in nature. He is engaged to one of his colleagues in the Synchro Frame Research and Development Sector, Cecilia Evans, as she is one of the few Feng considers equal or even superior due to her vast intellect, but most notably her unconditional kindness and strength of person. While Feng is aloof to most conventional values, over the course of their long acquaintance, she managed to inspire him, and teach him to temper himself and develop a firm sense of morality, which he came to also pride himself in. However, since becoming an SAF pilot, an issue has began to eat away at him. His own pride in his superiority and his morality are beginning to conflict. Feng relishes in defeating other pilots. Simply put, he enjoys killing. Even he cannot completely ignore this contradiction, and it brings him the unfamiliar sense of unease and uncertainty which is beginning to degenerate his personality. In addition, in fact, Feng is beginning to feel that he cannot face his fiancée due to the guilt he feels at the pleasure of killing others.[/spoiler] [spoiler=Biography]Feng is a prodigy, born to a lower class family, and graduated the SAF's top military college for the sciences at the age of 15. He soon joined the SAF Research and Development Department along with his fellow genius only a few years his elder as well as daughter of one of the SAF Generals, Cecilia Evans. Feng's life up to this point was a smooth ride from the bottom straight up, which contributes to his overinflated sense of self-worth. The two of them became involved in the project to research the use of brain-computer interfaces to operate machinery, specifically Combat Frames, and a year after they signed into the project, they made the breakthrough. Although the final piece to developing the Allegorical Manipulation System could be more attributed to Cecilia, Feng had no small part in its creation. It was then, upon the day of success, using the money he got from the project, Feng bought a ring and proposed. Cecilia refused at first, saying he was too young, but after persisting efforts, she agreed, although postponing the marriage to a later date. Soon after finding out that he was compatible with the AMS, Feng's interests diverted to piloting a Synchro Frame. Although the SAF top brass refused to allow one of their top researchers become a pilot, Feng stole a Synchro Frame prototype, tuning it to his brainwaves, and snuck in with an SAF operation where the TRAP was also involved. His curiosity and craftiness allowed him to follow the TRAP to their headquarters, but not without being discovered. He was in a heap of trouble. The TRAP headquarters was highly confidential information, and he had directly disobeyed the orders of the SAF board. However, Feng managed to squirm his way out of it by presenting the SAF with a new Combat Frame design, and pointing out that he was able to draw inspiration from fighting in the field. His solution was for them to allow him to join TRAP as a member while still developing new designs for the SAF. With a little persuasion from Cecilia's father, the board of executives agreed and Feng became a member of TRAP.[/spoiler] [spoiler=Skills/Specialization]A prodigy that was greatly recognized in the SAF's Research and Development Sector and even had a great part in the development of Synchro Frames themselves, Feng has a great deal of knowledge about Frames and their design. Although he dislikes working with his hands, he is an expert Frame engineer and, if necessary, is capable of making repairs and modifications on his own. Greatly innovative on his own, Feng gets all sorts of ground-breaking ideas when he fights and acquires a very deep understanding of Frames' design points by experiencing and observing them firsthand. While Feng is lacking in actual combat experience, he makes up for it with his quick learning ability, fast reflexes and analytical mind. His experience with working with various Frame designs allows him to recognize weaknesses in enemy Frames, and his mind works to easily understand various battlefield tactics. An innovator, he is capable of great improvisation. Through sheer talent alone, Feng can be considered a top-class SF pilot, and he has settled into a fighting style that is most suitable to his versatile Synchro Frame, his compatibility with his Frame greater than most of his fellows as he designed it himself and understands the machine to its core. In terms of other skills, Feng is an amazing artist and chef, finding that he picked up the skills rather easily. If he weren't so devoted to his dear Cecilia he would for sure be popular with the ladies. Feng is rather unaware of his own pretty boy charm, however, and wouldn't care about it either, except to please his affianced.[/spoiler] [spoiler=Miscellaneous][/spoiler][/spoiler] Feng is accepted. Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted September 1, 2014 Report Share Posted September 1, 2014 I'm done...but the spoilers in the thread with the Mecha portion aren't doing what I want. I've tested them in the Message I saved them into, and it worked perfectly!!! >_< Link to comment Share on other sites More sharing options...
Dad Posted September 1, 2014 Report Share Posted September 1, 2014 Reserve. Link to comment Share on other sites More sharing options...
Dwarven King Posted September 1, 2014 Report Share Posted September 1, 2014 I would like to place a reservation please. I will also refrain from creating a mech that resembles Death. ;-;[spoiler=Character NS]Not started[/spoiler][spoiler=Amitiel]Unit Model Number & Name: SFS-009AU AmitielUnit type: High-Mobility Versatility Unity Faction(s): SAF (TRAP)Pilot(s)/crew:Overall Height: 15 metersTop Speed: 200 km/h (ground) Mach 1.8 (Air) Mach 2 (During Dash Bursts)Image(s): http://img4.wikia.nocookie.net/__cb20080229064304/zoe/images/d/d0/NephtisZOE2.jpgDescription: The Amitiel was designed with versatility in mind. Giving it max speed and durability, it's capable and approaching any situation. Whether it's get close and personal, or stay at a distance picking enemies off slowly. It has no specific role in battle or main attribute aside from it's mobility in the air. For all simplicity sake, it's a wild card designed to aid in any situation. Either as support, or assault.Armaments & Equipment Information: -Energy Wings capable of cutting through most objects with slashing capabilities-Kamikaze Attack (it builds up inertia before rocketing forth at high speeds, crashing against all in its way with little, if any, harm to itself)-Powerful Energy Shield that can repel even Burst attacks with only solid-based weapons capable of penetrating it-Twin Energy Blades-Small Light Machine Gun, one mounted on each wrist [/spoiler] Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted September 2, 2014 Author Report Share Posted September 2, 2014 [Spoiler=Heinreich]Name: Heinreich von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit reference: Standing significantly taller than the average for a man of his age, Heinreich von Drackenmoore is the first of the von Drackenmoore Twins. Fair skin, offset by a head full of dark hair, covers a body which has seen the rigors of elite military training and emerged resilient and muscular with little if any fat. He sports a rather sharply angled face, though much of this is offset by the softness of a pair of wide eyes and an even wider smile. Perhaps the only thing about him that might actually be startlingly different from any other person is the color of his eyes: an odd crimson color hereditary among the von Drackenmoore line, making those familiar with that family immediately aware of his heritage.[/spoiler] [spoiler=Personality] Heinreich is certainly the more extroverted of the pair, and could rightly be considered one of the main reasons his brother interacts with the others outside of combat missions. He is the sort of person to go up to someone and try to get them to talk about their problems, while also not being shy to talk about his own to anyone who will listen. Not always rational, and quite passionate about a great deal of things, he has the unfortunate tendency of getting into rather intense arguments with anyone that disagrees with him and has on occasion been known to revert to force due to misunderstanding what someone is trying to tell him. Despite his extroverted nature, Heinreich is almost completely uninterested in the idea of getting into a relationship with anyone. This does not mean he won't flirt around with the occasional person that strikes his fancy, or have the occasional fling with someone, but as soon as things start getting serious the lad unabashedly pulls completely out of the situation. Beneath, and perhaps causing, all of this, lies a conflict that he and his brother share due to the unique nature of their Synchro Frame. Heinreich struggles internally to differentiate himself from his brother as greatly as possible, as if doing so proves that he really and truly exists as someone completely and totally separate from his twin.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Heinreich can trace his career as a pilot in the SAF back to a specific instance. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. So it was that he decided on a final test: to see if either of their brain waves would be compatible with the AMS. Imagine the surprise when it was discovered that the both of them were compatible with the system! The recruiter quickly informed his superiors and, before the day was out, the both of them were offered a place within the SAF which they eagerly accepted. Though strain was put on the twins' relationship with their father, the two quickly gathered their things and went off to be trained as Synchro Frame pilots with the promise of writing home in the future and generally staying in touch. When the two ultimately arrived at the location where they would be trained, they found themselves subjected to physical and mental trials unlike anything they had experienced before. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. For his part, Heinreich dealt with the change by pushing himself outward and going about to spend as much time with other people as possible while minimizing the time he and his brother spent in direct contact with one another. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills and Specializations] Mimicry: At any given time, Heinreich is able to perfectly mimic his brother Johan's behavior and facial expressions. He will occasionally do this purely for the fun of confusing those around him. Prodigious Piloting: Though rarely given the opportunity to pilot alone these days, during his training prior to the inception of the idea that would become the Drachenrand it was noted that Heinreich was a natural pilot. Though perhaps not the best, it was agreed by many of his instructors that he could well go on to become an Ace in his own right. Heinreich was noted as having an affinity for a "run and gun" style of combat, preferring to keep on the move to avoid enemies with longer range and staying just out of reach of more close ranged fighters. Charisma: One benefit of Heinreich's extroverted nature is the amount of contact it lets him have with other people, allowing him to develop something of an aura about him which he can manipulate to get others to do what he wants. A few choice words at the right time, the appropriate gesture here or there, and the young man has getting people to want what he wants down to an art. [/spoiler][/spoiler] [spoiler=Johan] Name: Johan von Drackenmoore Age: 22 Gender: Male Faction: TRAP Occupation: Pilot [spoiler=Appearance] Casual Wear Reference: Flight Suit Reference: The second of the von Drackenmoore Twins, Johan stands significantly taller than the average height of a man his age. A head full of dark hair clashes with fair skin adorning a muscular body formed by the rigors of elite military training, hidden behind loose fitting clothing when the option presents itself. A sharply angled face is exaggerated by the thoughtful frown often present upon it, made startling by the presence of the crimson eyes all but unique to the von Drackenmoore line. Those eyes are perhaps made ever more startling, perhaps even unsettling, by the appraising look they often carry, as if their owner were examining and judging everything about the person they were locked upon.[/spoiler] [spoiler=personality] Without a doubt, Johan is the more introverted of the pair. He prefers his own company to that of others and would likely not interact with those he does not know at all were it not for the fact that his brother occasionally drags him along some place. He is the sort that minds his own business and prefers that others mind theirs, but all the same remains observant of the problems of those around him. Ration is the name of his most frequent friend, and passion takes hold of him with scant few things. While this means he rarely makes friends, it does mean that he also rarely makes enemies and thus infrequently finds himself in confrontations, and he takes a great deal of pride in making certain that he understands whatever someone is saying to him. In spite of all of this, Johan could be described as a romantic of sorts. He dreams of finding someone with whom he would be comfortable sharing himself, and is at times envious of the success his brother has with relationships, though he would never admit it. He does realize that he can never meet someone like that by keeping to himself all the time, which is why he will occasionally not resist when Heinreich drags him off to some place. It can't hurt to be hopeful about these things, right? Causing all of this, as Johan admits to himself, is a deep-seated conflict which he shares with his brother. Thanks to the unique way in which their frame links the two of them together and to their machine, he struggles internally with the problem of differentiating himself from his brother in order to prove to himself that he is his own separate person and not just a part of one.[/spoiler] [spoiler=Biography] One of the two latest scions of the von Drackenmoore family, Johan blames his career as a pilot in the SAF back on a particular set of events. There was a time in the past when his father, Gregor von Drackenmoore, was traveling on business between two of the shells and was attacked by Tera Firma forces. The reason for the attack being that the von Drackenmoore family owned several of the factories in which Combat Frames and the armaments with which to equip them were made, and thus there was the hope that by capturing the head of that family they could pressure the rest of them into ceasing their production of equipment for the SAF. Now, during this attack Gregor found himself forced to call upon an officer within the SAF with whom he had feuded in the past and had poor relations with at present and beg for help. Assistance was only provided after the frantic businessman agreed to a favor some time in the future to be disclosed at another time. That favor ultimately came to haunt Gregor, when but a few years down the line he was called upon to give up one of his two sons to become members of the SAF. Still, he agreed as the recruiter, sent to him by that very same officer, promised him that only the one of the two that scored higher on the Armed Forces Examination would be taken into the service. As it happened, Gregor's twin sons, Johan and Heinreich, happened to be within earshot of the conversation when it was had. The two of them, not wanting to be separated from one another, hatched a plan to ensure that they would both perform exactly the same on the examination so that neither of them would have the higher score. It proved easy enough for them to implement, as the two had spent some number of years learning each other's mannerisms and working out how to impersonate the other and Johan ensured that the two of them spent quite a while getting the it perfect. Thus it was that the two of them managed identical scores on the examination...which proved problematic for the recruiter for a number of reasons. Firstly, he couldn't just let the two of them go as he'd been instructed to recruit one of them, and secondly because the two managed some of the highest scores that the proctors had ever seen. So it was that he decided on a final test: to see if either of their brain waves would be compatible with the AMS. Imagine the surprise when it was discovered that the both of them were compatible with the system! The recruiter quickly informed his superiors and, before the day was out, the both of them were offered a place within the SAF which they eagerly accepted. Though strain was put on the twins' relationship with their father, the two quickly gathered their things and went off to be trained as Synchro Frame pilots with the promise of writing home in the future and generally staying in touch. When the two ultimately arrived at the location where they would be trained, they found themselves subjected to physical and mental trials unlike anything they had experienced before. The two found themselves put through the harshest training that the SAF provided its pilots with, and as a result they were left with little opportunity to do anything more than deal with it. That is, until the two of them discovered that they could interchangeably pilot the Synchro Frames they were being taught to use and so they would often switch places during training simply for the satisfaction of knowing the personnel training them were unawares. They were, however, caught doing so at one point and expected a severe punishment. Instead, one of the scientists associated with Synchro Frame training was intrigued by this and began conducting tests on the two of them while they operated the other's frame. Ultimately, this scientist proposed the creation of the first dual-pilot SF with the two of them as its pilots to the SAF Department of Research and Development. The proposition was accepted, and from their intensive training the two of them were sent off to an entirely new sort of intense facility. Here, however, it was not only they who were put through extreme rigors but also the machine which was steadily built up around them. Many times during this new phase of their preparation for combat something would break, either in the machine or one of the twins, and they would be given some leave during which to recover. Much of this time was spent visiting their childhood home on one of the Shells, and working to keep from cutting themselves off from their family. All the same, this development stage changed the two of them irreversibly. Where his brother pushed himself out into the world, Johan was drawn inward and became somewhat contemplative as he tried to discern what it was that made him separate from his twin. When the tests were finally done, and their frame deemed combat ready, the von Drackenmoore Twins were sent off to join TRAP with a new and terrifying development in Synchro Frame technology: the SFS-XA1 Drachenrand.[/spoiler] Machine: SFS-XA1 Drachenrand [spoiler=Skills/Specializations] Mimicry: A childhood of tormenting teachers, friends, and sometimes their parents, led to Johan developing the ability to perfectly mimic his brother's mannerisms, facial expressions, and even the specifics of his voice. He occasionally uses this today, helping his brother play practical jokes on those around them. Prodigious Piloting: It might be rare, if not entirely unheard of, for him to pilot a frame on his own these days, but back in the Academy; Johan was praised for his skills as a pilot. Maybe he wasn't the best, but he heard time and time again that he could become an Ace in his own right with a little battlefield experience. It was noted that he preferred a measured, careful style of combat in which he relied on his ability to anticipate an enemy's action to trap them in exactly the perfect place to deliver a killing blow. Intuition: Somewhat more pronounced in him than in most other pilots is Johan's ability to anticipate where a given situation will lead. Most often, this manifests itself in his uncanny ability to know exactly what his twin brother is up to and how he might need to keep the extroverted young man out of trouble. Whatever the case, it's practically a science for him to know the most likely way a situation will end up.[/spoiler][/spoiler] [spoiler=Drachenrand] Unit Model Number & Name: SFS-XA1 Drachenrand Unit Type: Close Range Force Disruption Frame Faction: TRAP Pilots: Heinreich and Johan von Drackenmoore Overall Height: 14.7m Top Ground Speed: 300 km/h Top Flight Speed: Mach 1.3 [spoiler=Images] [spoiler=Drachenrand with ECB][/spoiler] [/spoiler] [spoiler=Description] Developed in response to the uniquely similar brain waves seen in the von Drackenmoore Twins, the SFS-XA1 is the first of a proposed series of Synchro Frames to be piloted by two people. Unique in its melding of two separate minds into one, it produces an effect greater than the sum of its parts and thus allows for two pilots to operate it at levels of skill almost immeasurably beyond what either of them could achieve alone. Though the Drackenrand is currently the only example of this model present at the current time, the SAF has plans in the works to produce further models as more candidates for pilots present themselves.[/spoiler] [spoiler=Armaments & Equipment Info] Siedrich Thruster Pack: The Siedrich Thruster is a new piece of technology that has begun to appear on the field of battle in recent years. By shaping a magnetic field in something akin to a funnel, these thrusters function by super-compressing plasma and ejecting it out of vents located on the back of the Frame. This highly energetic process proved to be more efficient than standard thrusters, and allowed for less space to be taken up within a Frame while providing fuel to last as long or longer. However, unrefined as the technology is these thrusters have difficulty manipulating the stream of plasma in any direction other than straight back, and thus frames on which they are installed are somewhat less maneuverable than those utilizing more traditional thrusters. Furthermore, though the thrusters are certainly more efficient in their use of fuel than standard systems, they fall behind their predecessors in terms of maximum attainable velocity. For this reason, the few frames that do utilize Siedrich Thrusters either use them to supplement their normal movement along the ground, or else are those designed for long-range high-altitude scouting missions on which the fuel efficiency is useful enough that the reduction in speed is deemed acceptable. Sensor Disruption System: A suite of several components meant to disrupt the means by which enemy sensors can detect the XA1, these allow for the Frame to become all but invisible on enemy sensor arrays. Most notable are the Radar Dampening Coating, which grants the armor its black color, and the Thermal Signature Disruptor, which produces a field around the Frame which mirrors the thermal signature of the surrounding environment, causing it to appear as little more than a distortion against the background. While these make the XA1 essentially invisible to an enemy's sensors, they do not interfere with the visible spectrum of light so most enemies can just see it with their normal eyes. Enhanced Motive System: Simply an upgrade over the standard motive systems of Synchro and Combat frames, this allows the XA1 to move with greater fluidity and thus allows for a skillful pair of pilots to make it literally dance across the battlefield. Included in this are an enhanced set of atmospheric maneuverability thrusters and flaps designed to make up for the lack of maneuvering capabilities present in the STP, and thus allow the frame to keep pace with others while airborne. Twin AMS Module: The single most defining feature of the proposed XA series of Synchro Frames, the TAMSM allows for the minds of two pilots to be linked into the control system of a single frame. The results of this on performance have so far been shown to be an increase in maneuverability, response time, and accuracy in the use of the frame's other systems greater than if the same pilots simply split the control of a single unit between the two of them. Essentially, it is a way to take two great pilots and turn them into one exceptional, or perhaps even peerless, pilot. The long-term effects on the pilots psyches has yet to be documented, and as such those in service are monitored closely. Mk2 ECB: Seen above in its inactive state, the Mark 2 Energized Combat Blade is a revisiting of an idea once thought to be outdated in comparison to the Plasma Blade. Originally intended to serve as the primary melee armament for Combat and Synchro Frames, the ECB relies on a blade of a highly resilient and electrically conductive material to serve as the focal point for a magnetic field into which superheated plasma is introduced. The Mark 1 design proved to be an unreliable thing, as the magnetic field surrounding it would often falter during combat and cause the plasma to directly interact with the blade which further disrupted the magnetic field and ultimately resulted in a plasma detonation. However, with the advent of further understanding of the Siedrich Effect, the Mark 2 ECB operates with none of the issues in reliability. Furthermore, given the presence of a solid blade around which the plasma forms, when a target is cut or stabbed into the trapped plasma is compressed between the two surfaces. Thanks to the highly temperature resilient nature of the Mark 2's blade, this results in the plasma forcefully expanding outward into the target. This results in something similar to the cavitation seen when bullets are fired into flesh, and as such often results in damage far greater than one would expect from a blade the size of the Mark 2. Notably a heavy weapon for its size, without care taken when fighting the pilot of a frame utilizing such a blade could well be thrown off balance. XV3b "Banshee" GGC: Known in some circles as the Good Game Cannon, the XV3b Gatling Gauss Cannon (seen above) is an evolution of the Gauss weapon technology normally seen deployed in the form of "rifles" for Combat and Synchro frames. Gauss weapons rely on a similar principle to Rail weapons, save that they rely on a conductive coil along the barrel to propel projectiles instead of a rail on either side. Because of this, they require far less power to operate and can be charged much more quickly, allowing for a higher rate of fire at the cost of hitting power. Gauss Cannons attempt to rectify this by featuring bigger coils and firing bigger projectiles, but by necessity typically have slower rates of fire than their smaller cousins. The XV series of Gauss Cannons has attempted to solve this problem by arranging multiple barrels in a Gatling configuration. The XV3b is the most recent, and most well-known, version of these weapons and ha been in use by the SAF for nearly a year now. Its triple-barreled configuration has so far proven to be the most efficient, allowing ample time across a rotation for one barrel to recharge after firing but not so much time that it runs the risk of overcharging, and has brought the GGC class of weapons up as one worth very serious consideration. The X3b GGC is capable of firing at a rate of 100 rounds per minute on average, with certain field modifications able to push that number even higher, and utilizes the 53 x 136mm rounds standard to the XV line. Soldiers and Pilots deployed to use this weapon dubbed it the "Banshee" because of the distinctive wailing sound produced when it fires. On the SFS-XA1, it is typically mounted to a hard point on the underside of either the left or right arm and features a 150 round drum magazine. C27d High Yield Missile Pods: A standard system for Combat and Synchro Frames, the C27d HYMPs allow a frame equipped with them to carry 12 heavy, 18 standard, 24 light, or 36 micro missiles bearing various warheads to fit the combat situation though typically utilizing High Explosives. On the SFS-XA1, they are mounted in the shoulders and provide a great deal of forward-facing firepower.[/spoiler][/spoiler] the Twins and the drachenrand are accepted Link to comment Share on other sites More sharing options...
Dad Posted September 2, 2014 Report Share Posted September 2, 2014 Name: Melissa Juniper Age: 26 Gender: Female Faction: SAF Occupation: TRAP SF Pilot, Humanitarian, Electrical Engineer [spoiler=Personality] Melissa is a very outgoing, selfless person. She believes in putting her allies' needs before her own. Though she feels compassion for many, especially the Terrans surviving members or Earth, she is forced to find content in defending the Shells. Her outgoing nature derives from her lack of sight. Because she is blind, she believes it is her duty to be strong, for both herself, and others. She finds comfort in fighting for what she believes in, and she believes in peace. In that same aspect of beliefs, she is not overly religious, as she was raised in a religious home, but she is somewhat complacent when it comes to her beliefs. It is one of the few things she will not give up, for anyone. Melissa can also be noted to sometimes be a bit dodgy when it comes to her personal affairs, including her personality. This has in turn given her humility, and she will be as humble as possible, whether she is speaking to an elder or someone else of age.[/spoiler] [spoiler=Appearance] Melissa stands at five feet, eight inches. She is well endowed at a D-cup, and has auburn brown hair that stretches the length of her back. She has deep brown eyes that accentuates her hair. She keeps her uniform neatly pressed and well kept at all times. She is blind in both eyes, but you can't tell at first glance, due to the incredibly beautiful smile she seems to wear better than any dress. She has a slender frame, but carries some muscle thanks to her training. She often wears closed shoes, but loves to wear sandals when she can. The does not wear jewelry often, except for formal occasions. [/spoiler] [spoiler=Biography ] Melissa was born to a lower class family, smack dab in the middle of the big escapade between Earth and the Shells. Though she only knew life on the surface, she always eyed the stars from Earth with wonder. When the whole, damn, shin-dig went to s***, she was barely 10 years of age. Since Melissa was born blind, she was often "gifted" everything in her life. The rags on her back, the slop in her bowl, and the cow skins covering her feet. But at just 10 years old, Melissa was determined to turn her life around. She quickly grew tired of hand me downs, sensing them by the tone in her parents voices. "Here Melissa, a new robe for bed," Father Richard would call. "Some clean socks, for your feet," Mother Katherine would say. Soon, they knew they couldn't fool her. "No!" she would exclaim. "Everyone else has worked for theirs. I want to work for mine." And she did, for eight long years. She struck luck with odd jobs, saving money to bring food home, and putting "nickels and dimes" away for rainy days. And soon, those rainy days came. Her father quickly grew ill, having been on Earth for so long in the midst of the chaos. There were no doctors on the surface, but Melissa continued to do what she can. She put it in double hours, mining and shoveling, back breaking work just to wrap her father's head in cool cloth. "You don't have to work so ha--" "I do! I. . .I do, dad. It's not just for you. It's for all of us. Every member of this family." He died of lymphoma three days later. It was during the death of her father that Melissa truly became her strongest, mentally. She did not weep for long. She found solace in knowing that despite working so hard, for so long, her father was always concerned about someone else. Namely her. She took this value to heart and retains it to this day. Only several months later, she found herself in the middle of the war-zone. Her place of work was suddenly bombarded, as a mech came crashing through it's side, falling over and crushing much of the business. Luckily, no one was inside the mine shaft below at the time, but the pilot did not fare so well. She was only nineteen at the time, but she had come into raw contact with her first mech. Finding the cockpit, she miraculously pulled the pilot from the wreckage. He struggled to wave his service pistol, for fear he was being attacked, but quickly realized she was blind. "Are you alright!?" she panicked. She suddenly found a large wound in his torso. "Oh no," she quivered. But she quickly found her composure. She heaved the pilot over her shoulder, and carried him home. Her mother did not object, and they patched the pilot up as best they could. "You had no reason to help me," he uttered during his dying days. "But I believe--I believe everyone deserves a second chance." He pulled a metallic card from his pocket, and handed it to Melissa. "Seek out the SAF. They're recruiting for military. Even though you're blind, you'd be great help to someone out there. You could live a better life." Melissa did not hesitate. When the pilot had passed and was given a proper funeral, she and her mother buried him. Two days later, Melissa left home, bringing her mother with her. They raised a large white flag in surrender, to notify any SAF troops that could see them. They were taken in swiftly, and the truth was revealed to a high ranking commander. Some few weeks later, Melissa had been adopted into the SAF, and her mother lived long enough to see her graduate in the top twenty-five of her class. Two days later her mother passed of old age. She was sixty-eight. After being honored for her valiant efforts, studies in humanities and social sciences, and electrical engineering, even through lack of sight, she was transferred to the newly found TRAP division at the age of twenty-five, and does everything that she does for hope of peace.[/spoiler] Machine: (SFS-LH77 Saviour) [spoiler=Skills/Specializations] Melissa is widely regarded as a counselor, teacher, and just generally big-hearted. She is also often the go-to gal when it comes to mech's in disrepair. Despite her disability, she has a gifted "feel" for the innards of a mech, and loves doing her work. Disregarding the combat field, Melissa is a great musician. She plays the clarinet, trombone, saxophone, and both snare and tenor drums. It is what has given her much joy. Surprisingly, she is also a bit of a jokester. Though, sometimes corny, making lots of puns, she is often very clever and loves to make people laugh.[/spoiler] [spoiler=Misc] Melissa loves a mix of sweet and sour candies. It's her absolute favorite! And for some reason, she's addicted to hip-hop. Her favorite artists include the deceased Tupac Shakur, Tech N9ne, and Hopsin. Theme Song: Fragile [/spoiler] [spoiler=Saviour!] Unit Model Number & Name: SFS-LH77 Saviour Unit type: Custom Defense Support Frame Faction(s): TRAP Pilot(s)/crew: Melissa Juniper Overall Height: 15m Top Speed: On foot: 260 km/h Flight: 1.1 Machs [spoiler=Image(s)] http://i521.photobucket.com/albums/w339/Kiokama/Vehicles/20090805105430.jpg~original[/spoiler] [spoiler=Description] The Saviour is a very ornate Defensive Mech. With high mobility and a heavy duty shield, it is the ideal unit for absorbing blows. It was designed specifically for Melissa. It is ornate due to it's name, it's color scheme representing honor, nobility, and care. Equipped with a special Visual Feedback Module (VFM), it is one of the first Mech's designed with aiding pilots with physical disabilities, allowing Melissa to "see" whatever her unit sees, by transmitting images to her brain. Often the first mech onto the front lines, the Saviour is the "Noble" of TRAP.[/spoiler] [spoiler=Armaments & Equipment] Short Range Plasma Blade: A shortsword, to be more precise. Does not deal much damage, but is ideal for self-defense in close combat situations. Allows for quick swings and rapid thrusts. "Saviour Shield": The Saviour's signature "weapon". Since the Saviour is often in the front lines, being able to absorb decent amounts of damage is key. Though not heavy duty, the shield can be moved about easily, to block a variety of attacks. Thruster Adjusters: On either shoulder, the unit is equipped with light thrusters to move the unit left or right in quick bursts. They can be used to maneuver in the air as well. Dual Arc Cannons: The one utility to rule them all. Carrying two, the Saviour uses these Arc Cannons purely for disrupting enemy mecha. The Wilson Cloak: Another brand of serious utility. The cloak is made of Siedrich conductors, and can absorb heat or plasma and release it harmlessly. By tossing it over an ally, the unit's heat levels will drop by up to eighty percent. Cannot absorb solid rounds.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 2, 2014 Report Share Posted September 2, 2014 [spoiler=Aeolia Audevie] "Good grief, can't you at least do one thing well?" Name: Aeolia Audevie Age: 29 Gender: Female Faction: SAF Occupation: Researcher, TRAP supervisor and evaluator, Pilot [spoiler=Appearance] 175 cm, 60 kg [/spoiler] [Spoiler=Personality] Despite her cheerful and outgoing front, Aeolia is actually a harsh, overly critical person that could immediately shift from being friendly and nice to berating others harshly for something that at times could somewhat be trivial. She’s somewhat hypocritical at times in that regards, but ignores that fact since she believes that her job is to give critical assessment to others, not to herself. Due to this fact, she’s not exactly popular amongst the crewmember and the pilots of TRAP, and some even find her to be quite unbearable or jarring even. Realizing this, Aeolia decides to stay low somewhat and avoids interaction with them unless necessary, lest she’ll attract unnecessary conflicts. She spends most of her spare time by reading books and contacting her "friends" in the Shell and talk with them for hours at times. [/spoiler] [spoiler=Biography] A brilliant mind, apparent from when she’s still a child, she was recruited as a military researcher at a quite young age, and got herself involved into the development of the newer Combat Frames, and several other military projects. One day, after receiving the testing results of a prototype Combat Frame, she was utterly dissatisfied by its performance, and sought to find out what actually went wrong with it. After weeks of researching and reviewing, she came into the conclusion that high-speed, high-performance Frame like the one she was developing would be unable to unleash its full potential if it was piloted conventionally, due to the limitation of a pilot’s skill to operate a machine conventionally. It was then that she had the idea to incorporate the pilot’s mind in the operation of the machine, so that the barrier between the pilot and their machine could be shattered in the favor of heightened performance. This was the start of the development of the AMS system. Despite several hindrances and problems during its development (mainly, the discovery that the system requires specific type of brainwaves to be used, which was found just after the first test run of the first prototype, and how during one of the first missions of the AMS system, the machine that utilized it was shot down), they managed to perfect the system and the new type of Frames, dubbed as “Synchro Frame”. Not much is known about her for quite a while after that, due to her taking a long break from the Research and Development center, but immediately after the elite team TRAP was formed, Aeolia volunteered herself to be its supervisor and evaluator, deciding that this would be the best way to see how her brainchild performed. [/spoiler] Machine: CFS-211 Pegasus [spoiler=Skills/Specializations] Her main strengths are innovation, critical in-depth analysis, and determination, though this mostly applies to pieces of technology. When she noticed something is wrong with a machine or a system, she can and will look more into it, find its cause, and craft a solution. She also has a knack in devising new types of weaponry and giving them to random pilot to test them, not caring much about whether it’ll blow in their face or not, as long as she gets result so she can improve it. Her piloting skill is mostly unknown, and despite her occasionally coming into the battlefield with a mass-produced CF, she’s not really different from standard pilots when it comes to that. [/spoiler] [spoiler=Misc. info] -Despite her claims that she developed many of SAF's weaponry, Frames, and the AMS system alone, she actually mostly just being the mind behind those, only dabbling in theories and blueprints. And that doesn't even mean all of them were conceptualized by her. -Not exactly the most pleasant person to work with. Many of her colleagues in the SAF's R&D branch could attest to that. -The cape is her friend, it helps her relax. [/spoiler] [/spoiler] [spoiler=CFS-211 Pegasus] Unit Model Number & Name: CFS-211 Pegasus Unit type: High Mobility All-terrain Combat Frame Faction(s): SAF Pilot(s)/crew: Aeolia Audevie Overall Height: 15 meters Top Speed: 100 km/h (W, Aeolia), 0.6 Machs (F, Aeolia) [spoiler=Image] Base model, with heavy-class Plasma Rifle, Shield, and Extra Booster Tank equipped. [/spoiler] [spoiler=Description] Due to "Stallion" being the best Combat Frame model available at that time, not counting customs, Aeolia decided to just incorporate the AMS system into it and made several cosmetic edits to it and called it a day. Despite of that, a lot of Synchro Frame units these days were not developed from this unit. Specific to Aeolia’s unit, she basically just straps as many armaments as she realistically could into it, and used it mainly to provide extra firepower without having it moving much around the battlefield. [/spoiler] [spoiler=Armaments & Equipment Information] Aeolia’s Unit 2 Heavy-Duty Heavy Missile Launchers: Strapped on her unit’s back, these could hold around 8 heavy claymores each at a time. The Claymores will split into several smaller explosive projectiles upon impact or after traversing enough distance. Sacrifices mobility for firepower, since these are ridiculously heavy. 4 Heavy-class Heat-seeking Rockets: Only equipped when Aeolia could be bothered to find some spare ones. Really destructive, but quite vulnerable. 2 Anti-Air Plasma Cannons: Also strapped on its back, these, following their name, are designed to shoot down aerial units mainly. Surprisingly not really heavy. [/spoiler] [spoiler=Misc. info] It’s unclear as of why Aeolia hampered her own unit’s performance for the sake of firepower, something that she usually despised. She refused to answer whenever she was asked about this. [/spoiler] [/spoiler] Mostly finished. Nevermind this. http://forum.yugiohcardmaker.net/topic/322099-synchro-frame-conception-oocstartedalways-acceptingpg-16/?p=6569297 link to her most recent app. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted September 3, 2014 Author Report Share Posted September 3, 2014 [spoiler=SAF mecha][Spoiler=CFS-114 Peacemaker]Unit Model Number & Name: CFS-114/A/B/S Peacemaker Unit type: Mass-production General Purpose Combat FrameFaction(s): SAFPilot(s)/crew: 1 pilotOverall Height: 14.8 MetersTop Speed: 230kph (ground)/ 900 kph (flying) [spoiler=Image][/spoiler] [spoiler=Description]The old, venerable CFS-114 Peacemaker is SAF's main general purpose CF, and is arguably the most common Combat Frame design in existence. First rolled out in 2204, the Peacemaker has served as SAF's main combat frame design for over 15 years. Originally designed to police SAF's installations and surface settlements, the Peacemaker excels at ground operations thanks to its comparatively more humanoid shape. Thanks to its versatile design and ease of operation, the Peacemaker is able to fill almost any combat role with the right equipment, and since the outbreak of the war the base Peacemaker design has been modified into a number variants and upgrades, including the assault-focused A type, the fire-support-based B type, and the scout variat, known as the S type. The base Peacemaker design, however, is a maneuverable, general purpose machine, though this maneuverability comes at the cost of its armor, which is rather thin when compared to other similar combat frames. Despite its utility and good design, however, the Peacemaker falls somewhat short when compared to the more solid designs fielded by Terra Firma, and it oftentimes finds itself either out maneuvered or outgunned by a better equipped Terra Firma Machine. [/spoiler] [spoiler=Armaments & Equipment Information](Items marked with a * are optional equipment commonly seen on the Peacemaker's variants) Combat Rifle- The Peacemaker's main weapon, the combat rifle is a fairly large railgun that is capable of dealing a respectable amount of damage to opposing targets from medium to long range. It comes equipped with a detachable scope for sniping. Stabilizer Shield- Attached to the Peacemaker's left arm, the stabilizer shield provides a good deal of protection from enemy projectiles. In addition, the Stabilizer shield comes equipped with four stakes that can be used to anchor the shield to the ground or nearby terrain in order to stabilize the Peacemaker's firing arm, hence the shield's name. Heat Knife- Stored in a holster on the Peacemaker's right arm, the heat knife is the Peacemaker's only melee weapon. Though largely outdated when compared to more modern melee weapons, a pilot can, with some skill, still inflict a large amount of damage using the heat knife. Plasma Blade*- A smaller, more economical variant of the wrist-mounted plasma blades seen on newer frames, the plasma blade replaces the heat knife storage mount on officer-use Peacemakers, and is slowly being retrofitted onto active units. Like other plasma blades, it is capable of effortlessly slicing through most armor, though it should be noted that the model used on the Peacemaker is a good deal shorter than the norm, as the Peacemaker lacks a large enough generator to support a longer blade. 10-Shot Missile Pod- Mounted on a hardpoint behind the Peacemaker's left shoulder, the 10-shot missile pod fires small guided projectiles at a target after a lock-on is achieved. Depending on the mission, the payload of the Peacemaker's missiles can vary from standard explosives to smoke dischargers to submunition rounds. The missile pod holds 3 missiles per tube, for a total of 30 missiles that can be fired individually, or in groups of up to 10 missiles per volley. Some Peacemaker variants remove the missile pod in favor of mounting other equipment to its hardpoint. Vulcan gun Pod- Mounted on a hardpoint behind the Peacemaker's right shoulder, the Vulcan gun pod acts as a secondary ranged weapon, and is adept at shooting down incoming missiles. It is most effective at mid-to-short ranges. Some Peacemaker variants remove the Vulcan Gun Pod in favor of mounting other equipment to its hardpoint. Arc Cannon*- Replaces the Missile pod on the CFS-114S variant. The Arc cannon is effective at mid-to-close ranges and is adept at disabling enemy CFs. Radar Module*- Replaces the Vulcan Gun Pod on the CFS-114S variant. Extends the Peacemaker's radar and detection range, as well as granting the Peacemaker greater defenses against electronic countermeasures and arc weaponry. Heavy Vulcan*- Two Heavy Vulcans replace both shoulder weapons on the CFS-114A variant. The heavy vulcan is a highly effective mid range weapon capable of dealing damage with its high caliber and rate of fire. Heavy Railcannon*- A single Heavy Railcannon replaces both shoulder weapons on the CFS-114B variant. The Heavy Railcannon packs a devastating amount of firepower that can be projected out to long ranges. However, the Peacemaker must either be airborne or anchored to an object using its Stabilizer Shield in order to fire the Heavy Railcannon due to the high amount of recoil.[/spoiler][spoiler=Misc. Info][/spoiler][/spoiler] [spoiler=CFS-197 Nimbus]Unit Model Number & Name: CFS-197 Nimbus Unit type: Mass Production Air Superiority Combat Frame Faction(s): SAF Pilot(s)/crew: 1 Pilot Overall Height: 15.3 meters Top Speed: 190kph (ground)/ Mach 1.15 (flying) [spoiler=Image][/spoiler] [spoiler=Description]Designed based on lessons learned from the performance of the CFS-193, the CFS-197 Nimbus is designed with air superiority in mind. Being both highly maneuverable and capable of supersonic flight, the Nimbus is easily able to outmaneuver most other production model combat frames. However, this comes at the cost of its durability, having even less armor than the already fragile CFS-114 Peacemaker. Though the Nimbus is not as fast as the CFS-193 due to lacking a transformation, it makes up for this by both being more versatile, as well as being very cheap to produce and easy to pilot. As such, it has become the primary combat frame employed by SAF's airborne carrier squadrons. However, its light frame also means that it is unable to pack as much firepower as a comparitively sized combat frame. Despite its flaws, the Nimbus has given SAF near complete air superiority since its inception, with its speed and maneuverability allowing it to punch holes in slower Terra Firma Formations. However, the Nimbus has trouble following through with the advantage it gains in air combat as it transitions to ground operations. Its slow walking speed combined with its light armor make it an easy target for better-equipped Terra Firma units, and as a result it is often best supplemented with support from more dedicated ground-use Combat Frames. [/spoiler] [spoiler=Armaments & Equipment Information](Items marked with a * are optional equipment for the Nimbus's wrist hardpoints) Assault Rifle- The primary weapon of the Nimbus, the Assault rifle is a high caliber automatic conventional weapon that can deal a respectable amount of damage at mid range. Its automatic speeds assist the Nimbus's accuracy in high speed combat, which was considered more important than the raw damage output provided by a railgun. Veritcal Launch Twin Missile Pod- Located within the Nimbus's backpack, the Vertical Launch Twin Missile Pod fires medium sized guided projectiles at enemy targets. Depending on the mission, the payload of the Nimbus's missiles can vary from standard explosives to smoke dischargers to submunition rounds, and as such the weapon can be used for dogfighting in the air as well as fire support on the ground.The Missile pod can fire up to two missiles per volley, and can fire up to 8 volleys for a total of 16 missiles. Heat Javelin- The Nimbus's primary melee weapon, the heat javelin is designed to give the fragile Nimbus reach in melee combat, in exchange for raw damage output. Using a superheated spear head, the heat javelin is designed to pierce enemy cockpits or joints and other weak points, rather than cause more direct damage. A rather unique function of the weapon is the thruster mounted on the rear end of its pole, which allows it to be thrown and accelerated as a projectile weapon, hence its name. Wrist Hardpoint- The Nimbus's forearms mount hardpoints that can equip various weapons depending on the mission role. Depending on the equipment, the interior of the Nimbus's arms can store supplies for the various weapons from bullets to camera film. Light Vulcan Gun*- An excellent weapon for shooting down incoming projectiles and damaging enemy optics, teh Light vulcan gun is a small gatling-style weapon attached to the Nimbus's wrist hardpoint. It is most effective at medium and close range Gun Camera*- A scoped camera that is useful for both target tracking and reconaisance. Taser*- The wrist hardpoint can also mount a recharge rack for a taser, which the Nimbus can use in melee combat to cause external and internal damage to enemy CFs.[/spoiler] [spoiler=Misc. Info][/spoiler][/spoiler][spoiler=CFS-102 Gladius] Unit Model Number & Name: CFS-102 Gladius Unit Type: Mass Production Comand and Control Combat Frame Faction: SAF Crew: 1 Pilot Overall Height: 14.8m Top Speed: 235kph (Ground)/ 980kph (Flight) [spoiler=Image][/spoiler] [spoiler=Description] The dedicated Command and Control unit for the SAF, the Gladius is a well-rounded, heavier machine typically given to officers charged with the command of CF squads. Originally developed based on performance data gathered from the CFS-114 Peacemaker, the Gladius is intended to will a dual command and assault role, and as a result bears the advantage of thicker armor and a more advanced motive system. This grants it both greater maneuverability and survivability under fire. In addition, the Gladius also boasts an array of more powerful weapons when compared to the average combat frame, and this combined with its ability to survive hits that would decimate lighter frames and the fearsome silhouette granted to it by its oversized heat blade has garnered the Gladius a terrifying reputation amongst Terra Firma's pilots, who fittingly refer to Gladiī as "rippers" due to the kind of damage their grenade launchers and blades inflict. Though originally mass produced in more limited numbers due to its role as an officer-use unit, the need for frames to replace the outdated 114 peacemaker and advancements in frame technology have led to increased production of the Gladius as a stopgap measure, with new units being assigned to lower level soldiers in order to shore up SAF's forces until the official replacement, the 212 Colt, is ready for mass production. [/spoiler] [spoiler=Armaments and Equipment] Mk6 Heated Combat Blade: The forefather of the Energized Combat Blades currently being developed by SAF, Heated Combat Blades increase the destructive power of their strikes by heating their blades to well above the melting point of steel. This is achievable thanks to the highly resilient alloy from which they are formed, and allows them to cut through the armor on most Combat Frames with ease. The Mark 6 is notable due to its size, granting considerably more force to its swings at the cost of requiring both of the Frame's hands to be used effectively. VZ3 Wrist-mounted Grenade Launcher: A mid range Anti-Frame weapon, the VZ3 packs a single explosive round into a launch tube mounted on either or both of the 102's wrist(s). Accurate out to 250m and effective out to 500m, the "grenade" is propelled by a small rocket which burns for only a few seconds. Most often these are loaded with High Explosive rounds, capable of crippling or destroying a single frame with a direct hit, but they will occasionally be loaded with other sorts of rounds dependent upon the combat situation. Command and Control system: A suite of long-range sensory and communications equipment, the CCS allows for Officers piloting the Gladius to maintain constant contact with their soldiers as well as a real-time picture of the battlefield around them. Assault Rifle: One of three potential ranged armaments for the unit, the specifics of make and model are often left up to the Officer's preference when arming the mech. Whatever the case may be, the weapons are invariably capable of laying down a hail of accurate fire out to a moderate range. It should be noted that these weapons are currently being phased out in favor of more modern Gauss assault rifles, which are capable of dealing more damage. Rail Gun: The second potential ranged armament for the Gladius, rail guns resemble larger, longer barreled versions of the combat rifles commonly equipped to Peacemakers, and are given to officers who show particular skill as marksmen or else who are assigned to marksman squadrons. Most effective at longer ranges, theses highly destructive weapons trade off Rate of Fire for accuracy and damage. Gatling Gauss Cannon: The final optional armament for Gladius Frames, these are often given to officers who will be leading force disruption operations with their squadrons. Considered a step between Rail Guns and traditional Assault weapons, the "GG Cannon" packs considerable punch thanks to its high rate of fire, decent range, and the high impact force of its projectiles. Most commonly seen are the triple barreled XV3a "Avenger" and XV3b "Banshee" GGCs, thanks to their high degree of reliability with the former having a slightly higher rate of fire than the latter thanks to a slightly smaller projectile size.[/spoiler] [spoiler=Misc. Info][/spoiler][/spoiler][spoiler=CFS-211 Stallion]Unit Model Number & Name: CFS-211 StallionUnit type: High Performance Combat FrameFaction(s): SAF Crew: 1 PilotOverall Height: 15 metersTop Speed: 250 km/h (Ground)/ Mach 1.15 (Flight, with extra booster) 1150 kph(Flight, standard)[spoiler=Image][/spoiler][spoiler=Description]Originally envisioned to replace the aging CFS-114 Peacmaker, the CFS-211 Stallion was designed with an emphasis on high performance and versatility. As a result, though its performance is exceptional, the high cost of producing the Stallion has ensured that only a small number have seen action, mostly in the hands of elite pilots or commanders. Still, coupling an advanced motive system with powerful thrusters and a light frame saw the creation of a frame which could dance around its less mobile rivals on the ground and outrun them by quite a bit in the air. In addition, the Stallion's simplistic design has made it a favorite among SAF's technicians, and as a result many of the units currently in service have been modified or customized. A less costly model, the CFS-212 Colt, is currently in development, as the Peacemaker has yet to be supplanted, and there is talk of adapting the Stallion for limited mass production as an officer-use unit.[/spoiler][spoiler=Armaments & Equipment Information]Items marked with an * are optional equipment Heavy Plasma Rifle: The Main weapon of the Stallion, the Heavy Plasma Rifle is designed to deal crippling damage to targets at mid-to-long range. The weapon includes a set of sensors which modulate the power put into each shot depending on the target's range so as to maximize its effectiveness. Unfortunately, the stability required for such an advanced piece of equipment to fire accurately means that it cannot fire while the target is moving. Furthermore, due to the amount of plasma unleashed with each shot, the HPR has very limited ammo and must reload after every few shots. *Gauss Assault Rifle: An alternative weapon for pilots who prefer to fight at mid range, the Gauss Assault rifle is available as a replacement for the rather unwieldy Heavy Plasma Rifle. It is able to deliver a respectable amount of sustained firepower, and comes equipped with a 6-shot grenade launcher attachment for heavier targets. Combat Shield: A heavy shield, intended to make up for the relatively light armor on the 211. It is thick enough to take hits from plasma weaponry, though it will not last long against sustained plasma fire. It is however adept at stopping more conventional weapons. Plasma Saber: Stored inside a recharge rack in the Stallion's left hip, the Plasma saber is able to cut through most targets with ease, and can also be used to parry other plasma weapons. *Extra Booster Tank: While technically an optional piece of equipment, the scarcity of 211s has seen most pilots assigned them requisitioning these extra boosters. An additional rocket booster carrying extra fuel for both itself and those mounted to the frame itself, this system improves the overall speed and operational time of the frame when in the air. Designed to be disposable, the tank can be easily detached when it is out of fuel to avoid slowing the Stallion down.[/spoiler] [spoiler=Misc. Info]The CFS-211 has a claim to fame in that it was the unit that became the base of the X00, the first Synchro Frame.[/spoiler] [/spoiler][spoiler=CFS-193 Victory]Unit Model Number & Name: CFS-193 VictoryUnit type: Transformable High Mobility Aerial Combat FrameFaction(s): SAF Crew: 1 Pilot, 1 co-pilotOverall Height: 14.5 meters Top Speed: 220 km/h (Ground), Mach 1.1 (Flight, Frame Mode) Mach 2.7 (Flight, Fighter Mode) [spoiler=Image][/spoiler][spoiler=Description]Originally an experiment that sought to hybridize jet fighters and combat frames, the CFS-193 Victory was nonetheless successful enough to see mass-production. Though Fast and maneuverable, its transformation system left the unit with very little armor, and as a result the Victory is very vulnerable despite its speed. In addition, its complex transformation system quickly became a maintenance nightmare, with some crews being unable to repair and deploy their units in the field thanks to the involved work necessary to keep its hydraulics running. However, the advantages granted to the Victory by its speed are undeniable, and for its time the unit was powerful enough to help SAF retain its air superiority. However, with the onset of the war and the development of the more cost-effective and stable CFS-197 Nimbus, the Victory has largely fallen out of favor, though some units remain in service as frame/bombers to supplement SAF's air force.[/spoiler][spoiler=Armaments & Equipment Information] Arm-mounted Heated Blades: The standard melee armaments of the CFS-193, these blades are mounted on rotating hardpoints on the Victory's forearms and legs. Each blade is capable of cutting through most armor, and they are especially effective in fighter mode, where they become part of the Victory's wings and can make use if its high speed to increase their cutting power. Combat Rifle: Mounted on the underside of the Fuselage in Aircraft Mode and carried in the hands in Frame Mode, this weapon is nearly identical to the weapon found on the CFS-114 Peacemaker. However, the key difference is that the Victory's combat rifle is capable of faster firing speeds while attached to the fuselage in jet mode, since the Victory's forward thrust offsets the recoil. 4x Vulcan Auto-Cannon: Mounted in the Victory's head, these weapons are ideal for shooting down incoming projectiles and damaging enemy optics. Due to the nature of the Victory's transformation systems however, they are unusable in Jet mode. Missile Hardpoints: Like most fighter jets, the Victory is able to mount large missiles and bombs to its wings and fuselage. In the Victory's case, it is able to equip 3 missiles to each wing, and two on its fuselage, for a total of 8. The Victory can equip any missile or bomb that a fighter jet can. The weapons attached to the wings must be fired/purged in order for the Victory to make use of its heated blades, however the two missiles attached to the fuselage can be stored internally when the Victory transforms. [/spoiler] [/spoiler] [spoiler=CFS-021/TF-096C Long-Arm]Unit Model & Number: CFS-021/TF-096C Long-Arm Unit Type: General Purpose Mass Produced Combat Frame Faction(s): Shell Armed Forces & Terra Firma Overall Height: 15.1m Top Speed: 215 kph (Ground) 845 kph (Air) [spoiler=Image][/spoiler] [spoiler=Description] First seeing production in February of 2191, the CFS-021 was at the time the most advanced combat frame ever developed. It was faster on both the ground and in the air than its predecessor, the CFS-014 Lawbringer, thanks to advancements in motive systems, and more resiliant thanks to a new design philosophy that saw the introduction of more durable materials in the various joints upon the frame's form. This combined with a much more robust system of motors, pistons, and actuators in the limbs meant that the Long-Arm could continue to operate at peak efficiency under continuous fire for nearly double the time its predecessor could manage. While this meant that the frame could only include the most rudimentary of integrated weapons, a design choice which was not expected to impress Shell High Command at the time, the sheer reliability of the machine impressed well enough that it was selected to begin live combat trials over the rest of the year. It is also notable that the almost total lack of integrated weapons made the design far less expensive than other designs considered at the time, such as the CFS-020 which integrated 120mm cannons into each arm. Furthermore, with Gauss and Rail weapons becoming increasingly popular, the Long-Arm was designed with heavily reinforced arms to allow it to handle the greater recoil often associated with these weapons. Combat trials were conducted on the design through limited front line deployment, and technicians and pilots alike began praising the design. The highly durable superstructure meant that pilots were able to survive in situations which previously would have been suicidal, and the relative lack of overly complicated inner workings meant that repairs could be performed quickly and easily. By November of 2191, the first mass production run of Long-Arms was brought into service and the phasing out of the Lawbringer began. Issues began to arise around 2196, as the multitude of groups of surface rebel groups began to steal more and more of the Long-Arm frames and use them against the SAF occupying forces. The likes of Michael Wittman,Takeo Yoshino, and William Blascowicz came to fame around this time as some of the most dangerous users of the CFS-021. In spite of the growing number of the frames being used by the enemy, the SAF continued to produce the Long-Arm in significant number while frequently field testing prototypes of newer frames in an effort to find something that could surpass the Long-Arm. In the mean time, the growing organization that is Terra Firma began producing Long-Arms themselves, naming the frame the TF-096C, and began looking at ways to expand upon the design. These efforts would later result in the production of the CFS-114 Peacemaker in 2204 by the SAF and ultimately the creation of Terra Firma's own TF-101C Myrmidon years later. Despite its advanced age, a few examples of the CFS-021 can still be found on both sides, but for the most part they are kept out of the line of fire. This is due to the fact that, as production of the frames came to a halt, spare parts have become increasingly difficult and expensive to find. Furthermore, the specifics of the Long-Arm's design make adapting parts from more modern frames to fit it an imprecise science at best and at worst all but impossible. It is generally accepted by both sides of the fight that remaining Long-Arms would be best suited to being preserved in museums in the present day.[/spoiler] [spoiler=Armaments and Equipment] Wrist-mounted Combat Blades: Heavy, piston-driven weapons mounted on the Long-Arm's forearms, these blades are standard equipment on all 021/096 frames. Measuring two and a half meters in length, they are significantly larger and heavier than the similar weapons which would later be mounted to the 101 Myrmidon. The greater weight of course requires a heavier hydraulic piston to deploy them, and also lends the weapons greater hitting power. While the design was later scrapped in favor of the lighter, shorter blades on the 101, these weapons are nothing to ignore as the piston behind them packs enough force to drive the blade cleanly through the armor plating over a frame's cockpit. A pilot skilled in the use of these weapons is something to be feared even today. Camouflage Netting: Often added by pilots or commanders in the field, this became an addition to the frames that was almost always seen in some form or another. On most of the frames, the camo netting was used only as a way to allow pilots to visually identify friend from foe, with Terran pilots using desert-print netting and Shell pilots using jungle-print. In these cases, the netting was typically restrained to one or both of the frame's shoulders, leaving the rest of the frame exposed. On frames used for guerrilla missions, the netting was much more extensive and often covered most of the frame in something resembling a ghillie suit, and was used to break up the distinct shape of the frame so as to make it less distinguishable from the surrounding terrain. 40mm Chain Gun: The standard weapon of the 021/096 combat frame, these tried and true weapons of war were every bit as reliable as the machine they were equipped to. While many of the specifics of these weapons varied depending upon the faction using them, they all utilized a 40 x 100mm solid slug and could fire between 120 and 200 rounds per minute. Taking advantage of the heavy bracing in the arms of the 021/096, these Chain Guns often utilized much larger powder charges than those seen in similar weapons before this time. This resulted in both a significantly longer range for the weapon, and a much more forceful impact from the rounds. Nonstandard Equipment: The equipment above remained the standard suite with which the Long-Arm was deployed for the majority of its career, but there were some notable examples where the frames were given additional equipment. Command variants were often given enhanced communication and sensor suites, while fire support variants could be given heavier weaponry. Some Long-Arms were equipped with Gauss and Rail weapons as those became more common on the battlefield, though more frequently they would wield various traditional propellant weaponry. This could be anything from large numbers of Gatling Guns, Recoilless Rifles, or even the Heavy Rocket-Assisted Sniper Rifles which were the largest traditional propellant weapon ever equipped to a combat frame. Some were even equipped with additional melee weapons, such as Vibro or Heat swords. Towards the end of their career, a few Long-Arms were deployed carrying the notoriously temperamental Gatling Gauss Cannons or Mark 1 Energized Combat blades. Both weapons were dropped, and would not see wide-spread use on frames again until the advent of the Synchro Frame made research into improving those highly expensive weapons worthwhile. In any case with the remarkably few Long-Arms still in service today, it is highly unlikely that any two examples of the pattern carry the same combination of equipment anymore.[/spoiler] [/spoiler] [/spoiler] [spoiler=SAF Vehicles] [spoiler=ASF-007 Solstice]Unit Model Number & Name: ASF-007 SolsticeUnit type: Aerial Support FortressFaction(s): SAF Crew: 20Dimensions: 177 meters (wingspan), 85x85 meters (main disk)Top Speed: 1.4 Machs [spoiler=Image][/spoiler][spoiler=Description] The backbone of many of the SAF's operations, the 007 Solstice is the third incarnation of SAF's Solstice series of Aerial support fortresses. Originally designed to remedy the fact that older Aerial Mobile Fortresses were unable to avoid taking large amounts of enemy fire, the original 005 Solstice was built to be surprisingly nimble, especially for an air craft of its size, to avoid being caught in enemy lines of fire. Combined with this high level of mobility are heavy weapons allowing for it to engage targets both in the air and on the ground, thus both supporting forces making attacks on earth-bound targets and maintaining Air Superiority above them. Since its advent, the original 005 Solstice has seen little modification, with the newer 006 and the modern 007 being little more than technological updates equipped with more powerful weapons and systems, and at a glance all three models are visually indistinguishable from one another (though there are fewer than five 005s left in service, and almost all 006s have been upgraded to perform roughly on par with the newer 007s). As a result, the Solstice series has seen action in almost every theater of the war, and thanks to their power, combat role, and the long lifespan of the overall design they have come to symbolize SAF as a whole in the public eye. [/spoiler][spoiler=Armaments & Equipment Information] XF4 Fortress-Class Gatling Gauss Cannon: Functionally the same as the "GG Cannons" mounted on Frames, the Fortress-Class versions of these weapons operate on a comparatively massive scale. The XF4 in particular is a weapon of nearly unrivaled power, firing 30cm projectiles at truly remarkable velocities while its triple-barreled configuration allows for an unprecedented rate of fire in Super Heavy weaponry. Though its range is significantly less than that of similarly sized Rail Cannons and each shot strikes with significantly less force, the ability to saturate an area with continuous fire is not something any commanding officer would question in its combat effectiveness. On the 007 Solstice, this weapon is mounted on the underside of the Fortress' body via a rotating assembly which allows it to turn a full 360o horizontally and alter its elevation by up to 65o. This in turn allows the XF4 to fire in nearly any direction, save directly under it. 4x E35d Super Heavy Missile Pod: An up-scaled version of the ubiquitous weapon system, the E35d SHMP is a capable of carrying 120 standard, 90 heavy, or 30 super heavy missiles. This makes a single one of them a terrifying weapon, which is compounded by the fact that the 007 mounts a grand total of four of these pods, two on either side of the body just inward from the wings. The E35d is notable for the fact that it includes an Advanced Guidance System, allowing for each missile to be individually guided to a target either in the air or on the ground. In addition to the standard array of explosive warheads, a fair number of more specialized missiles are utilized. Some are listed below. Sol-class Napalm Missile: One of the more horrifying weapons utilized in this war, the Sol-class Napalm Missile is a super heavy missile typically utilized for the destruction of bases and cities once their shields have been dropped. When fired, the Sol-class explodes nearly 100m above its target, briefly producing a ball of fire which resembles the Sun, and unleashes a veritable rain of burning napalm down upon those below it across a vast area. F-49 Heavy Plasma Missile: Terrifying in its own right, the F-49 HMP is a weapon designed to destroy armored targets and fortified positions. Containing a sizable amount of plasma within, when it strikes a target the Siedrich Field inside of it is deactivated towards the front of the missile first. This results in the plasma rushing out the tip of the weapon in a gradually widening stream which blooms out into a full plasma explosion less than a second later. The result is invariably the same, a target with an almost perfectly circular hole burned in one side and completely scorched on the inside. [/spoiler][/spoiler][spoiler=ATS-110 Albatross]Unit Model Number & Name: ATS-110 AlbatrossUnit type: Global-range Frame Transport Amphibious Aircraft Faction(s): SAF, TRAP Crew: 55Dimension: 210 meters (wingspan), 145 meters (length)Top Speed: Mach 2.0[spoiler=Image][/spoiler][spoiler=Description]At one time intended to be the work horse of the SAF in terms of transportation, the ATS-101 was a prototype transport designed to be used for transporting several Combat Frames at a time. However, at the time the 101 was deemed too expensive and unwieldy for mass-production, and as a result only a single prototype was ever built, and it was mothballed after initial testing was completed. Years later, the necessary tech to make the esoteric design functional came about in the form of the Siedrich Thruster, and the prototype was quickly pressed back into service for further testing. However, by this time the niche that the ATS-101 was meant to fill had already been taken by the newer ACF-004 Condor, ALC-03 Bigbox, and ASF-007 Solstice Support Fortress, and as a result the ATS-101 was deemed unnecessary. Around the same time, however, SAF had begun to put in place the necessary resources required to form its elite, all-Synchro Frame combat unit: TRAP. The new unit was in need of a relatively inconspicuous, viable long range transport (a role that the massive ACF-004 Condor simply could not fill and the bulky, slow ALC-03 Bigbox was ill-equipped for), and when the 101's rather dismayed designers caught wind of the news, they eagerly offered up their wayward prototype for TRAP to use. A few modifications and a fresh coat of paint later, and the101 was re-dubbed the ATS-110 Albatross, a name it gained due to its ability to fly for great lengths of time without need to stop or refuel, as well as its uncanny ability to land on water and remain buoyant and somewhat mobile. Since its deployment, the Albatross has demonstrated the remarkable ability to quickly and quietly get the members of TRAP to whatever battlefield should need their attention, and return a while later to retrieve those deployed. As such, the sole aircraft has been quickly developing a reputation as one of the best heavy transports in the field, and SAF has even begun to re-investigate mass-production.[/spoiler][spoiler=Armaments & Equipment Information] Mark 1 Siedrich Thrusters: Relying on the same principles which would later be used to produce thrusters sized for Synchro Frames, the Mark 1 Siedrich Thrusters operate on a far more massive scale. By super-compressing plasma and ejecting it out the exhaust vents via manipulation of Siedrich Fields, the ST is able to put out roughly the same amount of thrust as more traditional engines while requiring far less fuel in the form of liquid hydrogen. Unfortunately, as the technology is still somewhat unrefined, maneuverability is fairly significantly reduced as an individual thruster can only manipulate the stream of plasma so far in any direction. The ATS-110 solves this problem by being an Airplane, and therefore being able to alter its direction with the use of flaps on its wings instead of having to mess with the direction of engine exhaust. Hangar: The great big empty space that makes up the majority of the Albatross' fuselage, this area contains the equipment to house up to twenty Frames at a time as well as ample equipment to make quick repairs when possible. Furthermore, the Hangar opens up onto a long flight deck from which Frames can launch and on which they can land when returning to the vessel. It is also quite the nice place to rest on when the Transport is immobile. Anti-Aircraft Gauss Cannons: Relying on the same principles as any Gauss weapon, these cannons are provided to give the Albatross some ability to protect itself from other aircraft. Mounted visibly along the sides of the fuselage, and capable of popping out of the tops of the wings, are a total of fourteen turrets with each mounting two cannons. The four turrets on the fuselage are meant to defend from targets coming from either the sides or below the Albatross, and as such can turn only 180o about while the turrets mounted on the wings, meant to defend from attacks coming from any lateral direction or above, can turn a full 360o. All of the turrets are capable of a full 90o of elevation to allow for the widest possible range of defense. As for the cannons themselves, they maximize their chance of striking an enemy aircraft by firing Submunition Rounds which burst open into a great many razor sharp flechettes a few meters out from their targets. E35c High-Yield Missile Pod Array: Similar to the missile pods utilized by the ASF-007 Soltice, these pods can act as both fire support systems and as a defense against enemy attacks. Mounted atop the Albatross and near the front of the fuselage (pretty much the only place on the fuselage there's room to put them), these Missile Pods are linked together such that they can be fired as a single weapon system. In total, the whole Array is capable of carrying 300 Standard or 225 Heavy missiles. Much like the E35d, the E35c comes equipped with a Guidance System that allows it to lock onto both air and ground targets. Heavy Sensor Disruption System: Based on smaller versions traditionally mounted on scouting or force-disruption Combat and Synchro frames, the HSDS functions in much the same way but on a massive scale. It is a comprehensive system designed to prevent detection by all manner of sensors, including Radar and Infrared. Perhaps the most impressive aspect of it are the massive Thermal Signature Disruptors which eliminate all traces of radiant heat from the Siedrich Thrusters past a few meters, making targeting the engines via heat-seeking missiles or other such things all but impossible. Essentially, the Albatross is completely invisible to enemy sensors and thus can only be targeted by either visual contact or during those rare occasions when enemies possess the necessary equipment to locate a target through its own communications equipment. [/spoiler] [/spoiler] [spoiler=ALC-03 Bigbox class] Unit Model Number & Name: ALC-03 Bigbox class Assault landing carrier Unit type: Assault Landing Carrier Faction(s): SAF Pilot(s)/crew: 2000 crewmen and technicians, 150 pilots Overall Dimensions: 130 meters (height), 640meters (length), 220meters (width) Top Speed: 1100 Km/h (airborne)/ 110 Km/h (land)/ 70 knots (sea) [spoiler=Image(s)][/spoiler] [spoiler=Description]Due to the all-terrain and VTOL capabilities exhibited by combat frames when they were first designed, it was thought that a new type of warship was necessary to be able to support combat frames both in the air and on the ground, as well as be able to transition between the two theaters. Thus, the concept of the Assault Landing Carrier was born: a warship that, like combat frames, was capable of transition between a land or sea theater and the air, while at the same time operating as a stable gun platform and mothership for frames and aircraft. The Bigbox class is the third iteration of this concept, and thanks to advances in technology it has improved on its predecessors in a number of ways, and has quickly become SAF's most widely used carrier design. The first of these advances is the expansion of its land warfare capabilities. While the ALC-01 and 02 are simply able to act as land battleships by using their vertical thrusters as hoverjets, the Bigbox class possess the additional capability to physically land itself, and "unpack" into a semi-permanent installation known as a battle base, which is capable of acting as a beachhead for SAF forces as well as a forward command outpost, while still granting the vessel access to its aircraft and frame compliment as well as the use of all of its weapons in exchange for its ability to move. The unpacking process is reversible, and transitioning from fully operational battle base to a mobile carrier or vice versa takes approximately thirty minutes. The 03's second major innovation comes in the form of its propulsion system, which unlike its predecessors is derived from the flight systems for the Shells themselves, rather than traditional aircraft or fortresses. This allows the Bigbox class to maneuver much more precisely than any other large unit on the battlefield today, and even grants it the ability to remain completely stationary while airborne, or turn on a dime. However, the propulsion system wasn't originally designed for a warship, which makes the Bigbox class even more ponderously slow than its already clunky predecessors, though due to its heavy armor and role as a carrier speed was deemed unnecessary. [/spoiler] [spoiler=Armaments & Equipment Information] Onboard Combat Vehicles- Due to its role as a carrier, the Bigbox class is capable of deploying up to 50 aircraft and 100 combat frames within its internal hangar, and comes equipped to two landing pads and a large 5 catapult runway in order to reliably deploy all of its craft. It takes roughly 6 minutes for the Bigbox class to deploy all of its vehicles. 200mm Railcannons- Though not nearly as large as the guns present on SAF's gargantuan Condor class, these weapons are the Bigbox class's primary armament, and make up for their lack of destructive force with their rate of fire and numbers. Each vessel mounts a whopping 8 of these weapons on the 4 "fingers" that jut out from the front of the vessel, as well as an additional 4 facing the rear, and another six mounted to rotating turrets on its underside that are able to cover the vessel's sides and strike at targets below. When deployed as a battle base, the six bottom weapons move to the unfolded sides of the vessel, and can act as a turret array. Point Defense System- An array of numerous manned flak guns and missile launchers scattered around the Bigbox class's hull, the point defense system is capable of a surprising amount of fire, and is perfect for shooting down incoming aircraft or frames, though it has little effect against fortress-sized targets. Bomb Bay- A newer feature first implemented on the ALC-02, the Bigbox class's stability in the air makes it ideal for bombing missions, and as such each vessel is also equipped with a massive bomb bay. Unlike the Solstice, which is generally armed with a few superheavy warheads, the Bigbox class tends to field more numerous smaller ordinance, and flights of these vessels are known for carpet bombing Terra Firma targets.[/spoiler] [/spoiler] [spoiler=ACF-004 Condor class] Unit Model Number & Name: ACF-004 Condor-class Aerial Carrier Fortress Unit type: Aerial Carrier Fortress Faction(s): SAF Pilot(s)/crew: 4000 Crewmen and technicians, 250 pilots Overall Dimensions: 150m (height), 780m (length), 800m (wingspan) Top Speed: mach 1.0 [spoiler=Image(s)][/spoiler] [spoiler=Description] Originally dreamed up as an alternative to the massive resource elevators that feed the Shells, the design that would eventually become the ACF-004 Condor was originally meant to transport supplies from the surface to the skies, as well as act as a mobile airfield itself for smaller transport aircraft. Though the alternative resource system that the original design provided had its merits, the plan was ultimate deemed to expensive to implement and scrapped, and the aging elevators (and by extension the oppressive social system built around them) remained. However, the success of the assault landing carrier concept prompted SAF engineers to explore the military applications of the design, and out of this the ACF-004 Condor was born. Designed to act as a literal flying fortress, The Condor's gargantuan fuselage comes equipped with numerous superheavy weapons capable of bombarding surface and airborne targets alike, including a terrifying array of 600mm railcannons and a whopping 10 E35d superheavy missile pods identical to the weapons mounted on smaller Solstice fortress. In addition to its weapons, the Condor's gigantic wings are in actuality massive flight decks capable of launching and retrieving aircraft and combat frames quickly and efficiently, allowing the Condor to act as a literal flying base in the sky. Combined with a rugged durable design and astonishing speed for its size, the Condor is the ultimate expression of SAF military power; the massive shadow it casts striking a mix of fear and awe into surface dwellers below. Of course, the design isn't without its flaws, the most notable of which being the incredible expense of constructing these behemoths. To date, SAF has only completed 14 Condor class vessels, and has subsequently lost 5 of them to bombardment from TF Motherwill-class vessels. Second, though the Condor is quite fast for its massive size, it is anything but maneuverable, relying on its weapons, armor, and onboard combat vehicles for defense rather than attempting to evade any enemy fire. Despite the deficiencies, however, the COndor has proved to be an effective and terrifying weapon, and has more than earned its place as the flagship of SAF's aerial fleets. [/spoiler] [spoiler=Armaments & Equipment Information] Onboard Combat Vehicles- Though still dwarfed by Terra Firma's own Motherwill class's carrying capacity, the Condor class is capable of deploying all 175 combat frames and 75 aircraft that it carries on board in an astounding 10 minutes, making the vessel a veritable hornet's nest of combat craft. 6x 600mm Dual Railcannons- The Condor's main weapons, each vessel mounts six of these massive guns to the top of its fuselage. They are ideal for utterly decimating enemy warships and surface targets, with most Condors pitching to one side or another to fire them broadside in a similar fashion to the old AC-130 gunships of the 21st century. Their large bore and incredible range means that anything short of a comparably sized fortress will be vaporized by a hit from these weapons. So dreaded are these guns that Terra Firma's Polaris Dome Shield was developed specifically to counter bombardments from these weapons. 10x E35d Super Heavy Missile Pod- An up-scaled version of the ubiquitous weapon system, the E35d SHMP is a capable of carrying 120 standard, 90 heavy, or 30 super heavy missiles. This makes a single one of them a terrifying weapon, which is compounded by the fact that the 004 mounts a grand total of ten of these pods, five on each secondary wing. The E35d is notable for the fact that it includes an Advanced Guidance System, allowing for each missile to be individually guided to a target either in the air or on the ground. In addition to the standard array of explosive warheads, a fair number of more specialized missiles are utilized. Some are listed below. Sol-class Napalm Missile: One of the more horrifying weapons utilized in this war, the Sol-class Napalm Missile is a super heavy missile typically utilized for the destruction of bases and cities once their shields have been dropped. When fired, the Sol-class explodes nearly 100m above its target, briefly producing a ball of fire which resembles the Sun, and unleashes a veritable rain of burning napalm down upon those below it across a vast area. F-49 Heavy Plasma Missile: Terrifying in its own right, the F-49 HMP is a weapon designed to destroy armored targets and fortified positions. Containing a sizable amount of plasma within, when it strikes a target the Siedrich Field inside of it is deactivated towards the front of the missile first. This results in the plasma rushing out the tip of the weapon in a gradually widening stream which blooms out into a full plasma explosion less than a second later. The result is invariably the same, a target with an almost perfectly circular hole burned in one side and completely scorched on the inside. 18x E35c High-Yield Missile Pod- Identical to the missile pods utilized by the ATS-110 Albatross protoype, these pods can act as both fire support systems and as a defense against enemy attacks. Mounted atop the hangars on the Condor's main wings, these Missile Pods are linked together such that they can be fired as a single weapon system, as well as independantly. In total, the whole Array is capable of carrying 675 Standard or 500 Heavy missiles. Much like the E35d, the E35c comes equipped with a Guidance System that allows it to lock onto both air and ground targets. 6x Bomb bays- Like many of SAF's smaller vessels, the Condor class's fuselage contains 6 large bomb bays capable of storing innumerable warheads for use in carpet or precision bombing targets below. Unlike the more stable Bigbox class, however, Condors are unable to remain stationary in the air, and as a result they are notably less accurate than their smaller counterparts. Automated Defense System- Consisting of numerous turrets and smaller missile pods scattered around the fuselage, the Condor's automated defense system is capable of putting up a veritable storm of fire to ward off incoming enemy craft, though due to the aircraft's size and shape it is incapable of covering the entire machine and it does have exploitable blindspots, which its frames and aircraft are expected, and often do, compensate for. Comand & Control System- Due to its size and role as a flagship, all Condor class vessels come equipped with electronics and communications suites roughly comparable to a large-size military installation, allowing them to effectively coordinate battlefield tactics and operations from the front. [/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted September 3, 2014 Report Share Posted September 3, 2014 [spoiler=Cecilia WIP]"Quote"Personal InformationName: Cecilia EvansGender: FemaleAge: 23Faction: SAF (Research and Development Sector)Occupation: Researcher[spoiler=Appearance]Stands at 176 cm (5'9") and quite well-endowed. Rather innocent-looking like in the picture. (First thing I look for when looking for pictures is the expression)[/spoiler][spoiler=Personality]Grown up hearing stories of her father's heroism, Cecilia has a very biased and unrealistic view of the SAF and war situation in general. She believes that the SAF fights for peace and order, and even though she is aware of the disparity in social class between those who live on the Shells and the lands below, she firmly believes that to start a war and rebelling against the state is wrong.[/spoiler][spoiler=Biography][/spoiler][spoiler=Skills and Abilities][/spoiler][spoiler=Miscellaneous][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Astolfo Posted September 3, 2014 Report Share Posted September 3, 2014 [spoiler=Mira]"★☆ Betcha can't go faster than me~! ☆★"Personal InformationName: MiraAge: 19Gender: FemaleFaction: SAFOccupation: TRAP SF Pilot, ResearcherMachine: SFS-SGH01 "Skyblaze"[spoiler=Appearance]As shown in the reference picture, Mira has light blue hair, with eyes of the same color. Her usual attire when not in battle garb is the one shown, a light dichromatic jacket of a darker blue and white, over a black vest inside. She usually wears a black skirt with the black and neon kneesocks, or protective pants. She is short, at 160cm (approx. 5'3"), and slim, rather than bulky, and highly fit. Other than that, she often prefers to wear more masculine or gender-neutral clothing, and with the looser clothing, it can give the deception she's a male, or otherwise make it hard to tell.[/spoiler] [spoiler=Personality]Mira is typically very extroverted and easily approachable, due to her overflowing reservoirs of cheerfulness and friendliness, although it can get to the point that she can come off as a ruffian occasionally. While she is willing to make friends quite easily, she has been through battle quite a bit, and her training combined with her actual experience and instincts can usually keep her smart enough that she won't naively follow along with someone who could be dangerous. On a somewhat amusing note though, she's not interested in love, at least not yet, given the war, and her negative personality traits, that she worries would hurt others. She's turned down any and all suitors, and considers continuing to do so, until at the very least, the war ends. The way it's going however, she wonders if that will ever happen within her normal lifetime.The most noticeable facet of her personality though, is that in almost any sort of competition, and all battles, a fierce competitiveness arises, that can hit near-reckless levels at times, if it's nothing serious. She understands how serious the situation with the constant fighting is, and that thousands and thousands have died, but she prefers not to let that weigh on her mind too much, and instead enjoy what she can, while she can. However, while in actually serious circumstances, such as battle, she can be remarkably patient, and striving for perfection, as well as careful. As such, she is almost never depressed, although she does get upset if she loses friendly competitions. Coupled with natural talent and her burning desire to come out on top, this has made her a very strong pilot - although not the incredibly prodigial-level that soldiers such as Feng is - and she can get arrogant at times, but usually keeps it in check. Her competitive spirit isn't the only thing that keeps her going though, it's also fueled by an intense admiration for the amazing technologies being developed constantly, including the Synchro Frame, and the thrill of being able to use her mecha is one that trumps all other pleasures, for her. Despite this seemingly adventurous, and sometimes reckless behavior, she's the type of person to almost completely abide by set rules, although she does question, and occasionally break them.A downside to that competitiveness however, is that she can get too caught up in the heat of battle, and gain something akin to apathy for others, fueled by her burning desire to claim victory, and survive. This is partially due to her actual personality itself, and partially due to experiencing battle, forcing her to remain calm, to be able to continue to make the best decisions. Once the rush fades however, she usually returns to normal, and apologizes if it's a casual competition. Actual war however, has steep enough risks that if she sees an ally falter, she would risk herself to protect them, or get them out of the way of harm.Another negative part of her personality, which she rarely shows however, is her lack of feeling towards killing. She hates her inability to feel something at killing another human being at times, due to how morally conflicting it feels, but the fast-flowing pace of war doesn't grant her enough time to usually dwell on it. Very rarely, she occasionally has nightmares, when she imagines how many dozens of people she must've killed, and wonders if she would be the kind of person that people consider psychopathic. Although she's only been in TRAP for a short while, sometimes, she feels as if entire years had flown by. The constant fighting and killing takes far less of a toll than it would on other soldiers, and she sometimes ponders if she 'lost her humanity', to say it in a flavorful way. Unlike most people that would be traumatized and otherwise be unable to deal with regular life as usual after killing so many and experiencing so many horrors, she's able to continue to be cheerful and socialize, which further reinforces her belief that she's long since locked away her capability to feel emotions due to war. The one thing she does however, care strongly for, is if people she could consider close friends get killed, at which point it would break her for a while, emotionally, and make her reclusive and shy away from contact, until life forces her to move along. Due to this, she is capable of making friends, but it is less genuine than the kind of friendship regular civilians probably have, as she shuts away most of her emotions, as to not risk making too close of a bond, which could easily be destroyed.To protect the people, the soldier shall forgo their humanity…[/spoiler][spoiler=Biography]Born to a well-off family, with her competitive spirit, and desire to take part in the war from a young age, out of naive admiration of the "super-cool" soldiers at first, she quickly rose up the steps. With her parents' influences as developers and researchers at the SAF R&D Department and her own exceptional work, she easily graduated into the top military college at the age of sixteen. A year after that, she heard news from her parents about what would become the Synchro Frame, would be being designed and refined. Immediately intrigued, calling on some connections, and with her parents helping out as well, she attained a spot in the early developmental stages, helping to refine and test it. Knowing that the Synchro Frames would be deployed in battle within a year or two, she immediately joined the military at the first possible chance.That was when she had met Atelier Holyfield, a most curious girl. Atelier was an extremely talented pilot, as well as the daughter of the revered Arthur Holyfield, yet she showed little emotion. Determined to get any sort of reaction, Mira attempted to become friends with her, yet, she could achieve very little, even being basically rejected at first. Getting the strangest feeling it was being suppressed rather than just unable to happen though, Mira continued to persevere, no matter how futile it had seemed.Then one day, the incident with the prototype AMS had occurred, and she had immediately rushed over to find Atelier, to find her emotional capability to have drifted farther from her grasp. Most people would've probably given up on any attempt of interaction with Atelier then, however, Mira was determined to not lose to whatever and whoever that kept Atelier's emotions from expressing themselves. She continued to interact and be friendly with Atelier, even despite the fact that any sort of progress was virtually unnoticeable.One day, she finally managed to make the smallest victory - Atelier had blushed. That cemented Mira's bond, realizing that Atelier had almost certainly felt genuinely happy then.To this day, Atelier is probably the closest person to Mira, and Mira is determined to further help the older girl out of her emotionless shell.However, it was also then that she got exposed to the horrors of war, witnessing people dying on both sides, their lives mercilessly cut short by terrible weapons of death. Although her natural talent and her quickness to pick up the ropes of the system helped keep her alive, the shock had gotten to her, and it had numbed her permanently. She had lost count of how many missions she had gone on, time becoming a blur, and the field becoming the fields of Hell. When she one day had realized that the disgust and fear no longer affected her, and she had been feeling nothing as she killed off soldiers quickly and ruthlessly efficiently, it had sparked a "high" of sorts in her in that battle, and as she eased into her new feelings, she slowly got acclimated to being able to deal with the battles in a calm situation.From then on, in battles, even with sub-standard Synchro Frames, she managed to stay alive, and even more, start devastating the enemies she came across, becoming ever better at it, as she got more experienced in both battle, and her new personality shift. Her arrogance had almost been the end of her once however, when she was nearly killed by a mecha she thought she had destroyed, and that had left enough of an impact to remind herself to keep a curb on it. Even now, she can be occasionally arrogant, but the near-death experience serves as a strong enough reason as to keep a watch.It was then she heard about the elite force, known as TRAP that was being built. With her connections and her work in the developmental stages, as well as her talent in piloting, she was guaranteed a spot in. TRAP was where she developed her custom mecha, with the wondrous AMS she had heard about while part of the Developmental Team. Becoming even stronger there, with more techniques and things to learn, she revered her fellow TRAP members, each of them strong in ways she could have only dreamed of before. In particular, Adelheid's way of transforming her mecha mid-air had inspired her for one of the features in her own mecha as well, and she is attempting to learn it herself, although she is yet nowhere close to the older woman's level. Mira is now residing as one of the feared TRAP members, known for her devastatingly strong sniper skills. However, Atelier still tops her in that field, and Mira respects the older girl's talent, but is fiercely determined to be able to manage to stand beside Atelier, so she can remain being her friend."I don't want to fall behind you, as I don't want to lose you. I don't want to lead however. I want to be beside you, as your friend."[/spoiler][spoiler=Skills/Specialization]Mira is highly talented in using her own mecha, and she can attain ridiculous speeds, as well as mimic Adelheid's transformation style - albeit nowhere closer to Adelheid's level. In addition, she is an extremely skilled sharpshot, and with the immense destructive power of the plasma sniper cannon, she can use that potential to its fullest extents, literally incinerating enemy units, and cutting large swathes through enemy formations.In non-battle skills, she is a very quick learner, and extremely determined, as well as smart to boot. With these skills, she can take advantage of situations, and use these said skills in battle to increase her own strength. In addition, with a talent she considers as a sort of "eagle-eye viewer", she can take in the scene, and analyze it quickly, and figure out which targets to take out, and how best to take advantage of the situation.[/spoiler][spoiler=Miscellaneous]• She is absolutely terrible at cooking.• She loves raw fruit.• Has a mild chuunibyou complex.• [acronym="Maybe more to come later~ Who knows~"]???[/acronym][/spoiler][/spoiler][spoiler=SFS-SGH001]Unit Model Number & Name: SFS-SGH01 "Skyblaze"Unit type: Custom High-Evasion Sniper Synchro FrameFaction(s): SAF (TRAP)Pilot(s)/crew: MiraOverall Height: 12 mTop Speed: 250 km/h (on ground); Mach 1.5 (in air)[spoiler=Image][/spoiler][spoiler=Description]Designed completely by Mira, and then refined and built by some of the best, Skyblaze is her unique Synchro Frame. It is nearly entirely white, with black and red highlights. The armor is extremely light and sleek, and built with speed and aerodynamics in mind. It is also able to further transform its body by shifting parts around to create something akin to a huge spear, to be able to fly with virtually no air resistance. This incredible speed that can reach up to 1.5 Mach in speed is mostly for evasion however, to escape the enemy's fire, as the tank-like durability of normal mechas had been exchanged for speed.[/spoiler][spoiler=Armanents & Equipment]Plasma Sniper Cannon: The crowning jewel of the Skyblaze, and the one that gives it namesake. It is a massive weapon, almost half the size of the mecha. Even if one is able to tell the location of the sniper via the flash of the plasma, it is almost certain death, and would prevent them from giving it away, if they are the one being targeted.Fully-Automatic Assault Rifle & Railgun Duo: The Skyblaze carries one fully-automatic assault rifle (in the left hand in the picture), that are capable of unleashing a strafing barrage, however, this is mainly for escaping, as a distraction purpose, or to get into a good sniping position without being noticed, via destroying the environment. It also carries one railgun (in the right hand in the picture), that it can use in combination with the assault rifle. It isn't the strongest, but it's decent enough to cause enough damage for sufficient escapes and diversions. Its rate of fire also isn't extremely fast, but the power of each hit of the railgun is strong enough to make up for that, together with the assault rifle.Smokescreen Explosive Grenades: The Skyblaze carries multiple smokescreen bombs that can expand into a massive cover, that he can use as an aid to escape, if necessary. The smoke takes on usually a light blue-color, and is extremely hot initially, enough to burn away exposed skin easily. From this, the Skyblaze can fire the massive plasma-cannon, which is another reason it is named so, the incinerating-hot plasma firing out from the 'sky'.Modified Sensor Disruption System: The Skyblaze has a similar Sensor Disruption System as the Drachenrand, although somewhat different, not for the better or worse, just a color difference.. The MSDS helps prevent the Skyblaze from being detected through means besides via the eye. It has the Thermal Signature Disruptor, much as the same as the Drachenrand, but the Radar Dampening Coating in its particular case is of a pure-white.[/spoiler][spoiler=Misc. Info]• The plasma cannon which strikes fast enough to leave many clueless as to where it struck from, and the blazingly hot plasma that can vaporize through many things initially and near completely melt or tear through others, gives the Skyblaze its namesake. In addition, the sky-blue smokescreen can also act as the "sky" in its namesake. Taking note of this when having designed it, Mira had the smoke bombs made blue for this exact purpose.• The model name "SGH" came from "sogeki-hei", the Google Translate reply for the Japanese translation of "sniper".[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 3, 2014 Report Share Posted September 3, 2014 [spoiler=Annerheim] Name: Annerheim zi Miriadell Age: 26 Gender: Female Faction: Terra Firma Occupation: Commander of the battleship “Ceres”, Pilot [spoiler=Appearance] [/spoiler] [spoiler=Personality] Unnaturally calm and serene in most battle situations, however dire it is. In battles as the commander of her ship fleet, she never bothered to show any emotions, only using her calculations, logic, and prediction to act, just like a machine. Some people found her to be quite harsh whenever she leads them, though it’s just because she acts without considering others’ feelings. This doesn’t mean she’s infallible though, as not all situations can be solved by logic alone. This emotionless, logical side of hers also carries its way through when she's controlling her XSF-V444 Nyx, Though despite of this, she is still concerned about the survival of her allies, and will gear her plans towards ensuring that they could survive the missions. Outside of the battles though, she considerably more lax, friendly, and caring. She hangs around with her ship’s crew; having fun together, and generally not as robotic as she was while heading her ship. Doesn’t mean that she can’t act charismatic and harsh outside of battles though, she just prefers not to do that and relishes her humanity when she's not ordered to end battles. Her friendliness towards her crew members makes her quite popular amongst them, but for everyone else outside of the crew of the Ceres, the image etched on her is still the ruthless emotionless captain of Ceres. Not exactly supportive of the war actual due to feeling that the entire thing is just completely pointless, and the only reason she's participating in it was due to her being pretty subservient and loyal to her superiors and her father, whose dominant presence during her younger age has quite an impact on her personality. Also, despite her personal distaste of the war and the spilling of blood, she would be as ruthless as possible during battles, and will not give her enemies any chances, because that was what she ordered to do. [/spoiler] [spoiler=Biography] The sole daughter of an influential figure in the Terra Firma’s government, not much else was known about her due to her sheltered life. Most people also had no ideas about the reasoning of how did she become the commander of a battleship out of nowhere at such a young age. Some said it was due to her father’s machination, some attributed it to her selling herself to the higher ups or something similar, and many other theories. Hearing all those theories, Annerheim just smiled, and ignored them, since despite all of that, she was sure her track record that she made during her relatively short time was enough to convince people that she’s indeed worthy of it. Actually, the reasoning behind that could be summarized as her being the right woman at the wrongest of time. During an attack on a Terra Firma construction site, Anne, who was still a new recruit at that time, found herself and several other survivors unable to escape from the place, aside from using an unfinished aerial battleship stored inside a hangar nearby. None of them was trained to fly something on that scale before, and during the debates and confusion, Annerheim decided to step up and started to order the other survivors to help her operate the plane. While at first her authoritarian style of commanding the ship[ was met with other survivors' ire, they realized that they had no other choices at that time, and followed her order. All of them managed to survive and escape from the site, and Annerheim's deed was met with praises, though it was still not enough for her to actually commanding a battleship. Later on she was recruited as the crew of the newly finished Ceres, and not long after that she was met with another dire situation as the ship's captain was accidentally shot down during a confrontation with the enemy. While everyone else was still panicking and surprised, she stepped up, controlled the situation, and successfully commanded the ship during the entire confrontation. After the battle, the other crews elected her as their new captain, and her superiors agreed, mainly just due to them couldn't be bothered to relocate another captain there. Her whole carrier in the Ceres was downright unbelievable to some, but actually, she attributed them more to the sheer dumb luck of her being positioned in places and times when her help was needed the most, and most of the time she and her crew were just roped into the conflict or battle because they're there. Despite of this, she's still regarded as one exceptional captain that the Terra Firma had access to. Not that this improved her view about the pure unnecessity of this entire war, still. [/spoiler] Machine: Demeter-class Battleship Ceres, XSF-V444 Nyx [spoiler=Skills/Specializations] -Above average leadership, problem-solving, and strategizing ability. -Above average skill as a Frame pilot, displaying amazing reflexes and accuracy. -Uncanny ability to be the right person at the wrongest of time possible. [/spoiler] [spoiler=Misc. info] -Her uncanny tendency to get roped into conflicts wherever she and her crew goes is legendary among both sides on the war. -Quite submissive towards her father, not so much on her superiors, but usually it's extended to them due to her father's influence. [/spoiler] [/spoiler] [spoiler=V444 Nyx] Unit Model Number & Name: XSF-V444 Nyx Unit type: Prototype Anti-Siedrich Synchro Frame Faction(s): Terra Firma Pilot(s)/crew: Annerheim zi Miriadell Overall Height: 10.5 meters, not including weapons. Top Speed: 200 km/h (W), 1.3 Machs (F, fully equipped), 1.5 Machs (F, without extra armaments) [spoiler=Image] [/spoiler] [spoiler=Description] An experimental Synchro Frame loaded with experimental, unstable weaponry and technology, Nyx could very well become a double edged sword, despite its amazing potential to wreak havoc upon its oppositions. This risk is mainly why Annerheim rarely piloted this unit. Due to the rarity of this unit's appearance, SAF has little to no concrete knowledge about it, and neither do most of Terra Firma, aside from the developers, herself, and her crewmembers. Despite the weight from Nyx's weapon slowing it down, without most of it Nyx is actually really agile, one of the best in its class, even. And Annerheim's not above detaching her weapons and equipment when it's necessary. [/spoiler] [spoiler=Armaments & Equipment Information] Laser-Guided Long-range ARC Rifle: It uses low-power laser beams to form an electrically conductive laser-induced plasma channel (LIPC). A fraction of a second later, a powerful electric current is sent down this plasma channel and delivered to the target, thus functioning overall as a large-scale, more powerful, long-distance version of the Arc-guns. An artificial lightning bolt, so to be said. Still on the experimental stage, the rifle itself is prone to overheating and malfunctioning. 2x Shoulder-Mounted Hemholtz Coil: Two coils designed to produce a sphere of magnetic field that will cancel out other magnetic fields, 15 meters in diameter. The frequency of the magnetic field is low enough to not be able to penetrate the metal coating of Frames to harm the ST Reactors, but enough to nullify Siedrich-field assisted Plasma Weapons. Deuterium Fluoride Impact Cannon: Another experimental weapon. The deuterium fluoride laser constructionally resembles a rocket engine design-wise at first. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser, producing a continuous output of high-powered beam of directed energy to the target, Though, on the case of this weapon, the whole reaction occurs in the cannon, with the reactants for each shot is stored in canisters. Has a very limited ammunition because of that. Quadruple Vertical Heat-seeking Missile Launcher: Strapped on the back of the frame. Detects heat signature of a Frame to make it able to land itself into the target easier. Still experimental, again. Prone to misfiring, especially if an ally is involved in a close quarter combat against an opponent frame. Stores 28 missiles maximum. Automatic Heat-seeking Anti-missile Machine Gun: Has been programmed to not fire at this frame's own missiles. Also, despite its name, it can also fire at and attempt to destroy any projectiles coming at it with big enough heat signature. 2x Arc Claws: A set of overheated claws surged with Arc electricity, they are really sharp and can easily wreak havoc on the machineries it hits. It also has a grappling hook feature, so they can be fired at a target to grab them from afar, and release an Arc surge on them. Or alternatively, she'll just aim her missiles at the poor sod, and fire them to the poor guy directly. [/spoiler] [spoiler=Misc. info] The name Nyx is based on the Greek personification of Night. Reasoning was due to its dark color scheme, and its effectively anti-plasma weapon field, which could be a metaphor of a dark night. [/spoiler] [/spoiler] [spoiler=Ceres] Unit Model Number & Name: IAF-001 Ceres Unit type: Demeter-Class Terra Firma Aerial Mobile Fortress Faction(s): Terra Firma Pilot(s)/crew: Annerheim zi Miriadell Dimension: 534 m (L), 375 m (W), 142 m (H) Top Speed: 1.7 Machs (All engines), 0.6 Machs (Average) [spoiler=Image] [/spoiler] [spoiler=Description] Terra Firma's first aerial version of their infamous Motherwill-class Land Battleships, built to more effectively conduct operations all across the world and to overwhelm SAF's own crafts on their supposed "realm". Effectively could support up to 20 Frame units, but for short range transportation, could carry up to 40. The unique feature of all Terra Firma made battleships is still apparent here, which is the Multideck design of the ship, which allows for a really fast mobilization of all Frames stored inside it. Another unique feature is its ability to turn 360o around its base. [/spoiler] [spoiler=Armaments & Equipment Information] Two-Barrel Main Plasma Cannons: Total of 10 cannons, located all around the ship. Two-Barrel Defensive Gatling Turrets: Total of 22 turrets. Could act semi-automatically by scanning the area around it for any unrecognized heat signatures. Missile Launcher: Total of 4 launchers. Fires a volley of 4 missiles at a time maximum, automatically reloads itself. Anti-Plasma Weapon Barrier System: Can be activated at anytime, though, will unnecessarily drain the ship's energy if it's on all the time. There's also the issue of screwing with the ship's own plasma cannons when it's on, so it'll definitely only be activated whenever necessary. Grand Impact Mega Particle Cannon: The most prized, and the most rarely used equipment of the ship. Located between the two front flightdecks, it is a weapon that creates a beam of continuous stream of accelerated particle with high kinetic energy, which would obliterate everything in its path. Works with the same principle of Tesla's so called "Teleforce", more streamlined, but consumes a lot of the ship's energy per shot. Not that it needed to fire more than once per battle due to the power of the weapon in question. The only downside of the cannon itself is that the particle output needs time to be charged, and for the initial several seconds of the weapon's firing, the stream of the fired particles would be relatively small and harmless, giving time for units to get out of the line of fire.. [/spoiler] [spoiler=Misc. info] -Demeter and Ceres is really referring to the same earth goddess of the Greco-roman mythology. Fitting for the first operational ship of her class. [/spoiler] [/spoiler] Finished. Though, we won't directly confront her anytime soon. Link to comment Share on other sites More sharing options...
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