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[Finished]Leaderboard, me vs aqua hina cards up, vote now


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Rules:

All YCM and leader board rules apply.

Card are due in 1 week of the challenge being accepted (in this case 8/7/14), PM me if you need more time though.

First to 3 votes wins or most votes by the deadline wins.

The deadline will be decided when both cards are up current deadline is 8/7/14

 

Requirements:

Make a card for a cyber dragon deck

 

Card A:

 

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If your opponent controls more cards then you do: Target 1 LIGHT Machine-Type monster in your graveyard and up to 1 of your banished LIGHT Machine-Type monsters; add that target(s) to your hand. If you do not inflict battle damage to your opponent with a LIGHT Machine-Type monster this turn after adding that card(s) to your hand, you lose 2000 Life Points during the End Phase. You can only activate 1 "Cyber Emergency Backup' per turn.

 

Card B:

 

93Jambw.jpg

 

Special Summon 1 "Cyber Dragon" from your hand or Graveyard. You cannot Special Summon monsters for the rest of this turn, except for Machine-Type monsters. When a Spell/Trap Card is activated while you control a total of 2 or more face-up "Cyber Dragon" monsters and/or Fusion Monsters that lists "Cyber Dragon" as a Fusion Material Monster: You can banish this card from your Graveyard; negate its activation and destroy it. You can only use 1 "Cyber Rampage" effect per turn, and only once that turn.

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Okay, Card A needs a LIGHT Machine in the Graveyard to trigger, but can also recycle 1 of your banished, leaving the advantage at a +1 at most. The first condition is rather easy to trigger, while the second is a bit more circumstantial, because battles are very much not guaranteed. The damage you take for failure is significant, but not unmanageable.

Card B is… quite insane. It can summon any CyDra related monster from the hand or Graveyard, with a blanket condition that really does nothing in its respective deck. And the second effect is just ridiculous. Cyber Dragons have swarming potency, and just being able to negate any S/T activation at the drop of a hat…

Vote for Card A.

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Card A: 1

Card B: 0

Wait a sec, that vote is rejected, because of

It can summon any CyDra related monster

this line, The card in question can only Special Summon Cyber Dragon (or cards that treated as "Cyber Dragon") not any "Cyber Dragon" monster.

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Wait a sec, that vote is rejected, because of

this line, The card in question can only Special Summon Cyber Dragon (or cards that treated as "Cyber Dragon") not any "Cyber Dragon" monster.

Um, Zwei, Proto and Core can treat themselves as Cyber Dragon in the hand or Graveyard, so in a manner of speaking, that is still all non-ED support. I missed that part, sadly. I guess there's a combo with Zwei by revealing this then activating it.

My vote still stands.  Card B just does too much, and Card A has better flavor.

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Whew, this one is close
Card A is pretty good, just it has a name on it and the OCG is a little bit off. It's also useful since cyber decks banish cards a lot, especially with Eletain.
Card B; is good, BUT the effects are overpowered. Sp summon from grave, maybe, but with free s/t negation this card becomes overpowered. OCG is perfect though ;)
Vote goes to Card A because more balanced
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I didn't love to vote, but this time I just can't ignore it, I mean, what're you guys smoking? As someone who've played a competitive Cyber deck, Card A is just useless, opponent have to control more cards that you do? 2000 damage if you run into their traps? not to mention, a banished cyber, even sounds good and easy, didn't usually happen for competitive builds (at least mine) that run only 1 Network and 1 Eltanin. Card B is practically better, while free Summoning CyDra (and it's lower forms, but if I'm about to use that card, I'll only Summon CyDra) may look too powerful, the advantage gap between Pleiades and Nova with that restriction is really huge. I also don't understand why you thought that Graveyard effect is OP, actually, the most used finishing move for the deck is a Power Bond into Twin or End, but doing so you will have only 1 monster and won't met the requirement for that effect, which means you need to put more effort to have a free S/T negation. and most importantly, that last clause completely balanced the card

 

Vote B without hesitation, and really, you guys should've played Cyber.deck before voting

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The deadline isn't until this coming Friday. There is still time for more votes to come in.

In fact, I think that's what I'll do right now. The only experience I have from playing with CyDras is basically from that structure deck since I lack time/funding to design a better one (or some old stuff prior to SD26), but that shouldn't affect my judgment here much.

 

Card A essentially relies on you losing at field advantage, but it can help return LIGHT Machines to your hand [though at the moment, CyDras are the only Deck that are capable of doing so at the moment]. That being said, it does come with a heavy burn effect if you fail to use a LIGHT Machine to damage your opponent, but considering what they do right now [assuming Power Bond and/or some other things]. It's helpful for recovering cards, but it requires you to already be losing and punishes you even further for failing to make any damage.

 

Card B basically allows you to SS a Cyber Dragon from Graveyard [though it also applies to Zwei or those other Machines that treat themselves as CyDra while in there], but also comes at a cost of not being able to summon non-Machines that turn [though that shouldn't be too much of a problem]. Granted, the free S/T negation may seem overpowering considering that you just need 2 CyDra monsters or things that require it for Fusions, but as Qliphoth already mentioned, most of the time, they won't meet the requirement as they're fusing monsters into Cyber Twin/End via Power Bond and attempting to OHKO [smaller ones will generally be fusion bait after 1-2 turns]. The limiting effect at the end also keeps it in line; you only get 1 usage of it per turn; whether or not you decide to revive a CyDra monster and go into Cyber Twin/End OR if you decide to negate something. 

 

 

It's a matter of balance over usability. Both of the cards here are fine, despite card B giving the vibe that it does too much for little effort. Card B is getting my vote here because it offers better support to CyDras and doesn't heavily burn you for failing to cause damage; especially with effect removal/negation still active in game.

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The deadline isn't until this coming Friday. There is still time for more votes to come in.
In fact, I think that's what I'll do right now. The only experience I have from playing with CyDras is basically from that structure deck since I lack time/funding to design a better one (or some old stuff prior to SD26), but that shouldn't affect my judgment here much.

Card A essentially relies on you losing at field advantage, but it can help return LIGHT Machines to your hand [though at the moment, CyDras are the only Deck that are capable of doing so at the moment]. That being said, it does come with a heavy burn effect if you fail to use a LIGHT Machine to damage your opponent, but considering what they do right now [assuming Power Bond and/or some other things]. It's helpful for recovering cards, but it requires you to already be losing and punishes you even further for failing to make any damage.

Card B basically allows you to SS a Cyber Dragon from Graveyard [though it also applies to Zwei or those other Machines that treat themselves as CyDra while in there], but also comes at a cost of not being able to summon non-Machines that turn [though that shouldn't be too much of a problem]. Granted, the free S/T negation may seem overpowering considering that you just need 2 CyDra monsters or things that require it for Fusions, but as Qliphoth already mentioned, most of the time, they won't meet the requirement as they're fusing monsters into Cyber Twin/End via Power Bond and attempting to OHKO [smaller ones will generally be fusion bait after 1-2 turns]. The limiting effect at the end also keeps it in line; you only get 1 usage of it per turn; whether or not you decide to revive a CyDra monster and go into Cyber Twin/End OR if you decide to negate something.


It's a matter of balance over usability. Both of the cards here are fine, despite card B giving the vibe that it does too much for little effort. Card B is getting my vote here because it offers better support to CyDras and doesn't heavily burn you for failing to cause damage; especially with effect removal/negation still active in game.

Oh yeah, I hate snatch steal made a very ling deadline
Also, Am I allowed to change my vote since I took a look at my cyber dragon deck and decided to change it?
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Whew, this one is close
Card A is pretty good, just it has a name on it and the OCG is a little bit off. But, it's not as usuable as Card B.
Card B; is good, BUT the effects are overpowered. Sp summon from grave, maybe, but with free s/t negation this card becomes overpowered. OCG is perfect though. This mostly balanced out by that last clause, but not as balance as card A. But, this card is more usuable,
Vote goes to Card B because more usability, but could be more balance


New and Improved
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