-Dom- Posted July 25, 2014 Report Share Posted July 25, 2014 No one else is making any, so...Rules All Leaderboard rules apply.First to 3 votes or most votes by the deadline wins.The winner gets a rep from the loser.Voters are to explain their reasoning. Better-explained thought processes will receive reps.Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)Remove any evidence of the card being made by you to ensure anonymity.In case a downtime happens, the deadlines may be extended.DeadlinesPM your cards within 48 hours after I accept the challenge.Voters have 72 hours to vote once the cards are posted up.Requirement -Make a continuous Spell or Trap card that modifies the effects of monsters on the fieldCard A When your opponent Special Summons a monster; for as long as that monster is face up on the field, it gains the following effect: "during each Standby Phase; pay 800 Life Points or destroy this card."Card B Activate only when a monster on the field is destroyed by battle. All face-up monsters on the field gain the following effect: "This card must attack if able. If this card attacks, destroy the attack target after damage calculation." Vote away! Link to comment Share on other sites More sharing options...
Scrooge Posted July 25, 2014 Report Share Posted July 25, 2014 Alright then. "Make a continuous Spell or Trap card that modifies the effects of monsters on the field" Link to comment Share on other sites More sharing options...
-Dom- Posted July 25, 2014 Author Report Share Posted July 25, 2014 Alright then. "Make a continuous Spell or Trap card that modifies the effects of monsters on the field" Sure, it's on! Link to comment Share on other sites More sharing options...
-Dom- Posted July 27, 2014 Author Report Share Posted July 27, 2014 Cards are up, vote away! Link to comment Share on other sites More sharing options...
-Dom- Posted July 28, 2014 Author Report Share Posted July 28, 2014 bump for votes Link to comment Share on other sites More sharing options...
-Dom- Posted July 30, 2014 Author Report Share Posted July 30, 2014 Bump, 6 hours until deadline, or until the deadlines extended if it's still 0-0. Link to comment Share on other sites More sharing options...
-Dom- Posted July 31, 2014 Author Report Share Posted July 31, 2014 Deadline is now extended indefinitely until just 1 tiebreaker vote. That's right people only ONE vote is needed. 1 vote. Please. Link to comment Share on other sites More sharing options...
-Dom- Posted August 1, 2014 Author Report Share Posted August 1, 2014 Bump for 1 VOTE. Link to comment Share on other sites More sharing options...
hexcalibrate Posted August 1, 2014 Report Share Posted August 1, 2014 I vote for card A card B just seems over powered to me, so long as you have more monster than your opponent you can wipe out their field, and once your outnumbered it will be very difficult to recover having "Activate only when a monster on the field is destroyed by battle" clause balances it out but it seems like to much card A on the other hand seems like a very fair but still useful card, by making it specific to special summoned monster and by giving them the choice whether to destroy it or not. but that is just my opinion Link to comment Share on other sites More sharing options...
-Dom- Posted August 2, 2014 Author Report Share Posted August 2, 2014 I'm not really sure about your vote. Firstly, Card B works for both players, so even if you are outnumbered as long as you can summon enough monsters (which moat decks today can do) then you can recover. As for Card A, you've ignored the damage part, which is more relevant as most of the time your opponent will take the 800; do you have any thoughts on this? Maybe provide a bit more reasoning as your vote decides this 1v1. Link to comment Share on other sites More sharing options...
hexcalibrate Posted August 2, 2014 Report Share Posted August 2, 2014 did I need touch on the 800 points part? it's pretty obvious and It would turn my argument into "this card is better because of its effect". with regards to card b, all's you need to get over a beat stick is a couple of through away monsters and will instantly change the tide of the duel for what is next too no downside, it may work for your opponent as well but the you wouldn't use this on your opponents turn, you would first decimate their fields still leaving you with monsters, you'd emptying your opponent while simultaneously creating a wall on your side. it would be turning the game into 'who can swarm faster' is that better? Link to comment Share on other sites More sharing options...
-Dom- Posted August 2, 2014 Author Report Share Posted August 2, 2014 Yep, sorry. I was just a bit frustrated at a card I thought was fine lost in 1 vote, but you pointed out its flaws fairly; that's Scrooge's win. Good game! Link to comment Share on other sites More sharing options...
Scrooge Posted August 2, 2014 Report Share Posted August 2, 2014 Good game Empoledom; and thanks for adding "COLLECTOR'S EDITION" to your card. It was something I had forgotten to remove. Let's have a rematch one day. Link to comment Share on other sites More sharing options...
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