J-Max Posted July 17, 2014 Report Share Posted July 17, 2014 All Leaderboard Rules apply.First to 3 Votes or the most after 72 hours is the winnerVoters must give good reasons for votes (Really good votes get reps)All identification must be removed from the card to avoid bias. Challenger may pick the theme (I have the right to refuse it)Theme: Create a card that be Special Summoned or activated directly from the Deck. CARD A When a monster(s) is Special Summoned from either Graveyard: Destroy and banish all cards on the field. Your opponent takes no damage for the rest of this turn. If 2 or more monsters were Special Summoned from the Graveyard at the same time, you can discard 1 card to activate this card directly from your hand or Deck. You can only activate 1 "Dimensional Catastrophe" per turn this way.[background=#ffffff] [/background][background=#ffffff] [/background]Card BCannot be Normal Summoned or Set. Cannot be Summoned on your 1st turn. If the only face-up monsters you control are LIGHT monsters, you can Special Summon this card from your Deck. You can only Special Summon 1 "Angel of Beneficiary" each turn When this card is Special Summoned by its own effect, your opponent can add 1 Level 6 or below LIGHT monster from their Main Deck to their hand or Special Summon 1 Level 4 or below LIGHT monster from their Main Deck. When this card is removed from your field, you can Pay 1000 Life Points to shuffle this card into your Main Deck instead.[background=#ffffff] [/background][background=#ffffff] [/background] Link to comment Share on other sites More sharing options...
-Dom- Posted July 17, 2014 Report Share Posted July 17, 2014 I'm not sure if I'm able to join, as I've just accepted Qliphoth Tool to another 1v1, and the rules say 2 or more fewer than 3rd, who both have just 1 due to how early it is. Is there an exception as I (and I think you as well) haven't done any this season? Link to comment Share on other sites More sharing options...
J-Max Posted July 17, 2014 Author Report Share Posted July 17, 2014 Not sure to be 100% honest. I would assume seeing as 1 is the third place margain, we can only Join or Host 1 until a 2 point lead is established. I would love to face you but best to get clarification for now. Link to comment Share on other sites More sharing options...
-Dom- Posted July 17, 2014 Report Share Posted July 17, 2014 Ok sure, I'll try and host another when my current 1v1 is finshed, sorry! Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted July 17, 2014 Report Share Posted July 17, 2014 I'll take you on. "Create a card that summons an xyz monster(s) from the extra deck, except by normal xyz summon procedure. eg Advanced Heraldry art or number 53, NOT an xyz version of urgent tuning." edit: never mind, I'm not feeling confident enough for this Link to comment Share on other sites More sharing options...
Scrooge Posted July 17, 2014 Report Share Posted July 17, 2014 I'd like to be your opponent! My idea is: create a level 3 or lower FLIP monster. Link to comment Share on other sites More sharing options...
J-Max Posted July 17, 2014 Author Report Share Posted July 17, 2014 FLIP as in Flip Effect? Sure thing. I accept. Please PM me your card when it is complete. Link to comment Share on other sites More sharing options...
-Noel- Posted July 17, 2014 Report Share Posted July 17, 2014 I'd like to be your opponent! My idea is: create a level 3 or lower FLIP monster. didn't you also facing A_Kuzuyu in another 1v1? @J-Max I'm really want to be your opponent, just wait about 10 hours for my another one's deadline Link to comment Share on other sites More sharing options...
J-Max Posted July 17, 2014 Author Report Share Posted July 17, 2014 didn't you also facing A_Kuzuyu in another 1v1? @J-Max I'm really want to be your opponent, just wait about 10 hours for my another one's deadline Good call. i have no idea what the fuck is going on anymore XD Scrooge, I think we can only do one 1 on 1 for now. So Aqua, I would accept you. Scrooge? Next time you are free and I don't have a match on too, we can face each other. 10 hours though.... Name your theme at least. So I can make the card for the time. Link to comment Share on other sites More sharing options...
-Noel- Posted July 17, 2014 Report Share Posted July 17, 2014 Since I'm interesting in this concept now; Make a card that can be Summoned/activated directly from the Deck. Link to comment Share on other sites More sharing options...
J-Max Posted July 17, 2014 Author Report Share Posted July 17, 2014 Since I'm interesting in this concept now; Make a card that can be Summoned/activated directly from the Deck. Sounds good to me. I will get started now. Feel free to PM your card and I will post when the time comes Link to comment Share on other sites More sharing options...
Scrooge Posted July 17, 2014 Report Share Posted July 17, 2014 didn't you also facing A_Kuzuyu in another 1v1? @J-Max I'm really want to be your opponent, just wait about 10 hours for my another one's deadline I just noticed Kuzuyu changed the thread title. My apologies! Thanks for pointing that out :) Link to comment Share on other sites More sharing options...
J-Max Posted July 17, 2014 Author Report Share Posted July 17, 2014 Going to grab some sleep now so am posting the cards up. 72 hours starts from this message. Good luck Aqua. Link to comment Share on other sites More sharing options...
BatMed Posted July 18, 2014 Report Share Posted July 18, 2014 card A: Let's see, "a nuclear bomb" that is activated when a monster is special summoned from the grave, and also can be activated from the deck when 2 or more monsters are special summoned from the graveyard at the same time, am I right, well then, I kinda like it, it counters perfectly "Heraldic", "Zombie World" or any archetype that focus on reviving cards from the grave. However, don't you think it is a little bit OP, I dunno, but banishing all cards from the field just like that without any other restriction is harsh, also, it can cause an OTK with cards like "Angel of Zera" (2800 beatstick + ATK boost) or "D.D Dynamite" (massive damage). Overall: This is a nice card, but if only you've added some restriction to make it balanced ^^. Card B: Pretty cool balanced card. It allows you to perform an Xyz or a Synchro Summon easily and in return, your opponent can add a Level 6 or lower monster card to their hand or summon a Level 4 or lower LIGHT monster from their deck... But, in case your opponent interrupt this card summoning after getting his award, then you're in serious danger, but that what makes it balanced ^^. My vote goes to card B Link to comment Share on other sites More sharing options...
-Noel- Posted July 18, 2014 Report Share Posted July 18, 2014 but banishing all cards from the field just like that without any other restriction Vote rejected due to this line Link to comment Share on other sites More sharing options...
J-Max Posted July 18, 2014 Author Report Share Posted July 18, 2014 Vote rejected due to this lineAgreed. The opponent is safe from damage for the rest of the turn this card is activated so no OTK.0-0 Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted July 18, 2014 Report Share Posted July 18, 2014 Card A: It's a bit Overpowered. While it's not Forbidden OP mainly because there isn't going to be any kind of OTK's with this card, it can still clear the field and banish on top of that. it's practically a Torrential on Steroids with that hint of a Relaxant. while i do like the whole effect of SS 2 or more to activate in hand or deck with a discard, it kinda turns an opponent's Soul Charge into the mega nuke if he is not careful and pays 2000+ LP to essentially banish all cards from the field. this could work for the user as well as they can pay 2000+ LP to use that card, and set up the field afterwards for an OTK the next turn. either way, it's really OP, but not Forbidden worthy due to the OTK prevention. I would run, but probably be limited or Soul charge would be banned. Card B: Definitely balanced and i could see it have some play in Fairy oriented decks and Lightsworns (even though the player would have to be careful not to mill it.) It was a good move to have it not be able to activate it's effect on the first turn, because otherwise it can be a bit broken. It is a Double edged sword however with the ability for the opponent to bring his cards into play if he is running a light deck, or even light monsters in general. because of this, it isn't too reliable, mainly because of the opponent's plus and how after a while, those 1000 LP will add up. In a match, i would say run it first, then decide whether or not you want to side deck it or not. For lightsworns, if this card hasn't been milled, and it follows up from JD, then it can be dangerous, otherwise, not too powerful, but decent. EDIT: i have seen the argument for using it into Xyz and Synchros, and that does make it more balanced, but point still stands for me. Tough choice here. while i do like the power of Dimensional Catastrophe and how it can serve as a game changer, the negatives don't outweigh the positives despite it not creating any OTK possibilities, and while Angel of Beneficiary is balanced and relatively good, it doesn't have that much power and can also end up backfiring in certain situations. I'll give my choice to Card A, mainly because there are more options and versatility to the card than Angel, and while Angel does have a good SS ability, its uses are limited with a measly 2100 atk. and the ability to let the opponent SS as well. while i can see Catastrophe being limited, i can really only see Angel in lightsworns, and even then there are better options. Point to Card A. Hope my Vote was detailed enough and acceptable as a vote. Link to comment Share on other sites More sharing options...
J-Max Posted July 18, 2014 Author Report Share Posted July 18, 2014 Thank you for your decent and well thought out Vote. 1-0 Card A. Link to comment Share on other sites More sharing options...
J-Max Posted July 19, 2014 Author Report Share Posted July 19, 2014 May as well bring this up. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 20, 2014 Report Share Posted July 20, 2014 What to say about these two cards... Card A is pretty much Z-ONE (because of his hand Traps) with an Exciton-esque effect with banishing (assuming either of you uses Soul Charge or some other multiple revive effect). Even when activated on a single monster (Call of the Haunted, Red-Eyes Darkness Metal, etc), it's still a worse version of the aforementioned card since it not destroys said cards, but banishes. Granted, it does mess up certain Decks and while your opponent is spared further damage the turn you play it; given the prevalence of SSing from the grave lately, an instant field nuke that banishes is bad design. Card B appears to do more for the opponent, since it allows them to search a monster; not you. However, it is dependent on your opponent running LIGHTs (Artifacts, Hieratic, LS or whatever); and if they aren't doing so, then it's basically a free Synchro or a Rank 6 material for you to generate field advantage and/or material for an Extra Deck monster. It regenerates itself when leaving the field, whether it's used for a Synchro or something [minus Xyz b/c it won't be considered as on the field at that time]; despite having a 1000 LP cost to do so. In essence, it's just regenerating fodder for Level 7+ Synchros or whatever else you decide to do with this monster (since you can simply summon a LIGHT monster on turn 2, then get this out and go into the aforementioned combo). I'm going to have to vote Card C on this one due to their design. Card A, as already pointed out, is essentially a worse variant of said Exciton (given one of you just needs to SS from the grave, and that's relatively common); even with the damage lock on it for that turn and the OPT clause. Your opponent essentially loses their whole field (and so do you) when this is played; whether you SS or they do it. (I believe there was some discussion at some point regarding what Exciton does to the gamestate, no?) Card B, while not as bad, is essentially Synchro/Tribute/Xyz fodder for whatever monster you decide to summon with it and can repeatedly do so, provided sufficient Life Points. The SS effect can easily be pulled off in many Decks early game [including the ones that were already noted]. Link to comment Share on other sites More sharing options...
-Noel- Posted July 20, 2014 Report Share Posted July 20, 2014 1-0-1 Card A, thx for voting Link to comment Share on other sites More sharing options...
Northern Sage Posted July 31, 2014 Report Share Posted July 31, 2014 I do believe this is finished. Link to comment Share on other sites More sharing options...
-Noel- Posted July 31, 2014 Report Share Posted July 31, 2014 *looked at the main thread* alright my card won 1-0-1, and I always thought this had been reported, ty very much. Link to comment Share on other sites More sharing options...
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