Trebuchet MS Posted July 7, 2014 Report Share Posted July 7, 2014 Rules All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. The winner gets a rep from the loser. Voters are to explain their reasoning. Better-explained thought processes will receive reps. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) Remove any evidence of the card being made by you to ensure anonymity. In case a downtime happens, the deadlines may be extended. Deadlines PM your cards within 48 hours after I accept the challenge. Voters have 72 hours to vote once the cards are posted up. Requirements Create a card that interacts with cards that were banished face-down. Card A [spoiler Lore]Banish 1 card from your Deck face-down. You can only have 1 card banished this way. During your Draw Phase, if you draw a Spell Card: You can sent that card to the Graveyard; add the banished card to your hand and draw 1 card. You can banish this card and 2 "Dreams Come True" from your Graveyard; Special Summon 1 monster from your hand or Deck. You can only use this effect of "Dreams Come True" once per turn.[/spoiler] Card B [spoiler Lore]This card gains 200 ATK for each face-down banished card. You can look at your face-down banished cards. When this card is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard: You can randomly add 1 of your face-down banished cards to your hand. Once per turn: You can activate 1 of these effects. *Banish 1 card from your hand face-down; draw 1 card. *Target 1 Set card on the field; banish that target face-down.[/spoiler] Link to comment Share on other sites More sharing options...
-Noel- Posted July 7, 2014 Report Share Posted July 7, 2014 I'll get my revenge Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 7, 2014 Author Report Share Posted July 7, 2014 Accepted. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 7, 2014 Author Report Share Posted July 7, 2014 Cards are up, voting phase begins. Link to comment Share on other sites More sharing options...
krakonfour Posted July 8, 2014 Report Share Posted July 8, 2014 So many rules, so confusing, so here's three simple questions: -Am I allowed to participate? -Am I supposed to vote for one card or the other, expliciting why as I do so? -Since three votes are required for a winner, does that mean there only needs to be three participants for a win?! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 9, 2014 Author Report Share Posted July 9, 2014 So many rules, so confusing, so here's three simple questions: -Am I allowed to participate? -Am I supposed to vote for one card or the other, expliciting why as I do so? -Since three votes are required for a winner, does that mean there only needs to be three participants for a win?! For the voting phase, this is what happens: Anyone is permitted to vote for which card they think was better-created. In case the voter thinks both cards are not well-designed enough, there's the Card C option - should that receive 3 votes, the contest is voided. Votes with a more thorough explanation on why the vote was made would be preferred - those without sufficient explanation tend to get voided. The person whose card gets voted for 3 times, or gets the most votes by the deadline wins. Meaning at maximum 7 recognized votes can be placed (3 for a card, 2 for another, 2 for C) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 9, 2014 Author Report Share Posted July 9, 2014 Rapidly approaching 48 of 72 hours. Come on, people. Bumping for votes. Link to comment Share on other sites More sharing options...
krakonfour Posted July 9, 2014 Report Share Posted July 9, 2014 Oh well, let's do this: Banish 1 card from your Deck face-down. You can only have 1 card banished this way. During your Draw Phase, if you draw a Spell Card: You can sent that card to the Graveyard; add the banished card to your hand and draw 1 card. You can banish this card and 2 "Dreams Come True" from your Graveyard; Special Summon 1 monster from your hand or Deck. You can only use this effect of "Dreams Come True" once per turn. I count two very powerful effects and a one ridiculous condition. First off: Banishing 1 card from you Deck face-down is a risky move. You thin your deck by one specific card, but you are also removing that card from the game until you can get it back. It is a powerful search, but the risks involved balance it. The condition for getting this card back through this card's effect is to A) Wait until you next Draw phase B) Draw a spell card and C) Be able to send the spell card to the grave. These are easy to fulfill conditions, and together, they make a powerful but balanced search effect. If the player is undisturbed, he or she gets to play this card, then, next turn, draw a card from a group whose numbers can be manipulated during deck-building, then, after discarding that card, obtain the searched card AND draw another one, putting the whole operation at a 2-for-2. I like this. You get to search anything, you don't lose advantage but you don't get to immediately play the card you searched for, and you can't abuse the search because of the 'one card banished this way' limitation. The second part of the effects change my views on the card slightly. The condition is extremely hard to fulfill, and the effect that results from fulfilling that conditon simply over the top. Ridiculous cost/reward cards are bad card design. Examples? Rainbow Dragon. You see, getting three of these spells to the grave is something people design entire decks around. If they were monsters, you could argue that they have secondary utilities, but being normal spells that can only be moved around by something like Lavlaval Chain or a dedicated milling strategy makes them hard to splash. Furthermore, they force the player to run 3 of them, reducing deckbuilding flexibility. On top of all that, the effect can only be used once since you banish all 3 of them, and can only be expected to happen late in the game. Okay, so what warrants such a cost? Summon a monster; right here, right now. RDMD? You got it, effects and all. Obelisk? An Earthbound Immortal? I think you understand by now why I dislike effects that straight out summon any monster from the Deck, however much they are compensated. Even worse, the late-game condition of the effect means the advantage you get from digging a monster straight out from your deck is magnified. The last card that had a similar effect in the meta was spellbook of judgement, and it got banned despite having a limit of what it could summon. Card grammar and spelling perfect. Onto the second card: This card gains 200 ATK for each face-down banished card. You can look at your face-down banished cards. When this card is destroyed by your opponent's card (either by battle or card effect) and sent to the Graveyard: You can randomly add 1 of your face-down banished cards to your hand. Once per turn: You can activate 1 of these effects.*Banish 1 card from your hand face-down; draw 1 card.*Target 1 Set card on the field; banish that target face-down. First off, the body. Fiend cards don't have a lot of support, but Dark helps it. For a level 5 monster that has no effect helping its special summon, 2200 attack is low, but the battle utility of the card is a reasonable cost for its effects. The 0 Def greatly boosts its playability, since it can make instant lvl 9 syncros with Masked Chameleon, but if it was a level 4/ 0 Def/ Dark, it would have been too good, so at least that's that. First off: An attack boost of 200/card. Not exactly stellar, but I like how it actually ties this card to the banishing face-down mechanic. Now, as I see it, this card has a two-time effect. The first, immediate effects make it rather useful on the field, to the point where I would consider Tribute summoning it. In fact, being able to Special Summon this card, with these abilities, makes it that tiny bit too powerful. On the field, this card allows you to manipulate your hand for a draw (banish a dead card for a fresh one).... good, if a bit lackluster alone (you are removing that card from the game, instead of discarding it or shuffling it back into the deck, so you have to really consider it dead to do this). Now, the second effect is what makes this card too powerful. Banishing ANY set card on the field, be it a face-down S/T or a monster, is very powerful. It can remove backrow like an MST, go around the in-grave effects of cards like Breakthrough Skill and the Hands... and completely destroy Geargia Armor. That's a very powerful effect on its own, on the level of BLS' effect, and I would have considered this a good card if you attached that effect to this monster's difficulty of summoning. With the draw ability tacked on, it's be a very good card. Then you went and added utility when this card is NOT on the field. If your opponent decides to destroy this card, you transform your 1-for-1 play (summon then gain 1 draw/banish 1) into a 2-for-1. While this effect is not broken or abusable (can be used as many times per turn as you want, but you only get a random card), together with the setting up for this effect covered by the monster's own effects and utility it has on the field, it becomes too powerful. You are simply delaying the advantage you are getting out of the card. Your opponent doesn't even have a choice when it comes to this: he or she MUST lose a card by negating/destroying it as quickly as possible, or else they are allowing you to keep a draw engine/banishing monster on the field. For the card text, I find it well written. Now for my decision: I actually found this a difficult choice. Both cards are overpowered in different ways, and I was tempted to say that neither was acceptable from high-level contributors like you two, but in the end, I went for: STALKING APPARITION Despite multiple advantage-generating effects cumulating to make a card too powerful for its level and summoning restrictions, I felt that it was better than DREAMS COME TRUE because it appropriately delayed the +1's is created, gave the opponent the possibility to respond to the plays in ways DREAMS doesn't, and it doesn't restrict deckbuilding. DREAMS came out to me as extremes-for-extremes card, forcing you to play an extravagant number of spells to make it consistent, then destroying the late, constructed, gamestate by plopping any monster straight out of the deck onto the field. Link to comment Share on other sites More sharing options...
A_Kuzuyu Posted July 9, 2014 Report Share Posted July 9, 2014 I'd like to vote too, lemme see both cards... I'll go with the reviews for both cards, "Dreams Come True" reminds me a "Different Dimension Capsule", but in the Normal Spell Form and the waiting turn is unstable depending on the luck (but can be abused by some deck that can manipulate the top card of the deck like "Sylvan") It's latter effect is interesting, by run 3 of it, you can Special Summon a monster from your Deck, some Deck like "Lightsworn" that love to mill cards is gonna love this. "Stalking Apparition" is the Level 5 monster without any Special Summoning effect, just this make me slightly dislike the card. 200 ATK for each banished card is good, since not so many cards in the game can banish a card face-down (the good examples are "Black Luster Soldier - Envoy of the Twilight" who can banish a card from your opponent's hand face-down, or a "Different Dimension Capsule" that I've named it for the previous card.) It also has 2 decent effects that helping banish a card face-down to increase it's ATK even more. unlike the previous vote, I think "Dreams Come True" is a better card of these 2. It being a generic Spell make it more splashable than "Slacking Apparition" that is a Level 5 monster without Special Summoning effect. But in fact, I think both cards are very well made and balanced, well done :lol: Link to comment Share on other sites More sharing options...
-Noel- Posted July 10, 2014 Report Share Posted July 10, 2014 1-1 a tie, thx for voting Link to comment Share on other sites More sharing options...
krakonfour Posted July 10, 2014 Report Share Posted July 10, 2014 1-1 a tie, thx for voting Wasn't it three votes necessary for a decision? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 10, 2014 Author Report Share Posted July 10, 2014 Wasn't it three votes necessary for a decision? We're keeping track of scores. Sometimes votes are voided due to lack of explanation. Bumping for more votes. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 10, 2014 Author Report Share Posted July 10, 2014 t-minus approx 3.5 hours. Bumping for votes. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 10, 2014 Author Report Share Posted July 10, 2014 72 hours is 72 hours. 1-1 tie due to deadline. Link to comment Share on other sites More sharing options...
-Noel- Posted July 10, 2014 Report Share Posted July 10, 2014 well, gg :) Link to comment Share on other sites More sharing options...
krakonfour Posted July 10, 2014 Report Share Posted July 10, 2014 Oh well. Link to comment Share on other sites More sharing options...
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