Northern Sage Posted June 21, 2014 Report Share Posted June 21, 2014 -All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. All voters must elaborate on their votes. -The winner gets a rep from the loser. -All voters get reps. -The deadline for entries is June 23rd. -The contest ends on June 26th. -Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) -Cards must be PM'd to me. -Remove any evidence of the card being made by you to ensure anonymity. -In case a downtime happens, the deadlines may be extended. -The creators should avoid posting comments that give away whose card is whose. Make a Spell Card that involves generic removal in some form. Card A: Target 1 face-up monster you control; this turn, its ATK is doubled and its effects are negated. During the End Phase, destroy that target and take damage equals to its original ATK. During your opponent's Main Phase 1, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up monster on the field; this turn, its ATK is doubled and its effects are negated. It is destroyed during the End Phase. Card B: After damage calculation, you can target 1 face-up monster that battled this turn; Send that target to the Graveyard, and if you do: Neither player can Special Summon monsters with that name until your second Standby Phase after activation. You can only activate this effect once per turn. During either player's turn, except the turn this card was sent to the Graveyard; You can banish this card from your Graveyard, then target 1 Spell/Trap Card on the field; Send it to the Graveyard. Link to comment Share on other sites More sharing options...
Qliphort Tool Posted June 21, 2014 Report Share Posted June 21, 2014 I'll take you on Link to comment Share on other sites More sharing options...
Northern Sage Posted June 21, 2014 Author Report Share Posted June 21, 2014 I'll take you on Okay. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 21, 2014 Author Report Share Posted June 21, 2014 Cards are up. YCM. START. VOTING. NOW. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 21, 2014 Report Share Posted June 21, 2014 Oh well, this is hard. But I'm keeping my reviews short due to this headache.Card A:Its first effect cons is easily avoided by xyzing or synchroing the monster after you just honest'd it. But you can't do this on your opp's turn, so that's pretty balanced. On your opp's turn, both its first and 2nd effects will become something like Breakthrough Skill, but mostly only against low atk monsters ( < 1000), as 1500 atk monsters will go boom to 3000. It will still be destroyed though. So that just balances your battle loss with that (somehow).Card B:Definite 3 for lightsworns? As this is a better version of MST, and it's activated from the grave. Its continuous effect also sums up what lightsworns need as well . . . And lightsworns will get their new supports soon.Vote to Card A.Card B bypasses artifacts, while benefiting lightsworns like hell. (I'm not talking about its continuous effect though.) Link to comment Share on other sites More sharing options...
Northern Sage Posted June 21, 2014 Author Report Share Posted June 21, 2014 1-0 Card B Thanks for voting. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 22, 2014 Report Share Posted June 22, 2014 1-0 Card BThanks for voting.It was for Card A. :3 Link to comment Share on other sites More sharing options...
Alaina Posted June 22, 2014 Report Share Posted June 22, 2014 Card A: Liking the card. The fact that you can double your attack whenever is pretty nice, and is balanced out by the fact that the monster blows up when the turn ends, and anything that would be immune to card effect destruction isn't because their effect is negated. Overall, that aspect of it is great, except for the fact that you could like, limiter removal and then this card to get x4 up on a boss monster. But aside from that situation, I think this is pretty good at getting rid of any threat that you just can't get the attack to beat. The second effect is nice in the fact that it can only be used during the main phase, so its more dissuading an attack then anything else. But overall nice, albeit slightly powerful, card. Card B: So, based on its continuous effect, once per turn, I can just ram something into my opponent's monster and then poof, it's gone.Not only can you just do that, but its also sent to the graveyard rather than just being destroyed, making it bypass a good deal of things. The lockdown part of it is alright, but this is still caused by the continuous effect. Then the fact that you can just MST with this thing whenever, from the graveyard, makes it just...better than MST since your opponent do much about it since it isn't on the field. Vote goes to Card A. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 22, 2014 Author Report Share Posted June 22, 2014 It was for Card A. :3 I… keep… doing… that. Sorry. 2-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
-Dom- Posted June 22, 2014 Report Share Posted June 22, 2014 Firstly, it's funny that both cards have a BTS-like second effect for even more use, like the first effects for both weren't enough. Anyway: Card A: is a relatively standard, "double its ATK, eff negated, but kill in EP, and take damage" card (it's weird that there are that many different versions of this effect), but this is probably the best of those. The quick-play is nice, and upsets opponent's plays, though it is a bit strange that you take the damage and not the controller, slightly hampering use (only slightly, as it's still free destruction). What makes is good is the reusable nature like BTS from the grave, even only in your opponent's MP1. It creates similar fear as BTS and becomes very hard to negate, but is balanced by only being mp1, so they still get an attack with the target; or you simply save yourself and possibly gain effects off of your monster/s destruction, depending on the deck. Card B: Seems a bit too good to me, both killing and locking an opponent's monster once per turn, with the only cost being your monster if it has lower ATK and some damage. The send wording further powers this card's use, really providing continuous destruction once per turn, and therefore becoming mst bait over more valuable but less generic s/t cards. The second effect pushes it too far for me though, as it becomes a better MST due to it being hard to negate; the "send" wording of this part seems more to spite artifacts, though it does fit with the first effect. Overall, my vote also goes to Card A, as it is versatile without being too good, which Card B was due to it having both effects, not just one. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 22, 2014 Author Report Share Posted June 22, 2014 3-0 Card A Dyson Sphere wins. Link to comment Share on other sites More sharing options...
Qliphort Tool Posted June 22, 2014 Report Share Posted June 22, 2014 Wow finished in 1 day :lol: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.