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[Leaderboard] Darthakin vs Dyson Sphere (finished)


Darthakin

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1. All leaderboard rules apply
2. A critique of both cards must be given with each vote.
3. Cards due within 36 hours of acceptance, votes due within 72 hours of card posting. 
4. First to 3 votes wins.

5. Cards must be PM'd to me. 

Card requirements: 

make a card that support an archetype/series that didn't get any support since PRIO.

 

Cards are up; 72 hours.

 

Card A:

 pww1MzL.jpg
[lore] Must first be Special Summoned (from your hand) while 7 or more of your monsters are currently banished, return 3 of those banished monsters to your deck, then Special Summon this card. 
Once per turn you can banish 1 Card you control and Special Summon a Level 4 or lower banished D.D. Monster.  [/lore]
Card B:

mo6RlA7.jpg

[lore]When this card is Summoned: You can target 1 Level 4 or lower "Laval" monster in your Graveyard; Special Summon that target. Destroy it during your next End Phase. While you control that monster(s), you cannot Special Summon monsters, except for FIRE monsters. If this card is sent to the Graveyard by a card effect: You can destroy 1 card on the field. You can only use 1 "Laval Shaman" effect per turn, and only once that turn.[/lore]

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I accept! IF you tell me what PRIO refers to cause I suck with acronyms. 

I assume it's a specific booster pack or something along those lines, so I'll assume you mean; 

support an archtype from before x that doesn't have any real support yet? 

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Card A:

I can't tell a lot about this. But if I'm right, getting 7 of your monsters banished is pretty hard. Even Wightprince needs to struggle on this. And its special summoning effect is costly as well. Even without that cost, its summoning condition is pretty hard.

 

Card B:

El Shaddoll Egrystal. Period.

Other than that, it can spam 3 monsters just with a Laval Cannon. Also, 'When this card is sent to the Graveyard:' is better.

 

Since Card B is not op, I vote for Card B.

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Card A:

I can't tell a lot about this. But if I'm right, getting 7 of your monsters banished is pretty hard. Even Wightprince needs to struggle on this. And its special summoning effect is costly as well. Even without that cost, its summoning condition is pretty hard.

 

Card B:

El Shaddoll Egrystal. Period.

Other than that, it can spam 3 monsters just with a Laval Cannon. Also, 'When this card is sent to the Graveyard:' is better.

 

Since Card B is not op, I vote for Card B.

Just as a note; D.D. monsters are all about banishing. It's the whole point of the archtype. 

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Eh... How do you know how easy it is to get 7 monsters banished if you don't really play banishers :/

Rarely doesn't mean never, so I still get a glimpse from their actual plays. I just need to . . . (what is the word for this :3) . . . make something like "conclusion" from the available banishing cards, and stuffs relating to it. Then, I got the answer to "how hard is it to get 7 of your monsters banished?".

 

Basic stuffs. :o

 

And actually, the fastest way that I know is through Wightprince. Banisher decks are slow (in banishing your own monsters).

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Rarely doesn't mean never, so I still get a glimpse from their actual plays. I just need to . . . (what is the word for this :3) . . . make something like "conclusion" from the available banishing cards, and stuffs relating to it. Then, I got the answer to "how hard is it to get 7 of your monsters banished?".

 

Basic stuffs. :o

Eh. Really, Macro cosmos and Dimensional fissure. Different Dimension Grave, Soul release (rarely used, still useful at times), Dragon Rulers (only for the summon/Banishing itself) 
Each of the above makes very quick work of 7 monsters. 

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Eh. Really, Macro cosmos and Dimensional fissure. Different Dimension Grave, Soul release (rarely used, still useful at times), Dragon Rulers (only for the summon/Banishing itself) 
Each of the above makes very quick work of 7 monsters. 

I take your "quick" is around 3-5 turns? (only counting your own turn) I consider that as slow, or really slow actually. Wight decks might be able to do it in 2 turns. But Miracle Dig is better for them, as it only requires 5.

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Hmmm....

 

Card A:

Oh my god do I love this card's concept. Like REALLY REALLY love it. Anyone that plays D.D. is an awesome person in my opinion - so A+ for that! The card's concept and mechanics are great - you recycle cards, get to Summon your banished cards, and make some nice plays with D.D. scout plane. Unfortunately, it's a boss monster that will see little to no play. You are going to struggle to get 7 monsters banished in a D.D. deck, mostly because the Deck tends to recycle banished cards. So yeah, unless you make some techs with BLS or some Dragon Rulers, I can't see this card actually making out onto the field. 4-5 would have been a nice cap, imo, and then you could have added a "you can only control 1 face-up slicer omega" to balance. Overfrost is right; this card requires a lot of setup time that makes it almost not worth it.

 

Card B:

I was never one for Laval's, but this card does not dissappoint. It's easy to get out, you can instant Synchro something with it, and that second effect - DAMN. Excellent job working with the duality of Lavals - their affinity for sending things to the Graveyard, and their affinity for getting things back from that Graveyard. Brilliant design, more brilliant art, and holy crap the balance. Limiting it to OPT makes you choose between using its destroy effect or its Summon effect, if you're ever given that choice. 

 

My vote: Card B

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Hmmm....

 

Card A:

Oh my god do I love this card's concept. Like REALLY REALLY love it. Anyone that plays D.D. is an awesome person in my opinion - so A+ for that! The card's concept and mechanics are great - you recycle cards, get to Summon your banished cards, and make some nice plays with D.D. scout plane. Unfortunately, it's a boss monster that will see little to no play. You are going to struggle to get 7 monsters banished in a D.D. deck, mostly because the Deck tends to recycle banished cards. So yeah, unless you make some techs with BLS or some Dragon Rulers, I can't see this card actually making out onto the field. 4-5 would have been a nice cap, imo, and then you could have added a "you can only control 1 face-up slicer omega" to balance. Overfrost is right; this card requires a lot of setup time that makes it almost not worth it.

 

Card B:

I was never one for Laval's, but this card does not dissappoint. It's easy to get out, you can instant Synchro something with it, and that second effect - DAMN. Excellent job working with the duality of Lavals - their affinity for sending things to the Graveyard, and their affinity for getting things back from that Graveyard. Brilliant design, more brilliant art, and holy crap the balance. Limiting it to OPT makes you choose between using its destroy effect or its Summon effect, if you're ever given that choice. 

 

My vote: Card B

Mhm I know he is :p I jsut hate admitting it :p

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I forgot to say this: Card A's name is odd, it is -> Different Dimension Dimension Slicer Omega. Replace the second Dimension with something else perhaps, or just remove it.

It was supposed to be Dimensional, but I made a mistake due to reasons I already pm'd you. 

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It was supposed to be Dimensional, but I made a mistake due to reasons I already pm'd you. 

Did you double check your card before posting it? If you don't, you should.

 

Or perhaps, is it that severe? (I'm not experienced with it, and never runs to someone with it.)

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Card A:

So, while I do love me some D.D., I probably wouldn't use this card. The fact of the matter is, the time it takes to set this card up is just a bit too long and pretty difficult to do. The problem with a banish deck in general is that it is slow, and your main forms of banishing stuff (D Fissure and Macro) are all limited and I've rarely had success keeping them up for long (what with everything that blows up back row.) So, in order to meet its special summon condition, it's probably going to come pretty late regardless of what you do, and against most decks now a days you probably won't ever get that amount of time to even summon this thing. Also being a boss monster, it's attack is only equal to Caius (something else you'd probably summon in a much shorter time than this thing anyway) and can't beat down most other boss (or just general extra deck) monsters. The return effect is alright and the SS effect for D.D, but only if you have Scout Plane or Survivor as Banish fodder for this thing.  

 

Card B:

I think this card is good since it basically gives you a free synchro (or Xyz if you're into that kind of thing) and (less importantly) it can blow up a card if it lives long enough to make it to the next turn. And being a once per turn for either means that you can't just spam this thing for reviving and constant explosions. My only gripe with it is that the summon restriction you place on yourself with this card only lasts until that monster leaves the field, which will probably be near instant, instead of for the rest of the turn. 

 

So yeah, because I could actually see Card B being used (and not in a broken as hell way either,) my vote goes to card B.

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