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[Leaderboard] Me vs Aqua


Northern Sage

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-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.

-The winner gets a rep from the loser.
-All voters get reps.
-The deadline for entries is June 9th.
-The contest ends on June 12th.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

-The creators should avoid posting comments that give away whose card is whose.

 

The challenger may pose a requirement, which I can accept or decline: Make a Spell Card that can banish an opponent's monster.

 

Card A:
OdGYCvr.jpg

 

Banish 1 card on the field that was Summoned, activated or Set since the last turn (including this turn) and take 1000 damage. Then, take an additional 1000 damage for each "Temporal Paradox" in your Graveyard. You can only activate 1 "Temporal Paradox" per turn.

Card B:
T0ENaJo.jpg

 

 You can only activate 1 "Dark Intervention" per turn. When a monster is Special Summoned by a card effect: Banish that monster. During your Main Phase, except during the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 monster in your opponent's Graveyard; until his/her 3rd Standby Phase after activation, your opponent cannot Special Summon cards with that name.

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Card A:

1000 lp for banishing something without targeting . . . That 'since the last turn' part makes it always playable. Also, this is a quick-play spell. I don't know what else to say. :/

 

Card B:

Trap Hole's Dimensional Prison. Though this doesn't target. And that extra effect is kind of an icing to the card. Won't get used pretty often, but has it uses for disrupting some plays. Its 2 turn duration is pretty much . . . don't play for 2 turns, if it hits something good.

 

I vote for Card C. (Again, after voting for Card C in another 1v1 with almost the same requirement.)

Card A is pretty op. Card B is also op, but even more, it has a chance of becoming an op+ card.

 

Did I miss something on those cards? It's kinda weird, saying both cards are op.

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Right Voting time.... I failed creating a card for this requirement but I shall check these out.

 

Card A: I don't understand what is so OP'ed about this.... Banish a Card and take 1000 Damage. Seems pretty fair to me. If all 3 are activated in a Duel, that's 6000. I would have limited it to just cards that were activated and summoned rather then Set as this would cripple your opponent if they have 1 Set montser however I find the effect just fine.

 

Card B: Why does this read more like a Normal Spell rather then Quick Play? Also the timing seems off... When a monster is Special summoned? Does this mean just the one for the turn? Does it affect multiple monsters or function like Maxx C for multiple Banishes? The second effect is fine however and blocks your opponent from getting a monster back with say Soul Charge for 3 turns.

 

 Card A it is.....

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Card A

Pretty balanced and nice art. I could see this being used in many decks, but I haven't played in the meta in years so yeah. Might not actually get as much use as I imagine.

 

Card B

Um... What? Art's been used for at least two other cards, and the effect is confusing as heck. If I could understand what's happening, then maybe it'd be a good card. I honestly don't know.

 

Vote

Card A because not B.

 

Card A wins! go aqua

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Card A

Pretty balanced and nice art. I could see this being used in many decks, but I haven't played in the meta in years so yeah. Might not actually get as much use as I imagine.

 

Card B

Um... What? Art's been used for at least two other cards, and the effect is confusing as heck. If I could understand what's happening, then maybe it'd be a good card. I honestly don't know.

 

Vote

Card A because not B.

 

Card A wins! go aqua

Yeah, no. Expand, please.

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Let me give my two cents on the matter...

 

Card A

Doesn't target, but only affects threats that have recently appeared. Effect is offset by snowballing damage each time you activate it. However, because it's damage instead of LP loss, it can be offset by running Des Wombat or Prime Material Dragon. Has a OPT restriction to prevent rapid-fire cheesed banishment

 

Card B

Once again, doesn't target, but only affects a threat that recently appeared, with an OPT restriction. Second effect gives a temporary lock that prevents the opponent from Special Summoning copies of a single card in their Graveyard, albeit at sorcery speed to prevent deft responses to revival effects.

 

The fact that both cards neither target nor destroy is a critical balance issue, bypassing hexproofing and indestructibility. Card A has a downside that can be easily cheesed, while Card B has nothing to offset that splendid removal and has a second effect as icing on the cake. I would have to go with the lesser of 2 evils and give my vote to Card A.

 

Both of you, please remember the whole targeting thing.

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