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[Leaderboard] Therrion vs. Dyson Sphere (Therrion has endured)


Therrion

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You better follow the rules (of the Leaderboard).

I'll throw you a Like if you beat me, up to you if I beat you. Also, voters, rejoice in the like I'll give you sexy people for using your own time on this.

Feel free to change your vote, so long as your vote hasn't been responded to by one of the competitors/the vote count hasn't been updated. First to 3 wins.

Provide a decent amount of reasoning, as lacking it may get your vote voided(yes, even if for my card).

 

Contest will end 5/14, around 10:00PM Central time, with the card with more votes winning.

 

Card Requirements

Make a Psychic-Type Xyz Monster. Preferbly, it should be able to be used with Psychic-Type Decks.

 

Good luck!

 

Card A

yzsF3fY.jpg

2 Level 4 monsters
You can detach 2 Xyz Materials from this card; Special Summon 2 Level 4 or lower Psychic-Type monsters from your Deck. You cannot Special Summon monsters for the rest of this turn, except for Psychic-Type monsters. When this card is banished: Draw 1 card. You can only use each effect of "Rescue Android" once per turn.

 

Card B

8SfwPAR.jpg

 

2 Level 6 monsters
Your opponent cannot activate the effect of monsters that share an Attribute with a face-up Synchro Monster you control. Once per turn: You can detach 1 Xyz Material from this card; apply 1 of these effects.
● Special Summon 1 Psychic-Type monster from your Graveyard.
● Add 1 banished Psychic-Type monster to your hand.

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Okay, this is my first Voting so forgive me if I slip up on a few things. I am trying to be more active this way... Here goes.

Card A: Love the artwork but of course the effect is more important. The effect seems pretty good but one thing is bugging me. Rescue Android can Detach to Special Summon 2 Psychics. Wouldn't you just Special Summon the Psychics and then Xyz into another Rescue Android? Thus starting the cycyle again? The Draw effect is fine but feels a little tacked on, unless of course you are running Macro.

Card B: Excellent Synergy with Synchros effectively shutting down an opponent who relies on 1 or 2 Attributes. Second effect is fine as well considering the fact you need Level 6's to Xyz. Maybe the Special Summon effect should have been limited to Level 4 or below though considering the wide choice of them available.

After careful consideration. Card B gets my vote but it was pretty darn Close, you should both be proud. Good Luck.

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Card A: I really like the image and general flavour of the card, with it being a "Rescue" card and all, and the effect fits nicely with the theme. I'm trying to think of ways to break this card, or how its broken, but I kind of cant. The best you can really do is a level 7 or lower Psychic synchro, which seems fair enough considering you have to run a proper psychic deck for this card. It can also summon itself as a nice touch, which again can only really build defence; the only issue I see with the card is summoned monsters' effects aren't negated, nor are they destroyed at any point. This could lead to shenanigans, but again nothing major.

 

Card B: Again, the image works with a Psychic them, and the first effect is a nice added touch that could create some good shutdown situations if used creatively. The 2nd part(s) of the effect are also quite strong, but considering it applies only to Psychics and its a Rank 6, it balances out. However, it being a Rank 6 is also the problem, as it requires a lot of your deck to be built around summoning it to make it worthwhile, which wouldn't also work being a standard Psychic deck (maybe overdrive teleporter into 2 lv3s, a synchro -  HTS Psyhemuth - then into this, then ss back the synchro for 2000? That's the best I've got). Even though this is good, its not really worth the effort to play in today's meta unless made a bit better.

 

For that reason, ill vote for Card A, as I think its probably more usable, though both are good.

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Card A:

 

Hmm, I dislike that for 2 level 4s, you can pick any 2 Level 4 or lower Psychics from your deck and Summon them. I know that the limitations on the card don't give to many options, but it does give the player in question setup for pretty much any play they are likely to want. It's nice that is has a useful banish effect since it's Psychic themed, and it has very meagre stats, but it still feels a bit cheap to me.

 

Card B:

 

I like the name, but aside from that, the effects are pretty interesting too. The first effect is nice, but quite situational. However the graveyard summoning effect can let you summon something which will specifically screw with your opponent, on the rather large assumption that there are a few synchros in the Graveyard that is. With 2 Level 6 monsters it seems like it'd be hard to get out, but with overdrive teleporter it's quite feasible. 

 

Neither card is terrible, and they are both quite useful, but I think Card B is slightly smarter in design, so it has my vote. 

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I like how Card A fit both Rescue-series and Psychic themes, and I think it's well balanced, Card B is also balanced, the problem both cards share are too few restrictions in their Summoning effect, Rescue Android should destroy or banish the summoned monsters when the turn ends and EMP should have some damage restriction since you didn't have Level restriction in the first place, so both cards are equally nice, but when considering the Psychic Deck, I can't find anyway to make Rank 6 out so easy like R4, so Card A get my vote.

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So, I am the one that'll give the final nail to one of the coffins here.

 

I'll just list what's flawed from each then.

 

Card A is a card design that screams for heavy amount of abuse in the future. Yes, it is balanced now but with more psychics released, it'll just get more and more powerful. Pulling cards straight from the deck with negligible set up and some minor drawbacks(Yes, minor. God, at least put a clause that make the summoned monsters be gone during the EP).

 

Card B is not that summonable in Psychics, and is just generally impractical due to the first effect needing you to have even more setup alongside summoning this, though the detach effects are nice.

 

Vote for B. A's restriction is just barely there compared to other Rescue animals, and how it'll just be more and more broken the more psychics got released.

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3-2 Therrion win, gg Dyson

The first effect of EMPulser is icing on the cake. He has good stats and with his second effect he can Summon already made Synchro monsters from the Graveyard, so long as they're Psychic, of course. Also, Overdrive can Summon Risebell and Psychic Commander, overlay into this, detach, Summon Risebell from the Graveyard and go into any Synchro from Level 6-9 that requires two materials, offering a large variety of lock down options depending on the opponent's deck.

For those who wanted a Level restriction, I didn't figure it needed one, or if so then Level 6 would be it, because of what Ain said; it's not THAT Summonable. Though, I will say I wasn't aiming for it to be a every duel pivot point of the deck, more so a when you get it, it hurts.

Thanks to all the voters

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