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[Leaderboard] RampageXWolf VS Thunderclap


RampageXWolf

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Rules

  • All Leaderboard rules apply.
  • First to 3 votes or most votes by the deadline wins.
  • The winner gets a rep from the loser.
  • Voters are to explain their reasoning. Better-explained thought processes will receive reps.
  • Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
  • Remove any evidence of the card being made by you to ensure anonymity.
  • In case a downtime happens, the deadlines may be extended.

Deadlines

  • PM your cards within 48 hours after I accept the challenge.
  • Voters have 72 hours to vote once the cards are posted up.

Requirement

  • Make a hand trap with an effect that doesn't affect your opponent directly.

Card A

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When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck or Graveyard to your hand. During your opponent's turn, if you control no Field Spell Cards: You can discard this card to the Graveyard; activate 1 Field Spell Card from your Deck. If that Field Spell Card would leave the field, banish it instead.

 

Card B

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During your Main Phase 1, you can discard this card; during this turn, you can Normal Summon 1 monster in addition to your Normal Summon/Set, but if you do: Take 800 damage each time you Special Summon for the rest of the turn.

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A:

 

A generic field spell searcher, which pretty much invalidates terraforming and Planet Pathfinder, which I'm not too crazy about. It's on a reasonable 1700 atk body too. I do like how its last effect prevents its first effect from becoming abusable though, and since things are getting faster all the time in yugioh, having a field spell which is essential to the deck could be pretty important. Discarding this during your opponent's turn could really screw your opponent over too, especially if you're bringing out necrovalley or future visions or something. 

 

B:

 

At first I didn't think this card was worth it, then I realized it was a level 4 EARTH Machine-Type monster. Essentially by -1'ing yourself, you could summon 2 gadgets and get 2 cards off them, so I like that it replenishes itself relatively well. It would also allow geargias to go for some crazy pushes I imagine, but hey, like they need any more support. 

 

I think A is a bit too flexible, it's probably not overpowered, but it does invalidate the use of most field searchers beside itself. I like the way it can disrupt your opponent's plays but I think it does a bit much since you can Normal summon it as well. B I feel is well balanced as it has drawbacks, yet a niche use in certain decks. 

 

I'll vote for B. 

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Theme-wise, since for me Grimro or Crystal Skull are not hand trap, Card B is not either, hand trap should be something that has a potential to surprising opponent like how Veiler, Maxx or Trap Cards had

Card A is a Terraforming on-summon and like Fraxure pointed, activating Necro Valley out of nothing is a nice disruption (but for FV, chaining this on NS didn't change anything so much since it can't banish the Summoned monster, unless your opponent' are obviously trying to NS). Card B is a Double Summon that searchable by GGX, and with the reasonable drawback, this probably find its place in Gadgets deck

Since both cards are fine in term of balance, I'll judging on theme which mean Card A got my vote

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Card A laughs at all current field searchers with its absurd searching power in hand-trap form but also a respectable beater with a +1 upon NS. What kind of card design is this? I mean, I have to say it fulfills the "hand-trap" requirement more than Card B which hardly feels like it's a trap, but come on.

Card B is, as I said, hardly a trap. However, at least the card design isn't straight up flawed. The card is iffy at best, and honestly doesn't need the drawback. If any, perhaps that Volt Crasher is a OPT effect.

Card B has my vote regardless.

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