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[Leaderboard] Therrion vs. Aez (Contest Closed - Therrion Win)


Therrion

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You better follow the rules (of the Leaderboard).

I'll throw you a Like if you beat me, up to you if I beat you.

Feel free to change your vote within the hour of voting, so long as 1 of the competitors hasn't responded updating the current vote count. First to 3 wins.

Provide a decent amount of reasoning, as lacking it may get your vote voided even if for my card.

 

Contest will end 5/13, around 10:00PM Central time, with the card with more votes winning.

 

Card Requirements

I'll let the challenger come up with the requirements, since I've been out of it for a while.

(Make a card that involves returning cards to the Deck)

 

Therrion

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Special Summon this card as an Effect Monster (Machine-Type/Tuner/WIND/Level 1/ATK 100/DEF 0). (This card is also still a Trap Card.) When this card is returned to the hand: Target 1 card in your Graveyard; return it to the Deck, and if you do, draw 1 card.

^Incorrect text in picture, just OCG matters^

 

Aez

aY05l86.jpg

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up WIND monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When a monster equipped wIth this card via its own effect destroys a monster by battle: you can choose to send one set card on the field back to the owners' deck. If this card is destroyed by a card effect while it was treated as an Equip Spell card: you can discard one card to return this card to the deck; the deck is then shuffled. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, destroy this card instead.)

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Theme-wise again, while the requirement said returning card to the Deck, Card A didn't have any effect involving it, so If Card B was not too bad, my vote'll go to it, anyway let's see

Card A is really great in Mist Valley deck, unaffected by M/T mean nothing's can stop Their Synchro from bouncing the used CoTH/Chain (except Chalice, which is not so viable nowadays) Card B's wording is bad, but I do understand what it does, although even shuffling the set Moralltach into the Deck is good, the requirement is almost killed it.

So Card A is better, but not enough to outcome the theme-error, I vote Card B

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Oh, crap. I got this and my other contest mixed up. I'll contact Aez, close voting for a bit.

 

EDIT: Contacted him with the error. I was given permission to edit my card, but he'll keep Aqua Hina's vote. So, 0-1 in favor of Card B!

Sorry guys, my other contest is to support a WIND Archetype and ended up making two cards that could do such a thing and posted one here without thinking~

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Card A gives rise to several queries. I'll just assume that its last effect triggers only if bounced while face-up.

Being an easily-accessed Tuner gives it good use in both Mist Valley and Gusto, and bouncing it with the various MV effects opens up recycling, which helps maintain the Gusto SS chain. A valuable asset for both archetypes.

 

Card B would get marked down for cumbersome wording that turns it into more of a wall of text than necessary.

That aside, it has a very potent removal effect that, according to how it's worded, doesn't target, while also putting its victim in a difficult-to-retrieve-from position. The self-shuffle effect also creates a query, particularly over whether its protection of the equipping monster counts as a card effect. However, regardless of the answer, it does not give rise to anything problematic.

 

Cards should clearly explain when they do or don't have their triggers and targets upon initial inspection - rulings are only expected to step in to work out specific card interactions. Both cards get marked down due to creating problems, but Card A earns my vote only because it has better general utility.

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Card A:

A Level 1 Trap Tuner. This perk alone might have a niche somewhere but I don't think it would be overall useful. The last effect is cool in Mist Valleys, where you can bounce this to pay the costs of Shaman, Falcon, Thunder Lord, etc. and gain a card in the process. However, as a Trap Monster it is a bit slow, and outside of Mist Valleys the card doesn't have a lot of applications.

 

Card B:

As an Union Monster that requires you to control another monster, in this case a WIND, for its effect to work, and without any sort of built-in Special summoning condition, the card is slow. The effect of spinning a Set card is nice, but "destroy by battle" effects are too slow nowadays. Then, the last effect is useless, since -1 yourself by discarding a card just to return this to the deck doesn't look like a good idea.

 

 

My vote goes for Card A.

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Card A: 

 

As already said, it's a nice way to get a tuner easily on board, and the additional effect has nice utility for Mist Valleys. It can serve as a gateway for drawing or making synchros so it's pretty versatile in that aspect. As a trap it feels perfectly well balanced. 

 

Card B:

 

Once again covering on other points, the shuffle into deck effect is nice, however since it must be a set card, and you require destruction by battle, there are a lot of situations where this card won't help at all. Also the Union doesn't seem to give what it's equipped to the ordinary inbuilt protection, if it had that, this card may be more viable. Given its Thunder-Type I think a card like this might be more interesting if it was level 4 and its attribute and effect instead were/supported LIGHT (thus supporting hunders). Of course that isn't relevant to the specification, I'm just noting now each attribute has certain deficits (wind is probably the least supported) and that as a WIND support card its options are more limited. 

 

Vote to card A! 

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(not a vote, since its already finished, but aren't the cards supposed to be anonymous? Or is that optional)

Preferably anonymous to prevent member bias from interfering with the voting process.

 

This anonymity also means that you can't get any card-related queries answered since doing so will reveal who's behind the card.

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(not a vote, since its already finished, but aren't the cards supposed to be anonymous? Or is that optional)

Being Anonymous does help to avoid voting for a user. However in most circumstances it is not hard to work out who made what card :P
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It was anon at first, but when I posted a card not meeting the requirements it shattered the anon aspect, so when I was given permission to edit my card to meet the requirements the names were added.

3-1 Therrion Win

 

Thank you all for voting, Aez asked that after the contest I provide my own CnC so:

The voters pretty much said it. The card is slow since it needs a monster to be destroyed by battle AND it requires you to have another WIND monster on the field. If it could equip from the hand, provide protection to the monster, and didn't have the somewhat iffy return to deck for a discard clause the card would've been more useful. With these changes, if it had also been a Mist Valley card, it would've laughed at my card in terms of usefulness. Alternatively, the Type/Attribute/Level could've been messed with to become compatible with some viable support, like Fraxure said, being Level 4/LIGHT would've helped it at least somewhat.

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