Northern Sage Posted May 6, 2014 Report Share Posted May 6, 2014 -All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. All voters must elaborate on their votes. -The winner gets a rep from the loser. -All voters get reps. -The deadline for entries is May 8th. -The contest ends on May 11th. -Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) -Cards must be PM'd to me. -Remove any evidence of the card being made by you to ensure anonymity. -In case a downtime happens, the deadlines may be extended. Make a non-generic Rank 4 monster. Card A: 3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then excavate the top 3 cards of your opponent's deck; Send any monsters excavated by this effect to the Graveyard, (the rest are then shuffled into the deck), and if you do: This card gains 100 ATK for each card sent to the Graveyard this way. If this card is destroyed by your opponent (either card effect or by battle): You can target 1 Rank 4 Warrior-type monster in your Graveyard, except "Number 71: Star Seraph Excavator"; Special Summon that target. Once per turn: You can detach 1 Xyz Material from this card; Inflict 1000 damage to your opponent. If there is an "Earthbound Immortal" monster on the field, this card gains the following effect: •Inflict 500 damage to your opponent during each Standby Phase. Link to comment Share on other sites More sharing options...
Urayne Posted May 6, 2014 Report Share Posted May 6, 2014 whats generic mean? anyways: your on! pm me for your answer! Link to comment Share on other sites More sharing options...
Northern Sage Posted May 6, 2014 Author Report Share Posted May 6, 2014 whats generic mean? anyways: your on! pm me for your answer! Actually, I'll just tell you right here, so I don't have to explain it again, should the need arise for another opponent for whatever reason. Generic means that this Xyz Monster can be summoned using any (in this case) Level 4 monsters except ones with their own restrictions ignoring the typing or Attribute. Therefore, non-generic monsters specify that you need a specific type or attribute on your monsters to Xyz Summon it (e.g. "2 Level 4 LIGHT monsters", "2 Level 4 Beast-Warrior-type monsters). Link to comment Share on other sites More sharing options...
Urayne Posted May 6, 2014 Report Share Posted May 6, 2014 ah i see. welp. im going to make the card! Link to comment Share on other sites More sharing options...
Northern Sage Posted May 6, 2014 Author Report Share Posted May 6, 2014 Cards are up, please start voting. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted May 6, 2014 Report Share Posted May 6, 2014 Card A: Drills. Nice job on appealing to the voters. This can be summoned fairly easily in Hunders, but I don't see why I would want to. The effect mills, which is actually beneficial to many decks, and the atk boost is very small. The floater effect is somewhat useful, grabbing (off the top of my head) utopia, paladynamo, deltatheros, and Excalibur. Unfortunately, none of these monsters is useful without materials, with the only real exception being rank-up, but even then... meh. If you could excavate your own deck, I would be in love with this card, or if the OPT clause is removed it could be kinda efficient. Card B: supports an archetype that will never be run alongside dinosaur-type monsters, so I feel as if the second effect is irrelevant. The burn is decent enough, but considering that cowboy is generic and dinosaurs have laggia, I really don't see this being too terribly relevant either. I guess I vote for card A, due to its more unique design. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 6, 2014 Author Report Share Posted May 6, 2014 1-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Darj Posted May 6, 2014 Report Share Posted May 6, 2014 Card A: An opponent's deck miller at the cost of 3 Level 4 LIGHTs seems weak; there are better 3-material Rank 4s you can go for. Also, milling is sometimes considered a postive effect, depending on the deck it is being run, so if you are not careful this card might even end up helping the opponent by setting his/her monsters up in the grave. The last effect is interesting, but it requires setup and reviving a Xyz without materials, and thus without an effect, is not an impressive play, although there are a couple of good targets who have effects that don't need Materials, like Paladynamo and Delthateros. Card B: I would say this is outclassed by Laggia and Dolkka. And even if those Evolzars didn't exist, a Dinosaur-specific 2000-ATK Rank 4 that burns 1000~1500 is not really good, except for finishing games. But really, with so many Rank 4 choices available, there shouldn't be space for this in the Extra Deck. I vote for Card A because it looks more useful. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 6, 2014 Author Report Share Posted May 6, 2014 2-0 Card A Thankns for voting. Link to comment Share on other sites More sharing options...
afunworm Posted May 6, 2014 Report Share Posted May 6, 2014 Card A: Overall: 3 Level 4 LIGHT monsters is rather a strict condition for such effect that can only help gain 300 ATK maximum; with a risk to help Lightsworn or even Shadoll monsters. I would suggest having an easier Summon Condition such as 2 Level 4 monsters. The second effect is interesting enough to help revive powerful cards though. So, this card is pretty balance. Also, why would you have a phrase except "Number 71: Star Seraph Excavator" while Number 71 is actually a Fairy-Type monster? I assume it is a mistake, it won't affect my feeling for you card overall. Do not worry. Also, Seraph does remind me of Fairy-Type monster, that makes sense of 3 Level 4 LIGHT monsters, but it doesn't do much to be cohesive to its archetype. OCG: Not to serious, basically capitalize words and grammar. Other: I like the artwork. Card B: Overall: Simple but powerful. A little too powerful if it is used properly. This card and Immortal Chacu Challhua can deal 2300 damage per turn; and also prevent your opponent from attacking your monsters. Without backrows, your opponent is likely to take more than 4000 damage per turn. Specify 2 Dinosaur-Type monsters will definitely help balance the card. OCG: A little more OCG-ly incorrect than card A. Other: None. Overall, those 2 cards really score equally. However, I would go for card B because it appears to be a little more balance than card A; although it's better to make some limits when you can cause such large damage (maybe "This card cannot attack the turn..."?). If the Summon condition for card A is made easier (due to its not-to-powerful effect), it would be much better. I go for card B. Link to comment Share on other sites More sharing options...
-Noel- Posted May 7, 2014 Report Share Posted May 7, 2014 i don't know, both cards seem meh and I'd like to vote Card C if possible, but alright, let do this seriously Card A helps Star Seraphs, but its eff is double-edged sword against many decks, especially Shadoll which 7 of 10 ppl run, the ss effect confused me, yea it can revive Paladynamo for a draw, but I really think it should be Fairy-Type since it have self-restricted. Card B is... degenerate, I don't like a card that only focus at burn without doing any other thing. well it has synergy with Killer Whale, but that's all (also it's not a Dinosaur, It's a crocodile!) well yea, I have to vote Card C Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 7, 2014 Report Share Posted May 7, 2014 Card A shares the same summon conditions as 102 [and same stats]. As the other voters mentioned, it's good against certain Decks but otherwise might help certain ones [i.e. fuel LS for Judgment Dragon or Zombies, etc.]. ATK boost is nice, but is slow. Last effect helps Warrior decks a bit, especially since some of this card's eligible targets can handle themselves w/out materials, but overall the requirements kill it somewhat. If run with Seraphs, they can make this, but last effect won't work for them. Card B just deals burn damage [and deals 500 damage during each Standby, if and only if, you have a Earthbound Immortal out]. Voltex already mentioned that Dinosaurs have Laggia and to an extent, Dolkka, to go into (they're stronger and have more useful effect aside from burning). Hate to say it, but generic Rank 4s like Exciton, Ragna, 101, Giant Hand, Black Corn and even Utopia outclass this card. Overall, card A takes it for being more original and for usability. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 7, 2014 Author Report Share Posted May 7, 2014 3-1-1 Card A with a vote for Card C as per the new rules. I win. GG destinyexodia. Link to comment Share on other sites More sharing options...
Sander Posted May 7, 2014 Report Share Posted May 7, 2014 Overall, those 2 cards really score equally. However, I would go for card B because it appears to be a little more balance than card A; although it's better to make some limits when you can cause such large damage (maybe "This card cannot attack the turn..."?). If the Summon condition for card A is made easier (due to its not-to-powerful effect), it would be much better. I really don't care if this is juts your "opinion", but are you seriously thinking that just because it could deal the amount of damage that you described, it need a limit? Did you actually read the Xyz Materials needed for the Summon of the card? Seriously, it's only 1000 burn damage on a non-generic Xyz body which is outclassed by Gagaga Cowboy. Link to comment Share on other sites More sharing options...
afunworm Posted May 7, 2014 Report Share Posted May 7, 2014 I really don't care if this is juts your "opinion", but are you seriously thinking that just because it could deal the amount of damage that you described, it need a limit? Did you actually read the Xyz Materials needed for the Summon of the card? Seriously, it's only 1000 burn damage on a non-generic Xyz body which is outclassed by Gagaga Cowboy.Hi there,First of all, thank you for your input. Despite being very open to critics, I am very ignorance intolerant. Please make sure to read my comments thoroughly and quote them completely before spitting out such words. Let me take a moment to explain to you your concerns: I really don't care if this is juts your "opinion"...It's a forum, and contribution plays a crucial role in keeping the forum active. I didn't give in an opinion. I gave my judgement and it isn't against any YMC Policy. It's something people were asked to do. Most importantly, those judgement is for the cards of the competitors, not to you. ...but are you seriously thinking...Yes, by giving out my judgement, these are my sincere thoughts. I definitely am not kidding here. And what I was given out wasn't an obligation. It was a suggestion; despite being accepted or not. ...that just because it could deal the amount of damage that you described, it need a limit...Let's take a look at some cards that allow massive damage, shall we? Let me started off by using Number 61: Volcasaurus. The amount of damage Volcasaurus does is unpredictable. It can be up to 3000 (in not-so-often case) or around 2000 or lower (in most cases). We have limit on this card, being that it cannot attack the turn its effect is activated. Secondly, let me introduce you, in case you haven't heard of it, Toon monsters. Again, the amount of damage dealt to opponent through a direct attack is unknown, which solely relies on the Attack of the Toon; and it cannot attack the turn it is Summoned. Oh, how about, Number 50: Blackship of Corn? It gets rid of opponent's monster, and deal only 1000 damage, yet it cannot attack the turn its effect is activated. Another example just came up to my mind, Inferno Fire Blast that inflicts 2400 damage to opponent (in most cases); and the list goes on.Now, let take a look back at the card that I voted for. It alone can deals 1500 damage each turn; and it suggests its support to Earthbound monsters. 1500 damage each turn is quite powerful, giving Earthbounds their ability to attack directly and deal extra more massive damage. I did example that: ...Simple but powerful. A little too powerful if it is used properly. This card and Immortal Chacu Challhua can deal 2300 damage per turn; and also prevent your opponent from attacking your monsters....I also pointed out in CERTAIN CIRCUMSTANCES, such as no backrow, this card can help deal 4000 or more damage per turn. Please note the circumstance given: ...Without backrows, your opponent is likely to take more than 4000 damage per turn...Just like other cards I listed above, the circumstances required to perform such great damage is unpredictable; and with the more aggressive game Yugioh becomes, we have no control over how powerful it might in the next few months. Need I remind you the rule modification of Catapult Turtle? Anyway, let move on. ...Did you actually read the Xyz Materials needed for the Summon of the card?...And this is where you are proven to not even read my comments fully before arbitrarily criticizing them. Let me quote it one more time, just that you can take a better look at it: ...Specify 2 Dinosaur-Type monsters will definitely help balance the card...I don't know if it is because of my grammatical mistake (it should be "Specifying" instead of "Specify") that you mistook this comment, or because it is just your habit to carelessly going around and comment. If it is because of my grammatical mistake, please accept my apology. Otherwise, please answer to yourself whether your question is relevant to the comment I made. To answer it in details: Yes, I have read and noticed the specific Material Type required for the Summon. Seriously, it's only 1000 burn damage on a non-generic Xyz body which is outclassed by Gagaga Cowboy.Nobody will run this in a generic Xyz Deck; given its target is Earthbound. Gagaga Cowboy cannot be compared to this card because both of them were made to serve different purposes. Gagaga Cowboy is generic, this card is not. Gagaga Cowboy deals 800 damage, 2 times (given no Material boost) while this card deals 1500 damage, and 500 even all the Materials are used. Gagaga Cowboy doesn't provided much damage when combo with Earthbound, but this card certainly did.It doesn't matter whether it's only 1000 damage; or 1500 damage or even greater amount of damage: We all have different criteria to judge; and you are always welcomed to judge any contest you would like to. If you do not concur with any judgement and would like to suggest the results in a friendly way, please make sure to read as well as quote the comments fully. You opened my eyes to a new look around this card; but the way you talked was rather irritating.Sincerely, Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 7, 2014 Report Share Posted May 7, 2014 Next time, take this to PM. I don't want a sh*tstorm to happen, so I'm cutting this off here. Link to comment Share on other sites More sharing options...
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