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[Leaderboard] -Aqua- VS Thunderclap


-Noel-

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Rules

1. All YCM and Leaderboard Rules apply

2. Card must be PM to me

3. First to 3 votes or most by the deadline wins.

4. Votes must have a valid reason, and must be 2 sentences long at minimum

5. Winner gets 1 Rep from loser.

6. Written Cards are allowed

 

Deadline

Cards must be PM to me by 48 hours after I accepted the challenge

Voters' deadline is 72 hours after cards are up

 

Requirement

make a Level 4 or lower useful generic monster (Veiler, D.D. Crow, Maxx, Cardcar, etc.)
 
[spoiler='Card A']
yvllWzs.jpg

 

During your Main Phase 1, when this card is Normal Summoned: You can return this card to the hand; draw 1 card. You cannot Special Summon monsters during the turn you activate this effect. During either player's turn: You can discard this card to the Graveyard to target 1 Spell/Trap card on the field; destroy that target. You can only activate this effect of "Sakura the Dancer" once per turn.

[/spoiler]

 

[spoiler='Card B']

b5WfQf6.jpg

 

 

You can return 1 monster on either player's side of the field to the hand; Special Summon this card to their owner's field (from your hand). You can only activate the effect of "Jeering Jester" once per turn.

[/spoiler]

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So, what we have here is a Cardcar D-like card in terms of draw power. It's interesting that you aren't really sacrificing much and you could simply use this when you already have field presence for an easy draw. The fact that it can be reused for the same draw power or be used as an MST-like card just disappoints me greatly. Yes, both effects have their own set of restrictions; however, it allows the card a single card to be reused with little effort. Card B is interesting in that it can replace a powerful Extra Deck monster for it (if I remember my rulings on the matter). If that's the case, then this card just causes your opponent to waste valuable resources for nothing: a real play disrupter that actually requires thought and interaction.

 

With all that said, Card B gets my vote.

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What's this? I'm posting in a Leaderboard thread? That can't be good.

 

Really, it isn't. Can both of you please lose this round?

 

Card A is a re-usable draw-1 engine that doubles as moar MST. Since you shut off your SSes and use your NS to Summon Card A, it pretty much kills your turn for a card, which means it's only a good play when Card Car is, or during a turn when you're playing Duality. Contrast to Card Car, you draw less, but get to make use of what you draw during that turn. Then, this thing is reusable, which means that you can later use it to further solidify your win in a winmoar way. Its second effect virtually outperforms MST in every way possible, exceptions being the rare case where you play multiple MSTs in a turn or when your opponent is running Darkworlds and hits you with a DDV. As you can play it from the safety of your hand, your pseudo-MST doesn't have to fear being MSTed itself, and can End-Phase-MST rather freely.

 

Card B is a costless "bounce a card, SS a meatshield" monster. Since we have things like Smashing Ground, BTH, TT, and so on, this doesn't seem too bad. But this doesn't only work on your opponent's monsters; you can use this to bounce and re-use your own monsters. By allowing this, this card falls into the same degeneracy as cards like Zephyros and Birdman, who let you re-use cards in stupid ways (or plus with that Divine Wind Field Spell).

 

So, Card A doesn't get my vote because it makes MST obsolete, which shouldn't happen. Card B doesn't get my vote because it feels like terrible design. And no Striker, this doesn't count as me getting involved in Leaderboard because I'm still not voting for anything.

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What's this? I'm posting in a Leaderboard thread? That can't be good.

 

Really, it isn't. Can both of you please lose this round?

 

Card A is a re-usable draw-1 engine that doubles as moar MST. Since you shut off your SSes and use your NS to Summon Card A, it pretty much kills your turn for a card, which means it's only a good play when Card Car is, or during a turn when you're playing Duality. Contrast to Card Car, you draw less, but get to make use of what you draw during that turn. Then, this thing is reusable, which means that you can later use it to further solidify your win in a winmoar way. Its second effect virtually outperforms MST in every way possible, exceptions being the rare case where you play multiple MSTs in a turn or when your opponent is running Darkworlds and hits you with a DDV. As you can play it from the safety of your hand, your pseudo-MST doesn't have to fear being MSTed itself, and can End-Phase-MST rather freely.

 

Card B is a costless "bounce a card, SS a meatshield" monster. Since we have things like Smashing Ground, BTH, TT, and so on, this doesn't seem too bad. But this doesn't only work on your opponent's monsters; you can use this to bounce and re-use your own monsters. By allowing this, this card falls into the same degeneracy as cards like Zephyros and Birdman, who let you re-use cards in stupid ways (or plus with that Divine Wind Field Spell).

 

So, Card A doesn't get my vote because it makes MST obsolete, which shouldn't happen. Card B doesn't get my vote because it feels like terrible design. And no Striker, this doesn't count as me getting involved in Leaderboard because I'm still not voting for anything.

 

Oh look, a Card C vote. Didn't think I'd play that card, didn't you?

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Yes?

Cool thanks, I guess I'll say my piece then. Firstly, I do agree with YCMoron in that both cards are a bit too good at what they do.

 

Card A: not only does it have a reusable draw effect that I personally think outclasses Cardcar D (as long as it's successfully used twice), but it also has S/T removal that is technically better than MST? I think the combination of the two is what makes it too good, as players would no longer have to choose draw power or backrow removal (or, more likely, the majority who run 3 MSTs now have a more multi-purpose replacement for it).However, I can still see cardcar and mst being used instead depending on preference.

 

Card B: I just think this card is too good, and would annoy me A LOT. Its effect is just so hard to stop, and when I saw it I thought of the current Cyber Dragon deck. I know its not exactly meta, but it is relatively recent, and considering one of its main plays, DNA surgery into Chimeratech Fortress Dragon, is a slightly different version of this effect that requires 2 face-up cards on the field to perform in comparison to just drawing this seems unfair, even opt. On top or that, you can bounce and re-use your own cards, just making this card unfair.

 

Overall then, I'm voting Card A.

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