-Noel- Posted April 20, 2014 Report Share Posted April 20, 2014 Rules 1. All YCM and Leaderboard Rules apply 2. Card must be PM to me 3. First to 3 votes or most by the deadline wins. 4. Votes must have a valid reason, and must be 2 sentences long at minimum 5. Winner gets 1 Rep from loser. 6. Written Cards are allowed Deadline Cards must be PM to me by 48 hours after I accepted the challenge Voters' deadline is 72 hours after cards are up Requirement make a Level 4 or lower useful generic monster (Veiler, D.D. Crow, Maxx, Cardcar, etc.) [spoiler='Card A'] During your Main Phase 1, when this card is Normal Summoned: You can return this card to the hand; draw 1 card. You cannot Special Summon monsters during the turn you activate this effect. During either player's turn: You can discard this card to the Graveyard to target 1 Spell/Trap card on the field; destroy that target. You can only activate this effect of "Sakura the Dancer" once per turn. [/spoiler] [spoiler='Card B'] You can return 1 monster on either player's side of the field to the hand; Special Summon this card to their owner's field (from your hand). You can only activate the effect of "Jeering Jester" once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
-Noel- Posted April 20, 2014 Author Report Share Posted April 20, 2014 bump, anyone interested? Link to comment Share on other sites More sharing options...
Northern Sage Posted April 20, 2014 Report Share Posted April 20, 2014 I am. There was another 1on1 besides this and the one against Striker, but it seems rather dead. (I wasn't accepted, nor has there been any activity since the 14th) Also, that is definitely not 24 hours. Link to comment Share on other sites More sharing options...
-Noel- Posted April 21, 2014 Author Report Share Posted April 21, 2014 just realized you can join 2 at a time, I'll waiting for cards Link to comment Share on other sites More sharing options...
Northern Sage Posted April 21, 2014 Report Share Posted April 21, 2014 Card sent. Link to comment Share on other sites More sharing options...
-Noel- Posted April 21, 2014 Author Report Share Posted April 21, 2014 cards are up Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 22, 2014 Report Share Posted April 22, 2014 So, what we have here is a Cardcar D-like card in terms of draw power. It's interesting that you aren't really sacrificing much and you could simply use this when you already have field presence for an easy draw. The fact that it can be reused for the same draw power or be used as an MST-like card just disappoints me greatly. Yes, both effects have their own set of restrictions; however, it allows the card a single card to be reused with little effort. Card B is interesting in that it can replace a powerful Extra Deck monster for it (if I remember my rulings on the matter). If that's the case, then this card just causes your opponent to waste valuable resources for nothing: a real play disrupter that actually requires thought and interaction. With all that said, Card B gets my vote. Link to comment Share on other sites More sharing options...
-Noel- Posted April 22, 2014 Author Report Share Posted April 22, 2014 1-0 Card B, thx for voting Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 22, 2014 Report Share Posted April 22, 2014 What's this? I'm posting in a Leaderboard thread? That can't be good. Really, it isn't. Can both of you please lose this round? Card A is a re-usable draw-1 engine that doubles as moar MST. Since you shut off your SSes and use your NS to Summon Card A, it pretty much kills your turn for a card, which means it's only a good play when Card Car is, or during a turn when you're playing Duality. Contrast to Card Car, you draw less, but get to make use of what you draw during that turn. Then, this thing is reusable, which means that you can later use it to further solidify your win in a winmoar way. Its second effect virtually outperforms MST in every way possible, exceptions being the rare case where you play multiple MSTs in a turn or when your opponent is running Darkworlds and hits you with a DDV. As you can play it from the safety of your hand, your pseudo-MST doesn't have to fear being MSTed itself, and can End-Phase-MST rather freely. Card B is a costless "bounce a card, SS a meatshield" monster. Since we have things like Smashing Ground, BTH, TT, and so on, this doesn't seem too bad. But this doesn't only work on your opponent's monsters; you can use this to bounce and re-use your own monsters. By allowing this, this card falls into the same degeneracy as cards like Zephyros and Birdman, who let you re-use cards in stupid ways (or plus with that Divine Wind Field Spell). So, Card A doesn't get my vote because it makes MST obsolete, which shouldn't happen. Card B doesn't get my vote because it feels like terrible design. And no Striker, this doesn't count as me getting involved in Leaderboard because I'm still not voting for anything. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 22, 2014 Report Share Posted April 22, 2014 What's this? I'm posting in a Leaderboard thread? That can't be good. Really, it isn't. Can both of you please lose this round? Card A is a re-usable draw-1 engine that doubles as moar MST. Since you shut off your SSes and use your NS to Summon Card A, it pretty much kills your turn for a card, which means it's only a good play when Card Car is, or during a turn when you're playing Duality. Contrast to Card Car, you draw less, but get to make use of what you draw during that turn. Then, this thing is reusable, which means that you can later use it to further solidify your win in a winmoar way. Its second effect virtually outperforms MST in every way possible, exceptions being the rare case where you play multiple MSTs in a turn or when your opponent is running Darkworlds and hits you with a DDV. As you can play it from the safety of your hand, your pseudo-MST doesn't have to fear being MSTed itself, and can End-Phase-MST rather freely. Card B is a costless "bounce a card, SS a meatshield" monster. Since we have things like Smashing Ground, BTH, TT, and so on, this doesn't seem too bad. But this doesn't only work on your opponent's monsters; you can use this to bounce and re-use your own monsters. By allowing this, this card falls into the same degeneracy as cards like Zephyros and Birdman, who let you re-use cards in stupid ways (or plus with that Divine Wind Field Spell). So, Card A doesn't get my vote because it makes MST obsolete, which shouldn't happen. Card B doesn't get my vote because it feels like terrible design. And no Striker, this doesn't count as me getting involved in Leaderboard because I'm still not voting for anything. Oh look, a Card C vote. Didn't think I'd play that card, didn't you? Link to comment Share on other sites More sharing options...
-Dom- Posted April 22, 2014 Report Share Posted April 22, 2014 Hi, I'm just looking at these Card Contests for the first time, and they seem really interesting. Can anyone vote in these contests (even in Leaderboard ones)? Even 1 star members? Link to comment Share on other sites More sharing options...
Northern Sage Posted April 22, 2014 Report Share Posted April 22, 2014 Hi, I'm just looking at these Card Contests for the first time, and they seem really interesting. Can anyone vote in these contests (even in Leaderboard ones)? Even 1 star members? Yes? Link to comment Share on other sites More sharing options...
-Dom- Posted April 22, 2014 Report Share Posted April 22, 2014 Yes? Cool thanks, I guess I'll say my piece then. Firstly, I do agree with YCMoron in that both cards are a bit too good at what they do. Card A: not only does it have a reusable draw effect that I personally think outclasses Cardcar D (as long as it's successfully used twice), but it also has S/T removal that is technically better than MST? I think the combination of the two is what makes it too good, as players would no longer have to choose draw power or backrow removal (or, more likely, the majority who run 3 MSTs now have a more multi-purpose replacement for it).However, I can still see cardcar and mst being used instead depending on preference. Card B: I just think this card is too good, and would annoy me A LOT. Its effect is just so hard to stop, and when I saw it I thought of the current Cyber Dragon deck. I know its not exactly meta, but it is relatively recent, and considering one of its main plays, DNA surgery into Chimeratech Fortress Dragon, is a slightly different version of this effect that requires 2 face-up cards on the field to perform in comparison to just drawing this seems unfair, even opt. On top or that, you can bounce and re-use your own cards, just making this card unfair. Overall then, I'm voting Card A. Link to comment Share on other sites More sharing options...
Northern Sage Posted April 22, 2014 Report Share Posted April 22, 2014 1-1 Tie Thanks for voting. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 23, 2014 Report Share Posted April 23, 2014 1-1 Tie Thanks for voting. Along with a Card C vote. Somehow I forgot to add the Card C rule after the Open tournament from a couple of seasons ago. =/ Link to comment Share on other sites More sharing options...
RampageXWolf Posted April 23, 2014 Report Share Posted April 23, 2014 Card A is a worse Cardcar, but can be a MST handtrap, which make it OP imo, but Card B is a Birdman that can also bounce opponent's card and give them nothing, so it's even more OP than Card A. with that said, Card A got my vote Link to comment Share on other sites More sharing options...
-Noel- Posted April 23, 2014 Author Report Share Posted April 23, 2014 2-1(-1) Card A, thx for voting Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 24, 2014 Report Share Posted April 24, 2014 Well, this 1v1 is over by deadline. Card A wins 2-1(-1). Link to comment Share on other sites More sharing options...
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