Northern Sage Posted April 3, 2014 Report Share Posted April 3, 2014 -All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. All voters must elaborate on their votes. -The winner gets a rep from the loser. -All voters get reps. -The deadline for entries is April 5th. -The contest ends on April 8th. -Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) -Cards must be PM'd to me. -Remove any evidence of the card being made by you to ensure anonymity. -In case a downtime happens, the deadlines may be extended. The condition is to simply make a "CXyz" monster. Card A: 3 Level 9 monsters (1)If your opponent Special Summons a monster: You can detach 2 Xyz Materials from this card; Negate the Summon. If this card has a Dragon-type Xyz Monster as an Xyz Material, it gains this effect: •You cannot activate the (1) and (2) effects of this card during the same turn. (2) Once per turn: You can attach 1 Dragon-type monster on either side of the field to this card as an Xyz Material. Card B: CXyz Hyperdreadnought Rail Cannon Schwerer Ultima [Rank 11/EARTH/Machine/Effect] 4000/4000 3 Level 11 monsters Once per turn: You can banish 1 Machine-Type monster in your graveyard; Inflict damage to your opponent’s life points equal to the banished monster’s level or rank x200. If this card has "Superdreadnought Rail Cannon Gustav Max" as an Xyz Material, it gains this effect. ● Once per turn, if your opponent controls a monster: You can detach 1 Xyz Material from this card and Target 1 Machine-Type monster in your graveyard; Special Summon that monster, ignoring summoning conditions. That monster’s effects are negated as long as it remains on the field. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 3, 2014 Report Share Posted April 3, 2014 Sure, I'm up for this. Link to comment Share on other sites More sharing options...
Northern Sage Posted April 4, 2014 Author Report Share Posted April 4, 2014 Sure, I'm up for this. Accepted~ Link to comment Share on other sites More sharing options...
Northern Sage Posted April 4, 2014 Author Report Share Posted April 4, 2014 Cards are up, please start voting. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 5, 2014 Report Share Posted April 5, 2014 Card A: Solemn Warning for your opponent's monsters though it just negates it (if you use a RUM to summon it, one usage), then allows you to "restock" Xyz Materials from either player and have another usage of the Warning-esque effect. Though the effects can't both be used during same turn. Card B: DSF-esque effect except it banishes, revives a Machine monster with a detach while opponent has a monster of their own; revived monster gets effect negated. My vote's going to B for balance reasons. Card A, while balanced out by that one effect, does have the capacity to be Warning or whatever summon negation card on a 3500 ATK body (i.e. get a Dragon on player's turn; then spring the SW effect during opponent's). And factoring in the support Dragons have in SS monsters. Link to comment Share on other sites More sharing options...
Northern Sage Posted April 5, 2014 Author Report Share Posted April 5, 2014 1-0 Card B Thanks for voting. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted April 5, 2014 Report Share Posted April 5, 2014 I'm liking card A's design. It tackled the challenge of adding Summon negation to a monster. At the same time it's an anti-Dragon card which is not a bad thing. An interesting thing to note is that even if your opponent doesn't run Dragons, you can get 4 mats on this thing by Ranking up Neo Galaxy-Eyes Photon Dragon, although that's probably not recommended - a better way would be using Barian's Force, or just attaching something from your field. Furthermore dat image definitely racks a few points in my book.Card B may look like a "safer" card but frankly? I think it's actually more potentially broken than A. The fact that your opponent has to control a monster for the second effect does balance it, but at the same time makes it needlessly awkward - it's essentially a winmoar card - if you summoned Gustav Max you already burned for 2000, then you Ranked Up into this you burned for another 2000; you're probably still gonna OTK whatever your opponent has on the field. Sure R10.dek isn't the best thing right now, but it's actually pretty workable.Either way, I think both of these are good cards, both with some level of abuse potential. But I like card A's design much better, so I'm gonna vote for it. Link to comment Share on other sites More sharing options...
Northern Sage Posted April 5, 2014 Author Report Share Posted April 5, 2014 1-1 Tie Thanks for voting. Link to comment Share on other sites More sharing options...
-Noel- Posted April 5, 2014 Report Share Posted April 5, 2014 Card A only negate a SS, not including an effect that would SS, so I think it's not so broken. attach Dragon from either side maybe wicked if combine with DNA Surgury, though I think it's good in design. while Card B in other hand, has DSF effect, and by its nature it usually find itself in R10 Deck, which mean you always inflict 2000 damage by its generic effect, RUM effect is quite broken if you *cough* accidentally *cough* have Rocket Arrow in Graveyard, sure it's a bad card, but Foolish Burial, Chain and other dumb cards existed. with that my vote go to Card A Link to comment Share on other sites More sharing options...
Northern Sage Posted April 5, 2014 Author Report Share Posted April 5, 2014 2-1 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Sleepy Posted April 6, 2014 Report Share Posted April 6, 2014 Card A is very dangerous in the sense that it looks abusable. Though to be fair, it mostly depends on a RUM play. The restriction on effects 1 and 2 hardly matters because one is a quick effect that is more likely to be used during your opponent's turn, while the other can only be used during yours anyways, and that's what I'd call a pseudo-drawback, to be honest. DNA is the main combo that gives life to this card's second effect. It's basically a 101 effect, and I'm overall fine with this one's execution. The card shouldn't downright negate the Summon IMO, which is the only thing I really have a problem with. Card B is burn on top of more burn. If I thought card A was questionable, this one is downright bad as a concept. 2000 burn from Gustav is already a game-finisher as is, now this can just be Ranked-up into for another potential 2000 damage, (because Level 10 x 200 damage). So as soon as a player hits the first half of their Life Points, they are at risk of losing at pure burn. There's also how this has a 4000 ATK body on itself. It just looks like it was made to OTK. More than that, you can just detach that Gustav and revive it to bring out 3000 more ATK. Plus the always handy and sacky Limiter Removal as if the previous wasn't enough. It's begging for some FTK deck somewhere. I would vote card A. I liked it's concept. Link to comment Share on other sites More sharing options...
Northern Sage Posted April 6, 2014 Author Report Share Posted April 6, 2014 3-1 Card B Thanks for voting. My win. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 7, 2014 Report Share Posted April 7, 2014 Gg. Guess i should have dropped on a "no battle phase" clause Link to comment Share on other sites More sharing options...
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