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[Leaderboard] Zextra vs Axi (Begin Voting!)


Zextra

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Rules:
• 1st card to 3 votes first wins, or that has the most votes 72 hours after voting begins
• Votes must be supported by valid reasoning

Requirements:

Make a card that recreates the effect of a banned card in a (somewhat) balanced way.

Prize:
1 Rep/Like

Voter Bonus:
Each successful vote earns the voter a rep!

Scoreboard:

Card A: 0

Card B: 0

 

[spoiler=Card A]

Mind Tactician
WIND | Level 2
[Psychic/Tuner]
Once per turn, when a Psychic-Type monster(s) you control is destroyed by your opponent's card (by battle or by card effect): You can Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck, except "Mind Tactician", and gain 800 Life Points.

ATK/ 200 DEF/ 400

 

Modeled Card: Mind Master

[/spoiler]

[spoiler=Card B]

Resurrection Wyvern, Starbright
LIGHT | Level 8
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 2 LIGHT monsters in your Graveyard; place 1 Starveil Counter on this card for each monster banished by this card’s effect (max.2). When this card would be destroyed: You can remove 1 Starveil Counter from this card instead. During the Main Phase 2 of a turn that this card destroyed a monster by battle while this card has a Starveil Counter on it: You can Tribute this card; Special Summon 1 monster from either player’s Graveyard.

ATK/ 2500 DEF/ 1200

 

Modeled Card: Monster Reborn

[/spoiler]

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Oh, this'll be fun. Hopefully neither of you let me down. Now to look at the cards...

 

Mind Tactician seems kinda mean considering the fact that Emergency Teleport is a card at three and Psychic Jumper + Serene Psychic Witch are cards. Jumper less so, but ramming Witch is just going to be a profit train, not to mention if the opp is playing Gustos and rams Pirika or something.

 

Or even better, it turns Winda into the floater it always wanted to be, once per turn, which really makes Sphreeze live. Just gotta make sure to go into Winda last.

 

It lets you continue to combo the Sphreeze combo a little more, which is not something I like. It's actually not horribly imbalanced, but it seems a bit too open ended to let your monsters ram into them with no repercussions.

 

On to the second card...

 

Starbright... is weird. I don't know how to feel about it at all. I'm trying to think of a particularly unfair combo that was left open ended... Krystia comes to mind, though you're kinda jumping through hoops for this 2.5K to become a 2.8K Vanity's.

 

Then there's LS, where this just says punch through mirror force and then get back JD/Michael/Lumina/Whatever.

 

Honestly, it's really slow and it's overly restricted... I'm not too fond of the design, as the only thing I really feel it has going for it is the fact that Leviair is a card. It's really, REALLY lackluster as all hell.

 

I... This is the point where I have to decide. Do I pick the card that's a bit more open ended in applications than I would like for a card of its type... Or the card that doesn't do anything and feels really overly restricted.

 

I have to give it to Card A.

 

While I'd normally not go for the card that's the more powerful once despite both being eh design, I cannot blame this card for Sphreez existing. It's perfectly reasonable as it is, and one degenerate card that isn't its fault isn't enough to say I don't like it more of the two. It actually does something. And being a WIND Synergizes with Gustos in general, not just Sphreez, which keeps it both flavorful to its basis and useful in its applications.

 

Sorry to whoever made B, but you were waaaaaaaaaaaay too cautious. I mean, Redox and Grandsoil aren't the pinnacles of design, but... you're redesigning a generic card into something else. This isn't truly generic, it's a situational worse Goyo Guardian-esque thing that also does your grave, and I cannot give you the point when it doesn't do what it should as well as it should.

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I'm going with card A. I'm seeing a lot of really really retarded loops with Card B due to it being a level 8 synchro. So. Going with Card A. Plus, Card B seems like it can get reallllllllly ridiculous.

I fail to see how it can loop. Care to elaborate or give an example maybe?
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Well, to be fair, its not exactly a "loop", its just spam spam spam. Pumping out level 8 synchroes isn't too difficult to do. Although the focus is definitely on Xyzs currently, the materials that were present in the Synchro era to just keep pumping out synchroes are still around.

 

I don't know, I guess my main issue is you can Call of the Haunted it, and keep pumping out those reborns if you needed to. 

 

But like Black said, its overly restrictive, to the point where its nearly useless.

 

But yeah, I don't know any legit abuse ways off the top of my head. But I do see someone literally finding a way to do so, and thats what worries me.

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Card A has the potential to seek out a replacement monster and recover LP, but it needs to be protected for this to work. It's a pretty balanced level 2 monster. Card B is more widespread in it's effects than Card A, as it can prevent it's own destruction, and switch out to another monster if necessary. It does require a bit of setup to work efficiently, but the effect does make up for it. Still, I'm going to vote for Card A, because Card B just strikes me as unoriginal. Card A does seem hard to play, but it can support a good Psychic deck if used.

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Card A:

Very useful card in any major psychic deck, including pure psychic or gusto. Although it pretty much encourages a kamikaze attack into an opponent which doesn't sit well with me at all. The reward is pretty nice since it allows for a main phase 2 synchro on top of a standby phase summon with serene psychic witch. While not overpowered, and useful to Psychics in general, the card is either used by the player to ram things or stall out, while sitting well with psychic's in general, I'm not sure it's a preferential way to play.

 

Card B:

Ok, well it's generic. That's nice. Its protection against destruction is useful, although not as versatile as say Stardust (Spark) Dragon although not many light decks want to be banishing their Graveyard monsters. However Eclipse Wyvern is a thing so this could get nasty in some Chaos/Dragon/Lightsworn shenanigans. The battle destruction effect is nice, it may be hard to pull off but the reward is great. However having to tribute itself isnt ideal, but in the deck I see this running in you could retrieve something better like a REDMD anyway. Regardless of the comment that this card is like a situational Goyo Guardian, that card is banned for a reason, and the initial banishing effect and self protection of this card has utility beyond that card.  

 

Both quite well balanced (I would expect no less) But I'll vote for Card B because of its potential utility in some situations, I prefer Extra Deck cards that are supposed to support certain plays if you set up your field/grave etc for them, rather than just generically overpowered ones. 

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Card A has the potential to seek out a replacement monster and recover LP, but it needs to be protected for this to work. It's a pretty balanced level 2 monster. Card B is more widespread in it's effects than Card A, as it can prevent it's own destruction, and switch out to another monster if necessary. It does require a bit of setup to work efficiently, but the effect does make up for it. Still, I'm going to vote for Card A, because Card B just strikes me as unoriginal. Card A does seem hard to play, but it can support a good Psychic deck if used.

Thanks for your vote, though I would like to say that you didn't point out any flaws with either card, and that your reason for voting (originality) seems kind of irrelevant considering it's a contest to remake an effect. Though if Aix would be okay with this vote, I wouldn't object.

 

1-1; or 1-2 to Card A if Aix approves of Amoonguss' vote.

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I assume, Amoonguss, that you mean that they are both good and that creativity is the final deciding factor?

 

Though it was to recreate a card, we both twisted how they were used quite radically, so creativity does come into play here. Black, too, stated that Card B was lackluster. If you come back and confirm that's what you mean, or if you can further elaborate on your reasoning, then I'll accept the vote.

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I vote for Card B. I typically don't like cards that have to be played against idiots. (Exaggeration, hear me out)

"Once per turn, when a Psychic-Type monster(s) you control is destroyed by your opponent's card (by battle or by card effect)"

 

Its like saying your opponent will ram into House Duston. =/

Add to it you could just attack him instead of anything else. It's worthless.

Card B is slightly on the crazy side with the revival but it is legit in its own right, all things considered. I love the protection thing though it leans on using LIGHTs.

Card B.

 

E Teleport is a thing I guess, but still. The opponent has to destroy it. I just despise conditions like that.

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I vote for Card B. I typically don't like cards that have to be played against idiots.

"Once per turn, when a Psychic-Type monster(s) you control is destroyed by your opponent's card (by battle or by card effect)"

 

Its like saying your opponent will ram into House Duston. =/

Add to it you could just attack him instead of anything else. It's worthless.

Card B is slightly on the crazy side with the revival but it is legit in its own right, all things considered. I love the protection thing though it leans on using LIGHTs.

Card B.

Have you read Daigusto Sphreez

 

How about, as an example of how to use it, Number 79: Battlin' Boxer Nova Caesar? Whose best use is ramming into Stardust/Big Eye/Etc. for massive plusses.

 

I'm not saying change your vote, but Card A is a card YOU use proactively, not a defensive card in any way. The fact that you're judging it based on the fact you'd only use it off of an opp action is dumb. Especially when they could TT and you could use lance.

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Have you read Daigusto Sphreez

 

How about, as an example of how to use it, Number 79: Battlin' Boxer Nova Caesar? Whose best use is ramming into Stardust/Big Eye/Etc. for massive plusses.

 

I'm not saying change your vote, but Card A is a card YOU use proactively, not a defensive card in any way. The fact that you're judging it based on the fact you'd only use it off of an opp action is dumb. Especially when they could TT and you could use lance.

I keep forgetting a lot of Gustos are Physic. I saw what it was based off and immediately thought of THAT Physic deck.  I'll keep my vote for now though, and here's why.

The way I see it is that is just promotes plays off of crappy Sphreez in that case adding more to the things that Gustos don't need to be able to do. Butthurt against Sphreez I may be but I can still tell you could ram something, SS another and ram it, easily doing 2000-4000 damage. And still not getting rid of Sphreez or Card A. And then Sphreez could attack, depending on who it is.

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I will go for Card B here, Card A is good and balanced, though that effect is kinda hard to trigger unless u ram your own monster into something in order to get a Sync at MP2 which may reward you nothing if your opponent managed to destroy this card at the same time (Mirror Force is a card) and for the opposed card, it's required you to play at least 2 LIGHT to fully use it, need to ran over something and a cost of Tributing itself after the BP to get a MR effect us legit, also it can take 1 pop (or 2 if u don't want to revive anything) and I think overall it's more useful than another card, hope the reasons are enough

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