Daigusto Sphreez Posted February 18, 2014 Report Share Posted February 18, 2014 Rules1. All YCM and Leaderboard Rules Apply2. Cards must be PM'd to me.3. First to 3 votes or most by the deadline wins.4. Votes must have valid reasoning, including but not limited to consideration of card effects, balance and playability. 5. Winner gets 1 Rep from loser.6. Written Cards are allowed, although actual cards are still preferred. DeadlineCard must be PM'd to me by 48 hours after I accepted the challenge.Votes' Deadline is 5 days after cards are up. In the event of a tie, the deadline will be extended until it is broken. Requirement Make a competitive ritual monster, along with a ritual card that summons that said ritual monster. Cards [spoiler=Card Set A] Lore: You can Ritual Summon this card with "Explosive Start of Purgatory". If this Attack Position card battles an opponent's monster: You can switch this card into Defense Position; destroy that opponent's monster without applying damage calculation, and if you do, end the Battle Phase. During each End Phase, while the monster that was destroyed by this effect remains in the Graveyard: Inflict 700 damage to your opponent. You must control this face-up card to activate and resolve this effect. Lore: This card is used to Ritual Summon "Centaur of Pure Inferno". You must also Tribute FIRE monsters from your hand or field, or up to 2 from your Deck, whose total Levels equal exactly 9. If the Ritual Summon of "Centaur of Pure Inferno" was negated this turn: Both players take damage equal to the total ATK of all monsters that were Tributed for the attempted Ritual Summon. [/spoiler] [spoiler=Card Set B] Lore: Cannot be Normal Summoned or Set. Must first be Ritual Summoned with the Ritual Spell Card "Electrifying Armory". When this card is successfully Ritual Summoned: You can return up to 3 copies of "Thunder Dragon" from your Graveyard to your Deck, and if you do; destroy cards your opponent controls up to the number sent. Once per turn, you can activate 1 of the following effects; ● Shuffle all copies of "Thunder Dragon" from your Graveyard, hand, field and banished zone into the Deck. ● Add 1 "Thunder Dragon" from your deck to your hand. ● Send 1 Thunder Dragon" from your hand to the Graveyard. This card cannot be targeted or destroyed by your opponent's card effects while it is attached with an Equip Spell card and gains 1200 ATK. These effects last until your opponent's next End Phase. Lore: This card is used to Ritual Summon "Thunder Cannon Dragon". You must also Tribute monsters whose levels equal exactly 5 from the field or your hand. When "Thunder Cannon Dragon" is Ritual Summoned by this card's effect: You can add 1 Thunder-Type Level 5 monster OR 1 Equip Spell card from your Deck to your hand. [/spoiler] Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 18, 2014 Report Share Posted February 18, 2014 Eh, what the hell I'm in. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 18, 2014 Author Report Share Posted February 18, 2014 Great, just PM the cards when your done. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 18, 2014 Report Share Posted February 18, 2014 Will do. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 19, 2014 Author Report Share Posted February 19, 2014 Ok, cards are up. Votes would be great. A rep given for all accepted votes. Link to comment Share on other sites More sharing options...
Darj Posted February 20, 2014 Report Share Posted February 20, 2014 Card A: A beater with a Catastor-like effect for removing any monster with 2900+ ATK or immunity to destruction by battle, at the cost of the Battle Phase and changing the monster to the more vulnerable Defense Position. Then is has that situational burn effect. Being able to Tribute monsters from the Deck for the Ritual Summon is good as it makes it less costly,and it can help you with milling important FIRE monsters... if you didn't have to Tribute awkward combinations like a Level 4 + Level 5, a Level 3 + Level 6, and so on. The last effect of the Ritual only discourages the opponent from negating the Summon, but the Ritual Monster is not that threatening so this effect is almost meaningless. Yes, it has a high ATK, but without any sort of protection it won't last long in this aggressive metagame. Card B: The card is cool because it encourages the use of an underused engine and truly rewards the player with the initial destruction of up to 3 cards, and potentially turning into a protected beater and recycling the Thunder Dragon engine to gain discard fodder. Even as a standard Ritual Summon who takes the Tributes from field/hand and thus the cost of summoning this will be at least a -2, I like how it can easily pay the cost of its own Summon by, let's say, discarding Thunder Dragon #1 with its effect, using #2 as Tribute for the Ritual, pop 2 cards with this monster for a +0, and THEN discard Thunder Dragon #3 to recover #1 and #2 who were shuffled into the Deck. After that, you can use the effect of the Ritual Spell AND one of the 3 effects of the Ritual Monster for further gaining card advantage. With that many discard fodder at hand, running stuff like Raigeki Break of PWWB could actually become feasible. The only problem I see is that, assuming the card's creator actually meant "equipped" with the word "attached" on the card text, it can gain insane ATK with the last effect, considering that you will most likely run Equips such as United We Stand, Mage Power, Axe of Despair, etc. A 3600+ ATK behemoth immune to destruction and targeting for 2 turns is indeed a ridiculous threat. My vote goes for card B for making use of a forgettable engine and possibly taking it to a whole new level. However, I admit the last effect of the monster is, in my opinion, somewhat ridiculous; if only the ATK boost granted by the effect was smaller. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 20, 2014 Report Share Posted February 20, 2014 Card B draws first blood with 1-0 Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 20, 2014 Author Report Share Posted February 20, 2014 It does, thanks for the detailed vote. More voters would be great! Link to comment Share on other sites More sharing options...
Blue Amoonguss Posted February 21, 2014 Report Share Posted February 21, 2014 The Ritual Spell of Card Set A, Explosive Start of Purgatory, is a specific ritual summon with the materials able to come straight out of the deck. Negating the spell would be consequential to both sides, depending on the targeted sacrifices. The Ritual monster itself can destroy a monster automatically, though it switches to a reachable defense mode, making it's damage effect rather difficult to pull off. It's a solid Level 9 beatstick, if nothing else. The Card Set B is a nice tribute to the Thunder Dragon. It's ritual spell only needs one Thunder Dragon or similarly leveled monster, and can bring a Thunder Dragon or an equip card to the hand. The monster itself is actually self-powering, recovering the Thunder Dragon you used, taking a Thunder Dragon from the deck, or grant itself a strong boost. Combined with something like Ritual Weapon, it easily tops 5000 ATK if used correctly. I vote for Card Set B. Monster A is rather difficult to use efficiently in the meta of today, and Spell A is a double-edged sword. Monster B and Spell B are a bit OP, but it brings forth old classics into the mix. Although, I'm rather miffed that Monster B isn't a Thunder-type monster like the original Thunder Dragons. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 21, 2014 Author Report Share Posted February 21, 2014 Thanks for the vote. 0-2 Card B Keep them coming guys! Link to comment Share on other sites More sharing options...
-Noel- Posted February 21, 2014 Report Share Posted February 21, 2014 Set A, the monster is a beatstick on a 2.9k body that can be RS by tribute from Deck, the effect seems interesting, especially when it doesn't limit only for your turn, though any skillful player will not ram into this thoughtlessly, so this need a removal or effect negation to take down, a 700 damage at every EP seems a bit much, but with that effect's condition stated, I think it's fine. The Spell will make opponent think twice to negate the summon, since that damage is really huge considering you can tribute anything in the Deck. Now for Set B, the monster is really surprise take on that forgotten engine, but this card use them really well, pop 3 on summon, then have some interesting protection plus changing the ATK level that rely on Equip Spell, well the other 2 effects will not have so much use imo since both it's own effect and that Spell already did their job, but still, this is the nice take on those dragons with that, my vote go to Set B, Set A isn't bad, Set B just better Edit: how can I typed Card instead of Set in the conclusion XD Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 21, 2014 Author Report Share Posted February 21, 2014 Ok thanks for your vote That means that Set B wins, provided Admiral Stalfos is sufficiently happy with the detail of the votes. Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 22, 2014 Report Share Posted February 22, 2014 Yeah, I'm fine with the votes. And as the creator of Set A, I have to say... damn it, I lost -_- Oh well, I was kinda anticipating that the whole time, so it kinda doesn't feel so bad. GG Fraxure, you've earned it. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 22, 2014 Author Report Share Posted February 22, 2014 Thanks for the match! Link to comment Share on other sites More sharing options...
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