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[Leaderboard] Axi vs. The Duck Riddler


Aix

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Rules
1. All YCM and Leaderboard Rules Apply
2. Cards must be PM'd to me.
3. First to 3 votes or most by the deadline wins.
4. Votes must have a valid reason, and must be 2 sentences long at minimum.
5. Winner gets 1 Rep from loser.
6. Written Cards are allowed.
 
Deadline: February 19, 2014
 
Card Requirement
In light of the fact that I've switched to a Kokoro Connect avatar/signature, make a card that involves switching control in one way or another.
 
Card A
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2 Level 4 monsters
This card gains 400 ATK for each Xyz Material attached to it. When a monster is destroyed by battle, you can attach it to this card as Xyz Material. When a card would be destroyed, you can detach 2 Xyz Material and switch control of that card instead, but it cannot attack this turn if it is a monster.
 
Card B
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The controller of this card cannot Special Summon from the Extra Deck. If this card is in your Graveyard: You can Special Summon this card (to your opponent's side of the field). You can only activate this effect of "Big Maw Toad" once per turn. Once per turn: You can switch control of this card to your opponent, and if you do: Draw 1 card.

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Card A: another rank 4 but with an intriguing effect, it can be useful if played right.

Card B: This card seals the controller's extra deck, and it will be switched often, with a +1 to the target.

I vote for card B because card A seems to be a kinda op effect when it comes to switching. Card B is equally unique in this aspect.

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Card A: another rank 4 but with an intriguing effect, it can be useful if played right.

Card B: This card seals the controller's extra deck, and it will be switched often, with a +1 to the target.

I vote for card B because card A seems to be a rather silly effect when it comes to switching.

Wait, wat? How is silly even a reason?

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A is some kind of mini-goyo\Ark. But the interesting part comes next. The first thing that came up in my mind was this card Vs Garunix Deck. This card would allow for example to take control of garunix each time it would be destroyed by one of those spells o traps like generation shift. The other weird aspect is the preserving skill for important field-control cards like decree, iron wall, mirrors and so on. Idk, maybe a bit too strong...i'm not even sure that something like giving to my opponent my active Decree would be legit according to rulings.

 

B.....my brain suffers, but i still can understand this card. I mean, you put it on my field, than it's my turn, and i simply give it back to you + i draw1. This might work only with cards like gozen, rivalry and maybe if the opponent controls a Kaiser.... if it had been "opt: draw 1 card, and if you do, change control" this would have been more interesting due to cards that prevent from drawing outside DP

 

I vote A because looks more efficient....maybe a bit too efficient, and bicause i can't understand B very well

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Card A: ... Woah nelly... 2100 hitter at start, easy conditions, and even EASIER boost ATK every single turn. Look at it this way... every single time a monster dies this becomes a bigger hitter or you gain control of a monster... wayy wayy wayyyyyyyyy too good....
 
Card B: No Extra Deck = No fun, no play... However using it to stop your opponent from extra deck is awesome. Drawing a card for giving it to them is nice. Oh I actually like this card, except 2000 DEF makes it a bit hard to remove...
 
Vote Card B due to A being OP as hell.
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Card A's stealing effect is definitely potent, as you can steal a huge variety of cards with it. The fact that it absorbs monsters that's destroyed by battle also provides disruption. Though arguably this card does too much.

 

Card B is really clever. Blocks out extra deck option on-demand, and it's also a great boon to tribute decks. Also, the way you can give it to your opponent for a draw, then immediately run it over with something is really neat.

 

I vote for B due to its interesting concept.

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