Northern Sage Posted February 8, 2014 Report Share Posted February 8, 2014 -All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. All voters must elaborate on their votes. -The winner gets a rep from the loser. -All voters get reps. -The deadline for entries is February 10th. -The contest ends on February 13th. -Written cards are allowed. -Remove any evidence of the card being made by you to ensure anonymity. -In case a downtime happens, the deadlines may be extended. The requirement is to make an Xyz Monster with an uncommon type for Xyz Monsters. (e.g. Psychic, Thunder, Dinosaur…) Make an Xyz Monster that isn't Warrior, Fiend or Fairy-type and doesn't belong to an Archetype. Card A: 2 Level 8 Monsters Once per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card to target Set Spell/Trap cards your opponent controls up to the number of face-up monsters on the field; the targeted cards cannot be activated this turn, also change any face-up monster your opponent controls to face-down Defense Position, and if you do, flip all face-down monsters your opponent controls face-up at the end of this turn's Main Phase 1. Your opponent cannot activate the targeted card in response to this effect's activation. During the turn this card is Xyz Summoned: You can return 1 card from your hand to the bottom of the Deck; Special Summon 1 Xyz Monster from your Extra Deck whose Rank is lower than this card's except "CXyz" and "Number C" monsters, and if you do, attach this card to it as an Xyz Material. If you used this card's effect, you must pay 1500 Life Points to Special Summon any other monster this turn. During the End Phase, if a monster on your opponent side of the field was flipped face-up this turn: The opponent draws 2 cards. This card must be face-up on the field to activate and resolve this effect. Card B: 3 Level 6 monsters If this card is Special Summoned: You can target cards, up to the number of Xyz Materials attached to this card; Return them to their owner's hand. If this Xyz Summoned card destroys a monster by battle, and you have 3 or less cards in your hand: You can detach 1 Xyz Material from this card; Draw cards until you have 5 cards in your hand. This effect of "Geyser Wurm" can only be activated once per turn. If this card has no Xyz Materials: Its ATK becomes 0. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 8, 2014 Report Share Posted February 8, 2014 hmmmm..... i'll take it...psychics have 7 xyz, so when you say uncommon you mean all types with 7 or less xyz Link to comment Share on other sites More sharing options...
Northern Sage Posted February 8, 2014 Author Report Share Posted February 8, 2014 hmmmm..... i'll take it...psychics have 7 xyz, so when you say uncommon you mean all types with 7 or less xyz Alright, tweaked requirement: Make an Xyz Monster that isn't Warrior, Fiend or Fairy-type and doesn't belong to an Archetype. Link to comment Share on other sites More sharing options...
Northern Sage Posted February 9, 2014 Author Report Share Posted February 9, 2014 Cards are up, please start voting. Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Report Share Posted February 9, 2014 Card A is great, sealing all of your opponent cards at a time maybe too much, but considering that no one run slow cards that need to chain on attack such as Mirror Force anymore, this is fine. flip opponent monsters face-up and down seems creativity, also clearing some card effect like safe zone from them, but giving your opponent 2 cards make this balance, the Xyz monster you will summon, since Felgrand is R8, probably 11/Exciton (or Sack if u can pay that 1500 LP for its token) and that's look worth the card returned to use this effect. Card B is pretty OP, return 3 cards (or 5 cards if 101> c101> attach > Argent Chaos Force> this) on summon is seems legit if the said combo can't be done so easily, but the most OP part of this is its last effect, just what, Draw 5 is no way balanced, it's completely switch the hand advantage that ur opponent maybe tried for the entire games by just 1 detaching with that I vote Card A Link to comment Share on other sites More sharing options...
Northern Sage Posted February 9, 2014 Author Report Share Posted February 9, 2014 1-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 9, 2014 Report Share Posted February 9, 2014 Card A would seem to be quite overwheling in my opinion, until I read the two last effects. That made the card almost fine in my book. 'Almost' due to it still allowing you to reach Xyzs like Soldda, Big Eye, and some other problematic cards. Card B definitely does too much though. An on-summon Mist Wurm, and a better Yamata no Orochi effect on top of it makes this card kinda ridiculous. See, the problem with cards like that is that you can just play your hand and when this card's attack hits (very likely due to the on-summon effect), you refill your hand. Vote for A due to this. Link to comment Share on other sites More sharing options...
Northern Sage Posted February 9, 2014 Author Report Share Posted February 9, 2014 2-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Sander Posted February 9, 2014 Report Share Posted February 9, 2014 Card A is great, sealing all of your opponent cards at a time maybe too much, but considering that no one run slow cards that need to chain on attack such as Mirror Force anymore, this is fine. You do realize that pretty much everyone runs Mirror Force / Dimensional Prison, right? Link to comment Share on other sites More sharing options...
Blue Amoonguss Posted February 9, 2014 Report Share Posted February 9, 2014 Card A: This card can change the battle position of all your opponent's monsters, can be exchanged upon summoning for a different Xyz monster, and has appropriate drawbacks. Card B: This card can return cards to the hand, with an option on how many. It's got a drawing effect, and becomes a wall after the material is gone. I vote for card B. Link to comment Share on other sites More sharing options...
Northern Sage Posted February 9, 2014 Author Report Share Posted February 9, 2014 If you say so. 2-1 Card A. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 9, 2014 Report Share Posted February 9, 2014 If you say so. LooooooooL Link to comment Share on other sites More sharing options...
Netami09 Posted February 9, 2014 Report Share Posted February 9, 2014 Card A can change the battle position of all your opponent's monsters as well as negate Spells/Traps, change into almost any Xyz it pleases when it's summoned, and has quite a few drawbacks to balance it out. Card B's first effect is equal to Compulsory x3, its second allows you to draw cards until you have five in your hand if you have 3 or less, but its drawback makes it practically unusable in attack position when it has no materials. My vote goes to Card A. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 9, 2014 Report Share Posted February 9, 2014 3-1 my card won ; ) in the beginning i had no idea of what card to creat, but now i think something good came out Link to comment Share on other sites More sharing options...
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