-Noel- Posted February 7, 2014 Report Share Posted February 7, 2014 Rules 1. All YCM and Leaderboard Rules Apply 2. Cards must be PM'd to me. 3. First to 3 votes or most by the deadline wins. 4. Votes must have a valid reason, and must be 2 sentences long at minimum. 5. Winner gets 1 Rep from loser. 6. Written Cards are allowed.Deadline Card must be PM'd to me by 48 hours after I accepted the challenge Votes' Deadline is 72 hours after cards are upRequirement again, I have no idea what it should be, so my opponent have to propose the requirement which I can accept or decline. The requirement is making a Level 12 Synchro Monster [spoiler='Card A'] 1 Tuner + 2 or more non-Tuner DARK monstersThis card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. Once per turn: You can reveal the top 5 cards of your Deck; shuffle them back in, and for every DARK monster revealed this way, destroy 1 card on the field, and if you do, inflict 800 damage to your opponent. If this card would be destroyed, you can banish 1 DARK monster from your Graveyard instead. [/spoiler] [spoiler='Card B'] 1 DARK Tuner + 2 or more non-Tuner DARK monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster in your Graveyard; Special Summon that target. Once per turn, when a card or effect is activated: You can discard 1 card; negate its activation, and if you do, place it on top of the Deck. When this card is destroyed: Inflict 1000 damage to your opponent, then each player draws 1 card. [/spoiler] Link to comment Share on other sites More sharing options...
Blue Amoonguss Posted February 7, 2014 Report Share Posted February 7, 2014 I'm probably going to lose, but I need the exp. So here's an idea: Make a card (or cards) with an instant win condition. For example, Exodia. Link to comment Share on other sites More sharing options...
-Noel- Posted February 7, 2014 Author Report Share Posted February 7, 2014 You can't join the contest if u r already in another one, also that idea is not so good (though if u finished both contest u joined and there's still nobody join mine, I'll accept u) Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 7, 2014 Report Share Posted February 7, 2014 I'll take you on instead. Same condition as above I guess, 'cause that actually sounds interesting. Oh right, you already denied it. I'll think of something else... Link to comment Share on other sites More sharing options...
-Noel- Posted February 7, 2014 Author Report Share Posted February 7, 2014 Accepted, and tbh, I never think they're interesting, I mean, just see how your opponent play when they use Exodia or Final Countdown Edit: well I saw that u understand me, I'll waiting for the better requirement then Link to comment Share on other sites More sharing options...
Admiral_Stalfos19 Posted February 7, 2014 Report Share Posted February 7, 2014 Maybe this'll work: Condition: Make a Ritual Spell Card that can SS a certain range of Ritual Monsters from the Deck. Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 Reminder: 2 hours to the deadline Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 Alright, b/c of coolspy's coolness, I will extended the deadline to 4 hours from this, if I didn't got the card at that time I will accept the new challenger with a new requirement Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 alright, since Admiral didn't sent me a card and the deadline is passed, I want new challenger with their new requirement Link to comment Share on other sites More sharing options...
Sander Posted February 9, 2014 Report Share Posted February 9, 2014 Make a Level 12 Synchro Monster? Seems easy enough for a condition. Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 accepted Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 cards are up Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 9, 2014 Report Share Posted February 9, 2014 I must say that both cards are nice, but lez see them separatedly: A= on summon turn this card gains invulnerability, then it has a opt eff that allows that requires 5 excavated card from top of the deck to destroy cards on the field equal to the number of darks excavated, and this is mandatory so it might happen that you have to destroy the synchro too + damage deal. It has a loopable self-protection eff requiring banish from grave. B=it is a opt monster reborn, and opt it can negate an eff or card activation + phoenix wing blast on that card. when dies, 1000 dmg to opponent + day of peace(without damage waboku part) I think that both cards are nice with nice pics and enough realistic, and i think that both would make (for examplE) lswarms even more powerful. I vote B because A's continuous self-protection eff is too much Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 1-0 Card B, thx for voting Link to comment Share on other sites More sharing options...
Blue Amoonguss Posted February 9, 2014 Report Share Posted February 9, 2014 Card A: This card has a surefire way to sync successfully, and can stick around long enough for it's effects to activate. It's other effects have a possibility to clear the field, and protection from destruction. Card B: OPT monster reborn effect, a negate effect, and a parting gift. The effects are good, but bland. This is a tough choice... but I'm going with B. Card A relies on a bit of luck, and shows your opponent your next draws if you can't shuffle the deck. Link to comment Share on other sites More sharing options...
-Noel- Posted February 9, 2014 Author Report Share Posted February 9, 2014 2-0 Card B, thx for voting Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 10, 2014 Report Share Posted February 10, 2014 I somewhat disliked Infinite Zero Dragon..Uh I mean card A, since it's too luck based for potentially a +5 that also deals 4000 damage that does not need any setups, while being a big beater that's quite hard to get rid of, 101 aside. Card B is harder to summon, though the card is consistently powerful, unlike card A being lucksacky. The negate quite reminded me about Quasar, and the fact that it returns to top deck means that if you negate a spell, you should be ready to negate it again. But overall, I think the resources needed and the effect gained is good enough. Vote for B. Link to comment Share on other sites More sharing options...
-Noel- Posted February 10, 2014 Author Report Share Posted February 10, 2014 3-0 Card B, my won, gg Zanda Link to comment Share on other sites More sharing options...
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