Maeriberii Haan Posted February 4, 2014 Report Share Posted February 4, 2014 Rules 1. All YCM and Leaderboard Rules Apply 2. Cards must be PM'd to me. 3. First to 3 votes or most by the deadline wins. 4. Votes must have a valid reason, and must be 2 sentences long at minimum. 5. Winner gets 1 Rep from loser. 6. Written Cards are allowed.Deadline Card must be PM'd to me by 48 hours after I accepted the challenge. Votes deadline is 72 hours after cards are up.What should be made? Create an non-completely generic Xyz monster with unorthodox material requirements (nothing like 2/whatever (insert type/attribute/archetype name) monsters. Something more creative, but still logical.) READ BEFORE VOTING: DUE TO SEVERAL MISHAPS, THE IMAGES AND TEXT MIGHT NOT BE THE SAME. PLEASE VOTE ACCORDING TO THE WRITTEN TEXT BELOW THE CARD IMAGE. [spoiler='Card A'] All face-up monsters you control (min. 3) When this card is Xyz Summoned: Increase this card's ATK by 100 x the combined original Levels/Ranks of the monsters used for its Xyz Summon. While you control this face-up card, monsters cannot be Special Summoned from your Extra Deck, except by card effects. If this card would be destroyed by battle or by a card effect, you can banish the top card of your Deck face-down instead. This effect can be used only once while this card is face-up on the field. Once per turn, during your opponent's Main Phase 1 or Battle Phase: You can detach 1 Xyz Material from this card; this card loses 1000 ATK until the End Phase, and if it does, increase this card's ATK (permanently) by 1000 during your next Standby Phase. If this card has 3000 or more ATK, it cannot attack your opponent directly, unless you pay Life Points equal to half the difference between your and your opponent's Life Points.[/spoiler] [spoiler='Card B'] 2 Level 8 monsters with 2000 or lower original ATK If this card is Xyz Summoned successfully and it's the 3rd or later turn of the duel; all empty card zones on the field cannot be used by either players your opponent's End Phase. Once per turn, you can detach 1 Xyz Material from this card; banish up to 3 cards from either player's graveyard face-down. When this card would destroy a monster by battle; banish the monster instead. Other monsters you control cannot declare an attack as long as you control this face-up card.[/spoiler] Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 4, 2014 Report Share Posted February 4, 2014 I want to partecipate and i want you to make the requirement more clear. I mean: what's clearly NOT allowed? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 4, 2014 Author Report Share Posted February 4, 2014 Well. You can make any requirements for the material except things like ''x Level x monsters'', ''x Level x something-type monster'', ''x level x attribute monster'', or ''x level x 'insert archetype name here' monsters'', with x being any number possible in Yugioh. So, things like ''2 Level 4 monsters'', ''2 level 4 DARK monsters'' and the likes are forbidden, while ''2 Level 4 Normal Summoned monsters'', ''2 Level 4 Synchro monsters'' or things like that are allowed. But don't make it too complicated. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted February 4, 2014 Report Share Posted February 4, 2014 *runs in* *trips over door* I ACCEPT... *pant pant* Your challenge! I actually understand the requirement! So yeah. Either Quality Hash or me. Your pick, Ain. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 4, 2014 Report Share Posted February 4, 2014 Ok, i confirm i'm in, now just choose: the kid or me. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 4, 2014 Author Report Share Posted February 4, 2014 Sorry Toyo, first one gets it. Though you can vote in my other 1v1 so I maybe can make another depending on my end result. Mwahahahahha Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 Ok, card's up. Vote guys. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted February 5, 2014 Report Share Posted February 5, 2014 is self-voting allowed? yes??? oh no? no... no. Ok never mind Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 Err. Please no spam. Link to comment Share on other sites More sharing options...
Darj Posted February 5, 2014 Report Share Posted February 5, 2014 Card A: The whole gaining and losing ATK only complicates things, and if I understood the effect correctly, it's a mere beater with an only-once protection against destruction who needs monsters of high Level to reach a high ATK. Also, is has too many restrictions that in my opinion are unecessary. The card needs at least 3 Level 7+ monsters to start with a threatening ATK of 2600, then it locks your Extra Deck, and if its get too much ATK you need to pay to attack directly. That doesn't look good. Card B: It provides excellent control over the Graveyard, and a handy temporary lock over the field, even if it only lasts 1 turn. The summoning conditions are a bit tricky to fulfill but they can be done with the aid of Level-manipulation cards such as Galaxy Queen's Light, and some monsters like Mythic Dragons and Gimmick Puppets already fulfill them so decks with those monsters would automatically have access to this card. My vote goes for Card B because it provides Graveyard control, something that few Xyzs do, whereas Card B is barely good when it needs dedication to do what it is apparently intended to do, which is beating. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 1-0 Card B. Thanks for voting. Link to comment Share on other sites More sharing options...
Blue Amoonguss Posted February 5, 2014 Report Share Posted February 5, 2014 Card A: It's a rather risky card, as it requires a full field sacrifice, and is dependent on those levels. It goes great if you play it right, though the people able to do such a thing are few in number. Card B: Requiring level 8 monsters with 2000 or less attack on the field would make this card difficult to summon, but it's effects will seal down an opponent's graveyard, and effectively skip their next turn on summon. Between these two, I choose Card A because it is easier to summon, especially in decks that spam special summoning, I.E. Six Samurai. Much more useful card in my opinion. Card A: It's a rather risky card, as it requires a full field sacrifice, and is dependent on those levels. It goes great if you play it right, though the people able to do such a thing are few in number. Card B: Requiring level 8 monsters with 2000 or less attack on the field would make this card difficult to summon, but it's effects will seal down an opponent's graveyard, and effectively skip their next turn on summon. Between these two, I choose Card A because it is easier to summon, especially in decks that spam special summoning, I.E. Six Samurai. Much more useful card in my opinion. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 1-1 a tie. Thanks for voting. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 5, 2014 Report Share Posted February 5, 2014 Card B gets my vote for several reasons. It does follow the standard summoning conditions for an Xyz (with an explicit Level) but still maintains the contest requirement, provides a field lock on its summoning turn and your opponent's one afterwards, can fuel decks that focus on banishing cards. As Venoshock mentioned, it's tricky to get out but several Decks can do it. Card A requires a good amount of effort to even make it remotely usable, locks your Extra Deck, offers one-time only protection from battle/card effects, has a weird ATK decrease/increasing effect and requires you to pay LP if it reaches over 3k to attack directly. Unless you use stuff like Cruiser or level altering cards (and/or RUMs), this card is unnecessarily difficult to summon for whatever it has to do. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 2-1 Card B. Thanks for voting. Link to comment Share on other sites More sharing options...
-Noel- Posted February 5, 2014 Report Share Posted February 5, 2014 Card A is pretty weak, too much restriction to use and the benefits are not worth enough, 1-time protection (only 1? just y?), high ATK from either summoning or effect (but with that annoying 3k restriction), but have ED lock, while Card B has some interesting Summoning Condition there, its effects are legit, zone lock on Summon is nice and those banishing effects are also great, and that part of malefic condition stop it from being OP, with that my vote go to Card B Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2014 Author Report Share Posted February 5, 2014 3-1 Card B. Thanks for voting. I guess I win this one. Link to comment Share on other sites More sharing options...
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