Kwisatz-Haderach Posted January 29, 2014 Report Share Posted January 29, 2014 Rules1. All YCM and Leaderboard Rules Apply2. Cards must be PM'd to me.3. First to 3 votes or most by the deadline wins.4. Votes must have a valid reason, and must be 2 sentences long at minimum.5. Winner gets 1 Rep from loser.6. Written Cards are NOT allowed.DeadlineCard must be PM'd to me by 48 hours after I accepted the challengeVotes' Deadline is 72 hours after cards are upRequirement Make a monster (obviously an extra deck monster, no xyz), then make its Assault version Card(s) A [spoiler='A'] 1 Tuner + 1 or more non-Tuner monsters This card cannot be destroyed in battle with a Xyz Monster. Once per turn, during either player's turn, when a card or effect that would change the ATK of a monster on the field is activated: You can banish 1 card from your hand or Graveyard to activate 1 of the following effects; ●Special Summon 1 Dinosaur-Type monster from your hand or Graveyard. ●Destroy 1 card your opponent controls, and if you do, face-up monsters your opponent controls cannot be destroyed by card effects for the rest of the turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn: You can reduce the ATK of a monster you control by 600; Special Summon 1 Level 7 or lower Dinosaur-Type monster from your Deck, then if your opponent controls a monster with the same level of the monster you Summoned, destroy that monster your opponent controls. If you use this effect, you cannot Special Summon other monsters for the rest of the turn except Dinosaur-Type monsters. When this card on the field is destroyed, you can Special Summon 1 "Dreaded Jurassic Lord" from your Graveyard.[/spoiler] Card(s) B [spoiler='B'] 1 Tuner + 1 or more non-Tuner monsters You can pay 1000 Life Points to target 1 card on the field; destroy that target. When this card is destroyed and sent to the Graveyard: You can Special Summon this card in face-up Attack Position and gains 600 Life Points. You can only use each effect of "Eternity Crusader" once per turn. Cannot be Normal Summoned/Set. Must be Special Summoned by "Assault Mode Activate" and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can pay 1000 Life Points to target 1 card on the field; destroy and banish that target. When this card is destroyed: You can Special Summon 1 "Eternity Crusader" from your Graveyard, and if you do, gain 2000 Life Points.[/spoiler] Link to comment Share on other sites More sharing options...
-Noel- Posted January 29, 2014 Report Share Posted January 29, 2014 I'll join this Link to comment Share on other sites More sharing options...
-Noel- Posted January 29, 2014 Report Share Posted January 29, 2014 cards sent :) Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 29, 2014 Author Report Share Posted January 29, 2014 vote! Link to comment Share on other sites More sharing options...
-Noel- Posted January 29, 2014 Report Share Posted January 29, 2014 woa, another contest got 3 votes while this didn't get any? Bump! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 29, 2014 Report Share Posted January 29, 2014 Set A has a noticable difference in effects between both the Xyz and Assault Mode. - Original: Can't die in battle with Xyz, either does a REDMD for Dinos or destroys a card/grants immunity to your monsters from destroying effect - AM: Cuts it own ATK by 600 to SS from Deck, destroys a monster of the same Level + locks non-Dino SS for you. Set B Original: 1000 LP = destroy a card, revives itself when killed in attack mode + regains 600 LP (but only OPT) AM: Can destroy/banish said card during either player's turn; revives original form with a 2k LP boost. I'll have to vote for set B on this one, due to balance (even though the LP gain is high on the AM) and coherency between the two cards. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 29, 2014 Author Report Share Posted January 29, 2014 thx Sakura. A 0 - 1 B Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 29, 2014 Report Share Posted January 29, 2014 Card A (Synch) is a good support card for jurracs, if they can summon it. And with the extra effort needed for gaining the effect, I guess it's fine, unlike the ridiculous AM. While Card B's the best level 6 synchro if we ignore Brio and Goyo, and the AM is really strong due to being during either player's turn. Vote for A due to it actually needing effort to trigger. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 29, 2014 Author Report Share Posted January 29, 2014 Thx Yumemi. A 1 - 1 B Link to comment Share on other sites More sharing options...
-Noel- Posted January 30, 2014 Report Share Posted January 30, 2014 bump Link to comment Share on other sites More sharing options...
Qliphort Tool Posted January 30, 2014 Report Share Posted January 30, 2014 I vote Cards B, the reasons are 1.) well Cards A are not so bad, if not to mention that so-much-restriction Synchro, the AM's effects are interesting to use, though I think the opposed cards are better 2.) Cards B's Synchro is very interesting, it'll probably being a generic Lv.6 for any deck, which run Plague or being a lv.3 centric-deck, if it released (yea, I really want to run this instead of Inzektron) the AM of it is as mad as Stardust AM, but I think it's acceptable since AM monsters are not so easy to bring out Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 30, 2014 Author Report Share Posted January 30, 2014 thx dyson. A 2 - 1 B Link to comment Share on other sites More sharing options...
Darj Posted January 30, 2014 Report Share Posted January 30, 2014 Set A: As a Level 8, the Synchro is arguably harder to Summon, and its effect relies on the activation of other cards that specifically affect ATK, which are not that common besides Lance. Then, the Assault Mode may be powerful, but it only works with Dinosaurs, a Type that has not received any support lately besides Evolzars, and even if you use it to Summon a Level 4 Dino for a Laggia/Dolkka, you would have to wait a turn because of the monster's restriction. Set B: The Synchro and the Assault Mode are more of a downgraded and upgraded versions of "Michael, Lightsworn Ark" respectively, and thus they feel unoriginal; they even have effects that increase your LP, just like Ark. Then the revival effect of the Synchro help with ensuring his survival while you get the Trap to Summon the Assault Mode, which is not really fair in my opinion. I vote for Set A because they support a rather forgottable type and, unlike Set B, they don't have effects reminiscent of an official card. Link to comment Share on other sites More sharing options...
-Noel- Posted January 30, 2014 Report Share Posted January 30, 2014 2-2, a tie, thx for voting :) Link to comment Share on other sites More sharing options...
Hikari-chan Posted January 30, 2014 Report Share Posted January 30, 2014 to vote I have to have a valid reason? alright, let do this * please note that I didn't blindly vote any LIGHT cards if the opponent's cards are not, to get a vote from me you must make it really good, not just stupid LIGHT monsters ;) Cards A: Good, I like how it support that abandoned Dinosaur-Type. but I think the original form's effects have too much restrictions, also the AM form didn't presented the development of the effects from the original form (like most of real AM did) Cards B: If you read my comment for Cards A, then you should know that your cards are what the Sync/AM should be, even the LP gains from AM is too much, but overall I think these cards are better than Cards A, also I really like the original form's effects with that, my vote go to Cards B Link to comment Share on other sites More sharing options...
-Noel- Posted January 30, 2014 Report Share Posted January 30, 2014 3-2 Cards B, my won :) Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 30, 2014 Author Report Share Posted January 30, 2014 thx hikari. A 1 - 3 B wins....and for what concerns the development of effects, my synchro is triggered when an ATK is changed to destroy\summon a monster, and its AM has an ATK change as cost (some sort of auto-trigger) to do something that the synchro made separatedly (synchro: summon or destroy; AM: summon and if there is a same level, destroy too). Then as you can easily see, the developement of the synchro effects is fully here edit: it's A 2 - 3 B Lol i didn't see venoshock vote, and i fully agree with wath venoshock says Link to comment Share on other sites More sharing options...
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