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[Leaderboard] -Someone- VS Scary Face


-Noel-

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Rules
1. All YCM and Leaderboard Rules Apply
2. Cards must be PM'd to me.
3. First to 3 votes or most by the deadline wins.
4. Votes must have a valid reason, and must be 2 sentences long at minimum.
5. Winner gets 1 Rep from loser.
6. Written Cards are allowed.

Deadline
Card must be PM'd to me by 48 hours after I accepted the challenge
Votes' Deadline is 72 hours after cards are up

Requirement

Remake a Normal Monster, same name, ATK, DEF, Attribute, Type and image but have an effect(s) (and just want to ask, can I use the same requirement for a next contest ?)

 

[spoiler='Card A']

9jsJ53O.jpg

 

If this card attacks or is attacked by a non-DARK monster, it is unaffected by other card effects until the end of Damage Step. During either player's turn, when a card or effect is activated: You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 400 ATK.

[/spoiler]

 

[spoiler=Card B']

wMLe65x.jpg

 

2 Level 3 monsters

This card gains 400 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during your Main Phase or your opponent's Battle Phase: You can discard 1 card or detach 1 Xyz Material from this card; attach 1 WATER monster in your Graveyard to this card as an Xyz Material.

[/spoiler]

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Card A:

Unlike its fellow AoJs besides Catastor, this card's first effect will work on non-DARKs, which is nice. Then it has a similar "blinking" ability as Verz Thunderbird, which helps with the card's survival. However, as a Level 6 the card is slow, rarely Decks Tribute Summon anymore, and when they do, chances are they would prefer a Monarch or an anti-Meta monster like Jinzo or Vanity's Fiend over this. Then, AoJs barely have any kind of specific support, so this card doesn't really benefit from being an AoJ.

 

Card B:

It looks really underwhelming. By itself, the best this card can do is beating, an with an starting ATK of 1700, not only it needs set-up to do that, but also it will be costing you cards. The only way of generating profit/pluses from it is by discarding/detaching multiple Atlanteans, and things start to look bad when a card relies on others to be good.

 

I vote for Card A, because even if it is slow and doesn't support nor is supported by its archetype, it is still a threatening 2400~2700 ATK beater that is tough to kill.

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...so is it just me or does card B go a little overboard with recycling Merlantean effects.

 

On the other hand card A feels... more or less ok, leaning towards the weak side a bit. It's a decent beatstick that you can get out with some effort and it has staying power, but it's not too hard to play around. My problem is that it does look like it will be greatly irritating for certain decks.

 

Both cards have roughly equal merits and demerits in my eyes, but I'll give my vote to card A, because it feels like it has more broad uses and doesn't rely on a specific deck to abuse it in order to fulfill its purpose. Also it's cool to see Allies of Justice are remembered.

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I vote Card B, the reasons are

1.) just battle a non-DARK, which many Decks nowaday didn't run DARK, and Card A become a 2700 Felgrand? also I think that Thunderbird eff is not so good idea here, 1950 is easy to get rid of without using any effect, but not 2700

2.) Card B can use those Atlanteans effectively, but it's quite balance. that's timing of Exciton is better than just during either player's turn, overall I think it's more balance than Card A

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A:

Nice pick for the requirement, genex and allies are the great 2 forgotten archetypes. The card is perfect until the self-banish+atk boost, which makes a bit too strong...which is a bit counterbalanced by the tribute required for the summon

 

B:

very simple....maybe very lame too, it looks like some weird kind of recycler + an almost useless atk boost. Bad pick for the requirement in my opinion

 

vote for A

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