Northern Sage Posted November 15, 2013 Report Share Posted November 15, 2013 All leaderboard rules apply. -First to 3 votes or most votes by the deadline wins. -All voters must elaborate on their votes. The deadline is November 25th. The winner gets a rep from the loser. All voters get reps. Remove all traces of the card being made by you. Written cards are accepted. The condition is to make a Number C of a Number released in 2013. Card A: 3 Level 5 LIGHT monsters While this card is face-up on the field, other "Heraldic" or "Medallion" monsters on the field cannot be targeted for attacks. If this card has "Number 18: Heraldic Progenitor Plain Coat" as an Xyz Material, it gains this effect: •Once per turn, if a card effect is activated on the field and there is a card on the field or in either player's Graveyard with the same name: You can detach 1 Xyz Material from this card, then target both cards; negate the activation, then banish them. Card B: 3 Level 3 LIGHT monsters You can also Xyz Summon this card by using a "Number 49: Fortune Tune" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, you can detach 1 Xyz Material from this card;This card cannot be destroyed by battle or by card effects until the end of the next turn; also, draw 1 card. You must have 1000 Life Points or less to activate and to resolve this effect. During each of your Standby Phases: Gain 1000 Life Points. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 15, 2013 Report Share Posted November 15, 2013 I'll join. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 15, 2013 Author Report Share Posted November 15, 2013 I'll join. Oh hey, I was thinking about asking you. Let's duel for the fourth place. (I have moved past Therrion, the thread just hasn't been updated). Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 15, 2013 Report Share Posted November 15, 2013 Heh, you're on. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 16, 2013 Author Report Share Posted November 16, 2013 Reminder: I would rather have the card in a bit before the deadline, so there's at least a chance of either card getting 3 votes. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 16, 2013 Report Share Posted November 16, 2013 Oh, I thought votes started after cards came in. My bad. I'll try to have the card to you by the end of the day. Edit- I'm sorry, but I might need to cancel this unless you can extend it. Some school work has came up, and I'll be busy these upcoming days. If I don't have the card to you tonight, I'm out. Sorry to waste your time. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 18, 2013 Report Share Posted November 18, 2013 Sorry to double post, but I edited the above post. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 18, 2013 Author Report Share Posted November 18, 2013 Alright, I'm expanding the deadline. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 22, 2013 Author Report Share Posted November 22, 2013 Bump because this is still going on. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 23, 2013 Author Report Share Posted November 23, 2013 I've been itching to start this, and now finally we can. Votes are open. Link to comment Share on other sites More sharing options...
hexcalibrate Posted November 23, 2013 Report Share Posted November 23, 2013 I vote for card A Simply because I can see myself using it in a real duel, it's effect is useful but not overpowered and has a decent ATK and DEF, but With card B I am aware that it is more of a stall card but the "During each of your Standby Phases: Gain 1000 Life Points." seems counter intuitive, all's my opponent would have to do is wait for my standby phase, my life points exceed 1000 and the card becomes almost useless. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 23, 2013 Author Report Share Posted November 23, 2013 1-0 Card A Thanks for voting. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 23, 2013 Report Share Posted November 23, 2013 Card A gets vote as well. Like last voter mentioned, card A has a strong effect (protection for other Heraldry monsters and for the detach, a semi-restrictive Divine Wrath of sorts [in the sense that you need the same card in your Graveyard as the targeted effect for it to work]). Stat-wise, it has a decent amount of ATK/DEF for a 3-material Rank 5. In the case of card B, while it's understandable that this is the older generation of Number C monsters (ones that require you to be at 1000 LP or less); and while the effect is nice for stalling/card draw, it's essentially limited to that situation. (Not to mention that this card's LP gain will make its protection effect useless) Link to comment Share on other sites More sharing options...
Northern Sage Posted November 23, 2013 Author Report Share Posted November 23, 2013 2-0 Card A Thanks for voting Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 24, 2013 Report Share Posted November 24, 2013 Card A is really good. N18 is really accessible(and revivable with unicorn), and the specific effect stops things like Infernity Archfiend, Wind-up Rat, Harpies, and all other combo piece card. Also, you can play it somewhat like Retort, negating staple cards like MST, compulse and others. Card B is contradicting itself with the LP gain, and the 1000 LP effect is not worth the effort. Card A gets my vote. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 24, 2013 Author Report Share Posted November 24, 2013 3-0 Card A. Thanks for voting. Well, I won. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 24, 2013 Report Share Posted November 24, 2013 I was designing Fortune Tune first thing this morning. Not the best thing, I know. I wasn't trying to give it an effect to keep being used; it was meant more as a one turn stall. Not to mention that you can just summon the thing and get 1000 LP per turn, doesn't have to be 1000 or less. It was meant to give you a lucky draw and stop you from losing. Didn't think I'd be losing to a card that has to be RUM. But I picked a bad Number anyway. GG. Nice card though too. Would Sky Pegasus have been a better choice? Link to comment Share on other sites More sharing options...
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