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[Leaderboard] Thar vs. Brindoth (Thar wins!)


Thar

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In woe of my umpteenth perfect loss in 1v1...

Rules:

1. First to 3 votes or most votes by 72 hours after contest starts wins.
2. All votes must have at least 2 lines of reasoning.
3. Winner gets a like from the loser.

Specifications:

Make a monster that can remove Spell/Trap cards from the field.

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[spoiler=Card A]6ai2qRy.jpg

 

When this card attacks: Destroy 1 Spell or Trap card on the field. Spell or Trap cards cannot be activated until the end of the Battle Phase.[/spoiler]

[spoiler=Card B]JBDdyC9.jpg

 

2 Level 9 or more monsters

You can also Xyz Summon this card using as many "Galaxy-Eyes Photon Dragon" as an Xyz Material. When this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its Materials: You can detach 1 Xyz Material from this card; negate the effects of all face-up Spell/Trap cards currently on the field and Banish them, then this card gains 300 ATK for each card Banished. Once per turn: You can detach 2 Xyz Material from this card; each time an opponent's card effect resolves this turn, Draw 1 card.[/spoiler]

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Oh, i have a  question as to "destory" can it remove spell/traps cards off the field, still considered destroy? 

 

 

I think you have to wait until your tournament match is over. Just to be safe, I'd wait.

 

Aren' you in as well? Okay either way. 

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Oh, i have a  question as to "destory" can it remove spell/traps cards off the field, still considered destroy? 

 

Yes.

 

Aren' you in as well? Okay either way. 

 

I lost right away.

 

Alright, you're in, I guess.

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Don't flag this for spam, for I plan to edit it once the question is answered with my vote.

For Card A, does the blocking of Spell/Traps occur upon destruction? Rather sure it does.

 

The effect activates before the Damage Step after the attack is declared. Upon activation, the Spell/Trap card is destroyed immediately. The prevention effect is continuous until the Battle Phase officially ends.

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While both OCGs need a lot of work, I like Gust Assailant. Simple, to the point, and pretty decent.

On the other hand, Card B is worded so badly I can't understand part of its lore, but even with the info I have, it seems worthless and OP at the same time. Spell/Trap effect is mostly useless, and drawing a card each time something resolves sounds crazy. Doesn't specify which turn, but should be both. Attached as an Xyz material? Even if you used more than 1? So yeah, Card A gets my vote. Thar, I'd change your tag up a little bit. I know you are Card A. XD 

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I noticed since about your second time using it. I usually pay attention to details like that. XD

I'd also avoid saying things like "my opponent rocks" in the card details. I mean, it's a little  funny, but really?
But I honestly think you made a decent card this time. No over the top crud, just simple uniqueness. You should do simple cards more often.

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Card A

Simple and effective. Falls to Mirror Force/D-Prison or any other traps that trigger from attack declaration. It forces their use due to the threat of this guys second effect. He is good nonetheless. It is rather unfair that they cannot respond to this, and that the effect doesn't target, and furthers this by making the rest of the Battle Phase trapless. However, it doesn't do much utility and outside the Battle Phase as a play maker, simply an aide to make already big pushes go through without mishap, which balances it out and puts it in a specific niche that isn't drawn upon too often (Mirage Dragon/Black Warped Warwolf).

 

Card B

Creative. It seems unfair to instantly turn a 3000 beater into a 3500 beater, however. Without the stat increase (or atleast, a +500) it would've been more fair. However, as it stands, Galaxion shouldn't make a 3500 out of its materials. I love the effect otherwise. It hits stall hard, punishing the random bad players who use that strategy. The last effect is mediocre, as it can only be used on your turn and will simply be a Trap Stun of sorts, but give them an option, and you never want your opponent's to have an option.

 

Over all, Card A has more going for it and is slightly more fair. I would've liked Card A to be more fair, but you're on a good track Thar. Vote for A.

 

Also, TechGenus, even if you realize who's card each is, don't say it. For example, I didn't pay attention to little things to avoid bias, and you destroyed the point of an A/B System because you were proud of a simple feat. Not to say it's against the rules (to my knowledge), but should just be avoided.

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Also, TechGenus, even if you realize who's card each is, don't say it. For example, I didn't pay attention to little things to avoid bias, and you destroyed the point of an A/B System because you were proud of a simple feat. Not to say it's against the rules (to my knowledge), but should just be avoided.

Sorry, I just didn't want others to notice it, but I should've PMed him. I actually meant too, my bad. Derp.

Sorry Thar! Although I'm not sure people with bias can always vote properly. I mean, reasons must be listed. Sure they can be made up, but still.

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Card A:

The card is really simple. I could say it's more like "Breaker, the Magical Warrior", except that it gets Warrior support instead of Spellcaster (can be searched by ROTA, etc.)

 

Card B:

The effects and summoning condition are creative.

Unfortunately, I find the first effect too powerful: First, from what I understand, you can Summon this by using a single Galaxy-Eyes, and as far as I know, Photon/Galaxy decks can easily summon the dragon (Galaxion, Galaxy Knight, Expedition) so you shouldn't have problems summoning this. Then, if you are going to Summon this card it's most likely because the opponent has at least 1 face-up S/Ts, which means that you will be virtually giving Galaxy-Eyes at least +800 ATK while removing 1 or more of your opponent's cards out of thin air. Finally, this card banishes S/Ts on both sides, so you can take advantage of it by banishing your own locks (Gravity Bind, Messenger of Peace, Royal Decree, etc.) or now useless S/Ts (dead Call of the Haunted, etc.) and further boost this card's ATK in the process.

The last effect is somewhat irrelevant because in theory you will rarely Summon this through the regular method, but is not bad nonetheless: great when going for an OTK.

 

 

My vote goes to A, for being more balanced.

As much as I would like to give my vote to B, the ATK boosts are simply too high, and its ability of banishing up to 5 of the opponent's cards is too powerful.

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