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[Leaderboard] "Three Part Challenge!" _-DragoLiza-_ vs. Mugendramon [FINISHED]


Mugendramon

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Today I feel a regular Leaderboard 1v1 wouldn't cut it. So this time, you will not be creating just one card. Hear me out...

 

YCM and Leaderboard rules bluh.

Card A/Card B system. Written cards allowed, use site's card maker otherwise.

Best 2 of 3 sets of 3 votes wins and gets a rep as per usual.

Requirements are chosen by me this time - but more on that later.

Card should be PMed to check whether the criteria are actually met and in order to post any cards simultaneously.

 

Today's Requirement...

 

300px-Number39Utopia-YS13-EN-SR-1E.png300px-RankUpMagicLimitedBariansForce-YS1

300px-NumberC39UtopiaRayV-YS13-EN-UR-1E.

 

 

The Rank-Up mechanic.

 

 

 

Every phase will have a deadline of 3 days.

So with all that said,

[spoiler="Round 1 -FINISHED, CARD B WON-"]

[spoiler="Card A"]

0qMRbC1.jpg

2 Level 4 Zombie-Type monsters

Once per turn, you can detach an Xyz Material from this card; target 1 Zombie-Type monster in your graveyard, then, banish 1 other Zombie-type monster from your graveyard to Special Summon that target.

[/spoiler]

 

[spoiler="Card B"]

4truly9.jpg

2 Level 4 monsters

While this card has an Xyz Material attached that was originally Beast-Type, it gains 400 ATK. Beast-Type monsters you control cannot be targeted by card effects unless they have battled this turn. When a monster you control attacks or is attacked: You can detach 1 Xyz Material from this card; send it to the Graveyard and draw 1 card.

[/spoiler]

[/spoiler]

 

 

 

[spoiler="Round 2 -JI ENDO, CARD B WINS-"]

 

[spoiler="Card A"]

jqn5OaL.jpg

3 Level 5 Zombie-Type monsters

When this card is Special Summoned, banish 3 Zombie-Type monsters from your graveyard. While this card has "Zergrund the Novie Necromancer" attached to it as an Xyz Material, it gains this effect: Once per turn, you can detach an Xyz Material from this card; target 1 Zombie-Type monster in your graveyard or that is banished, then banish 1 other Zombie-Type monster from your graveyard to Special Summon that target.

[/spoiler]

 

 

[spoiler="Card B"]

9wZxLi0.jpg


3 Level 5 FIRE monsters
Beast-Type monsters are unaffected by other card effects during the Battle Phase. If this card has "Blue Fire Wolf" as an Xyz Material, it gains this effect.
● When a monster you control battles: You can detach all Xyz Material from this card; banish that monster then draw 1 card for each material detached from this card by this effect.

[/spoiler]

[/spoiler]

 

Begin.

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Card A has the most use for Zombies I have seen since Pain Painter or Mezuki's semi-ing. Decent attack, SSing (zombie essential), and he's a freaking awesome looking necromancer.

 

Card B however, works blissfully in a Fire King/Fist deck, but, the attack however, I would not give up any (save for a rare occasion) monsters in the deck, as this effect would not quite, if even, work too well in a faster version of either deck.

 

Card A has my vote.

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Card A: Detach version of Mezuki's effect; 2400/2000; 2-Zombie material monsters

Card B: 1900(2300)/200 monster; protection for Beast monsters that didn't attack during turn, detaching to send a monster user controls to Graveyard, then draws a card.

 

I'll have to go with A in this case due to its effect being more usable (even though banishing Zombies is a bit detrimental to what they do). While the protection from targeting effects is nice on card B, stuff like Mirror Force/Torrential (which DON'T target) will still affect your monsters, plus may not be worth sacrificing an Xyz Material (and this card's potential ATK bonus) + another monster just for a draw.

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This thread hurts my brain. Usability in the grand scheme is not more important than balance, and if you think it does, get out of the Custom Cards sections. That mindset does not serve to further the section in any way, shape, or form, and just shows an ignorance of both card design and the gamestate.

 

Card A's stupidly broken. Have a Blue-Blooded Oni in the Grave? Make this, revive the Oni, Oni revives something, lather, rinse, repeat. Zombie Master just makes this even easier.

 

Depending on what all you had in Grave, you have the chance to drop 4 Xyz off of making one of this; 3 of this and another. With things like Tour Guide existing, banishing can even serve to benefit you in the long run, so I don't know how that's "detrimental".

 

Banishing Zombies in grave isn't a drawback in any sense. Zombies love being able to put shit in the grave, and they can continue to do so easily. It also allows you to manipulate the grave to drop Dark Armed Dragon more easily.

 

The second card's design feels similar to Abyss Dweller, and is actually balanced. It's not too big unless you make it with a Beast, and if you detach that beast, it goes back down to 1900. You get draws on a generic card, but you don't get them freely, which is perfectly fine.

 

It also allows you to choose what cards you have get attacked and don't, to a degree, as it would trigger a replay each time it sacked something for a draw. Not to mention that Heraldic Beast Leo is a card that just makes this card very, very powerful without being remotely broken.

 

Card B gets it easily. Being less than the best thing since sliced bread is superior to being a degenerate, badly designed mes of a card.

 

AND DID I MENTION:

BlueBloodedOni-GENF-EN-SR-1E.png

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Card A is both easily abused and not interesting. It, comboed with Blue Oni, Lavalval chain, and that one zombie that can draw a card is easy access to DAD anytime. Card B, eventhough the ATK sucks, is definitely more balanced. A protection effect for beasts and the ability to trade field advantage into hand advantage is really interesting. So, vote for Card B, due to it not being your generic SS effect, and actually have a nice, creative, and balanced effect.

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Add one more vote for Card B pls.

 

Card A is absolutely horrid design. It causes loops upon loops with the already mentioned Blue-Blooded Oni and Chain. Banishing a Zombie is hardly a big drawback, even Zombies eventually wind up with monsters they don't care about in the grave.

 

Card B is a lot more balanced in general, and rewards you for using a certain type of monster without being broken for it. It's much better design over all, and a shitload much more balanced.

 

There's not a lot to say, considering everything has been said before I could really get to it.

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Card A doesn't really worth the summoning effort, since you can just use the base form for push for game, and the random banish effect doesn't help you at all. Card B's rank up effect is unusable, due to its first effect's ambiguous wording. The protection effect is nice though, but does not worth the effort. If the rank-up effect is usable though, a one-time draw 2-3 effect at the cost of banishing a monster is nice, but it being one-time really hurts. I'll vote for card B due to it being useful, eventhough it's not optimal and kinda contradictory at times.

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Ignoring Card B's contradiction, it is better all around. A good bring back from Rekindling for BP protection, good beater all together. The effect is very good and actually useful assuming you get it off for at least 2 (makes up for the two -1s you went through to get to him). Card A is great in its base, and I didn't get to vote for that, but the Ranked Up is just meh. I would much rather simply use the base, since it doesn't remove 3 ammo upon Summon. Honestly, without that banish 3 when Summoned, the card would've been far better and perhaps would've been enough to receive the vote.

 

If it wasn't clear, Card B. The wolf into Fox thing-a-ma-jigger. Which is weird. It bothered me. Card A makes more sense flavor wise. I'm ranting...

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Card B is getting vote this time (ignoring its detach contradiction).

The protection from other effects during Battle Phase is nice (though its detach effect is contradictory if you have a full field of Beasts). As for its detach effect, drawing cards is nice (though as I mentioned in last sentence, only works if said monster you banished ISN'T a Beast-Type), but you only get 1 shot at drawing 3 cards [and assuming you didn't detach anything from base form].

 

Card A is pretty much a copy of its base form, except you banish 3 monsters for the purpose of its detach effect. (It's an improvement, but the banishing on summoning part is just awkward [it sets up for its detach effect but that's about it])

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Alright, since this is over, I can finally speak up.

 

There IS no contradiction about immunity. Wildfire protects Beasts from OTHER card effects. Meaning, Wildfire's effect can still affect beasts. I mean, the word is right there.

 

So with a loss over at the other thing, I guess this makes up for it. gg Liza.

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