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[ledaerboard]Mikel. Lost


mikel.

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All YCM and Leaderboard rules apply

First to 3 votes win

Prize: 1 rep from the loser to the winner

No written cards

No pop culture cards

Cards Due: 10/19/13(the faster the better)

Requirements:

 

Make a sub-archtype of the "Archfiend" archtype (its fine if the effects only involve archfiend monsters in general).

 

My entry will be posted when you post yours. 

It was Cancelled. But i made the card so i would just post it again by myself.

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Edit - Contest Entry:

 

oyFxQP4.jpg

 

Lore:

2 Level 4 "Archfiend" monsters
While this card has 2 Xyz Materials, non-DARK monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card to target 1 DARK monster on the field; destroy that target. When this card is destroyed, send 1 "Archfiend" card from your Deck to your Graveyard.

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Edited, Mine here as well:

Nzme1rW.jpg

 

 

LORElI

When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. When the result is 3 or 5, negate the effect and destroy the opponent's card. You can Special Summon this card if you control 1 or more "Archfiend" monsters. Activate only during the Battle Phase of the turn a Fiend-Type monster you control was destroyed: your opponent cannot attack any Archfiend Monster Cards on your side of the field this turn. If this card is in your Graveyard, you can banish this card plus 1 Fiend-Type monster in your Graveyard, and Special Summon 1 "Knight" Fiend-Type Monster from your Deck whose Level equals the total Levels of the removed monsters. When this card is banished by an opponent's card effect, this turn face-up "Archfiend" monsters cannot be destroyed by battle or by card effects.

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Let's see:

 

Card A needs 2 Archfiend monsters to be summoned (there are 11 monsters that can be used to summon this); can essentially block off any SS from other Attribute decks provided you don't use this card's other effects. In respect to those, effect is pretty much restricted to DARK monsters and if it's destroyed, send an Archfiend to the Graveyard (which can later be revived with Palabyrinth or something).

 

Card B; 2700/2100 monster that can be SS when you have other Archfiends (though doesn't specify where; assuming from hand); prevents opponent from attacking you if a Fiend monster dies in battle and if it gets itself banished by opponent, protection from battle/effect destruction for the turn for other Archfiends (which is nice). Its revival effect is a bit iffy; since it requires you to banish itself and another Fiend monster (and considering this card is already Level 7) and to my knowledge, there aren't any Level 7+ Knights that are Fiend monsters (There are a few Knights, but they're Level 4); so this one would be mostly useless with currently existing stuff.

 

With that all said and done, vote for Card A (Instinct) due to better usability, balance and OCG

 

P.S. Leaderboard is spelled wrong, but I assume you already know.

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Card A is really good, being a pseudo Ophion but without Pandemic backing it. The destroy effect is quite nice, though I think it's kinda situational, and Level 4 archfiends roster is not quite stellar, honestly. Card B's Knight-referring effect is useless right now, as Sakura has said above, but the rest of the effect is quite interesting. The revival and the SS effect is nice, but being level 7 makes it kinda awkward in a deck of level 4, 6, and 8. So, vote for Card A since it's the most usable one right out of the bat, but Card B has some serious potential in the future.

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Card A is a card whose effect you mostly have no intention of using. It triggers your Archfiends yes, but the Ophion clause is too good to pass up. And it'll get shit done if it's destroyed anyway.

 

Card B is really weird. It has a bunch off effects bundled together with no real synergy with Archfiends. Half-assed battle protection? Check. Effect activated when banished? Check.

 

I'll give it one thing, it technically isn't an Archfiend, and that's a balancing factor in this case: Otherwise that (unrestricted cough) Deck tutor effect would become a bit too big of a deal.

 

And yet at the end of the day the vote goes to A. Because Summoning Daemon is really impractical.

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