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[Leaderboard] Thar vs. TechGenusMaster (TGM wins)


Thar

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Assuming it's alright with Striker...

 

Rules:

 

1. First to 3 votes or most votes after 72 hours after card submission wins.

2. Votes must be given a decent review (at least 2 lines.)

3. Winner gets 1 +like from the loser.

 

Card Requirement:

 

Make an effect monster for the "Alien" archetype, cause they're awesome.

 

Submission deadline:

 

24 hours after opponent has been decided.

 

-

 

[spoiler=Card A]9YzuXgv.jpg

 

3 Level 4 monsters

When this card is Xyz Summoned: Put 2 A-Counters on all monsters on your opponent's field; all monsters lose 300 ATK and DEF for every A-Counter on them. When this card attacks a monster with A-counters on it: You can attach that monster to this card; your opponent gains 1000 Life Points. During your Standby Phase: you can detach 1 Xyz Material from this card; all cards on the field with "Alien" in the card name gain 700 ATK and DEF until end of turn.[/spoiler]

 

[spoiler=Card B]ESi2i7j.jpg

 

 

2 Level 4 "Alien" monsters
When this card is Xyz Summoned: You can place A-Counters on monsters your opponent controls equal to the number of "Alien" monsters on your side of the field. Once per turn, you can detach one Xyz material from this card and remove any number of A-Counter(s) from cards on the field, apply the appropriate effect(s) based on the number of A-Counter(s) removed:
1+: Destroy one Spell or Trap card on the field.
2+: Draw one card.
3+: Destroy one Monster card on the field.
(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Doom King".
[/spoiler]
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Ok, sent you the card. FIGHT!

Good luck, again. You'll probably have me this time, I'm not too familiar with the Aliens.

 

Based on last round, I wouldn't make any promises. But yeah, good luck.

 

Cards are up! Voting begins!

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Card A is stupid. It places a counter on every monster your opponent controls. And then, it causes a fucking replay. It can attack again. It can ACTIVATE AGAIN. It's generic, anything that can pull out 3 Level 4s can use it just fine because it generates its own counters. Oh and it gains ATK every turn. Add insult to injury.

 

Card B is kinda bad in retrospect... because you'd always have to compare it to at leas King of the Feral Imps, which does more for the Deck than this does. The 2700 body does help, but it not being able to generate its own counters kinda really hurts it. The last generic alien reduction effect is not usually on bosses because they're usually not Aliens themselves but you know, whatever.

 

Card B. You should have worried a bit more about its generic use, when making card A.

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Lol, Mugen spoke my mind.

So here is my vote.

 

Card A is stupid. It places a counter on every monster your opponent controls. And then, it causes a f***ing replay. It can attack again. It can ACTIVATE AGAIN. It's generic, anything that can pull out 3 Level 4s can use it just fine because it generates its own counters. Oh and it gains ATK every turn. Add insult to injury.

 

Card B is kinda bad in retrospect... because you'd always have to compare it to at leas King of the Feral Imps, which does more for the Deck than this does. The 2700 body does help, but it not being able to generate its own counters kinda really hurts it. The last generic alien reduction effect is not usually on bosses because they're usually not Aliens themselves but you know, whatever.

Card B is the obvious choice as it is stronger and balanced-er when compared to Card A.

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Mugen pretty much summed up everything I was going to say for my vote, but I'll reiterate it in my words.

 

Card A has decent stats for a Rank 4/3 material monster, but the fact that any deck that can drop Level 4s quickly can summon it and use its effect. Secondly, it's pretty much a repeatable Equip variant of Snatch Steal. Oh yeah, it can also run duplicates of itself (get 3 more Level 4s, summon this; drop A-counters, repeat Snatch-esque effect again)

 

Card B has good enough stats, considering what you need to summon this in first place. Effects are relatively standard; remove counters; kill S/T or a monster or draw. Depending on how many monsters you have on field when assuming, card's effect gives it 4 A-counters for opponent [assuming you had already swarmed before summoning and not counting any counters from earlier].

 

So overall, card B.

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